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FOR TRANSFER VALVE BOMBS:

(cogmap1):
make a hole on tile directly to southwest of APC in canister storage
link two combustion chambers and open the vents
mix two plasma cans and one o2 can
use two mixed cans in both combustion chambers and ignite that shit
set a couple of empty cans to fill up with the burning plasma/o2 shit
cool down a pure o2 can to around -120 degrees
empty out oxygen tanks and fill them with the cold o2
fill plasma tanks with the burning plasma/o2 shit when it gets to
around 15000 degrees (?)
put an oxygen tank and plasma tank on a tank transfer valve
attach remote signaling devices to the tank transfer valves, dont
forget to screwdriver them before you attach them
happy griefing
ADVENTURE NOTES:
use the egg, the book, the keys, and the yridum to automaton
need whip for bio key (and ancient armor)
moon key - factory? different from solarium keys
dark key - poor scientist/dark clown?
futuristic key - in debris field, steal it like a nigger from a guy in cryo
bee key - large bee ship bathroom
moon egg - large bee ship
dig grave at bio for satellite transeiver to summon Y-drone
agent card in graves
alchemy puzzle: circle with line east... use powder on red circle
RESTRICTED: (Z+1)
MUSEUM OF LUNAR HISTORY:
(131, 212)
CATMANDU:
(191, 135)
MARS OUTPOST:
(191, 173)
LAVA MOON:
(88, 106)
BIODOME:
(120, 164)
MEAT STATION:
(209, 23)
AINLEY STAFF RETREAT CENTER:
(236, 223)
ICE MOON:
(15, 150)
SOLARIUM:
(99, 85)
DEBRIS FIELD: (Z+2)
OBSIDIAN CROWN:
(43, 31)
FUTURISTIC KEY:
(275, 169)
PHASER GUN:
(286, 164)
HAWAIIAN SHIRT/TROPHY BELT:
(91, 151)
COSMONAUT SUIT:
(190, 185)
SPACE DINER:
(145, 256)
MARTIAN OUTPOST:
(59, 184)
LARGE BEE SHIP:
(33, 257)
SMALL BEE SHIP:
(205, 217)
ZOMBIE STATION (SAFE):
(266, 47)
ZOMBIE STATION (NOT SAFE):
(266, 41)
ZIP GUN:
(203, 180)
DERELICT MEDICAL SHIP:
(107, 120)
DERELICT SATELLITE:
(223, 44)
SANTA OUTFIT:
(97, 96)
ANGRY SKULL:
(210, 183)
SKULL:
(60, 44)
BAG 1?:
(141, 210)
BAG 2?:
(164, 209)
ZOMBIE SHIP:
(222, 125)
DEAD GUY'S ROOM:
(32, 121)
FISH:
(252, 218)
TINY POD:
(89, 35)
COGMAP1:(Z)
???:
(120, 82)
AI:
(137, 146)
AI UPLOAD:
(137, 143)
ANTIQUE LASER GUN:
(85, 162)
CAPTAIN'S LOCKER:
(85, 166)
CAPTAIN'S SPARE ID:
(85, 160)
CAPTAIN'S SPACE SUIT:
(87, 160)
COGMAP2: (Z)
AI:
(190, 209)
GOLD HEALTH KIT:
(225, 147)
CE RCD CRATE:
(147, 145)
EVA RCD CRATE:
(207, 158)
EVA SPACESUITS (HORIZONTAL):
(208-209, 158)
EVA SPACESUITS (VERTICAL):
(212, 156-158)
HEAD OF PERSONNEL'S DESK:
(220, 156)
CAPTAIN'S SPARE ID:
(221, 139)
CAPTAIN'S SPACE SUIT:
(223, 142)
ANTIQUE LASER GUN:
(222, 139)
some sort of machine thing on the bridge:
(222, 148)
HEAD OF PERSONNEL'S LOCKER:
(224, 157)
RESEARCH DIRECTOR'S LOCKER:
(90, 122)
CHIEF ENGINEER'S LOCKER:
(146, 151)
HEAD OF SECURITY'S LOCKER:
(200, 157)
MEDICAL DIRECTOR'S LOCKER:
(121, 98)
SHOTGUN CRATES (ARMORY):
(178-181, 150)
HEAVY ARMOR/THERMAL SCANNERS/BOMB SUITS:
(177, 147-148)
FLAMETHROWER CRATE:
(179, 146)
GRENADE CRATE:
(180, 146)
N20 CANISTERS (ARMORY):
(177-178, 146)
HEAVY FIRESUIT:
(131, 147)
TOOLBELT (SECURITY):
(193, 140)
CLOWN TENT:
(117, 213)
AI UPLOAD:
(190, 201)
CAPTAIN'S BONSAI TREE:
(224, 139)
MARTIAN TRADERS:
(266, 34)
NORTHWEST SHIP:
(14, 280)
CHAPEL:
(158, 199)
MECHANICS:
(191, 113)
THERMOELECTRIC GENERATOR:
(128, 149)
DESTINY: (Z)
AI:
(155, 140)
CAPTAIN'S SPACE SUIT:
(151, 225)
CAPTAIN'S SPARE ID:
(149, 221)
ANTIQUE LASER GUN:
(150, 221)
CAPTAIN'S BONSAI TREE:
(152, 228)
CAPTAIN'S LOCKER:
(152, 225)
HEAD OF PERSONNEL'S LOCKER:
(150, 216)
HEAD OF SECURITY'S LOCKER:
(133, 77)
CHIEF ENGINEER'S LOCKER:
(161, 103)
MEDICAL DIRECTOR'S LOCKER:
(103, 106)
RCD CRATE (EVA):
(139, 106)
RCD CRATE (CHIEF ENGINEER):
(164, 99)
RIFLE (ARMORY):
(133, 83)
CLONING:
(110, 93)
INSULATED GLOVES:
(139, 79)
(139, 86)
TOOLS:
(143, 102)
SPACE SUITS:
(140-142, 105)
OXYGEN CANISTERS (ENGINEERING)
(141-142, 87-88)
CENTCOMM: (Z+3)

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