You are on page 1of 16

456 IEEE TRANSACTIONS ON SYSTEMS, MAN, AND CYBERNETICS—PART A: SYSTEMS AND HUMANS, VOL. 30, NO.

4, JULY 2000

Effective Design of Electronic Commerce


Environments: A Proposed Theory of Congruence
and an Illustration
Jungjoo Jahng, Hemant Jain, and K. Ramamurthy

Abstract—The advent of the Internet/World Wide Web to customers. These small neighborhood shops evolved into
(WWW) and its related technologies has created a new format large departmental stores and, chain stores and shopping malls
of business-to-business (B2B) and business-to-consumer (B2C)
commerce; for instance, virtual shopping on the Internet within providing mass-produced items and limited service [47]. Over
the B2C domain. Such a concept of shopping requires a new the past few years, the Internet/WWW have emerged as a
paradigm of commerce environments. Forecasts suggest that a mechanism enabling business transactions between buyers and
major portion of total commerce in the U.S. during the early part
of the next decade will be via the Net/WWW. While the concerns sellers on a global scale. Conducting business on the Internet
of lack of security and privacy associated with the Net still prevail has gained considerable attention from researchers as well
these may have more to do with users perceptions than with as practitioners due to its vast potential for and impact on
inadequate technological capabilities. Concurrently, however, we businesses and users. However, the advent of the WWW and its
posit that the current electronic commerce (EC) systems are not
user-oriented leading to less than dramatic growth in B2C. In a related technologies has created a new format of shopping (i.e.,
physical environment, consumers can touch and feel the products virtual shopping on the Internet). This concept of shopping
and freely communicate with sellers or their representatives about requires a new paradigm of commerce environments [28], [76].
the products they want to buy. On the contrary, consumers in an
EC environment find it difficult to deal with the inherent nature It removes the physical constraints (such as time and place)
of virtuality in their interaction. This is especially true in a poorly of traditional shopping by creating a virtual world in which
designed EC environment where users might be uncomfortable businesses and consumers can operate. It also has a potential
with the uncertainty and ambiguity caused by lack of interaction
with products and sellers. For simple products this may not be a of offering personalized service to customers at relatively low
barrier whereas for complex products this may create a significant cost.
barrier. Very few theoretical frameworks exist in the EC literature Recent literature suggests that the Internet and WWW as a
that can effectively address the issue of design of Web-based business transaction tool provides both firms and consumers
EC application systems for this new form of cyber commerce
environment and make provisions to deal with the heterogeneous with various benefits including but not limited to lower transac-
nature of both products and consumers. In this study, we propose tion cost, lower search cost, and greater selection of goods [5],
a conceptual framework to address such an issue by drawing on [6], [34]. These advantages may motivate them to participate
insights from contingency research in information systems design
and media choice behavior. The basic theme of this model, called in conducting electronic commerce (EC) over the Web. Fore-
the congruence model, is that for an EC systems environment to casts indicating extraordinary growth rates continue to emerge.
have favorable impact on a consumer, the system must have a good For example, a study by New York-based market researcher
fit with both the products/services that are sold/provided and the
users it supports. An initial validity of this conceptual framework EMarketer estimates that business-to-consumer (B2C) e-com-
is demonstrated by working with a few product and user types. A merce will increase from $4.5 billion in 1998 to $26 billion by
detailed evaluation of eight different commercial web sites dealing 2002, and that business-to-business (B2B) e-commerce would
with four different product categories provides additional support
to the proposed theory. We expect our conceptual model to spur increase from about $16 billion to $268 billion during the same
significant future research on this important phenomenon. period [19]. According to a survey by Virginia-based PC Data
Online, of 2137 of online shoppers over 48% plan to purchase
Index Terms—Complexity, interactivity, product presence,
product types, social presence, tolerance for ambiguity, tolerance more this holiday season compared to 1998 [44] with software,
for uncertainty, user attitude, user behavior, visualization. music, and books topping the list as the main products. It is true
that some companies, such as Federal Express and Dell Corpo-
ration, have made successful transition to online web-business;
I. INTRODUCTION Dell claims that over 50% of its business is expected to be con-
ducted over their web sites in a few years. Yet, while there is an
T HE world of American shopping has continually evolved.
In the early nineteenth century, shopping was dominated
by small mom and pop stores providing personalized service
expectation of over 19% growth in overall consumer shopping
in 1999, less than 8% overall growth in online B2C seems to be
emerging as the reality [50]. Despite large investments and pro-
liferation of EC applications and a growing number of users of
Manuscript received October 26, 1999; revised March 31, 2000. All authors
have contributed equally. This paper was recommended by Associate Editor C. the Internet, the observation made by Jarvenpaa and Todd [34]
Hsu. that serious conduct of EC on the WWW by individual con-
The authors are with the School of Business Administration, University of sumers does not appear to have taken root may still be true.
Wisconsin-Milwaukee, Milwaukee, WI 53201 USA (e-mail: jahng@uwn.edu;
jain@uwm.edu; ramurthy@uwm.edu). Information security and privacy concerns continue to pre-
Publisher Item Identifier S 1083-4427(00)05144-4. vail and have been pointed to as the key factors inhibiting the
1083–4427/00$10.00 © 2000 IEEE
JAHNG et al.: EFFECTIVE DESIGN OF ELECTRONIC COMMERCE ENVIRONMENTS 457

rate of growth of online shopping [37]. While these concerns do lustrate the use of the proposed model and a detailed qualitative
exist, they may have more to do with consumer perceptions than assessment is provided. This article concludes with a discussion
to inadequacy of technology, and may fade away as consumers of the potential implications for research and practice, limita-
become accustomed to online shopping [51]. At the same time, tions, and future research directions.
however, it appears that the current EC systems do not satisfy
varying levels of user needs and requirements [34]. Most cur-
II. BACKGROUND RESEARCH
rent systems appear to share certain common characteristics
such as lack of sufficient product descriptions in an easy-to-un- Recently, a number of studies have addressed the design of
derstand format, extreme difficulty in navigating, lack of inter- Web-based EC application systems and identified many dif-
active communication functions, lack of reliable on-line func- ferent design features. Liu [42] identifies some of the key de-
tions, inefficient search, limited payment options, and ill-de- sign factors of EC web sites to include information and service
signed help functions [22], [42], [46], [51], [63]. This suggests quality, playfulness, system design quality, and system use. He
that the current design of EC systems is not user-oriented in subsequently finds that a well-designed web site leads to better
terms of providing appropriate information and supporting user customer recall and recognition, and a favorable attitude toward
decision making. the site and the products. A number of other studies have rec-
We argue that a number of existing EC systems, especially for ognized the importance of contingent factors (e.g., users, prod-
certain types of complex products (e.g., digital camera), fail to ucts, etc.) that could potentially influence EC systems design
provide the type of rich commerce environment that users typ- [3], [29], [38], [39], [55]. A recent study argues that successful
ically experience in a physical world; such deficiency fails to (or effective) EC systems are not the same across all customers
arouse motivation or interest in carrying out “real transactions.” and all product categories [39].
For instance, in a physical commerce environment, consumers Focusing on human heterogeneity in terms of information
can touch and feel the products and freely communicate with needs, there have been suggestions that interactivity (e.g., user
sellers or their representatives about the products they want to control over information), an important EC systems feature, can
buy. On the contrary, consumers in an EC environment often help support different types of users. This allows users to better
find it difficult to deal with the inherent nature of virtuality in match their preferences, have better memory and knowledge
their interaction. This would be especially true in a poorly de- about the domain they are examining, and be more confident
signed EC environment where users would be uncomfortable in their judgement [3]. However, the appropriate level of inter-
with the uncertainty and ambiguity caused by lack of interac- activity would differ based on user characteristics such as ex-
tion with products and sellers. EC environments need to be rich perience and domain knowledge, and task characteristics such
enough to compensate for this deficiency to be successful. as difficulty and novelty [3]. In describing interaction in hy-
It has been suggested that the Internet/WWW will be an in- permedia computer-mediated contexts, the concept of “flow”
creasingly important mode of shopping in the future [2], [27]. has been emphasized as an important construct [29]. Flow has
However, there are very few theoretical frameworks in EC lit- been defined as “the process of optimal experience” or “a uni-
erature that can effectively address the issue of design of Web- fied flowing from one moment to the next in which there is
based EC application systems for this new form of cyber com- little distinction between the self and environment” [14, p. 36],
merce environment and make provisions to deal with the hetero- [29, p. 57–58]. It has been suggested that “flow” results from
geneous nature of both products and consumers. In this study, human and technology-related factors such as focused attention,
we propose a conceptual framework to address this issue by perceived congruence of skills and challenges, and interactivity.
drawing on insights from contingency research in information Telepresence, defined as a sense of presence in a remote envi-
systems design and media choice behavior. The basic theme of ronment or virtual experience, has been examined as another key
our model, called the congruence model, is that for an EC ap- characteristic of EC systems. It has been proposed that telepres-
plication system to have favorable impact on a consumer, the ence would enhance consumer learning and persuasion, but to a
system must have a good fit with both the products/services that different degree for each of two product-attributes such as search
are sold/provided and the users it supports. This study is to de- and experience attributes [38]. Klein [38] posits that telepres-
velop such a conceptual framework for EC environment design. ence, arguably enabled by the media interactivity and media
This article proceeds as follows. The next section provides richness (sensory breadth and depth of stimuli), has more im-
the research background by examining related studies in the EC pact on experience attributes than search attributes.
literature. In Section III, a conceptual model is first proposed There have also been suggestions that EC web site design in
for EC environment design and each component of the model is terms of technical features and marketing focus be driven by the
explained in some detail. The notion of fit or congruence is then information intensity of the product and value chain supporting
presented and theoretical support is provided. Next, using the the product. Information-intensive product offerings presum-
notion of congruence a specific conceptual model is proposed ably require more sophisticated technical support over a wider
for EC environment design and each component of the model range of activities of the value chain [55].
is explained in detail. Initial validity for this specific conceptual To summarize, the foregoing brief literature review suggests
model is then demonstrated by considering a few product-types that EC systems design and EC effectiveness are closely related
and E-Commerce environment richness. Eight popular commer- to contingent factors such as user-characteristics and product-
cial web sites, two each dealing with four different product cat- characteristics. However, previous work seems to focus on iso-
egories, are then evaluated by three independent experts to il- lated features of EC web site design and lacks strong supportive
458 IEEE TRANSACTIONS ON SYSTEMS, MAN, AND CYBERNETICS—PART A: SYSTEMS AND HUMANS, VOL. 30, NO. 4, JULY 2000

Fig. 1. Conceptual model.

theories. There is a need for a comprehensive framework of EC section, a number of dimensions in each of the above three char-
systems design that is grounded in theory and incorporates key acteristics have been identified. While these are not claimed to
contingent factors. The following section presents such a theo- be exhaustive we believe that they constitute a fairly compre-
retical framework. hensive and relevant set. Based on theoretical foundations we
argue that a fit between the EC system characteristics, product
characteristics and user characteristics leads to favorable user
III. THEORY AND MODEL DEVELOPMENT outcomes. Fig. 1 shows the conceptual model proposed in this
article.
It is clear from the above discussion that favorable user out- Before we discuss the three components of the model, it may
comes in an EC environment depend on EC systems character- be noted that EC system users confront preferential choice prob-
istics, product characteristics, and user characteristics. In this lems which deal with “tasks where they choose one from among
JAHNG et al.: EFFECTIVE DESIGN OF ELECTRONIC COMMERCE ENVIRONMENTS 459

a set of alternatives, each of which is described by a common set extension of this concept to EC environment appears to be
of attributes” [68]. Within the task category, we would argue, a logical since the buying-choice-task complexity would be
specific product type would determine the (choice) task charac- essentially driven by the product complexity.
teristics (e.g., in terms of complexity, difficulty, etc.). For ex- 2) User Characteristics: User characteristics have been
ample, complex products described by a large number of at- discussed as a major factor of information systems design
tributes may require more cognitive effort and make the choice in IS literature [78]. The categories of user characteristics
task more complex than (simple) products described by a few discussed in the literature include cognitive style, personality,
attributes. Thus, we view “product” (represents both product demographics, and other user-specific attributes [1], [56].
and service) as a major determinant of task characteristics in These categories of individual differences have also been
this product-choice context faced by users. From this perspec- used in marketing literature for segmenting consumers and
tive, rather than focusing on task characteristics, one of the key exploring the relationships between individual differences and
drivers of traditional information systems design, we posit that various marketing variables such as advertising (e.g., [41]).
the “product type” would serve that role in EC systems design. Based on cognitive style, one of the more salient user factors,
As noted earlier, we emphasize that the underlying theme of our different schemes have been developed to classify people into
conceptual framework is that EC systems should be designed to different categories. For example, based on their approaches
be well suited to product-choice task requirements of users. to information acquisition, evaluation and use, people have
1) Product Characteristics: A number of product character- been classified as systematics/heuristics [31], [71]. Similarly,
ization schemes have been offered in the marketing literature. based on such traits such as “extraversion-introversion,”
Copeland [13] classifies products into three categories: “judging-feeling,” “sensing-intuition,” and “thinking-feeling”
1) convenience goods, 2) shopping goods, and 3) specialty measured by Myers-Briggs Type Indicator—MBTI [49] people
goods. Krugman [40] differentiates products in terms of have been classified as specific psychological types. People
consumers’ involvement (low versus high) in product-choice. have also been classified as simple/complex [60]; as field-de-
Another classification, based on information economics, pendents/field-independents [75]; and as verbalizers/visualizers
describes product as search versus experiential goods [52]. [70].
In search goods, the product attributes or features are known A number of other individual difference variables have also
prior to purchase while experience goods are those where been investigated in IS and various other research disciplines.
product attributes cannot be known until the product is used or Prior favorable beliefs and attitude of users toward systems has
information on these attributes is more costly to obtain than been noted to influence their acceptance and subsequent use
the product usage itself. Darby and Karni [17] add “credence [18]. Age has often been cited to be an important factor influ-
goods” to Nelson’s classification where product attributes are encing acceptance and use of information systems; older people
not verifiable even after use. Norton and Norton [53] further have been generally observed to be less accepting of (new)
classify experience goods as durable and nondurable. technologies [43]. Notwithstanding empirical inconsistencies,
The EC literature has also addressed product characterization gender has been cited as an important factor; males have gen-
frequently. Bakos [6] discusses implications (such as search erally been noted to be more enthusiastic with computer-based
costs) of electronic markets comparing commodity products systems. Prior domain expertise and system experience has also
with differentiated products. Malone et al. [45] and Benjamin been found to influence acceptance, use and decision-making
and Wigand [9] focus on asset specificity and description com- performance within the context of decision support systems
plexity as product characteristics in relation to the discussion [56]. Thus, individual difference variables can be grouped into
of the relative desirability of electronic market and hierarchy. cognitive style, personality, demographics, and other specifics.
Strader and Shaw [65] propose that digitizable, low-priced and EC literature has also identified user (or consumer) character-
easily described products are well suited for electronic mar- istics as a major factor in the design and use of EC systems [29],
kets. Bakos [5] investigates features (such as aggregation) of [39], [65]. Strader and Shaw [65] classify consumers as impulse
information goods that are appropriate for electronic markets. or analytical buyers and assert that EC systems are likely to
Palmer and Griffith [55] suggest information intensity as a key have more impact on analytical buyers than on impulse buyers.
product characteristic for designing EC Web. They argue that since EC systems require certain degree of ef-
In sum, the traditional marketing literature has studied fort on the part of consumers, these systems are more appro-
product characterization in the context of marketing the product priate for analytical buyers due to their propensity to analyze
to consumers. On the other hand, EC literature has addressed a wide range of information before decision-making. Hoffman
product characterization to determine its suitability for EC. Few and Novak [29] focus on autotelic personality, the trait of a
studies in either discipline have discussed a product charac- person “who is able to enjoy what he/she is doing regardless
terization scheme from a consumer viewpoint in an electronic of whether he/she will get external rewards from it” [14, p. 22]
shopping context specifically focusing on the complexity of the and optimal stimulation level (OSL)1 as individual differences
decision to be made by the consumer. The notion of task com- in a computer-mediated environment (CME). They propose that
plexity has been widely discussed in traditional IS literature.
Proposals have been made that it is a function of four major 1“The basic idea of OSL theories is that an intermediate level of stimula-

dimensions: 1) outcome multiplicity, 2) solution scheme/path tion obtained from the environment corresponds to the most favorable affec-
tive reaction. There are individual differences in the OSL-with people having a
multiplicity, 3) conflicting interdependence solution schemes, higher OSL exhibiting increased curiosity-motivated behavior, variety seeking,
and 4) solution-outcome uncertainty [77]. As alluded to earlier, risk taking, and exploratory behavior.” ([29, p. 61].
460 IEEE TRANSACTIONS ON SYSTEMS, MAN, AND CYBERNETICS—PART A: SYSTEMS AND HUMANS, VOL. 30, NO. 4, JULY 2000

people with higher OSL’s are more likely to possess the autotelic even if a purchase were made it would deter any prospect of
personality trait and experience “flow” in a CME. Klein [39] al- developing customer loyalty, a key element in e-commerce
ludes to individual differences such as experience level, product arena.
category knowledge, opportunity cost of time, preferred deci-
sion style, and attitude toward shopping as factors that have in- A. Theory Base for FIT or Congruence
fluence on the effect of EC media use on information search
process and purchase behavior. EC applications can be clearly considered as another form of
3) Systems Characteristics: IS literature has extensively information systems. How to best design information systems
discussed various characteristics of systems. Ease of learning for individual and organizational performance improvement has
and ease of use of computer applications has often been sug- been a long-standing issue in information systems research. A
gested to lead to greater acceptance and use of the systems [18]. commonly agreed principle is that information systems should
Systems quality, reliability and maintainability have often been meet task requirements and consider user characteristics. We
cited as factors contributing to user acceptance and satisfaction discuss next the theoretical support for congruent relationships
with the technology [20]. Comprehensiveness of information, among information systems (or technologies), tasks, and indi-
order of information presentation (e.g., critical information first viduals/users in traditional information systems research.
versus last versus randomly ordered) and presentation style Research on information presentation has demonstrated the
(paper versus video screen display; screen display in color importance of matching information systems to the characteris-
versus monochrome; linear text, tables or graphs) and their in- tics of the task [24], [72]. Ghani [24] finds tabular representa-
fluence on efficiency and effectiveness of user problem solving tion of information to be better for simple retrieval of data and
and decision-making have been a significant area of research graphical representation to be more suitable for perceiving rela-
[7], [68], [70]. Interactivity and control have been examined as tionships among the data. According to cognitive fit theory, im-
key variables influencing user learning in education research. proved decision-making performance results from matching the
Security of systems has been an important aspect in the tra- problem representation—graph versus table, to task type—spa-
ditional IS research stream; but, it has become even more im- tial versus symbolic tasks [72], [73].
portant in EC environments where it is not only the security of The theory of task-technology fit [26], [77] asserts that
the physical IT resources but, perhaps more importantly, the se- achieving a fit between task and technology is critical for
curity of information that is almost freely flowing over public, better performance. Goodhue and Thompson [26] find that
nonproprietary communication channels [36]. Integrity of infor- task-technology fit has a positive impact on the job performance
mation and its availability without compromising privacy con- of IS users in firms. Zigurs and Buckland [77] state similar
cerns are compelling issues. Finally, unlike traditional informa- types of hypotheses, although they did not test them. They
tion systems that cater to user needs within the organization or argue cogently that achieving a fit between task and technology
of few external trading partners, EC systems (in a B2C context should be a key principle for effective group support systems
especially) are catering to the needs of millions of consumers (GSS) use and provide ideal profiles of group task and GSS
literally from all over the world. Companies are increasingly technology.
under pressure to (re)examine the issue of customizability of Media choice theories provide substantial support for con-
information, agility of response and service to survive in the en- gruence between task and media. For example, based on media
vironment of hyper-competition. richness theory [15], it has been observed that high-performing
4) User Outcomes: User outcome is a multifaceted con- managers use rich communication media for ambiguous/equiv-
struct that can be defined in different ways depending on ocal tasks and less rich media for unequivocal task [16]. Simi-
research purposes and contexts. Within the context of suc- larly, social presence theory [62] posits that individuals evaluate
cessful EC environments, outcomes in general may be defined the degree of social presence required by the task and match it
from two perspectives: provider (or seller) and consumer. From to the social presence of the medium.
a provider/seller standpoint, outcomes of electronic business Based on a comprehensive review of literature on individual
transaction could be enhanced sales, profits, and market share. differences and MIS success available at the time, Zmud [78]
From a consumer standpoint, outcomes could include user suggests that information system should be designed to fit with
attitude toward EC environments, user satisfaction and confi- individual characteristics. Benbasat et al. [8] show that user
dence with product-choice and EC systems, ease of navigating, characteristics (experience, cognitive style, and risk-taking pos-
obtaining and processing information, acceptability of EC ture) have impact on use of system options and requests for in-
environments as a transaction mode, user intent to purchase, formation in the problem-solving task. Benbasat and Dexter [7]
and actual user purchase-behavior. These above outcomes find interaction effects between individual differences (field de-
have been widely used as dependent variables in traditional IS pendence/ independence—a locus of control measure) and in-
research and have been classified into affective, cognitive, and formation presentation. They show the decision-making quality
behavioral variable categories [4], [18], [20], [32]. Surprising of field-dependents with color-enhanced reports to be better
as it may appear, it may be noted that the basic fundamentals than field-dependents who do not have access to such reports.
such as ease-of-use in obtaining information has been almost Literature also supports overall fit among information sys-
ignored in contemporary web site designs [67]. It may further tems, tasks, and users. Benbasat and Dexter [7] imply that infor-
be noted that this is a key factor that could easily demotivate a mation systems design that can match both task characteristics
potential consumer from making a purchase; more importantly, and user characteristics leads to better performance. Goodhue
JAHNG et al.: EFFECTIVE DESIGN OF ELECTRONIC COMMERCE ENVIRONMENTS 461

and Thompson [26], as pointed out earlier, propose a compre- 2) Telepresence Theory: Telepresence is defined as a sense
hensive theoretical model where fit among tasks, technologies of presence in a remote environment. This remote environment
and individuals lead to higher performance. Goodhue [25] found can be either a distant real one or a nonexistent virtual one cre-
empirical support for a fit between task characteristics, tech- ated by a computer/communication medium [59], [64]. Telep-
nology characteristics, and individual characteristics, although resence theory posits that the media can offer a feeling of pres-
he did not empirically test the theorized link between fit and per- ence by approximating real-world experiences. First-person ex-
formance. He shows that these three constructs influence user periences in the real world are used as a standard for assessing
evaluation of task-technology fit. all mediated experiences [64]. Mediated environments are cre-
A generalized media-characteristics perspective of media use ated and then experienced through interaction with media tech-
behavior appears to be that media use behavior is determined nology. Two major dimensions have been discussed as determi-
by an interaction among media characteristics, task characteris- nants of telepresence: vividness and interactivity [64]. Vividness
tics, and individual differences [23]. A recent study [12] finds refers to representational richness of information, while interac-
that individual differences play a critical role in media selec- tivity refers to user control over the form and content of infor-
tion behavior. It finds that media choice behavior can be better mation in the mediated environment [64].
explained when media traits (access/quality and media rich-
ness/social presence) are combined with individual difference C. A Definition and Framework to Identify EC Environments
variables (“self-oriented” versus “others-oriented” disposition).
Trevino et al. [69] also show that media use behavior is deter- Electronic commerce has been defined in a variety of ways.
mined by the relationships among media, task, and individual It is described as “the sharing of business information, main-
characteristics. taining business relationships, and conducting business trans-
Studies cited in this subsection provide support to the notion actions by means of telecommunication networks” [79]. It has
of congruence in IS research. Our model maintains that, ide- also been described as the use of network communications tech-
ally, every aspect of EC systems should be designed to obtain nology to undertake a wide range of activities throughout the
a fit with one or more aspects of both product and user charac- value chain [2]; and as the use of computer networks to ad-
teristics. However, in a single study, it is almost impossible to dress the needs of organizations, merchants and customers, and
consider every feature of each component (of our model) and to search and retrieve information in support of human and or-
discuss all congruent combinations that could lead to an effec- ganizational decision making [36].
tive EC environment. In this study, we consider one major fea- As pointed out earlier, EC systems have been classified into
ture of EC system (degree of interactivity) and apply the con- B2C, B2B, and intra-organizational systems [2], [61], [79]. Rig-
gruence model to design of EC environments. The following gins and Rhee [58] characterize EC applications in terms of
section provides detailed discussion of the model, grounded on two dimensions such as location of application users and type
social presence and telepresence theories, based on consumers’ of relationship affected. In another study, Riggins [57] char-
experience of “real-world presence” enabled by the EC environ- acterizes EC applications in terms of five dimensions of com-
ment. merce (interaction, time, distance, product, and relationships)
and three criteria of values created by EC (efficiency, effec-
B. Congruence in Electronic Commerce Environment Design tiveness, and strategic). Hoffman and Novak [29] also charac-
terize hypermedia computer-mediated environments using two
In order to understand EC environment characterization types of interactivity: “person interactivity” and “machine in-
presented in this study, a brief overview of two established teractivity.” They define person interactivity as the interactivity
theories—social presence [62] and telepresence theory [59], between people through the medium and machine interactivity
[64]—is in order. as the interactivity between users and the medium or the medi-
1) Social Presence Theory: Social presence is defined as ated environment.
“the extent to which an individual psychologically perceives While EC can be and has been characterized from many
other people to be physically present when interacting with different perspectives, one common view of EC is that it is a
them” [12]. According to social presence theory, communica- communication/computer-mediated virtual environment which
tion media differ in the amount of social presence they afford (should) present product information to users across space or
[23]. The degree of social presence for media is evaluated time and also provide communicational interaction between
by such criteria as personalness, sociability, warmth, and buyers and sellers to enable the users to make product choice
sensitivity [62]. Face-to-face interaction is at the top in social decision. From this view, we can derive two key notions:
presence while written communication such as a letter or e-mail information and communication. The first notion, information,
message is low in social presence. As noted earlier, social pres- deals with interaction with products (i.e., between buyers
ence theory posits that a medium is chosen which best meets and products) whereas the second notion, communication,
task requirements [62]. When a task involves interpersonal in- addresses interaction with people (e.g., between buyers and
teraction (e.g., negotiation, clarification, discussion), a medium sellers). Thus, two types of interaction are involved in this
with high social presence such as face-to-face interaction is environment: interaction between buyers and products, and
considered the most appropriate choice. However, for tasks interaction between buyers and sellers. Based upon these two
such as straightforward information exchange, the medium’s types of interactions and extending the social presence theory
social presence is perhaps not as important as efficiency [66]. [62], this study considers two dimensions to characterize EC
462 IEEE TRANSACTIONS ON SYSTEMS, MAN, AND CYBERNETICS—PART A: SYSTEMS AND HUMANS, VOL. 30, NO. 4, JULY 2000

environments: social presence (SP) and product presence (PP).


The EC environment characterization scheme presented in
this study is an extension and refinement of earlier work of
Hoffman and Novak [29] and focuses on the central importance
of interactivity.
1) Social Presence of EC Environments: This dimension re-
lates to the capability of EC technology to provide and sup-
port communication between buyers and sellers. Following the
guidelines of social presence theory [62], social presence of EC
environment can be defined as the extent to which a buyer psy-
chologically perceives a seller to be physically present when in-
teracting with him/her. Users’ perception of social presence in
an EC environment could vary depending on communication
features of EC systems. For instance, EC environments where
users can feel an immediate presence of sellers and thus have Fig. 2. Environment characterization.
immediate interaction with sellers on a real-time basis provide
buyers more social presence than EC environments where users high SP and high PP. While in this framework we dichotomize
have no contact or only e-mail contact with sellers. Examples the social presence and the product presence for simplification
of communication support could range from a simple e-mail and explanation purpose, we could position all the existing EC
system through on-line chatting, audio conferencing and video environments on different points along these two coordinates as
conferencing. Based on the tenets of social presence theory, one continuums.
would expect audio/video conferencing to have a higher level of
social presence than e-mail.
D. Product Classification
2) Product Presence of EC environments: Product presence
dimension relates to the capability of EC technology to pro- Product characteristics have been frequently discussed as an
vide product representation and to support consumer interac- important factor in the EC literature [5], [6], [9], [39], [45],
tion with the product. It refers to the extent to which a buyer [55], [65]. Product characteristics have been identified as a key
psychologically perceives the products to be physically present contingent factor influencing the design of EC systems [55],
when interacting with them. Users may perceive different levels [61]. It has been suggested that successful design of EC sys-
of product presence in computer/communication-mediated EC tems should embody the characteristics of products to be sold
environments depending on how product information is repre- over the WWW and provide the most effective user interface
sented. Based upon telepresence theory [64], we expect that as based on such an analysis [61]. Even in a physical commerce
media richness (sensory breadth and depth) and user control in- world, the “product” has been one of major factors of marketing
crease, product presence would be higher. For example, textual strategy and a number of research studies have been under-
information with a static picture that we normally see in most taken to characterize the product. As already discussed, several
web sites is a lean format to represent products while interac- product characterization schemes have been laid down in mar-
tive three-dimensional (3-D) visualization, with other forms of keting as well as EC literature [5], [6], [9], [13], [17], [40], [45],
messaging (text, animation, audio, etc.) if necessary, will be a [52], [53], [55], [65]. However, few studies in either discipline
richer format to represent products [55]. In a richly represented have discussed a product characterization scheme from a con-
virtual EC environment (e.g., enabled by interactive multimedia sumer point of view in electronic shopping context. Thus, there
technology) where all necessary product aspects are fully repre- is need for a comprehensive classification scheme that is appro-
sented in a multi-faceted fashion, a buyer may psychologically priate in virtual EC environments and offers implications and
perceive higher level of physical presence of products when in- insights for successful design of EC environments. Along the
teracting with them [38], [59]. lines of EC environment typology, we propose a new product ty-
As noted above, EC environments are theorized to have dif- pology based on social presence (SP) requirements and product
ferent levels of these two types of sense of presence based on presence (PP) requirements of product choice tasks in an elec-
both social presence and telepresence theory. Therefore, in this tronic shopping context, as shown in Fig. 3.
study, we propose a new typology of EC environments, as shown Social presence requirement indicates the extent, to which a
in Fig. 2, that can be used to classify most, if not all, of the vir- product choice decision requires a sense of presence of a seller,
tual EC environments. whereas product presence requirement refers to the extent to
This typology characterizes EC environments into four cate- which a product choice requires a sense of presence of a target
gories: 1) simple environments, 2) social environments, 3) ex- product. Based on this characterization scheme, most, if not all,
periential environments, and 4) rich environments. Simple en- products in EC environments can be classified into four cate-
vironments are characterized by low SP (e.g., either no inter- gories: 1) simple products, 2) social products, 3) experiential
action with seller or an e-mail interaction) and low PP (e.g., products, and 4) complex products. Simple products are charac-
pictorial representation with accompanying text). Social envi- terized by low SP requirement and low PP requirement, social
ronments are characterized by high SP and low PP, experiential products by high SP requirement and low PP requirement, ex-
environments by low SP and high PP, and rich environments by periential products by low SP requirement and high PP require-
JAHNG et al.: EFFECTIVE DESIGN OF ELECTRONIC COMMERCE ENVIRONMENTS 463

as search attributes in EC environments. Therefore, the product


typology proposed in this study is well suited to electronic
shopping environments.
In an effort to validate the conceptual model presented in
Fig. 1, the next section provides detailed discussion (taking one
variable in each category—product, EC system, user—of the
conceptual model) of congruence in EC environment design and
its consequential impact on user behavior.

IV. DISCUSSION—VALIDATING E-COMMERCE CONGRUENCE


MODEL
The basic theme of this article is that EC environments should
be designed to meet product-choice task requirements of users
Fig. 3. Product characterization. (i.e., consumers). We propose that there must be congruence
among EC environment, products and users to realize favorable
user outcomes. For illustration purposes, we will consider one
ment, and complex products by high SP requirement and high dimension in each of the model components and discuss why
PP requirement. congruence is desirable and should lead to better user outcomes.
An example of a social product could be a financial or in- Toward this end, we will consider product complexity (product
surance product that often requires expert advice of consultants domain), degree of interactivity (EC systems), and tolerance for
and may thus require higher level of social presence. However, uncertainty and ambiguity or uncertainty avoidance (user do-
it does not require buyers to touch or feel the product thus re- main).
quiring low level of product presence. An example of experi- 1) Product Complexity: We extend the notion of task com-
ential products could be music (CD) where the potential con- plexity [11], [77] and posit product complexity to be a com-
sumers want to be able to try out and evaluate product features posite of three aspects: 1) multiplicity, 2) variability, and 3) in-
by themselves thus requiring greater level of product presence terdependence of features or attributes of the product [33]. Mul-
(in this case, sensory presence of listening to music). However, tiplicity refers to the number or variety of product attributes or
this product requires a low level of social presence. Complex features. Variability refers to the range of values each of these
products could be software packages that might require high product attributes can assume. Interdependence indicates the ex-
levels of both social and product presence; a potential customer tent to which the (flexibility in) choice of one (or more) product
may not only want to try out all features of software packages attribute is dependent on one or more of the remaining product
but also be able to discuss with the software expert about spe- attributes and, thus, be facilitated or constrained by them. We
cific questions and advice. Finally, simple products could be consider four products: 1) digital camera, 2) retirement invest-
typically commodity type daily-use, products (e.g., PC diskette ment plan, 3) music CD, and 4) PC disk to illustrate the various
or battery cell) that may not need high levels of either presence. levels of product complexity.
The product typology described above incorporates many Case 1—Digital Camera: In the case of digital camera,
previously noted product characteristics. One of the major there are a large number (over 30) of features (multiplicity) to
concepts behind the typology is product complexity that has be considered such as image resolution, CCD (charge control
been directly or indirectly addressed in the EC literature display) resolution, image quality setting, image storage,
[6], [9], [45], [33], [55]. In making a choice decision of a viewfinder, optical zoom (of the lens), digital enhancement (of
high-complexity product, greater social/product presence the zoom), lens focal length, focus range, exposure, shutter
requirements for EC environments are expected to be critical speed, aperture range, scripting, file formats, user interface,
to ensure effective consumer decision making. On the contrary, power requirements, weight, warranty, price, etc. Furthermore,
in a low-complexity product choice context, social/product many of these features can take on a discrete range of values
presence requirements for EC environments are expected to (variability). For instance, image quality may be at four levels:
be low because social/product presence is not as important as 1) super, 2) best, 3) better, and 4) good; image resolution may
efficiency for consumer decision making. We would point out have three levels: 1) 1536 1024, 2) 1152 768, or 3) 768
that search/experience scheme [52], one of widely discussed 512 pixels; shutter speed may range from 1/4 to 1/400 s; file
product characterizations in marketing literature, might not formats may be JPEG (EXIF), or FPX, and so on. Finally, there
be a viable scheme in EC environments. In EC environments, may be supportive or conflicting interdependence among the
experience goods can be transformed into search goods because features; for instance, scripting may need to be overridden to
full information on critical product attributes can be obtained obtain “super” quality of image. Thus, digital camera can be
prior to purchase at a lower cost than product usage [39]. For classified to have a very high level of complexity.
instance, in the context of music CD purchase since music The product choice task in this case requires the consumer
can be sampled and experienced easily the concern may now to understand the meaning and significance of each of the over
be one of search for availability and low prices before actual thirty features. The consumer then needs to judge the impor-
purchase. Thus, most dominant product attributes may end up tance of each feature to his or her situation and decide on the
464 IEEE TRANSACTIONS ON SYSTEMS, MAN, AND CYBERNETICS—PART A: SYSTEMS AND HUMANS, VOL. 30, NO. 4, JULY 2000

desired and/or minimum acceptable value of each feature (vari- formation help consumers better match their preferences, have
ability). Finally, depending on the type of interdependence be- better memory and knowledge about the domain they are ex-
tween the features the consumer needs to make a “tradeoff.” In amining, and be more confident in their judgement [3]. The ty-
a traditional shopping environment, the above product choice pology of EC system environment shown in Fig. 2 is based on
tasks are generally supported by a knowledgeable sales person interaction with products (i.e., between buyers and products to
explaining and demonstrating each of the features and helping provide control on their product information access), and inter-
the consumer make an appropriate choice by trying out each action with people (i.e. appropriate richness of communication
feature themselves. Based on the product classification frame- between buyers and sellers). This leads to two levels of product
work presented in this paper a digital camera can be classified to presence (PP) and two levels of social presence (SP) that can
require a high level of social presence (interaction with a knowl- characterize an EC environment.
edgeable salesperson) and a high level of product presence (need For a given product, consider the following two types of
to try out key features). EC environments. In the first environment, the system enables
Case 2—Retirement/Financial Investment Plan: In the the user to not only access all necessary information about the
case of retirement/financial investment planning, each type of product features but obtain the information at various levels of
investment may have a number of features (multiplicity) such detail via “drill down” capability (common in most executive
as expected return, possible risk of losing capital, timeframe information systems such as Commander of Comshare, Inc.,
(short-term versus long-term), expense ratios, etc. Each of and Command Center of Pilot Software, Inc.). Furthermore,
these may take on a discrete range of values. The features suppose that the system offers the choice to the user to view the
may have high level of interdependence; for example, higher product in its three dimensions (via interactive 3-D visualization
level of expected return could be associated with high levels software capability) and try out the various product features
of risk. The consumer choice in this case needs to consider such as degree of zoom in a digital camera. In the second
each person’s situation such as age, income level, ability (and environment, the system offers all necessary information about
willingness) to take risk, etc. In a traditional environment, this the product features either as a sequential set of information or
choice-task is supported by a financial advisor to help select even as a table. It may provide a two-dimensional (2-D) picture
appropriate investment. Based on our product classification of the product (e.g., digital camera). However, the user does not
scheme, this product can be classified to require a high level of have any specific control over the choice or the extent of detail
social presence and a low level of product presence. of information obtained or any additional feature enabling trial
Case 3—Music CD: In the case of music CD’s, there are of the product. The first EC environment is deemed to provide
not many features that are involved nor are there issues of a wide a high level of product presence while the second environment
range of values each of the features can assume or the issue offers a low level of product presence. Let us further suppose
of conflicting interdependencies of features. However, in this that the second environment has a built-in function that enables
type of product the requirement appears to be one of satisfying the user to send e-mail to the provider’s (sales or customer ser-
some of the six primary senses (of hearing, seeing, smell, touch, vice) representative if s/he has questions or needs clarifications.
speech, and intrinsic assimilation of information/ knowledge On the other hand, the first environment has the functionality
and a feeling of fulfillment/ satisfaction). The product choice of two-way video conferencing (enabling the users to see the
is generally based on personal preferences. In instances of this picture of the provider’s representative in a window on the
nature, the best way to support the product choice is to (enable screen and optionally allowing provider’s representative to see
the consumer to) listen to the music and make a judgement on the user on their video screen) or one-way video (provider
whether the person likes it or not. to user) and two-way audio. In the first environment, there is
Case 4—PC Diskette: A PC diskette has four primary fea- potential for real-time communication to address any questions
tures: 1) density, 2) physical size, 3) data storage capacity, and or clarifications whereas the second environment enables
4) configuration format. The range of values these feature can only asynchronous communication. The first EC environment
assume is also quite limited or narrow: density can be high or clearly provides high level of social presence while the second
double; physical size would be 3.5 or 5.25 in (for those who may offers low level of presence. Overall, the first EC environment
still be in old times!); configuration is either for IBM (compati- is capable of providing a rich information and communication
bles) or Mac systems; and data storage is 1.44 or 0.72 (or 0.36) environment while the latter offers relatively lean information
MB. The extent of (conflicting) interdependence would be be- and communication [15], [16].
tween density and data storage, and between physical size and 3) Uncertainty Avoidance: An ambiguous situation is typi-
configuration (given that Mac systems were never designed to cally one that cannot be adequately structured or categorized by
accommodate 5.25 in floppy disks). The product choice in this an individual because of lack of appropriate cues due to either
case is generally based on user needs and does not require high novelty, complexity, contradictory nature, or insolubility of
levels of product or social presence. the problem situation [10, p. 30]. This is somewhat analogous
2) Degree of Interactivity of the E-Commerce System: In to equivocality which denotes the existence of multiple and
light of heterogeneity of humans in terms of their information contradictory interpretations of an issue [74]. Tolerance for
needs, interactivity is often equated to user control over type ambiguity is the tendency of people to perceive/interpret
of information and frequency of access. Interactivity has also ambiguous situations not as sources of threat but as situations
been defined as user control over the form and content of infor- that are even desirable [10]. Uncertainty relates to the gap
mation in a mediated environment [64]. Such controls over in- between information that is needed and one that is available
JAHNG et al.: EFFECTIVE DESIGN OF ELECTRONIC COMMERCE ENVIRONMENTS 465

Fig. 4. Suggested congruence model of product-type, EC environment richness and user-type.

to address a problem or issue [15]. We focus on uncertainty First, the amount of social presence and product presence pro-
avoidance, which has been defined as “the degree to which an vided in EC environments should be aligned with the amount of
individual feels uncomfortable with uncertainty and ambiguity” social presence and product presence required in a particular
[30], [66]. This variable has been found to have a bearing on product-choice task context. For example, in a product choice
the preference for and use of communications media [66] and context that requires high social/product presence, buyers in
has also been frequently examined as an important trait of general are likely to feel more uncertainty and ambiguity in
decision-makers [54]. Extending these arguments and observa- the absence of product information or ability to experience the
tions of traditional information systems and decision support product, and thus have a greater need for an EC environment
systems research we expect that differences in individuals’ offering higher level of social/product presence. In such an en-
tolerance for uncertainty and ambiguity (i.e., uncertainty vironment, users need richer channels of communication with
avoidance) would also be closely related to their EC media sellers and interactive, multi-sensory product interaction that
use behavior for product choice tasks. Specifically, users can help to reduce uncertainty and ambiguity associated with
who are more uncomfortable with uncertainty and ambiguity making their product choice decision [55]. To handle this first
(i.e., high on uncertainty avoidance) are likely to choose level of congruence, we had proposed a product classification
more socially-present/product-present media to deal with scheme based on the concept of alignment between SP/PP of
product-choice tasks. EC environments and SP/PP requirements of products earlier
in Figs. 2 and 3. Thus, we had already explicitly defined the
link between EC environmental types and product types. Simple
A. A Proposed Specific E-Commerce Model of Congruence products (e.g., PC diskette) correspond to simple EC environ-
ments (e.g., specifications of the product and e-mail communi-
Based on the foregoing discussion we present a specific con- cation). Social products (e.g., Retirement Investment Plan) cor-
gruence model for the three selected aspects in Fig. 4. respond to social EC environments. Experiential products (e.g.,
To provide a more insightful discussion, we classify “product Music CD) correspond to experiential EC environments (e.g.,
complexity” and “EC environment richness” into three levels: sampling music). Complex products (e.g., Digital Camera) cor-
1) low, 2) medium/moderate, and 3) high. Note that “EC en- respond to rich EC environments (e.g., quality 3-D visualiza-
vironment richness” can be contributed from higher levels of tion accompanied by rich communication capabilities of live
product presence (greater visualizability and experience of the video/audio conferencing).
product) or higher levels of social presence (richer communica- However, the discussion for uncertainty avoidance suggested
tion capabilities with human experts) or both. In our classifica- that consumers’ requirements for social/product presence for
tion, “high level of EC environment richness” is when both high product choice tasks in virtual EC environments would vary de-
levels of PP and SP are provided; “medium level of EC environ- pending upon the level of their uncertainty avoidance. In view of
ment richness” is when either (moderate to high levels of) PP or this, individuals could be quite different in terms of the degree
SP is provided; and “low level of EC environment richness” is of sense of presence they perceive for the same EC environment
when neither PP or SP is provided at a high level. or the comfortable (or appropriate) level of sense of presence
466 IEEE TRANSACTIONS ON SYSTEMS, MAN, AND CYBERNETICS—PART A: SYSTEMS AND HUMANS, VOL. 30, NO. 4, JULY 2000

they require when making choice decision for the same product (her) product-choice task. As the level of social/product pres-
in virtual EC environments. Generally speaking, users who are ence requirement increases, greater communication and product
more uncomfortable with uncertainty and ambiguity (i.e. high interaction support should be provided. On the other hand, if the
on uncertainty avoidance) need to be provided with additional environment is too rich in terms of social/product-presence for
amount of SP or PP in EC environments aligned with products a simple product it can distract the user resulting in less than
[66]. Thus, in a simple product (PC Diskette) choice context, satisfactory outcome [29]. Also, over-rich social/product-pres-
users with low uncertainty avoidance might consider low SP/PP ence environments may cause under-utilization of various fea-
of EC environments to be appropriate for their decision making tures of EC systems and not constitute a good design strategy
(cell L1 in Fig. 4). However, even in this context, users with from an economic perspective. Thus, an appropriate level of
high uncertainty avoidance might want to have richer commu- SP/PP of an EC environment relative to SP/PP requirements
nication channel for any possible product inquiry; at least mod- of a product-choice would result in desirable outcomes such
erate levels of SP (audio inquiry) would be preferred by these as improved attitude, more confidence in the purchase-decision
consumers (cell L3). For these people, an EC environment as de- process and the decision, greater acceptability of the EC media,
picted in cell L2 will be a misfit since it does not appear to meet and higher satisfaction with the EC environment. This line of
their minimal preferred needs. However, for this simple product, discussion has support in the cognitive fit theory proposed in
an EC system providing an environment of very high richness as the context of information acquisition and information evalua-
portrayed in cells L3 and L5 for low uncertainty avoidance users tion for (what the researchers labeled as) simple decision tasks
and L6 for high uncertainty avoidance users will be a misfit (in [72], [73]. Empirical research using this theory shows that deci-
terms of providing more than what is optimally required/ desir- sion-making outcomes improve when problem representation or
able) and lead to waste of resources. problem-solving tools match the task-characteristics [21], [73].
For a product that is highly complex (e.g., Digital Camera) all
types of users, both those with low as well as high uncertainty
B. Qualitative Assessment of Eight Commercial Web Sites
avoidance, might consider low SP/PP of EC environments (de-
picted in cells H1 and H2 in Fig. 4) to be inadequate because We discussed earlier four categories of products: 1) simple
they are unable to visualize and experience most, if not all, of (PC diskette), 2) experiential (music CD), 3) social (retire-
its features. Furthermore, they are unlikely to be able to seek ment investment plan), and 4) complex (digital camera) and
necessary clarifications from the experts immediately. The same corresponding e-commerce environments. To illustrate the
condition is likely to continue for high uncertainty avoidance applicability of our framework and provide a rough initial
users in cell H4 also. However, low uncertainty avoidance users validation, we selected eight commercial web sites—two sites
may be prepared to take the challenges even if the system does dealing with each of these four product-categories. In light of
not completely meet all their demands. They may find that an the fact that we are merely trying to illustrate and establish the
environment depicted by Cell H3 to be reasonably appropriate efficacy of our framework we searched for some of the popular
for their decision making; even if they are not able to visualize commercial web sites that displayed different look/feel and fea-
the product completely or try out all the features they believe tures. Since the intent was not a field-validation of our model,
they will be able to obtain such information by having an on- we did not pursue rigorous random sampling in selecting
line dialogue with the domain experts. Only an EC systems en- the sites. The web sites selected were: Officemax.com and
vironment represented by cell H6 would be a completely con- Officedepot.com for PC Disk, CDNow.com and Getmusic.com
gruent environment for high uncertainty avoidance consumers for music CD, Fidelity.com and Prudential.com for retirement
for a complex product; the same systems is likely to be, how- investment plan, and Kodak.com and Sony.com for digital
ever, be a misfit (with over rich environment—cell H5) for low camera. These eight sites were independently evaluated by
uncertainty avoidance users. three different researchers; on average, each person spent about
10–12 h to 1–2 h per site (depending on the site) to try out most
For a moderately complex product (Retirement Invest-
if not all of its functionality. There was significant concordance
ment/Vacation Plan and music CD/Book as noted earlier) the
of assessment across the three independent evaluators. We
type of EC environments that could be deemed to be congruent
provide below a brief description of our evaluation of the web
is displayed in Cells M3 and M4 (of Fig. 4), respectively, for
sites for each product category followed by a summary table.
low and high uncertainty avoidance users. Low uncertainty We reiterate that the purpose of this assessment is not intended
avoidance users may be able to manage with moderately to be a comprehensive validation test of our model; rather, it is
rich product information presentation and communication conducted to illustrate the usefulness of the model and suggest
environments. However, high uncertainty avoidance users want directions for future research.
to make sure that they are not making an incorrect decision 1) Digital Camera—Kodak.com versus Sony.com: Eastman
and may want that additional assurance from domain experts to Kodak is a very large corporation providing a large line of prod-
realize the confidence to make a purchase decision. EC systems ucts including cameras, chemicals, copiers, films, printers, pro-
environments depicted as M1 and M2 would be insufficient in jectors, etc. The opening screen of their web site (kodak.com)
terms of richness whereas those depicted in cells M5 and M6 is colorful but sort of crowded. Within “digital cameras” their
may be a little too rich. web site has a variety of choices—search, products, service and
Thus, we would argue that the degree of sophistication of support, shop at kodak, member services, and what’s new. Their
each dimension of an EC environment needs to vary depending web site allows consumer to select any two cameras so that they
on the social/product presence requirements of a user for his can be compared on various features. Their web site provides
JAHNG et al.: EFFECTIVE DESIGN OF ELECTRONIC COMMERCE ENVIRONMENTS 467

technical specifications for each product, detailed set of “fre- dential Services are very large companies offering a wide
quently asked questions”—FAQ’s, features a discussion forum variety of financial services, asset management, and insurance
and offers e-mail functionality as well. Apart from allowing products/services. The opening screen of Fidelity’s web site
consumers to buy online at their site, the web site also pro- (fidelity.com) is nice without much clutter. Their primary prod-
vides information about other mail order companies and dealers ucts include annuities and insurance, brokerage, mutual funds,
where their products can be purchased. Most interestingly, using retirement, and rollover. The site also features “PowerStart”
shockwave their site offers a 3-D picture and interactive multi- for online trading and provides an “estate planning calculator.”
media to enable visitors to the site to try out different features Their site features a prerecorded Fidelity Fund Video from Tom
of Kodak digital cameras (e.g., zooming, power, and menu but- Soviero, a portfolio manager. There is an “Online Assistant”
tons). to walk a customer through for opening an account and to
Sony Corporation is another large global company dealing advise on individual planning investment. Finally, Fidelity has
with a wide variety of products and services. The opening screen recently teamed up with Webline Communications and has
of their web site (sony.com) is not cluttered and indicates five started offering an advanced “Click-to-Talk” capability (to their
major categories of business—music, movies and TV shows, regular account holders) that enables interactive e-commerce
electronics, playstation, play online games. Within electronics and internet customer service via the use of full two-way
category, we selected digital camera for assessment. The site browser synchronization software. With this functionality, after
provides technical information in text accompanied by black and submitting a request for assistance, the customer’s and Fidelity
white static pictures of their camera models. Some of the (color) consultant’s Web browsers connect, a Fidelity consultant calls
pictures taken with the cameras can be zoomed to examine the the customer right away by phone, and then the consultant can
resolution. Their site features FAQs; a functionality labeled “Ask answer investors’ questions while viewing the same screens
the Advisor” requires the user to answer “yes” or “no” to a series online.
of three broad questions (on three different screens) to advise In the case of Prudential Services, the opening screen of
the most appropriate products. Finally, their site provides e-mail their web site (prudential.com) is pleasing and uncluttered.
capability within “customer service” function. The opening screen offers a number of choices—insurance,
According to our framework, we proposed that com- investment and brokerage, banking, real estate and relocation,
plex product, such as digital camera, requires high social search, financial planning, etc. Within financial planning,
presence—SP and high product presence—PP (i.e., rich envi- there is a choice of retirement plans, education funding, estate
ronments) for favorable consumer outcomes. As briefly noted planning, and financial planning services. Besides offering a
above, we could not find rich environments on both PP and SP number of important pieces of information, the site also offers
for this product; instead, we found two different environments an online demo called “Online Retirement Center” that walks
with relatively different levels of richness. First, in terms the user through a sample company’s 401(k) plan. Finally, the
of social presence, both Kodak.com and Sony.com provide site provides e-mail feature, 1–800 number for each product,
customers with an e-mail feature that, in our opinion, does not help to locate nearest Prudential office, and handling requests
really provide a high level of social presence. The availability to set up appointment with Prudential agents/financial planner.
of a discussion forum within Kodak site, however, may provide In our model, we had proposed that social products, such as a
a slightly better environment than Sony.com since potential retirement/financial investment plan, require a social environ-
customers have the opportunity to partake the experiences of ment. In our search of various web sites, we could not find
other customers of the product. If consumers have questions any Web sites that provide real-time audio/video communica-
for additional information or require product consultation, they tion features in it. However, from the brief description of the
will not be able to obtain (satisfactory) responses in a real time two sites provided above, the closest that we could identify was
mode. Thus, the SP environment available in these sites could Fidelity’s site that offers web-based customer interaction using
in the best of circumstances lead to a delayed purchase and in online chat or click-to-talk. On the other hand, we could not find
the worst to lost sales. From a product presence perspective, this feature in Prudential’s web site. While their site is attractive,
Kodak.com provides a rich experiential environment through useful, and may be adequate for very knowledgeable customers,
the shockwave presentation while Sony.com does not. Sony’s it offers only an e-mail capability requiring customers to e-mail
environment might still be ok for a few customers with high or call Prudential’s consultants for additional information while
ambiguity tolerance or sufficient product knowledge and shopping for their retirement/financial products online. Thus,
experience but inappropriate for most of customers, who might we can see the difference of social presence provided by these
feel uncomfortable with nonrich environments for a complex two Web sites dealing with similar products. Overall, using our
product. Overall, we would therefore submit that Kodak.com framework, we would submit that at the present time the e-com-
provides an experiential environment and Sony.com provides a merce environment provided by Fidelity.com is closer than Pru-
simple environment. However, it may be noted that even Kodak dential.com to the ideal EC environment proposed in our model.
site does not provide a significant level of control to the user 3) Music CD—Cdnow.com versus Getmusic.com: The
to try out all the features given that it is more a demo version; opening screen of Cdnow.com has a number of features:
the site could certainly be enhanced to provide a richer PP browsing and searching for music titles by music areas, artist,
environment. While Kodak.com is closer to rich environments composer, record label, etc.; selling music; selling video; top
than Sony.com both sites still need enhancements on the social 100; hot deals; and ability to customize CD. The standard on-
presence dimension. line shopping features of “shopping cart,” placing an order, and
2) Retirement/Financial Investment Plan—Fidelity.com tracking order status are available. Within “help” function, the
versus Prudential.com: Both Fidelity Investments and Pru- site offers an e-mail capability that is assured to be responded
468 IEEE TRANSACTIONS ON SYSTEMS, MAN, AND CYBERNETICS—PART A: SYSTEMS AND HUMANS, VOL. 30, NO. 4, JULY 2000

TABLE I
INDEPENDENT QUALITATIVE ASSESSMENT OF COMMERCIAL WEB SITES BY THREE RESEARCHERS

to within 24 h. After searching for and locating desired CD usual functionality of shopping cart, order tracking, special
album, the site allows up to 60 s of music samples to be heard. deals, etc. The customer service facility within Officemax.com
The opening screen of Getmusic.com appears much simpler. site provides both e-mail as well as toll free 1–800 separately
This web site also provides most of the features noted above for each of their various product lines. A two-step easy-to-order
for Cdnow.com but appears much less comprehensive. The site, instruction for online shopping is presented on the screen. A
however, makes the distinction of posting separate prices and picture of the disk pack (in 10 s, 25 s, or 50 s) is shown followed
separate “add to shopping cart” features for cassette tape and by tabular format display of details such as item #, description,
CD’s. The site does not have a direct facility to sample music. delivery date, unit quantity, list price, actual retail price, and
Within the “help” function an e-mail messaging capability is “add-to-cart.” Officedepot.com also provides most of these
available. Upon contacting this provider for clarification on features. It offers e-mail capability within “special service”
sampling music, we got a reply within four hours, which was which includes “customer service”; furthermore, the site asks
the visitor if “response to the e-mail question” is required.
gratifying. However, we were informed that only few artists are
Since PC disk is a simple product type, we had proposed that
featured on their site for sampling and that those highlighted in
it does not require high level of either social or product pres-
blue color may be available for “streaming."
ence. In other words, a simple EC environment is suitable for
We had classified music CD as an experiential product where
this product. Here, both Officemax.com and Officedepot.com
consumers want to sample and experience the music CD before
sites have an e-mail feature. Both provide descriptive text with
making the buying decision. Of the two popular web sites selling
a static picture of PC diskette. We also examined another web
Music CD (Cdnow.com and Getmusic.com) evaluated above,
site Buy.com; it features only a textual description (not even pic-
we note that Cdnow.com has music sampling feature but Get-
ture) and e-mail functionality. Based on our framework, descrip-
music.com does not. This suggests that Cdnow.com provides a
tive text with a static picture is suitable for this product; thus,
higher level of product presence than Getmusic.com. In terms of
both Officemax.com and Officedepot.com appear to provide a
social presence feature, both use an e-mail feature. Thus, using
congruent EC environment while Buy.com may fall marginally
our framework, we would submit that Cdnow.com offers a con-
short of the ideal.
gruent EC environment whereas Getmusic.com does not. We
The above discussion of the eight commercial web sites has
would therefore expect Cdnow.com customers to be more satis-
been summarized in Table I.
fied with and more confident of their buying decision.
Note that the classification of “fit” is based on our assess-
4) PC Disk—Officemax.com versus Officedepot.com: Office
ment of where each web site fell on our framework. No effort
Depot and Office Max are two of the largest national retail
was made to examine relationship of fit to site success or per-
stores dealing with a number of products/supplies including
formance.
PC Diskettes. While the design and placement of navigational
links and buttons are somewhat different, the opening screens
V. CONCLUSIONS
of both these companies web sites (OfficeMax.com and Of-
ficeDepot.com) quite attractive but sort of busy since they deal The theory of congruence for successful design of EC envi-
with a wide variety of products/supplies. Both sites display the ronments, presented in this article, has several advantages. First,
JAHNG et al.: EFFECTIVE DESIGN OF ELECTRONIC COMMERCE ENVIRONMENTS 469

it provides a unified view of the current EC environments. It lists even can necessarily ever be a substitute for a real-world phys-
a fairly comprehensive set of dimensions or factors in each of ical presence.
the three key components constituting an E-Commerce environ- Another aspect of this research is that it offers comprehensive
ment: 1) product, 2) user and 3) the technology. Depending on and in-depth insights on interaction. Based on two types of in-
the nature of products a supplier wants to offer it is imperative teraction, it offers theoretical explanation of virtual interaction
that they try to first get a clear understanding of the potential of users involved in EC environments. The typologies of EC En-
target market segment they are after. As a second step, in light vironments and products are interaction-based typologies. The
of the fact that there is often a vast divergence in the types of con- fit framework was derived to delineate efficient (e.g., in terms
sumers, they may want to consider customizability by providing of design facilitating ease of navigation, quick identification
a fairly wide variety of alternate user-interfaces that can allow and use of the various functionality) and effective (e.g., ease
consumers to choose from among these. To go a step further, it of obtaining the right information/clarification, ease of infor-
is not too difficult to develop a profile of the users when they mation-comprehension) interaction between user and product
access the web site on the first occasion through the application and between users and sellers. Thus, researchers should recog-
of artificial intelligence and provide the most suitable interfaces nize that interaction is one of the most critical component of EC
from among the ones available. These profiles can be stored in usage phenomena. This study points out the importance of in-
the database for future reference whenever the users access the teraction using theoretical observation of major activities in EC
web site again. Using one set of dimensions from the conceptual environments.
model, the study identified and presented a typology of four en- We would point out at this juncture that “interface design”
vironmental types based on the pattern of a user’s sense of pres- to obtain a “fit” among the product-types, EC environment and
ence in a virtual environment: 1) simple, 2) social, 3) experien- user-specific factors is just one among the many other equally
tial, and 4) rich environments. This typology is parsimonious but important variables that may be critical to the success of E-Com-
is capable of explaining significant amount of variation across merce. We laid out a number of candidate variables classified
EC environments. Furthermore, it offers a new product charac- under the three major domains: 1) product, 2) EC system, and
terization scheme that, to our knowledge, has never been pro- 3) user. We do not claim this to be an exhaustive list. There may
posed before in EC or marketing research and one that is par- be other variables such as competitive pricing (for the price-sen-
ticularly relevant in an EC environment. Both EC environment sitive consumers), ease of negotiating and exchanging resources
and product schemes are grounded in theories such as social between the buyer and seller, ability to configure the product to
presence and tele-presence theories. This “fit” model explicitly personal preferences (e.g., building one’s own PC on Dell or
defines the link between EC environmental types and product Gateway Computer’s web site), etc. that may be key.
types and proposes consequences of the link. Finally, it recog- This research also offers practitioners an opportunity to eval-
nizes the importance of individual differences in relation to the uate and (re)design their EC systems to realize enhanced effec-
above-noted dimensions of EC environments. tiveness (e.g., increased sales). Our framework is easy to un-
This study provides important implications for researchers. derstand and has high practical applicability. Using the frame-
Basically, this study offers a broad theoretical framework for work a detailed assessment of eight popular commercial web
congruent EC environments. Future researchers could consider sites demonstrated the extent to which they meet the criteria set
appropriate combination of factors from each of the three major in the framework and the directions for improvement. Providers
components of the EC environment proposed in this study and of products/ services need to design EC environments to fit into
examine whether congruent environments enable greater effec- characterization of products they sell and consumers they deal
tiveness. If such investigation is performed as a field experiment, with. Also, the study implies the importance of interaction and
they will also be able to examine whether such effectiveness provides practical guideline on how best to design interaction.
applies equitably to both the providers and consumers. Within Without sufficient and effective support of human interaction,
the example set of factors taken up for illustrating the face va- EC systems can not survive in the fierce competition among
competing commercial web sites. Social presence offers another
lidity of the model, we applied the social/tele presence theories
implication for EC environment development. According to our
to the new information/communication media (i.e., EC media),
design framework of EC environments, firms that sell complex
thereby presenting a new perspective on EC environments. This
products need to maintain on-line help desk similar to 1–800
perspective looks at EC media from the “presence” point of view
number call centers so that consumers can communicate with
based on the virtuality of EC environment. It identifies an EC real persons (e.g., seller or expert) through web site with one
environment design in terms of a triangulated fit among the vari- keystroke. Users might need product consultation or get some
ation of (social/product) presence requirements as well as an help for trouble-shooting during usage. Maintaining this human
important individual difference variable. The research provides pool may be costly. However, should it increase effectiveness
theoretical derivation of the argument that the best EC environ- (e.g., sales) of EC environments, it should be considered as
ments design cannot be the same across all products and all users a way to gain competitive advantage. Except Fidelity.com, all
and that EC environments design should be based on key contin- the other web sites that we examined had only e-mail func-
gent factors such as product characteristics and user characteris- tionality. Unfortunately, this messaging functionality is usually
tics. The underlying rationale of EC environmental design is to embedded within “customer service” or “help” button, is not
maximize the efficacy of virtuality and, at the same time, mini- prominent enough and may miss the attention span of users, and
mize the deficiency of virtuality through computer/communica- of course asynchronous to be of much use to the users of the site
tion technology. Note that we do not propose that rich EC envi- at that moment. Even with Fidelity.com, although we pointed
ronments (for instance through a rich product presence) will or out earlier that this site provided a number of high quality “so-
470 IEEE TRANSACTIONS ON SYSTEMS, MAN, AND CYBERNETICS—PART A: SYSTEMS AND HUMANS, VOL. 30, NO. 4, JULY 2000

cial presence” features these were not easily identifiable. In fact, [15] R. L. Daft and R. H. Lengel, “Organizational information requirements,
a casual user might even miss the functionality. Such a design media richness and structural design,” Manage. Sci., vol. 32, no. 5, pp.
554–571, 1986.
is neither cost-effective to the provider nor efficient to the con- [16] R. L. Daft, R. H. Lengel, and L. K. Trevino, “Message equivocality,
sumer, and its value to customers is questionable. media selection, and manager performance: Implication for information
We caution readers of the subjective nature of EC environ- systems,” MIS Quart., vol. 11, no. 3, pp. 355–366, 1987.
ments/product characterization of the sample set of factors we [17] M. R. Darby and E. Karmi, “Free competition and the optimal amount
of fraud,” J. Law and Economics, vol. 16, pp. 63–86, Apr. 1973.
presented in this study, although various features of EC envi- [18] F. D. Davis, “Perceived usefulness, ease of use and user acceptance of
ronment are theorized to have a certain degree of sense of (so- information technology,” MIS Quart., vol. 13, no. 3, pp. 319–334, 1989.
cial/product) presence regardless of human subjects. SP/PP re- [19] S. Deck, “Study sees growth in online shopping,” , May 25 1998.
quirements of products are subject to human judgement mostly [20] W. H. DeLone and E. R. McLean, “Information systems success: The
quest for the dependent variable,” Inf. Syst. Res., vol. 3, no. 1, pp. 60–95,
based on product complexity and general observation of human 1992.
activity in the choice of a particular product. We looked at just [21] A. R. Dennis and T. A. Carte, “Using geographical information systems
one aspect of individual differences in sort of isolation; uncer- for decision-making: Extending cognitive fit theory to map-based pre-
sentation,” Inf. Syst. Res., vol. 9, no. 2, pp. 194–203, 1998.
tainty avoidance, for instance, may be influenced to a significant
[22] T. Diederich, “Online shopping frustrates customers,” , Oct. 2 1998.
extent by product knowledge and prior experience. It is impor- [23] J. Fulk, C. W. Steinfeld, J. Schmitz, and G. J. Power, “A social informa-
tant to recognize that as many other dimensions of individual tion processing model of media use in organizations,” Commun. Res.,
differences (and product and systems characteristics outlined vol. 14, pp. 520–552, 1987.
[24] J. A. Ghani, “The effects of information representation and modifica-
in Fig. 1) need to be considered. Ideal future EC environments tion on decision performance,” Ph.D. dissertation, Univ. Pennsylvania,
might be mass customization—customizing EC environments Philadelphia, PA, 1981.
for every single customer. In such instances, how to capture cus- [25] D. L. Goodhue, “Understanding user evaluation of information sys-
tomer characteristics/traits might be an issue. These are worth tems,” Manage. Sci., vol. 41, no. 12, pp. 1827–1844, 1995.
[26] D. L. Goodhue and R. L. Thompson, “Task-technology fit and individual
investigating in future studies for micro-segmentation for cus- performance,” MIS Quart., vol. 19, no. 2, pp. 213–236, 1995.
tomized EC environments. Future research also requires empir- [27] H. Green, G. DeGeorge, and A. Barrett, “The virtual mall gets real,” in
ical validation of the congruence theory proposed in this study. Business Week, Jan. 26 1998, pt. 3562, pp. 90–91.
The theoretical fit proposed in the study needs to be validated [28] D. L. Hoffman and T. P. Novak, “A new marketing paradigm for elec-
tronic commerce,” in The Information Society, 1997, vol. 13, pp. 43–54.
through comparison with the empirical fit (i.e., SP/PP profiles [29] , “Marketing in the hypermedia computer-mediated environments:
of successful EC environments). Conceptual foundation,” J. Marketing, vol. 60, no. 3, pp. 50–68, 1996.
[30] G. Hofstede, “Cultural dimensions in management and planning,”
Asia-Pac. J. Manage., vol. 1, pp. 81–99, Jan. 1984.
REFERENCES [31] J. H. B. M. Huysman, “The effects of the cognitive style constraint in
implementing operations research proposals,” Manage. Sci., vol. 17, no.
[1] M. Alavi and E. A. Joachimsthaler, “Revisiting DSS implementa- 1, pp. 92–104, 1970.
tion research: A meta-analysis of the literature and suggestions for [32] B. Ives, M. H. Olson, and J. J. Baroudi, “The measurement of user in-
researchers,” MIS Quarterly, vol. 16, no. 1, pp. 95–116, 1992. formation satisfaction,” Commun. ACM, vol. 26, pp. 785–793, 1983.
[2] L. M. Applegate, C. W. Holsapple, R. Kalakota, F. Radermacher, and A. [33] J. Jahng, H. Jain, and K. Ramamurthy, “Product complexity, richness
B. Whinston, “Electronic commerce: Building blocks of new business of web-based electronic commerce systems, and system success: A pro-
opportunity,” J. Org. Comput. Electron. Commerce, vol. 6, no. 1, pp. posed research framework,” in Proc. 5th Americas Conf. Information
1–10, 1996. Systems of AIS, Milwaukee, WI, Aug. 1999, pp. 520–522.
[3] D. Ariely, “Controlling the information flow: On the role of interac- [34] S. L. Jarvenpaa and P. A. Todd, “Consumer reactions to electronic shop-
tivity in consumers’ decision-making and preferences,” Ph.D. disserta- ping on the world wide web,” Int. J. Electronic Commerce, vol. 1, no. 2,
tion, Duke Univ., Durham, NC, 1998. pp. 59–88, Winter 1996–1997.
[4] J. E. Bailey and S. W. Pearson, “Development of a tool for measuring [35] R. Kalakota and A. Whinston, Electronic Commerce: A Manager’s
and analyzing computer user satisfaction,” Manage. Sci., vol. 29, no. 5, Guide. Reading, MA: Addison-Wesley, 1997.
pp. 530–545, 1983. [36] , Frontiers of Electronic Commerce. Reading, MA: Ad-
[5] Y. Bakos, “Toward friction-free markets: The emerging role of electronic dison-Wesley, 1996.
marketplaces on the internet,” Commun. ACM, vol. 41, no. 8, pp. 35–42, [37] T. Kiely, “The internet: Fear and shopping in cyberspace,” in Harvard
1998. Bus. Rev., 1997, vol. 75, pp. 13–14.
[6] , “A strategic analysis of electronic marketplaces,” MIS Quart., vol. [38] L. R. Klein, “Creating virtual experiences in the new media,” Ph.D. dis-
15, no. 3, pp. 295–310, 1991. sertation, Harvard Univ., Cambridge, MA, 1999.
[7] I. Benbasat and A. S. Dexter, “An experimental evaluation of graphical [39] , “Evaluating the potential of interactive media through a new lens:
and color-enhanced information presentation,” Manage. Sci., vol. 31, no. Search versus experience goods,” J. Business Research, vol. 41, pp.
11, pp. 1348–1364, 1985. 195–203, 1998.
[8] I. Benbasat, A. S. Dexter, and P. S. Masulis, “An experimental study [40] H. E. Krugman, “The impact of TV advertising: Learning without
of the human/computer interface,” Commun. ACM, vol. 24, no. 11, pp. involvement,” in Public Opinion Quart., Oct./Nov. 1965, vol. 29, pp.
752–762, 1981. 349–356.
[9] R. Benjamin and R. Wigand, “Electronic markets and virtual value [41] P. A. LaBarbera, P. Weingard, and E. A. Yorkston, “Matching the mes-
chains on the information superhighway,” Sloan Manage. Rev., vol. 37, sage to the mind: Advertising imagery and consumer processing style,”
no. 2, pp. 62–72, 1995. J. Advertising Research, vol. 38, no. 5, pp. 29–43, 1998.
[10] S. Budner, “Intolerance of ambiguity as a personality variable,” J. Per- [42] C. Liu, “Critical success factors for designing an electronic market on the
sonality, vol. 30, pp. 29–50, 1962. world wide web: An exploratory study,” Ph.D. dissertation, Mississippi
[11] D. J. Campbell, “Task complexity: A review and analysis,” Academy of State Univ., Mississippi State, MI, 1997.
Management Review, vol. 13, no. 1, pp. 40–52, 1988. [43] H. C. Lucas, “Empirical evidence for a descriptive model of implemen-
[12] P. J. Carlson and G. B. Davis, “An investigation of media selection tation,” MIS Quart., vol. 2, no. 2, pp. 27–48, 1978.
among directors and managers: From "self" to "other" orientation,” MIS [44] S. Machlis, “Survey: Shoppers will hike online holiday ’99 spending,” ,
Quart., vol. 22, no. 3, pp. 335–362, 1998. Oct. 27 1999.
[13] M. T. Copeland, “The relation of consumers’ buying habits to marketing [45] T. W. Malone, J. Yates, and R. Benjamin, “Electronic market and elec-
methods,” in Harvard Bus. Rev., 1923, vol. 1, pp. 282–289. tronic hierarchies,” Commun. ACM, vol. 30, no. 6, pp. 484–497, 1987.
[14] M. Csikszentmihalyi, Beyond Boredom and Anxiety, ser. CA. San [46] M. H. Martin, “Why the web is still a no-shop zone,” in Fortune, Feb. 5
Francisco: Jossey-Bass, 1977. 1996, vol. 133, pp. 127–128.
JAHNG et al.: EFFECTIVE DESIGN OF ELECTRONIC COMMERCE ENVIRONMENTS 471

[47] J. B. Mason and M. L. Mayer, Modern Retailing: Theory and Prac- Jungjoo Jahng is pursuing the Ph.D. degree
tice. Boston, MA: Richard D. Irwin, Inc., 1990. candidate in management information systems in
[48] H. McLatchie, “E-business essentials,” , Aug. 23 1999. the School of Business Administration, University
[49] I. B. Myers, Manual for the Myers-Briggs Type Indicator. Princeton, of Wisconsin-Milwaukee. His research interests are
NJ: Educational Testing Service, 1974. in the domains of electronic commerce, information
[50] National Public Radio, Morning Edition, Nov. 24 1999. systems strategy, and strategic information systems
[51] B. Nelson, “Point, click, buy: Internet holiday shopping,” , Nov. 29 1997. planning. He has a number of papers in refereed
[52] P. J. Nelson, “Information and consumer behavior,” J. Political conference proceedings such as the Association for
Economy, vol. 78, no. 2, pp. 311–329, 1970. Information Systems Conference (AIS). He has the
[53] S. W. Norton and W. Norton, Jr., “An economic perspective on the in- honor of being one of the few accepted nationally
formation content of magazine advertisements,” Int. J. Advertising, vol. as a doctoral consortium candidate in both AIS
7, no. 2, pp. 138–148, 1988. 1999 Conference as well as International Conference on Information Systems
[54] P. C. Nutt, “Flexible decision styles and the choices of top executives,” (ICIS-99), the premier conference for IS researchers and professionals. One of
J. Manage. Studies, vol. 30, no. 5, pp. 695–721, 1993. his research papers was nominated as one of the best papers in the AIS1999
[55] J. W. Palmer and D. A. Griffith, “An emerging modelof web site design Conference. He also has a number of years of real-world systems experience
for marketing,” Commun. ACM, vol. 41, no. 3, pp. 44–51, 1998. in South Korea.
[56] K. Ramamurthy, W. R. King, and G. Premkumar, “User characteris-
tics—DSS effectiveness linkage: An empirical assessment,” Int. J. Man-
Mach. Stud., vol. 36, pp. 469–505, 1992.
[57] F. J. Riggins, “A framework for identifying web-based electronic
commerce opportunities,” J. Organizational Computing and Electronic
Commerce, vol. 9, no. 4, pp. 297–310, 1999. Hemant Jain received the Ph.D. degree in industrial
[58] F. J. Riggins and H. Rhee, “Toward a unified view of electronic com- engineering and information systems from Lehigh
merce,” Commun. ACM, vol. 41, no. 10, pp. 88–95, Oct. 1998. University, Bethlehem, PA, in 1981.
[59] D. W. Schloerb, “A quantitative measure of telepresence,” Presence, vol. He is Lawrence G. Regner Research Professor of
4, no. 1, pp. 64–80, 1995. Management Information Systems and the Director
[60] H. M. Schroeder, M. J. Driver, and S. Streufert, Human Information of UWM MIS Consortium in the School of Business
Processing. New York: Holt, 1967. Administration at the University of Wisconsin-
[61] M. J. Shaw, D. M. Gardner, and H. Thomas, “Research opportunities Milwaukee. His current research interests are in the
in electronic commerce,” Decision Support Systems, vol. 21, no. 3, pp. area of Distributed and Cooperative Computing Sys-
149–156, 1997. tems, Data Modeling and Database Design, Object
[62] J. Short, E. Williams, and B. Christie, The Social Psychology of Telecom- Oriented Analysis and Design, Decision Support
munications. London, U.K.: Wiley, 1976. Systems, Model Management Systems, Group Decision Support Systems, and
[63] R. Speigel, “Mistakes could cost E-tailers $6 billion this holiday Information Systems Design. He has published a large number of articles in
season,” , Oct. 8 1999. prestigious journals like IEEE TRANSACTIONS ON SOFTWARE ENGINEERING,
[64] J. Steuer, “Defining virtual reality: Dimensions of determining telepres- Information Systems Research, Decision Support Systems, Decision Sciences,
ence,” J. Commun., vol. 42, no. 4, pp. 73–93, 1992. Information and Management, etc. He is on the editorial board of the Journal
[65] T. J. Strader and M. J. Shaw, “Characteristics of electronic markets,” of Database Management, in addition to being a consultant to a number of
Decision Support Systems, vol. 21, no. 3, pp. 185–198, 1997. large corporations. Over the past few years, he has developed (along with
[66] D. W. Straub, “The effect of culture on IT diffusion: E-mail and Fax in three of his Ph.D. students) an integrated knowledge-based approach for
Japan and the U.S.,” Inf. Syst. Res., vol. 5, no. 1, pp. 23–47, 1994. the design of cooperative computing environment (hardware, software and
[67] R. Tilson, J. Dong, S. Martin, and E. Kieke, “Factors and priciples network architectures), strategies for object partitioning and distribution in
affecting the usability of four E-commerce sites,” in Proc. 4th Conf. co-operative computing environment and approaches for operation and control
Human Factors and the Web-Sponsored by AT&T Labs, Basking Ridge, of cooperative computing environments. He continues to work on this major
NJ, June 5, 1998. endeavor to achieve further refinement.
[68] P. Todd and I. Benbasat, “The use of information in decision-making:
An experimental investigation,” MIS Quart., vol. 16, no. 3, pp. 373–393,
1992.
[69] L. Trevino, R. H. Lengel, W. Bodensteiner, E. A. Gerloff, and N. K.
Muir, “The richness imperative and cognitive style: The role of indi-
vidual differences in media choice behavior,” Management Communi- K. Ramamurthy received the B.S. degree in me-
cation Quart., vol. 4, pp. 176–197, 1990. chanical engineering from the University of Madras,
[70] N. S. Umanath, R. W. Scamell, and S. R. Das, “An examination of two India, a graduate diploma in statistical quality control
screen/report design variables in an information recall context,” Dec. and operations research from Concordia University,
Sci., vol. 21, no. 2, pp. 216–240, 1990. Montreal, P.Q., Canada, the MBA degree from the
[71] M. A. Vasarhelyi, “Man-machine planning systems: A cognitive style Indian Statistical Institute, Madras, I and the Ph.D.
examination of interactive decision-making,” Doctoral dissertation, degree in management information systems (MIS)
Graduate School of Management, Univ. of California, Los Angeles, from the University of Pittsburgh, Pittsburgh, PA, in
CA, 1973. 1990.
[72] I. Vessey, “Cognitive fit: A theory-based analysis of the graphs versus He is currently an Associate Professor of MIS
tables literature,” Decision Sciences, vol. 22, no. 2, pp. 219–241, 1991. at the University of Wisconsin- Milwaukee. He has
[73] I. Vessey and D. Galletta, “Cognitive fit: An empirical study of informa- over 19 years of industry experience and has held several senior technical
tion acquisition,” Inf. Syst. Res., vol. 2, no. 1, pp. 63–84, 1991. and executive positions. His current research interests include electronic com-
[74] K. Weick, The Social Psychology of Organizing. Reading, MA: Ad- merce including inter-organizational systems/EDI and the Internet, adoption,
dison-Wesley, 1979. implementation and diffusion of modern information technologies, strategic
[75] H. A. Witkin, P. K. Oltman, E. Raskin, and S. A. Karp, A Manual for IS planning, data resource management in distributed environments, decision
the Embedded Figures Test. Palo Alto, CA: Consulting Psychologist systems for individual and group support, self-directed teams, business process
Press, 1971. reengineering, TQM, and management of computer integrated manufacturing
[76] A. B. Whinston, “Electronic commerce: A shift in paradigm,” IEEE In- technologies. He has published quite extensively in major journals including
ternet Computing, pp. 17–19, Nov.–Dec. 1997. IEEE TRANSACTIONS ON ENGINEERING MANAGEMENT, MIS Quarterly,
[77] I. Zigurs and B. K. Buckland, “A theory of task/technology fit and group Journal of Management Information Systems, Decision Sciences, Journal of
support systems effectiveness,” MIS Quart., vol. 22, no. 3, pp. 313–334, Organizational Computing and Electronic Commerce, International Journal
1998. of Electronic Commerce, International Journal of Man- Machine Studies,
[78] R. W. Zmud, “Individual differences and MIS success: A review of the International Journal of Production Research, OMEGA, Transportation
empirical literature,” Manage. Sci., vol. 25, pp. 966–979, 1979. Journal, INFOR, and in a number of Conference Proceedings.
[79] V. Zwass, “Electronic commerce: Structures and issues,” Int. J. Elec- Dr. Ramamurthy is a member of INFORMS, AIS, and Beta Gamma and
tronic Commerce, vol. 1, no. 1, pp. 3–23, 1996. Sigma Honor Societies.

You might also like