You are on page 1of 5

StepMania5.0.

6 crash report (build 9, 20150217 @ 11:50:31 Central Standard Time)


--------------------------------------

Crash reason: Assertion 'sScreenName != ""' failed

Thread: Main thread


BitmapText.cpp:208 BitmapText::LoadFromFont(/Themes/DDR 4th mix
Plus/Fonts/Common Normal.ini)
FontManager.cpp:40 FontManager::LoadFont(/Themes/DDR 4th mix
Plus/Fonts/Common Normal.ini).
BitmapText.cpp:208 BitmapText::LoadFromFont(/Themes/DDR 4th mix
Plus/Fonts/Common Normal.ini)
FontManager.cpp:40 FontManager::LoadFont(/Themes/DDR 4th mix
Plus/Fonts/Common Normal.ini).
ScreenManager.cpp:638 Assertion 'sScreenName != ""' failed
Thread: Decode thread
Thread: Mixer thread
Thread: Music thread
Thread: Worker thread (MemoryCardWorker)
Thread: Worker thread (/@mc1int/)
Thread: Worker thread (/@mc2int/)
Thread: DirectInput thread
InputHandler_DirectInput.cpp:755
InputHandler_DirectInput.cpp:731
InputHandler_DirectInput.cpp:750
InputHandler_DirectInput.cpp:755
InputHandler_DirectInput.cpp:731

005d583f: void CrashHandler::ForceCrash(char const *) [00400000+1d5820+1f]


005b534c: void sm_crash(char const *) [00400000+1b5330+1c]
007341dc: void ScreenManager::SetNewScreen(class StdString::CStdStr<char> const &)
[00400000+3341a0+3c]
005b98bb: main() [00400000+1b8aa0+e1b]
729b36c5: MSVCR90!_set_flsgetvalue [72990000+236b6+f]
729b38b3: MSVCR90!initptd [72990000+23753+160]
005d4df4: int GetWin32CmdLine(char * * &) [00400000+1d4d40+b4]
005d4b75: WinMain@16() [00400000+1d4b60+15]
007d822f: __tmainCRTStartup() [00400000+3d80ef+140]
77979d45: ntdll!RtlInitializeExceptionChain [77940000+39d0f+36]

Static log:
StepMania5.0.6
Compiled 20150217 @ 11:50:31 Central Standard Time (build 9)
Log starting 2016-07-20 22:04:07
Loading window: win32
Windows 6.1 (Win7) build 7600 []
Memory: 4094mb total, 4095mb swap (4095mb swap avail)
Video driver: AMD Radeon HD 5450 [Advanced Micro Devices, Inc.]
14.100.0.0, 4-17-2014 [pci\ven_1002&dev_68f9]
WARNING: RegOpenKeyEx(80000002,HARDWARE\DEVICEMAP\Scsi) error (El sistema no puede
encontrar el archivo especificado.)
Sound device 0: Altavoces (Realtek High Definit, 6.1, MID 1, PID 100
Sound device 1: Realtek Digital Output (Realtek, 6.1, MID 1, PID 100
WARNING: DifficultiesToShow must have at least one entry.
WARNING: CourseDifficultiesToShow must have at least one entry.
WARNING: Lua runtime error parsing "SongManager::ExtraColor": [string
"SongManager::ExtraColor"]:1: unexpected symbol near '/'
DirectSound Driver: Controlador primario de sonido
DirectSound Driver: Altavoces (Realtek High Definition Audio) {0.0.0.00000000}.
{b8ba0deb-e1a8-411f-82fa-a9b2a4e784a4}
DirectSound Driver: Realtek Digital Output (Realtek High Definition Audio)
{0.0.0.00000000}.{77ac836f-742f-4202-9ecb-2c93277fc2ab}
DirectSound sample rates: 100..200000 (continuous)
Software mixing at 44100 hz
Sound driver: DirectSound-sw
Lights driver: SystemMessage
Lights driver: Export
WARNING: Lua runtime error parsing "ScreenRanking::CoursesToShow": [string
"ScreenRanking::CoursesToShow"]:1: malformed number near '4.crs'
Video renderers: 'opengl,d3d'
Mode: ICD 32 (888) 8 alpha 24 depth 8 stencil
Paletted textures disabled: GL_EXT_paletted_texture missing.
OGL Vendor: ATI Technologies Inc.
OGL Renderer: AMD Radeon HD 5450
OGL Version: 4.4.12874 Compatibility Profile Context 14.100.0.0
OGL Max texture size: 16384
OGL Texture units: 8
GLU Version: 1.2.2.0 Microsoft Corporation
OGL Extensions:
GL_AMDX: debug_output, vertex_shader_tessellator
GL_AMD: conservative_depth, debug_output, depth_clamp_separate,
draw_buffers_blend, multi_draw_indirect,
name_gen_delete, performance_monitor, pinned_memory, query_buffer_object,
sample_positions,
seamless_cubemap_per_texture, shader_stencil_export, shader_trace,
texture_cube_map_array, texture_texture4,
transform_feedback3_lines_triangles, vertex_shader_layer,
vertex_shader_tessellator,
vertex_shader_viewport_index
GL_ARB: ES2_compatibility, ES3_compatibility, arrays_of_arrays, base_instance,
blend_func_extended,
buffer_storage, clear_buffer_object, clear_texture, color_buffer_float,
compatibility,
compressed_texture_pixel_storage, compute_shader, conservative_depth,
copy_buffer, copy_image, debug_output,
depth_buffer_float, depth_clamp, depth_texture, draw_buffers,
draw_buffers_blend, draw_elements_base_vertex,
draw_indirect, draw_instanced, enhanced_layouts, explicit_attrib_location,
explicit_uniform_location,
fragment_coord_conventions, fragment_layer_viewport, fragment_program,
fragment_program_shadow,
fragment_shader, framebuffer_no_attachments, framebuffer_object,
framebuffer_sRGB, geometry_shader4,
get_program_binary, gpu_shader5, gpu_shader_fp64, half_float_pixel,
half_float_vertex, imaging,
instanced_arrays, internalformat_query, internalformat_query2,
invalidate_subdata, map_buffer_alignment,
map_buffer_range, multi_bind, multi_draw_indirect, multisample, multitexture,
occlusion_query,
occlusion_query2, pixel_buffer_object, point_parameters, point_sprite,
program_interface_query,
provoking_vertex, query_buffer_object, sample_shading, sampler_objects,
seamless_cube_map,
seamless_cubemap_per_texture, separate_shader_objects, shader_atomic_counters,
shader_bit_encoding,
shader_image_load_store, shader_image_size, shader_objects, shader_precision,
shader_stencil_export,
shader_storage_buffer_object, shader_subroutine, shader_texture_lod,
shading_language_100,
shading_language_420pack, shading_language_packing, shadow, shadow_ambient,
stencil_texturing, sync,
tessellation_shader, texture_border_clamp, texture_buffer_object,
texture_buffer_object_rgb32,
texture_buffer_range, texture_compression, texture_compression_bptc,
texture_compression_rgtc,
texture_cube_map, texture_cube_map_array, texture_env_add, texture_env_combine,
texture_env_crossbar,
texture_env_dot3, texture_float, texture_gather, texture_mirror_clamp_to_edge,
texture_mirrored_repeat,
texture_multisample, texture_non_power_of_two, texture_query_levels,
texture_query_lod, texture_rectangle,
texture_rg, texture_rgb10_a2ui, texture_snorm, texture_stencil8,
texture_storage, texture_storage_multisample,
texture_swizzle, texture_view, timer_query, transform_feedback2,
transform_feedback3,
transform_feedback_instanced, transpose_matrix, uniform_buffer_object,
vertex_array_bgra, vertex_array_object,
vertex_attrib_64bit, vertex_attrib_binding, vertex_buffer_object,
vertex_program, vertex_shader,
vertex_type_10f_11f_11f_rev, vertex_type_2_10_10_10_rev, viewport_array,
window_pos
GL_ATI: draw_buffers, envmap_bumpmap, fragment_shader, separate_stencil,
texture_compression_3dc,
texture_env_combine3, texture_float, texture_mirror_once
GL_EXT: abgr, bgra, bindable_uniform, blend_color, blend_equation_separate,
blend_func_separate, blend_minmax,
blend_subtract, compiled_vertex_array, copy_buffer, copy_texture,
direct_state_access, draw_buffers2,
draw_instanced, draw_range_elements, fog_coord, framebuffer_blit,
framebuffer_multisample, framebuffer_object,
framebuffer_sRGB, geometry_shader4, gpu_program_parameters, gpu_shader4,
histogram, multi_draw_arrays,
packed_depth_stencil, packed_float, packed_pixels, pixel_buffer_object,
point_parameters, provoking_vertex,
rescale_normal, secondary_color, separate_specular_color,
shader_image_load_store, shader_integer_mix,
shadow_funcs, stencil_wrap, subtexture, texgen_reflection, texture3D,
texture_array, texture_buffer_object,
texture_compression_bptc, texture_compression_latc, texture_compression_rgtc,
texture_compression_s3tc,
texture_cube_map, texture_edge_clamp, texture_env_add, texture_env_combine,
texture_env_dot3,
texture_filter_anisotropic, texture_integer, texture_lod, texture_lod_bias,
texture_mirror_clamp,
texture_object, texture_rectangle, texture_sRGB, texture_sRGB_decode,
texture_shared_exponent, texture_snorm,
texture_storage, texture_swizzle, timer_query, transform_feedback,
vertex_array, vertex_array_bgra,
vertex_attrib_64bit
GL_IBM_texture_mirrored_repeat
GL_KHR_debug
GL_KTX_buffer_region
GL_NV: blend_square, conditional_render, copy_depth_to_color, copy_image,
depth_buffer_float,
explicit_multisample, float_buffer, half_float, primitive_restart,
texgen_reflection, texture_barrier
GL_SGIS: generate_mipmap, texture_edge_clamp, texture_lod
GL_SUN_multi_draw_arrays
GL_WIN_swap_hint
WGL_EXT_swap_control
OpenGL Fullscreen 1360x768 32 color 32 texture 60Hz Vsync SmoothLines
DInput: Enumerating device - Type: 0x00000413 Instance Name: "Teclado" Product
Name: "Teclado"
DInput: Enumerating device - Type: 0x00000112 Instance Name: "Mouse" Product Name:
"Mouse"
Found 2 DirectInput devices:
0: 'Teclado' axes: 0, hats: 0, buttons: 256 (buffered)
1: 'Mouse' axes: 3, hats: 0, buttons: 3 (buffered)
WARNING: Lua runtime error parsing "BitmapText::RainbowColor1": [string
"BitmapText::RainbowColor1"]:1: unexpected symbol near '/'
WARNING: Lua runtime error parsing "BitmapText::RainbowColor2": [string
"BitmapText::RainbowColor2"]:1: unexpected symbol near '/'
WARNING: Lua runtime error parsing "BitmapText::RainbowColor3": [string
"BitmapText::RainbowColor3"]:1: unexpected symbol near '/'
WARNING: Lua runtime error parsing "BitmapText::RainbowColor4": [string
"BitmapText::RainbowColor4"]:1: unexpected symbol near '/'
WARNING: Lua runtime error parsing "BitmapText::RainbowColor5": [string
"BitmapText::RainbowColor5"]:1: unexpected symbol near '/'
WARNING: Lua runtime error parsing "BitmapText::RainbowColor6": [string
"BitmapText::RainbowColor6"]:1: unexpected symbol near '/'
WARNING: Lua runtime error parsing "BitmapText::RainbowColor7": [string
"BitmapText::RainbowColor7"]:1: unexpected symbol near '/'
WARNING: Lua runtime error parsing "BitmapText::RainbowColor1": [string
"BitmapText::RainbowColor1"]:1: unexpected symbol near '/'
WARNING: Lua runtime error parsing "BitmapText::RainbowColor2": [string
"BitmapText::RainbowColor2"]:1: unexpected symbol near '/'
WARNING: Lua runtime error parsing "BitmapText::RainbowColor3": [string
"BitmapText::RainbowColor3"]:1: unexpected symbol near '/'
WARNING: Lua runtime error parsing "BitmapText::RainbowColor4": [string
"BitmapText::RainbowColor4"]:1: unexpected symbol near '/'
WARNING: Lua runtime error parsing "BitmapText::RainbowColor5": [string
"BitmapText::RainbowColor5"]:1: unexpected symbol near '/'
WARNING: Lua runtime error parsing "BitmapText::RainbowColor6": [string
"BitmapText::RainbowColor6"]:1: unexpected symbol near '/'
WARNING: Lua runtime error parsing "BitmapText::RainbowColor7": [string
"BitmapText::RainbowColor7"]:1: unexpected symbol near '/'
WARNING: Lua runtime error parsing "BitmapText::RainbowColor1": [string
"BitmapText::RainbowColor1"]:1: unexpected symbol near '/'
WARNING: Lua runtime error parsing "BitmapText::RainbowColor2": [string
"BitmapText::RainbowColor2"]:1: unexpected symbol near '/'
WARNING: Lua runtime error parsing "BitmapText::RainbowColor3": [string
"BitmapText::RainbowColor3"]:1: unexpected symbol near '/'
WARNING: Lua runtime error parsing "BitmapText::RainbowColor4": [string
"BitmapText::RainbowColor4"]:1: unexpected symbol near '/'
WARNING: Lua runtime error parsing "BitmapText::RainbowColor5": [string
"BitmapText::RainbowColor5"]:1: unexpected symbol near '/'
WARNING: Lua runtime error parsing "BitmapText::RainbowColor6": [string
"BitmapText::RainbowColor6"]:1: unexpected symbol near '/'
WARNING: Lua runtime error parsing "BitmapText::RainbowColor7": [string
"BitmapText::RainbowColor7"]:1: unexpected symbol near '/'
WARNING: Lua runtime error parsing "BitmapText::RainbowColor1": [string
"BitmapText::RainbowColor1"]:1: unexpected symbol near '/'
WARNING: Lua runtime error parsing "BitmapText::RainbowColor2": [string
"BitmapText::RainbowColor2"]:1: unexpected symbol near '/'
WARNING: Lua runtime error parsing "BitmapText::RainbowColor3": [string
"BitmapText::RainbowColor3"]:1: unexpected symbol near '/'
WARNING: Lua runtime error parsing "BitmapText::RainbowColor4": [string
"BitmapText::RainbowColor4"]:1: unexpected symbol near '/'
WARNING: Lua runtime error parsing "BitmapText::RainbowColor5": [string
"BitmapText::RainbowColor5"]:1: unexpected symbol near '/'
WARNING: Lua runtime error parsing "BitmapText::RainbowColor6": [string
"BitmapText::RainbowColor6"]:1: unexpected symbol near '/'
WARNING: Lua runtime error parsing "BitmapText::RainbowColor7": [string
"BitmapText::RainbowColor7"]:1: unexpected symbol near '/'
WARNING: Lua runtime error parsing "BitmapText::RainbowColor1": [string
"BitmapText::RainbowColor1"]:1: unexpected symbol near '/'
WARNING: Lua runtime error parsing "BitmapText::RainbowColor2": [string
"BitmapText::RainbowColor2"]:1: unexpected symbol near '/'
WARNING: Lua runtime error parsing "BitmapText::RainbowColor3": [string
"BitmapText::RainbowColor3"]:1: unexpected symbol near '/'
WARNING: Lua runtime error parsing "BitmapText::RainbowColor4": [string
"BitmapText::RainbowColor4"]:1: unexpected symbol near '/'
WARNING: Lua runtime error parsing "BitmapText::RainbowColor5": [string
"BitmapText::RainbowColor5"]:1: unexpected symbol near '/'
WARNING: Lua runtime error parsing "BitmapText::RainbowColor6": [string
"BitmapText::RainbowColor6"]:1: unexpected symbol near '/'
WARNING: Lua runtime error parsing "BitmapText::RainbowColor7": [string
"BitmapText::RainbowColor7"]:1: unexpected symbol near '/'
Players joined: none
Lost focus to: StepMania-SSE2.exe
Language: en
Current renderer: OpenGL
Theme: DDR 4th mix Plus

Partial log:
00:03.941: Dialog: "Lua runtime error parsing "BitmapText::RainbowColor4": [string
"BitmapText::RainbowColor4"]:1: unexpected symbol near '/'" [LUA_ERROR]
00:03.941: WARNING: Lua runtime error parsing "BitmapText::RainbowColor5": [string
"BitmapText::RainbowColor5"]:1: unexpected symbol near '/'
00:03.941: Dialog: "Lua runtime error parsing "BitmapText::RainbowColor5": [string
"BitmapText::RainbowColor5"]:1: unexpected symbol near '/'" [LUA_ERROR]
00:03.941: WARNING: Lua runtime error parsing "BitmapText::RainbowColor6": [string
"BitmapText::RainbowColor6"]:1: unexpected symbol near '/'
00:03.941: Dialog: "Lua runtime error parsing "BitmapText::RainbowColor6": [string
"BitmapText::RainbowColor6"]:1: unexpected symbol near '/'" [LUA_ERROR]
00:03.941: WARNING: Lua runtime error parsing "BitmapText::RainbowColor7": [string
"BitmapText::RainbowColor7"]:1: unexpected symbol near '/'
00:03.941: Dialog: "Lua runtime error parsing "BitmapText::RainbowColor7": [string
"BitmapText::RainbowColor7"]:1: unexpected symbol near '/'" [LUA_ERROR]
00:03.943: Loaded "ScreenDebugOverlay" ("ScreenDebugOverlay") in 0.017000
00:03.943: Loading screen: "ScreenInstallOverlay"
00:03.944: Loaded "ScreenInstallOverlay" ("ScreenInstallOverlay") in 0.001000

-- End of report

You might also like