Professional Documents
Culture Documents
I. ERRATA AND ADDITIONAL BOOKS: A listing of errata and books specifically sanctioned for this
genre.
II. CHARACTERS: Basic rules for Masquerade Characters.
III. CLANS: Rules pertaining to the various vampiric Clans.
IV. SECTS: Rules pertaining to the various vampiric Sects.
V. TRAITS: Rules pertaining to Masquerade-specific Abilities, Backgrounds, Merits, Flaws, etc.
VI. DISCIPLINES, RITUALS AND RITES: Rules pertaining to vampiric Disciplines, rituals, combination
powers and ritae.
VII. STORYTELLER RULES AND CLARIFICATIONS: Optional rules and other settings information.
1. Ghouls: PC Ghouls are the same approval level as their regnant. If a Ghoul changes
regnants, their approval level changes with the new regnant.
2. Revenants: Revenant PC's are Low Approval in Sabbat VSSs and Top approval on
Cam/Anarch VSSs.
C. Blood Bonds
1. A character may have any number of one and two stage blood bonds. However, they may
only have one three stage bond. When a three stage blood bond is achieved, all other bonds
have no effect upon the thrall but still exist for purposes of determining future blood bonds.
2. When a bond “breaks” through the isolation process described in Laws of the Night, the
bond is simply reduced by one stage. Through this same method, even first and second
stage blood bonds can be lost. The thrall’s number of permanent Willpower Traits cannot
reduce the time requirement to less than two months. Note that time will not reduce any type
of blood bond that a Tremere has to the Council of Seven, as described in the Clan
Disadvantage.
D. Diablerie
1. All diablerie that results in a lowering of Generation constitutes an increase in the Generation
Background and must be reported to the High Approval Storyteller within one month. It must
also be included in all reports to higher level Storytellers until the High Approval Storyteller
acknowledges it. Each instance of diablerie that increases Generation must be noted in the
character's Experience Log. This information must include date of the diablerie, the name and
Generation of the character diablerized, and the name and membership number of the player
III. CLANS
A. Assamite
1. The variant bloodline weaknesses described in Clanbook Assamite are not sanctioned.
Instead, all Assamites use the standard disadvantages listed in Laws of the Night
(Cam/Anarch Types) or Laws the Night Sabbat Guide (Sabbat Types).
2. Assamite Sorcerers and Viziers [Clanbook Assamite]: High Approval.
3. Characters whose concept includes membership in the Web of Knives use the normal
creation rules.
B. Caitiff/Pander
1. Caitiff and Pander characters may have no more than four (4) generation Traits applied to
them at character creation.
2. Known Caitiff or Anarch Caitiff receive the additional Negative Status Trait Caitiff.
3. Caitiff/Pander pay in-clan costs for Basic Disciplines and out-of-clan costs for all other
Disciplines. Though they have no clan Disciplines of their own, Caitiff/Pander select any three
Disciplines at character creation for which they require no teacher. Disciplines selected are
subject to the normal out-of-clan approval levels at the character’s creation. The character’s
free starting Basic Disciplines must be selected from among the three selected Disciplines. If
no Disciplines are selected, the Caitiff/Pander character's "default" Disciplines are Celerity,
Potence, and Presence.
C. Followers of Set
1. Children of Damballah [Clanbook Followers of Set]: Mid Approval (Cam/Anarch), Top
Approval (Sabbat)
2. Daitya [Clanbook Followers of Set]: Mid Approval (Cam/Anarch), Top Approval (Sabbat)
3. Tlacique [Clanbook Followers of Set]: High Approval (Cam/Anarch), Top Approval (Sabbat)
4. Warrior Setites [Clanbook Followers of Set]: High Approval (Cam/Anarch), Top Approval
(Sabbat)
5. Followers of Set, Children of Damballah, and Daitya use the standard rules for Followers of
Set in Laws of the Night.
D. Gargoyles
1. The ritual "At Our Command it Breathes" ceased use after the Tremere joined the Camarilla.
Knowing or use of the ritual is Master Approval.
2. Gargoyles can embrace childer as normal Vampires.
E. Giovanni
1. The one-Trait wraith Retainer option for Giovanni uses the rules for Common Wraiths. For
each additional Background Trait the Giovanni spends on a particular Retainer, add five XP
to its character sheet (to a maximum of four additional Background Traits, or 20 XP).
Retainers do not gain XP in the course of play. Because other PCs have no reasonable
means of protecting themselves from such retainers, Storytellers will strictly limit their
interactions in the Sanctioned game.
F. Harbinger of Skulls
1. A Harbinger in his normal visage cannot initiate any Social Challenges except for the purpose
of intimidation, although he may defend against Social Challenges normally. This does not
apply to the usage of Disciplines.
2. A Harbinger uses the same wraith Retainer option as is specified in this addendum for the
Giovanni.
G. Lasombra
1. The Status Trait of Lasombra granted for being a member of this clan cannot be permanently
removed but does not count in excess of the character's Status maximum.
2. Membership in Les Amis Noir (Friends of the Night) Top Approval, Lasombra Only.
IV. SECTS
A. VSS
1. Each Venue Style Sheet (VSS) will have a Sect, either Sabbat or Camarilla/Anarch. When
you create a character you also choose one of those types.
2. To portray a character in a VSS of a type other than your own: Low Approval. This approval
must be part of your character record (as in, portrayed in X VSS on X date) and you obtain
approval before the date of the game you wish to attend. If you do not have the approval
before the date of the game, the character may not be portrayed
3. The Approvals for Cross-Sect play do not include conventions or feature games, both of
which are High Approval for Camarilla or Sabbat PC Cross-Sect.
4. To belong to a Sect other than the one listed by your VSS Sect type: High Approval.
5. The Approval to permanently move from one VSS Sect type to another is the highest
approval needed for the character in the new VSS Sect type. The player should detail all
items that require higher than low approval in the new VSS Sect type and accept that some
of all of these may not be appropriate for the new VSS Sect type.
B. General
V. TRAITS
A. Abilities:
1. Lore:
a. Free Lore Traits at character creation are allocated as follows:
i. Fledglings: one free Lore Trait.
ii. Neonates: one free Trait each of Kindred, Sect, and Clan Lore.
iii. Ancilla: two free Traits each of Kindred, Sect, and Clan Lore.
iv. Elders: three free Traits each of Kindred, Sect, and Clan Lore.
v. While Sabbat and other non-Camarilla vampires do not use the same social class
structure, the guidelines of generation and age should be used to determine what
levels of Lore are allocated at character creation.
b. Free Lore Traits may be awarded at a rate of one per month at discretion of the ST.
B. Backgrounds
1. Generation
a. Generation is an exception to the 5-Trait limit for Background Traits.
b. Approval Levels:
i. 8th through 6th Generation: High Approval.
ii. 5th and lower Generation: Not sanctioned for PCs; Global Approval for NPCs.
c. After character creation vampires may only acquire more Generation Traits through
diablerie.
d. Diablerie of Player Characters who have been in play for fewer than six months always
fails in the 4th phase (no Traits are gained).
2. Herd: Herd may be called upon each week, rather than each session.
3. Mentor: NPC Mentors may not teach Disciplines.
4. Military Force [Clanbook Brujah]: Not sanctioned.
5. Spirit Slaves [Clanbook Giovanni]: This Background has been modified in the sanctioned
chronicle. Each level of this background represents a hold upon an additional Common
Wraith, with a maximum of five wraiths so held. Disregard the option to obtain a more
powerful wraith, instead of multiple weaker ones.
C. Merits & Flaws
1. Animal Traits [Clanbook Gangrel]: All of the Animal Traits listed on Clanbook Gangrel p 58
are two Trait Merits for Gangrel (which count against their maximum number of Merit Traits).
They can be taken during character creation, or purchased after the character gains a
Negative Trait due to frenzy. No more than one such Trait can be taken at character creation.
Once in play characters should only take such Traits after extreme cases of frenzy
(Storyteller discretion). For taking an Animal Trait during character creation, the character
begins with one of the Negative Traits from the Clan Disadvantage without any Free Trait
benefits. Advantages gained from these Traits do not apply if the character uses a power that
substantially transforms her body, such as Form of the Beast, Shape of the Beast's Wrath, or
Mythic Form. Armour granted by Animal Traits will absorb the first wounds of the appropriate
type inflicted in the session (calculated before the damage is reduced by any other power the
character might have).
2. Attuned Taste [Clanbook Tremere]: Mid Approval.
3. Bound to the Council [Clanbook Tremere]: High Approval.
4. Consanguineous Resistance [Clanbook Giovanni]: High Approval.
5. Destiny: Not Sanctioned.
6. Double Betrayer [Clanbook Tremere]: High Approval.
7. Dynamic Personality [Clanbook Brujah]: High Approval.
8. Embraced Without the Cup [Clanbook Tremere]: High Approval.
9. False Reflection [Clanbook Nosferatu]: High Approval.