Professional Documents
Culture Documents
BUSINESS MODEL
IDEO Introduction
Timeline Process Evaluation of
Palm-V Project Organisation Options
Culture Recommendation
Management HANDSPRING
INTRODUCTION
PROJECT
INTRODUCTION
Estd. in 1991: David Kelley Design merged with ID Two, (Bill
Moggridge) and Matrix (Mike Nuttall) Kelley, CEO
Merger pioneered the design version of concurrent engineering
Major clients: Apple Computer, AT&T, Samsung, Philips, Amtrak,
Steelcase, Baxter International, NEC Corp & Hollywood film projects
Phased Innovation
Brainstorming Prototyping
Development Process
Design
Methodology Philosophy
Re-
ABCs
engineered National
Nightline
shopping prominence
illustration
cart
Early 1990s - Apple Computers Newton pad - ahead of
its time met near demise PALM-V
March 1996: Palm Pilot; critical technologies (Graffiti
PROJECT
program for handwriting recognition and syncing,
PROTOTYPING
Central to IDEOs design philosophy
Tool to communicate with everyone
Ensured that everyone was imagining the same design
during discussions about a product
Followed the three Rs: Rough, Rapid, and Right!
BRAINSTORMING
Daily sessions
Brainstormers
Deep dive approach
Innovation Process
Product Development Process
PHASE 0: Understand/ Observe
Flat organization
No organization chart
No permanent job assignments or job titles
Motivation from peer pressure
No administrative issues
Smaller units
Playroom atmosphere
show-and-tells
Tech Box
Synthesis
Workspace to reflect personalities Ideation
Encouraged to leave their work & Prototyping
walk around loner bicycles Evolution (Live in Beta)
Email brainstorming
MANAGEMENT
Recruitment Begin at the beginning
o Young individuals out of its own internship programs
o Long process meeting with 10 staff members
Take a human-centered
Projects approach
o 1 large project as principal
o 3 to 4 projects as contributor
Fail early and often
o Teams disbanded after project completion
o No permanent assignments /job titles
o High involvement of clients Seek outside help
o creeping elegance
Assessment Blend big and small
o Peer review sessions projects
o High performers rewarded
Challenging projects Budget to the pace of
Shares in its client venture capital base innovation.
o No fire policy
Compensation Find talent
o Increase in attrition from 5% to 10% led to compensation
strategy change
o Compensation strategy redone to do more equity deals and Design for the cycle
seek royalties
HANDSPRING PROJECT
INTRODUCTION
Philosophy & Culture - IDEO had created a supportive culture for creativity and
innovation
Informality & free ideations would not be possible as the project would have to be kept
secret from other IDEO employees
Fear of failure reputation could be damaged by taking on a product that has such
tight cost and time constraints
Losing trust in the market new clients would be apprehensive of hiring IDEO for new
projects
HANDSPRING PERSPECTIVE
IDEO is its best bet to complete the design of its new device in the short period,
should try to convince with commitment of more resources
As IDEO has already worked on similar products with the client team, it can do away
with the Phase 0 & I
Handspring should try to push for sticking to the proposed aggressive timelines
otherwise the new Palm V might eat into a lot of potential customer base
IDEO should be persuaded to deviate from its tried & tested process to take up this
project as a challenge with time & cost constraints
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