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www.paoxue.

com







The
Mystery
Method How to Get Beautiful Women into Bed



Mystery



gongla
!

Foreword 1
Preface 3
1 The Mystery behind Casanova 4

1.1 4
1.2 5
1.3 5
1.4 6

2 The Ultimate Purpose of Life 8

2.1 8
2.2 8
2.3 8
2.4 9
2.5 10
2.6 10
2.7 SR 11
2.8 11
2.9 12
2.10 13
2.11 15

3 Rewiring Her Attraction Circuitry 16

3.1 16
3.2 17
3.3 17
3.4 19
3.5 19
3.6 20
3.7 20
3.8 21
3.9 21
3.10 21
3.11 22
3.12 23

4 Rules and Structure of the Game24

4.1 24
4.2 24

i
4.3 24
4.4 25
4.5 25
4.6 26
4.7 26
4.8 M3 28
4.9 M3 29
4.10 35
4.11 M3 36
4.12 38

5 A1 Open 39

5.1 39
5.2 40
5.3 40
5.4 41
5.5 41
5.6 41
5.7 42
5.8 43
5.9 44
5.10 44
5.11 47
5.12 48

6 A2 Female-to-Male Interest 49

6.1 49
6.2 51
6.3 51
6.4 54
6.5 55
6.6 56
6.7 57
6.8 57
6.9 58
6.10 60
6.11 60
6.12 61
6.13 61
6.14 62
6.15 DHV 62
6.16 63
6.17 65

ii
6.18 65
6.19 65
6.20 66
6.21 67

7 A3 Male-to-Female Interest 68

7.1 68
7.2 69
7.3 71
7.4 72
7.5 73
7.6 73
7.7 74
7.8 77
7.9 85
7.10 87

8 Conversation 88

8.1 88
8.2 89
8.3 89
8.4 89
8.5 C1 90
8.6 C1 90
8.7 90
8.8 92
8.9 93
8.10 94
8.11 94
8.12 95
8.13 95
8.14 96
8.15 99

9 Mid-Game and End-Game 100

9.1 101
9.2 C2 101
9.3 102
9.4 Lovedrop 104
9.5 105
9.6 Lovedrop 105
9.7 C3 107

iii
9.8 107
9.9 C3 S1 107
9.10 S2 108
9.11 108
9.12 109
9.13 109
9.14 S3109
9.15 111

| Conclusion | Go forth and Conquer 112


A Bonus Letter from Mystery113
Glossary 114

iv

Foreword


Social Dynamics
Eric ClaptonJimi
Hendrix

2006

2

Preface


magazine spreads MV



mystery@themysterymethod.com
P.S. Make sure to check out my concluding letter on page 209 for details on how to best use this book to
achieve the lifestyle with beautiful women that you want. Also, be sure to check out our companion Web site
at www.getattraction.com.

3
1
The Mystery behind Casanova

Casanova 1725 1798


73
122 18

Sports Illustrated

1.1

Venusian Arts

Social
Dynamics

MAXIM

1.2


courtship

13

Google

www.themysterymethod.com

1.3

4 10
Seven-Hour Rule


build


get shot down

be penalized
Nice Guy

Demonstration of Higher Value, DHV



peacockingpreselection
Social Proof
neg

Hired Gun

1.4

20


Canned Material

survivalreplication

S R

OK


S R

Don Juan

122

7
2
The Ultimate Purpose of Life

2.1

Engine of
Survival

2.2

crossbreeding

2.3


A.
B.
C.
D.

A 28251
28251 36500

The Martial Arts


MARTIAL
The Venusian Arts

VENUSIAN

2.4

2002

2.5


Dynamic Social Homeostasis


Cerebral Cortex

2.6

10
64.5 30

1970 40 17 7 5

46 Homo sapiens

2.7 S R


S R


S
R
Party

2.8


Approach Anxiety

2004

11
2.8.1

2.8.2

S R

2.9

Hierarchy of Needs

Abraham Maslow

12



2.10

1 10
10 10

13

spiraling
Great Collapse

14
$

2.11



28251




S R

Social Alignment






15
3
Rewiring Her Attraction Circuitry

3.1

3.1.1

3.1.2

Emotional Stimulation

3.1.3


S R

A2

3.1.4

16

3.2


peacocking


Lock-in Prop



Plausible Deniability

3.3

S R

17
3.3.1

discretion

3.3.2

slut

Anti-Slut Defense, ASD


ASD

3.3.3

3.3.4

moxie

18
3.3.5

3.4

Congruence Test

Indicator of Interest, IOI

3.4.1

3.5

S R

investment

19

S R



4 10


3.6

3.7

20
3.8


S R

Matador

3.9

6 106 10
6
7 9

S R

7 10
9 10 6 7
10

3.10


Vicomte de Valmont
Les Liaisons Dangeruses

21

3.11

3.11.1

1.
2.
3.

4.

rationalization

5.
orbiters
Nice Guy

22
3.12


Backward-Rationalize

S R









ASD
ASD










6 10 6
10


23
4
Rules and Structure of the Game

M3 M3 Model
Group Theory M3

Venusian Arts
GambitsnegFalse Time Constraint

4.1





4 10

4.2

4 4
3 20

12 48 200
2000

4.3

calibration

24


internalization

4.3.1

10 24

4.4

10 25
RELOAD

4.5

25

4.6

4.7

ATTRACT

ENTICE

attractus, attrahere ad+trahere
SEDUCE
1
2
3
seducere seapart+ducere

10

26
4.7.1

4.7.2

27
4.8 M3

M3

4.8.1

1 2 3



be socialized
Friendship Zone

28

M3

4.9 M3

1.
2.
3.
4.

4.9.1

seducer

Fools Mate

Play Solid Game


4.9.2

29

Protection Shield

30
4.9.3

M3

player-trap

1.
2.
3.

IOI

31
4 10

Buyers Remorse

32
Jim Meets Jannie

kiss

cyssan kussen

foreplay

33

1929

10


20 Fools
Mate Fantasy

30

4.9.4

Friendship Zone

34
sexuality


25 20


S R

4.9.5 M3

1.
2.
3.
4.

4.10

A C S

35
4.10.1

MoveBounce
Time Bridge

A M S

T B

M Move

B Bounce

Time Bridge

T

4.11 M3

M3 AttractBuild ComfortSeduce

A1 C1 S1
A2 C2 S2LMR
A3 C3 S3

A1 A2 A3 C1 C2 C3 S1 S2 S3

A1 C1 S1

A2 C2 S2LMR

36
A3 C3 S3

4.11.1

A1 A2 A3 M C1 C2 C3 M S1 S2 S3

A1

A2

A3, C1

C2, C3
C2
S1, S2, S3

37
4.12


MM

www.themysterymethod.com/forum







M3





bitchy

M3 A1 A2 A3
C1 C2 C3 S1 S2 S3


A1A2A3 C1

C2



C3 S1
S2S3

38
5 A1
Open

A1

5.1

5.1.1

5.1.2

target rich
target poor

Lounge
Bar

39

www.themysterymethod.com

5.2


proximity

5.3


Social Proof

40
5.4

5.5

opener

5.6

41



















leader-of-men


5.7

S R

42

pawn

5.8

Canned Material
in the can

Routine Stack

43

5.9

S R

5.9.1

5.10


A1
False Time Constraints, FTC

44
5.10.1

Body Rocking

5.10.2

1.
2.
3.

5.10.3

OK

1.
2.
3.
4.
5.

45
5.10.4

5.10.5


30
60

5.10.6

pecking
S R

5.10.7

10
10

46
5.10.8


incongruence

Naturalization Phase

5.11


Negative
Social Proof
pivot

47

5.12

A1
A1
























48
6 A2
Female-to-Male Interest


neg
Arbitrary Target

Demonstrate Higher Value, DHV


A2

6.1

49



























passive
IOIs

50



6.1.1

6.2

Indicator of Disinterest, IOD

A1 A2 IOI IOD
A1 A2
IOI
The Tao of SteveA1 A2

6.3

9 10

51

9 10
No
Yes

neg

52
10 8

10









Photo Routine
OK
















high

53








6.4

6.4.1

IOD

6.4.2

A2

6.4.3

Demonstration of Lower Value, DLV

54

6.4.4

6.5

S R
DHV
DHV

DHV
DLV S R

DHV

DHV
DHV







IOD




55
6.6

DHV

IOI

A2
DHV

1.
2.





20









56
6.7


90%

6.8

57


frame





OK

6.8.1

IOI DHV

waypoint

6.9

6.9.1

1.

58
2.

3.

4. LJBFLets Just Be Friend


5.
6.
7.
8.

6.9.2

1.
2.
3.

4.
5.

6.9.3

Accomplishment Introduction

1.
2.

59
3.



4.

6.10

DHV

6.11

Lock In

60

6.12


A1 A2

6.12.1

Compliance Test, CT
IOD DHVCompliance
Threshold

A2
180

A3

6.13

61

6.14

False Disqualifier









CD

6.15 DHV


15

Mnemonic Device
Peg System

One-Bun, Two-Shoe, Three-Tree, Four-Door, Five-Hive, Six-Sticks, Seven-Heaven,
Eight-Gate, Nine-Line, Ten-Hen

6.15.1

1 10

12345678
910CD

62
6.15.2

10

1020 30
10


15
A2

6.16

6.16.1


DHV

External
Interrupt

63
6.16.2

obstacle

DHV
A3

OK

A3

6.16.3

OK

64
A3

6.17

10
7 8 pawn
10

10 A3 7 7

6.18

pivot

6.19

Merge Forward

65
Merge Backward

6.20

MM






















66
6.21

A2






IOI
IOD



DHV
DLV
DHV
IOI A2








A2



67
7 A3
Male-to-Female Interest

1.

3.

2.

A3

pair bonding

7.1


Yeah, that guy got off.

68
Frame Game


DLV

7.2

hoop

IOI

IOD

Average Frustrated Chump, AFC

69

OK



26
28





22

70

Compliance Momentum

7.3

DHV

Role Reversal

71


7.4

have standards

72
7.5

DHV

IOI IOD

7.6

IOI

IOI IOI IOD

73








7.7


kinesthetic

escalate


30

7.7.1

74

7.7.2

7.7.3

7.7.4

75
7.7.5

7.7.6


IOD

IOIIOD

7.7.7

Kino Pinging

IOI

7.7.8

IOD

IOI DHV
IOD

A3

76

7.8

IOI
IOD

7.8.1 IOI

7.8.2

IOD DHV

DHV

77
DHV


IOD

DHV

IOD IOI

IOI

IOD

7.8.3

1. DHV
2. DLV
3. IOI
4. IOD
5. CT

IOD DHV IOI IOI


IOD IOI

65%

78

7.8.4

10
IOD
7

Negative Compliance

7.8.5


IOD IOI

Compliance Threshold
A3 C1
C1

7.8.6

C1 A2


OK

79





IOD

A2
IOI

7.8.7


Token Resistance

Consistency Principle

7.8.8

7.8.9


IOI IOI
IOI IOD qualifier

80





7.8.10

Statement of Interest, SOI

SOI

7.8.11

81



7.8.12


A3 IOI IOI



IOI

IOI SOI
IOI
IOI
Particular Identity

1.

2.

2.

82

A3



IOD

DHV
IOI



IOI




IOD

83


23



XX

DHV
IOI







84
DHV

7.9

A1

A2

IOI

IOI

85
A3

A2A3

C1

86
7.10

A3















Inner Game





IOD





IOI IOD



A3

87
8
Conversation

5 10


keep it real

8.1


freeze-out


IOI
12

88


IOI

8.2

8.3

C1C2 C3
C1
C2
C3

8.4

C1C2C3 C1 C3


C1 C2 C3

C1
C2

C1 C2
C2 C3

C1 C3 moving
C1 C2
C2 C2 C3jumping

89
8.5 C1

C1

C1

C1 C1

8.6 C1

C1 C3


C1

OK 10

C1

8.7

90























C1




M3
Grounding Routine

8.7.1

IOI

91
8.7.2

A3 C1

8.8


meant to be

92

90 Garden

Georgia on My Mind

A Perfect Circle
Tool
Tool CD


IOI IOD

8.9


A3

Shared Realityconspiracy


Murder-Marry-Shag

93
8.10

8.11

C1
IOD


10

94

8.12

S R
C1


DHV

Machiavelli

8.13

95


10 Advanced Group Theory
10
C1 C2


IOI

IOI

8.14

96

5
3
2

3
WTF VH1
5
5

grounding

A2

97
Grounding Reality A2A3

IOI IOI

98
8.15



A3



IOD




C1 C2 C2


C1






A3








99
9
Mid-Game and End-Game

C2
4 10 7

4 10
7


4 10
7


1 1:30
3 0:05
4 0:10
4 1:15
4 0:45
7 0:15
7 3:00
7 0:25

7 7 25

100
9.1

1
2




20






IODDHV




90/10
90% 10%



9.2 C2

C1
C1 C2 C2

101


C2 C2
C2
C3

9.3

9.3.1


25 40

9.3.2

102


blurring

103


IOD

IOD

DLV
30

9.4 Lovedrop

104





5 10 20

9.5

9.6 Lovedrop

A3

105

7

7:30



8:30


9:30 80
VIP


10:00




12:30

10:30

12:00
12:15

2:00

4:00
4:15

5:00

106

9.7 C3

C3 C3

C3
C3

9.8

C3

C3
C3

9.9 C3 S1

C3

107

9.10 S2


Last-Minute Resistance, LMR

LMR LMR

9.11

9.11.1

A3

LMR C2

108
9.11.2

LMR Token Resistance

9.12







IOI


9.13

LMR

9.14 S3

109


Wilt Chamberlain NBA
76

110
9.15

4 10
20
C2







5 10



CALL




7
C3
C3
C3 S1





111
|
Conclusion | Go forth and Conquer


LeBron James

DVDMysterys Video Archive


mysterymethod.com

112

A Bonus Letter from Mystery




www.getattraction.com/members 0312360118 email

113

Glossary

Accomplishment Introduction


Advanced Group Theory

AFCAverage Frustrated Chump

ASDAnti-Slut Defense

Approach Anxiety

Approach Invitation

Arbitrary Target

Bait-Hook-Reel-Release
A3
Blurring

Body Rocking

Bounce

Buyers Remorse

Calibration

Canned Material

Cat Theory


Comfort-Building Location

Compliance Momentum

Compliance Testing

114
Compliance Threshold

Congruence Testing

Consistency Principle


Conspiracy

Courtship

Cutting the Thread

Decimal Rating Scale
6 OK10 6

DHVDemonstration of Higher Value

DLVDemonstration of Lower Value

Disarm

Discretion

Dynamic Social Homeostasis

Emotional Stimulation

End-Game

Engine of Survival

External Interrupt

False Disqualifier

False Time Constraint

Fools Mate


Fools Mate Fantasy

115
Frame

Frame Games

Freeze-Out

Friend

Friendship Zone



Gaming Locations

Great Collapse

Grounding

Group Theory
M3
Having Standards

Hierarchy of Needs


Hired Gun

Hoop

Incongruence

IODIndicator of Disinterest

IOIIndicator of Interest





Inner Game

Internalization

Investment

Kino
kinesthetic

116
Kino Escalation

Kino Pinging

LMRLast-Minute Resistance

LMR ThresholdLMR

Leader of Men

Lock-in Prop

M3 ModelM3

Martial Arts

Meeting Location

target
richtarget poor
Merge Backward

Merge Forward

Mid-Game

Move

Moxie

Multiple Conversational Threads

Naturalization Phase

Neg

Nice Guy


Obstacle

Opener


Orbiter

117
Pawn

Peacocking

Pecking

Pickup

Plausible Deniability


Player-Trap
123
Preselection

Protection Shield

Proximity

Rationalization


Replication

Routine Stack

Seducers

Seven-Hour Rule

Sex Location

Social Alignments

Social Hook Point

Social Proof

Social Robot

Solid Game

Spiraling

118
SOIStatenent of Interest

Sticking Points

Subtext

Survival

Three-Second Rule


Time Bridge

Token Resistance

Try-Hard

Venusian Arts

Vital Areas of Focus

Waypoint


Wing

119

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