Professional Documents
Culture Documents
ON
O N Y X PAT H P U B L I S H I N G
2017 / 2018 PUBLIS
PUBLISHH I NG BRO
BRO CH
CHUU RE
Hello and welcome to the Onyx Path!
Founded in 2012, Onyx Path Publishing is an independent company that intricately
crafts compelling new worlds and games, and lovingly creates new editions of existing
games. Our growing list of game lines includes: Scion 2nd Edition, the Trinity Continuum,
Continu um,
Scarred Lands, Cavaliers of Mars, Pugmire, and Monarchies of Mau, as well as our li-
censed editions of your favorite White Wolf games.
In the six years that we have been in business, we’ve produced hundreds of games,
supplements, and accessories in addition to stories, novels, and comics. This brochure is
designed to give you a taste of all that we’ve done in that time.
Speaking of our White Wolf game license, there have been some changes along the
way since I signed the license agreement with CCP, who merged with the original White
Wolf.
In 201
2015, White Wolf was sold to Paradox Interactive and a new
ne w studio, called White
Wolff Entertainment, was formed. With new ownership has come other changes, as well:
Wol
• The classic World of Darkness game lines,
lin es, which include
incl ude Vampire: The
The Masquerade,
are now called the World of Darkness.
• The new World of Darkness game lines, which include Vampire: The Requiem, are
now called the Chronicles of Darkness.
2
• Onyx Path Publishing will continue to produce games and supplements for the World
of Darkness, Chronicles of Darkness, and Exalted game lines as one of many licens-
ees working with White Wolf Entertainment.
• The Vampire:
Vampire: The
The Masquerade Fifth Edition core
co re rulebook is being designed, written,
writ ten,
and published “in house” by White Wolf Entertainment, the owner of the intellectual
property.
These shifts reflect exciting growth in our business relationship with White Wolf
Entertainment as they continue to explore and build on the amazing legacy of White
Wolf. We are thrilled to be a part of that through our license, even as we continue to
forge our own path.
This year’s brochure presents the clearest picture of who we are as a company and
what we have published to date. Within, you’ll find brief descriptions of our game lines,
as well as upcoming projects we’re proud to announce.
If you are curious and want to follow our path, check out our website,
www.theonyxpath.
www .theonyxpath.com,
com, for more information about all of our worlds.
Rich Thomas
Creative Director
Onyx Path Publishing
Many Worlds, One Path
3
WORLD
WORLD OF DARK
DARKNN ES
ESSS 20 TH ANNIVERSARY EDITIONS 7
VAMPI
AMPIRE:RE: THE
T HE MAS
M ASQ
Q
UERA
U ERADE DE 20 TH ANNIVERSARY EDITION 8
WEREW
WE REWOLFOLF:: THE
TH E APOCAL
APO CALYP YPSE SE 20 TH ANNIVERSARY EDITION 9
MAGE:
MA GE: THE ASCE NSION 20
TH E ASCENSION TH ANNIVERSARY EDITION 10
WRAITH:
WRA ITH: TH OBLIVION 20
T H E OBLIVION TH ANNIVERSARY EDITION 11
CHANGELI
CH ANGELING: NG: THE DR EAMII NG 20
T HE DREAM TH ANNIVERSARY EDITION 12
4
PROMETH
PROMETHEA
EAN
N: THE
TH E CREATE
CREATEDD 31
WEREW
WE REWOLF:
OLF: TH
THEE FORSAKE
FORSAKENN 31
HUNTE
HUN TER:
R: THE
TH E VIGIL 32
CHANGELI
CH ANGELING:
NG: THE
TH E LOST 32
MU
MUMM
MMY
Y: THE
TH E CURSE
CU RSE 33
GEIST:: THE
GEIST TH E SIN
SI N EATE
EATERS
RS 33
BEAST:: THE
BEAST TH E PRIMORDI
PRIMORDIAL
AL 34
DEMON:
DEMON: TH
THEE DESCEN
DESC ENT
T 34
DEVIANT
DEVIA NT:: THE
TH E REN
RE N EG
EGADES
ADES 35
SCARRED
SCARRED LANDS
LAN DS 36
PUGMI
PUGMIRE
RE 38
MONAR
MONARCH
CHIE
IESS OF MAU
MAU 40
AVAI
AILABLE
LABLE NOW
NOW FOR THE
TH E WORLD
WORLD OF DARK
DARKNN ES
ESSS 42
AVAI
AILABLE
LABLE NOW
NOW FOR THE
TH E CHR
CH RON
ONICLES
ICLES OF DAR
DARKN
KNES
ESSS 43
ONYX PA
PATH PAR
PARTNERS
TNERS 44
ONYX PA
PATH MER
M ERCH
CHAN
AN DISE 45
ONYX PA
PATH PUBLISH
PU BLISHII NG CA
CATALO
ALOG
G 46
5
The World of Darkness is much like our world, with a darker, more devious, and gothic punk twist.
Decadence, cynicism, and corruption are commonplace, and the dichotomy between the powerful and
the weak is more pronounced as the denizens of the supernatural — vampires, werewolves, mages,
changelings, mummies, hunters, and wraiths — reign from the shadows.
Twenty years after the original World of Darkness debuted, Onyx Path Publishing relaunched the World
of Darkness through its twentieth anniversary editions, RPG supplements, and fiction, as well as its
considerable efforts to offer the original source materials for fans through digital and print editions of
these books.
Today, Onyx Path continues to expand upon the twentieth anniversary game lines with new supplements
and fiction to lend the World of Darkness a modern, updated touch. Its current catalog of World of
Darkness twentieth anniversary game lines includes Vampire: The Masquerade, Werewolf: The
Apocalypse, Mage: The Ascension, Wraith: The Oblivion, and Changeling: The Dreaming.
All World of Darkness 20th anniversary games are available through DriveThruRPG.com in print and
digital, and select titles may also be purchased in print through Indie Press Revolution.
Prince’s Gambit
Prince’s Gambit is an entry level, simplified version of V20 gameplay. gameplay. Created and written
by Justin Achilli, it is played with cards that are available in PDF format and as a set. This introductory
game contains everything players will need for an evening of casual gaming set in a vampiric Prince’s
Council as they try and determine who the Sabbat infiltrator and traitor is. Coming Soon!
7
Vampire: The Masquerade exploded into hobby games in 1991 and inspired
a generation of fans the likes of which the game industry had never seen before
or since. It was a game that allowed players to portray the monstrous vam-
pires of myth and legend in a sleek, modern setting. The cultural significance
Vampire left on not just the gaming world but on modern vampire-related
pop culture can be seen and felt at virtually every turn and in every medium
today.
8
Werewolf: The Apocalypse presents the Garou: creatures at once both man and wolf, and filled
with a Rage against the evils that would destroy and corrupt both the natural and spirit worlds.
Sacred warriors imbued with power from the spirits of Earth and Moon, they are the
doomed heroes screaming defiance in the face of impossibly powerful foes.
W20: Kinfolk
The Garou are born of two kinds: humans and wolves. These are their
Kinfolk — those “of the blood.” These special people — whether of
two legs or four — carry in them the hope of the Garou: the promise
of future generations. Although Garou are born to Kinfolk, nobody
knows they’re different until they undergo their First Change. Until such
a blessed (or cursed) time, they are just like their more mundane
Kin. Most live as humans, suffering the foibles of humanity, all
the while hoping they’re secretly special, that they harbor the
wolf within. Even though that wolf will never howl for the major-
ity of Kin, they’ve still got a vital role in the war, aiding the effort
from behind the lines. Available Now!
9
Mage: The Ascension features architects of reality locked in a deadly fight
to see whose future will prevail: the Ascension War. But within that sometimes
cosmic scope, Mage asks an intimate question: If you had the power of a god,
what would you do with it… and what would IT do with YOU?
10
All the stories they told you about what it would be like after you died?
They were wrong. There is no Heaven and there is no Hell. There’s only
the Underworld, with the ravening maw of Oblivion at the bottom and
the impossible dream of Transcendence at the top. And in between, all
the Restless Dead. Are you ready to join them?
11
A game of modern fantasy, Changeling: The Dreaming takes you into
the secret kingdom of the faeries on Earth. Half-human, half-fae, changelings
come in all sizes, from the mischevious Pookes to the surly Trolls to the
bloodthirsty Redcaps. You are invited to enter a world where mythic adventure
and magical wonder co-exist with the mundane.
12
LOVE A GOOD STORY?
WE DO, TOO.
In addition to producing games, Onyx Path Publishing is pleased to offer stand-alone collections
of short stories and novels for your favorite settings. This year, we have expanded our reach
to offer additional formats in PDF, ePub, and Mobi so you can read our collections on your
computer, mobile phone, Amazon Kindle, and the Nook from Barnes and Noble®.
Now, you can purchase select anthologies and novels from www.amazon.com
and www.barnesandnoble.com, in addition to www.DriveThruFiction.com.
13
14
TRINITY CONTINUUM CORE RULEBOOK
Our modern world is fraught with dangers, from the products of mad science and corporate greed to the perils
of lost civilizations. Fortunately, as many of the Talented will tell you, danger is t heir middle name, and the Æon
Society is here to help them put things to right. The only constant in the world is change, and that’s where you
come in.
At long last, the Trinity Continuum returns in this new edition with a new system and setting
revised from the ground up. Talents: the subtle champions, daredevils of unparalleled skill
and luck. Psiads: those able to employ the powers of their own minds to affect those
around them. Novas: the stalwart few with the power to alter the very fabric of reality.
These Inspired arise in times of need. Few of them will ever sit idly: they seem
to be driven to act. Some will be crowned as heroes, others as power-mad
aberrations. Which will you be? Watch for our Kickstarter to launch a
new edition of this exciting game!
TRINITY CONTINUUM:
ÆON
In a world still recovering from a
devastating war with horrifying
mutated Aberrants, the last thing
humanity wants to hear is that
they’re are back, and they want
Earth.
• Complete 22nd century setting featuring Earth’s first steps into the
greater galaxy.
15
16
The greatest men and women of Creation are those divinely blessed
heroes known as the Exalted. The mightiest among these are known
as the Solar Exalted, the chosen of the Unconquered Sun, Lord of
Heaven and first among the gods.
Exalted Third Edition offers a redesigned system that takes the
best parts of the previous editions and streamlines the mechanics for
maximum playability. It also includes:
• New! Expanded Character Creation – Create and play Solar
Exalted characters and compelling mortal heroes with more
information and fleshed out details.
17
Available Now
Exalted Third Edition
This is the tale of a forgotten age before the seas were bent, when the world
was flat and floated atop a sea of chaos. This is the tale of a decadent empire
raised up on the bones of the fallen Golden Age, whose splendor it faintly
echoed but could not match. This is a tale of primal frontiers, of the restless
dead, of jeweled cities ruled openly by spirits in defiance of Heaven’s law.
This is a tale of glorious heroes blessed by the gods, and of their passions and
the wars they waged in the final era of legends.
This is your tale. This is Exalted. What legends will they tell of your deeds?
Exalted 3rd Edition depicts both a revitalized and expanded Creation,
and the triumphant return of the Solar Exalted—but whether their rebirth
will herald the salvation or destruction of the world, none can say. The sys-
tem redesign takes the best parts of the previous editions and streamlines
the mechanics for maximum playability.
18
Upcoming Releases
Several Exalted releases are planned in addition to the titles featured below. Be sure to check our list of current
projects for more information about Exalted supplements, stories, a musical suite, and a book of essays, too.
Dragon-Blooded:
What Fire Has Wrought
This book introduces the Dragon-Blooded for the first time in Exalted Third
Edition, including character creation rules and the Dragon-Blooded Charm
set. Dragon-Blooded: What Fire Has Wrought is the first indicator of the
dynamic new “novel” feel of Exalted, of amped-up Storytelling, with each book
as a chapter in the legend of the game. This book will give an iconic view of the Dragon-
Blooded, showing their creation as the armies of the Celestial Host and detailing their place
in the current era. It will feature some further details of the Realm as well as Lookshy and other
locales where Dragon-Blooded are prominent. Overall, it will focus on the legend of the
Dragon-Blooded and the fires they have had to walk through to get to where they are, as
Creation’s premiere, dominant Exalted. Watch for a new Kickstarter — launching in 2018!
The Realm
Unlike its predecessors, this book does not end at the shores of the Blessed Isle, but
covers Realm satrapies in the Threshold and beyond. It will provide a deep exploration
of Dragon-Blooded society and what it means to be a Dynast, including the Immaculate
Philosophy, the beliefs, and histories that guide the morality of the Realm and unite the
Dragon-Blooded host against the avarice of the gods and the power of the Anathema.
A large part of this book will be devoted to detailing the houses of the Dynasty, updating
and enlivening with intention of making the houses as tantalizing as Kindred Clans in
terms of iconicism and player association and appeal.
19
Scion Second Edition
SCION: ORIGINS
GODS WALK THE EARTH
The ancient powers never fully went away. They wander
our roads and cities, mingling with the teeming masses
of humanity. You are one of their children, born to the
magic of yesterday and the promise of tomorrow.
Will you rise to the heights of power through your heroism?
Will you become more than just a pawn in a spiteful divine
game? What great events will mark your divine ascent?
Scion: Origins will include:
• The Storypath system. These rules provide a
foundation for playing any character — mortal or
god — in the Scion World.
• Lots of character options ranging from pre-Visitation
Scions to Therianthropes to Beserkers.
• A detailed setting exploring different relationships
between the gods and humanity.
SCION: HERO
EMBRACE YOUR BIRTHRIGHT
The Primordial deities and savage Titans have escaped
their eternal prisons to wage war with the Gods once
more, and those battles in the heavenly Overworld
have spilled over into our World. Armed with Birthright
weapons possessed of mighty Boons, the Scions, divine
offspring of both God and man, stand as humanity’s
only defense. But even the Gods themselves cannot
stand united, as ancient rivalries spring forth once more.
Scion: Hero will include:
• Ten global pantheons that act as parents and patrons for
Scions: Algonquin, Aztec, Chinese, Egyptian, Greco-
Roman, Hindu, Irish, Japanese, Norse, and Yoruba.
• Detailed Modes and Shards, optional rules, and
alternate settings to accommodate new Scion
stories.
• Explorations of the nature of Scions and their
relationships, from their first godly Visitation to the
titanspawn who curse their very existence.
21
SCION: BESTIARY
The World of Scion expands with the Scion: Bestiary. In this expanding volume, you’ll find different
Legendary Creatures of the World and how they interact with Scions. Sat yrs, centaurs, therianthropes,
and fair folk will all get their due as both player characters and antagonists. Find detailed information
to expand the setting, and learn how these creatures hide (or don’t) from humanity.
SCION: JUMPSTART
The Scion: Jumpstart will provide everything you need to start playing Scion Second Edition. You’ll
find rules for the Storypath System, five pregenerated characters, and a self-contained scenario to play
“as is”, launch a new chronicle, or use in an ongoing chronicle. And, for groups that already have the
Scion: Origins Second Edition rulebook, this jumpstart will serve as an introduction for new players
and a quick reference during play.
22
SCION: DEMIGOD
THE LEGEND
CONTINUES!
The Overworld’s gone silent, and the Scions are left
to their own devices as they battle a renewed titans-
pawn offensive. But is the war already lost? Without
word from the Gods as to what’s occurred, the he-
roes must master the powers of demigodhood, visit
the World’s terrae incognitae and finally storm the
Underworld itself in a desperate attempt to reach
the Gods and save all that exists. The second edition
supplement will include rules for domain-level play
and ways to interact with the lands of the dead.
SCION: GOD
EMBRACE YOUR FATE
Now risen to the hallowed ranks of the Gods, the
Scions must fight as soldiers in the Overworld War,
facing the Titans and their spawn on a battleground
beyond imagining. The final battle has yet to be
fought, and the future is undecided. Trusting that the
inscrutable power of Fate will bear them to victory,
the Scions press on, ignoring the lesser threats and
taking the battle to the Titans themselves. The second
edition supplement will include rules for playing
Incarnations, the many lives Gods live through.
23
Return to dying Mars in its last age of glory!
Mars, a planet of flashing swords and choking sands, of winking courtesans and lantern-lit canal cities.
Mars, where fortune and death are two sides of the same obsidian chit, where lost cities and dry oceans
stretch between the last bastions of civilization. Where the First Martians, the monument-builders, are but a
haunted memory. Where the Red Martians become decadent and reckless in their last days. Where the Pale
Martians rule the wastes, remembering a history whose weight would crush a lesser people.
In Cavaliers of Mars, you take the role of a Martian adventurer. You could be a cast-out priestess, or a tradesman
who’s put down his tools in search of adventure. You might even be a grizzled cavalier, who can charm and ride
any beast, including the wind itself. But whoever you are, you’ll pit your personal code of honor against a world
by turns romantic and forsaken. You’ll find yourself tangled in intrigues and wars, with only your friends to save
you when your passions carry you too far. This world needs heroes, and that’s the one thing you can’t help being.
www.cavaliersofmars.com
25
Available Now!
The Chronicles of Darkness, which debuted in 2004
as the new World of Darkness,drew upon the roots of
the original World of Darkness and introduced a new
look into a shadowy, dangerous world. Players could
step into the everyday shoes of mortals, or they could vie
for power and control as a vampire, werewolf, change-
ling, geist — and more.
Now more than a decade later, the Chronicles of
Darkness and its supporting lines are flourishing,
with each game line receiving 2nd Editions, starting
with the 2013 release of the Chronicles of Darkness
Rulebook featuring The God Machine chronicle.
Available Now!
Hurt Locker
Horror is all about the stakes. Hurt Locker is a sup-
plement about violence and pain, and how to facilitate
it at your table beyond just rolling the dice and mark-
ing health boxes. Hurt Locker features treatment of
violence in the Chronicles of Darkness. Find ways
to explore lasting trauma, scene framing, and other
tools for making your stories hurt, including expand-
ed equipment and new player options like Merits, su-
pernatural knacks, and even new character types like
psychic vampires and sleeper cell soldiers. Available
Now!
26
The Contagion Chronicle is an overarching Chronicle consisting of chronicle hooks,riveting
settings, and Storyteller aids to help present all the Chronicles of Darkness game lines into
one consistent story. In the chronicle, the Contagion acts as a motivational force and inspires
the formation of factions where vampires, werewolves, mages, mummies, etc. come together in
new and unique ways.
Once joined together to deal with the Contagion, these factions will never see their world (or
each other) the same way, and will be forever changed. Each time the Contagion emerges to
threaten the fabric of our world, the only beings capable of manipulating, slowing, weapon-
izing, or halting it, are the unnatural denizens from across the Chronicles of Darkness. The
Contagion permeates Infrastructure and warps the known antagonists and supporting blocks
present in the lives of every inhuman being.
Watch for more news about The Contagion Chronicle on our website at www.theonyxpath.com.
27
The history of the Chronicles of Darkness isn’t a secret, it is a myriad of se-
crets. Every supernatural creature — every vampire, every changeling, every
mage, every demon — knows that her kind has been there, hiding among the
human masses, for time immemorial.
Dark Eras is a crossover book that features nine Chronicles of Darkness
games in different historical eras. Included in each era are “snapshots” of
the various supernatural creatures, including vampires, changelings, mum-
mies, and demons. Available Now!
Dark Eras 2
Our newest addition to Dark Eras, this supplement features two
game lines in each featured historical era! Coming Soon!
28
Tonight, you become one of the Kindred, the beautiful and the damned who
hide behind our ordinary world. Driven by a hunger like fire, you will struggle
to maintain your humanity while immersed in a vicious society of monsters.
Vampire: The Requiem 2nd Edition features Blood and Smoke: the
Strix Chronicle. In the chronicle, your Kindred are the smart, sexy vampires
of pop culture, but you are haunted by the Strix – the grisly, demon-pos-
sessed corpses of folklore!
Half Damned
There are creatures tainted by Kindred blood, yet not quite among the Damned.
Building on Vampire: The Requiem Second Edition, Half-Damned covers ghouls,
revenants, and dhampir as playable characters. Coming Soon!
29
Humanity is cursed into a prison of Sleep, ignorant of the wonder and danger all around them.
Ground down into slavery to masters they’ll never see, beset by a plague of cares to dis-
tract them from the Truth. You were like them, once, but now you are Awakened.
You see the world beneath the Lie’s skin, and the Mysteries beckoning you
into the shadows. Every day of your life, you hear the call of the super-
natural, from the least ghost to the deepest cosmic enigmas. Mage: The
Awakening 2nd Edition features the The Fallen World Chronicle.
Signs of Sorcery
This book covers the physical, tangible expressions of magic: Sacraments,
Magical Tools, Grimoires, and more, as well as the creations of archmages.
Coming Soon!
You are one of the Uratha whose inherited the blessings of Moon and Wolf.
You conduct your sacred hunts in the shadows of the ordinary world, trying to
maintain the boundaries, desperate to ignore your instincts. But the hunt isn’t
easy. Your werewolves think they can hunt any prey, but they now face the
return of the idigam — incomprehensible spirits of things that never existed, im-
prisoned at the dawn of time. Now they’re back, and they want to kill their jail-
ers. Werewolf: The Forsaken 2nd Edition features The Idigam Chronicle.
32
Imagine being both dead and deathless at the same time. Imagine being cradled in the
arms of death for years, sometimes decades on end, but all the while knowing that you
will eventually not only arise again, but awaken to an unfamiliar world that mostly fears
and hates you. Now imagine that your purpose, your entire existence, is bound
within this cycle – that you are chained to it for all eternity. The Mummy: The
Curse rulebook, stories, and supplements are available now! Keep your eyes
unwrapped this year for more word on Mummy: The Curse 2nd Edition.
Your story begins with the moment of your death, and with the
Bargain that reversed it. With the cold hand that brought you back
to the living world, with the dry whispers that still haunt you, with the
presence that has nestled in your soul. Every night is the carnivale,
because every night you walk with ghosts. Death is a door. You are
the one with the key. Geist: The Sin-Eaters 2nd Edition will offer a
revised and updated rules system and an expanded setting.
33
In Demon: The Descent, angels are everywhere. They are un-
der the everyday world, behind it, beyond it. They are sent by the
God-Machine to enact its will through time and space, deliver-
ing messages, building infrastructure, protecting some people,
killing others. You were one of those angels, but not anymore.
Now you are one of the Unchained, a fallen angel who de-
fected to the human race. Yours is a world of false identities
and clockwork conspiracies, stolen faces and hidden works
of the Machine. You cannot – will not – return to the ster-
ile embrace of Heaven. All you can do is reign in Hell. The
Demon: The Descent rulebook is now available. Watch
for Night Horrors: Enemy Action coming soon!
You are a Beast, and you must feed. Your Hunger drives you, and your
Hunger might damn you. Indulge too lightly and your Horror will take
matters into its own hands, roaming the Primordial Dream for sustenance
and awakening murderous hatred in spiritually weak individuals. Feed too
deeply and too often, and you become sluggish, sacrificing the raw edge of
Hunger for the languor of Satiety. You must decide how to grow your Legend
- will you be the monster incarnate, the thing that all other monsters fear? Or
are you doomed to die under a Hero’s sword? Beast: The Primordial,
which introduces second edition rules, is now available. The Beast Player’s
Guide is coming soon!
34
Scarred Lands Player’s Guide
The Award-Winning
Fantasy Setting Returns
Scarred Lands has been a favorite fantasy setting since the re-
lease of the Creature Collection for the d20 System in 2000.
In subsequent years, over 40 titles were published for Scarred
Lands, making it one of the most fully supported fantasy RPG
settings ever and the premiere product line of Sword & Sorcery
Studios, a subsidiary of White Wolf Publishing.
36
The Wise and the Wicked
Second Edition
Inside, find villains such as King Virduk of Calastia, the Black Dragon, along
with his wife, the beautiful (and black-hearted) Queen Geleeda; and the
sinister general of Virduk’s northern armies, Archduke Traviak the Steel-
Fisted. At the other end of the spectrum, meet the gracious Lady Ariniel, the
Swan Knight, champion of Madriel; Kimer the Shatterer, bearer of the Earth
Sword of Scarn and tenacious foe of the titanspawn of the north; and King
Thain the Just, the Aleking, ruler of Burok Torn. And many others beside!
Also Available
The Gauntlet of Spiragos Adventure! First in a trilogy of Scarred Lands
adventures where the players must recover ancient artifacts of the Titan
Spiragos in the face of terrible creatures and rival seekers!
37
D
ogs have inherited the world, building the kingdom of Pugmire untold centuries after the Ages of Man
are over. These dogs have been uplifted to use tools and language, and they seek to rediscover the
ruins of the Old Ones. Some dogs have learned to use the leftover technology of humanity, but they believe
it to be magic handed to them by their lost gods. Others seek to create an ideal civilization, using a Code of
Man compiled from ancient, fragmentary lore left behind by humanity.
Pugmire juxtaposes the tropes of high fantasy with our relationship with domestic dogs.
Dogs adventure to explore lost ruins in search of relics, knowledge, and danger.
They have access to magic that they control through faith or academic study.
Enemies of Pugmire can either be monstrous or simply other misunderstood
people, such as the cats of the Monarchies of Mau. Civilized dogs have a moral
code that classies some people as “good” and others as “bad” (although not
“evil” — that’s reserved for insane monsters that only seek destruction and chaos).
The world is dangerous and mysterious, but good dogs will persevere.
It’s one of the rst of Onyx Path Publishing’s creator-owned games, produced
in a partnership with Eddy Webb and his company, Pugsteady. Combining the
ideas, passion, and creative of experienced designers with decades of experience
in producing quality roleplaying game products, these creator-owned games
push the boundaries of the “Onyx Path brand” in new and diverse directions.
When a devastating ood hits Pugmire, all manner of bad dogs, opportunistic rats, and manipulative
cats take advantage of the kingdom. Enter Pan Dachshund. Known for his daring exploits, the
bold dog records a journal based on his own exciting encounters. But it’s time for a new group of
pioneers to set out on a chaotic and risky adventure. Armed with Pan’s Guide, good dogs explore
the wilds to discover the key to Pugmire’s salvation!
Pan’s Guide for New Pioneers includes:
• A full Pugmire adventure, aimed at people brand new to roleplaying games and experienced
players alike!
• Rules laid out and explained for every encounter and challenge in the adventure.
• Snippets of Pan’s journal presented for enjoyable reading or integration into the game.
• Ready-made characters so a game of Pugmire can commence as soon as you open this book.
• Hyperlinks to video footage and an audio version of the book, for those who prefer to follow
along in different mediums.
C
ats have inherited the world, unifying their six fractious monarchies after untold centuries. These cats have
been uplifted to use tools and language, and they seek to rediscover the ruins of the Old Ones. Some have
learned to use the leftover technology of humanity, but they believe it to be magic given to them by their lost
worshippers. Others seek to create a cohesive nation, using Precepts of Mau agreed to after years of political
conict.
Although different nations have their own perspectives on what came before (such as the dogs of the kingdom of
Pugmire), all species recognize there was a world before this one, even though it’s now populated with mysteries
and dangers. As the cats explore the world, they create and invent many new things, but also use what they can
salvage. Some have even learned how to use the strange artifacts left behind by the Old Ones. By destroying such
relics, a cat can harness the magic they contain, making her more powerful in service to her monarchy… or herself.
The world is dangerous and mysterious, but the instincts of a good cat will always be true.
Monarchies of Mau is complete tabletop roleplaying game that acts as a companion game to, and is totally
compatible with, Pugmire. It’s the second of Onyx Path Publishing’s creator-owned games, produced in a
partnership with Eddy Webb and his company, Pugsteady. Combining the ideas, passion, and creative of
experienced designers with decades of experience in producing quality roleplaying game products, these
creator-owned games push the boundaries of the “Onyx Path brand” in new and diverse directions.
• An evocative and mysterious setting that’s both family friendly and deep enough to create compelling
stories.
• A traditional fantasy rules system redesigned for streamlined play and easy creation of heroic cats, with
an emphasis on cooperation and action over competition and violence.
• A variety of callings and houses that give access to several fun and interesting secrets.
• Rival species to interact with, like dogs and rats, along with terrifying and dangerous monsters that
roam the landscape.
MAU A DVENTURE C OLLECTION
Containing two stand-alone adventures for Monarchies of Mau, this untitled collection will show the variety
of dangers and mysteries lurking within and outside the monarchies. The adventures will feature the
uniquely dark perspective of Dennis Detwiller ( Delta Green, NECROPOLIS).
R OLL OF GOOD DOGS AND E XCELLENT C ATS
Want to start your Pugmire or Monarchies of Mau adventure right away? The Roll of Good Dogs and Excellent
Cats (working title) uses characters inspired by our Kickstarter backers as ready-made groups for your
players to print out and play. These six dogs and six cats come with pre-made character sheets, backgrounds,
and roleplay hints, making it easy to start adventuring. And, if you have both books, you can even create a
party of dogs and cats ready to take on the dangerous and mystery of the world left behind.
T ALES OF E XCELLENT C ATS
Tales of Excellent Cats (working title) is a ction anthology featuring stories of adventure and mystery
with the cats of the Monarchies of Mau. Still in production, Tales of Excellent Dogs contains contributions
by Monarchies of Mau creator Eddy Webb, Monica Valentinelli ( Firefy RPG, Hunter: The Vigil), Joseph D.
Carriker, Jr. (Vampire: The Requiem, Sacred Band), and more!!
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Available Now
Hundreds of titles are available now for you order in multiple print and digital formats at DriveThruRPG.
com. Choose from supplements and core releases for game lines like World of Darkness,
the Chronicles of Darkness and much more!
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Exclusively at
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Onyx Path Publishing offers multiple formats of our games to fans around the world. Get your hands on the edition you
want by buying from our partners or by backing us on Kickstarter. We post announcements regularly on our website,
so be sure to follow our updates about new and existing releases at: www.theonyxpath.com.
Thanks to our thousands of Kickstarter backers, we’ve been able to print almost two doz-
en beautiful, full–color, embossed editions of games such as Pugmire, Scarred Lands,
Vampire: The Masquerade 20 th Anniverary Edition, Exalted, and more! Watch our
website for details on upcoming Kickstarters.
Missed our Kickstarters? Hoping to find our games in a store near you? We have recent-
ly partnered with Indie Press Revolution to introduce select games, like Pugmire, as well
as any available Deluxe editions, in retail stores.
Starting this year, we are thrilled to be working with Studio2 to get select projects
into game distribution and game stores!
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Represent Your Dark Side
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TRINITY CONTINUUM • Trinity Continuum Rulebook (Coming Soon!)
• Æon Rulebook (Coming Soon!)
The world is fraught with dangers, from mad science to the
• Aberrant Rulebook (Coming Soon!)
perils of lost civilizations. Fortunately, the Talented and the
Æon Society will restore justice in new and exciting ways. • Adventure! Rulebook (Coming Soon!)
All previous editions of Trinity d20, Aberrant, and
Adventure! are now available, and new editions are
coming soon!
CHRONICLES OF DARKNESS
The Chronicles of Darkness is a line of modern horror games set in the shadows of our world. Second edition rules debuted
in 2013, and are now available!
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• Rulebook 2nd Ed
WEREWOLF: THE FORSAKEN
• Condition Cards
Your claws are stained with blood. You hear the howls of
• The Idigam Chronicle Anthology
your brothers and sisters. Luna rises. Your blood boils. It is
time to hunt.
EXALTED
This is the tale of a forgotten age before the seas were bent, when the world was flat and floated atop a sea of chaos. This
is Exalted. What legends will they tell of your deeds?
• Rule Book 3rd Ed • Exalted Suite 1: Fanfare for the Chosen (Music)
• Adversaries of the Righteous: Harrowing Silence • Exploring the Age of Sorrows: Essays on the World of
Exalted (Coming Soon)
• Adversaries of the Righteous: The Broker and Ifraja the
Librarian • Hundred Devils Night Parade: Doppleganger and
Mata-Yadh
• Arms of the Chosen (Coming Soon!)
• Miracles of the Solar Exalted
• Burn Legend Technique Cards
• Tale of the Visiting Flare
• Charm Cards (Set 1)
• Tales From the Age of Sorrows Anthology
• Charm Cards (Set 2)
• The Exigents (Coming Soon)
• Charm Cards (Set 3)
• The Realm (Coming Soon)
• Dragon-Blooded: What Fire Has Wrought (Coming
Soon) • Tomb of Dreams Jumpstart
WORLD OF DARKNESS
TWENTIETH ANNIVERSARY EDITIONS
The World of Darkness 20th Anniversary Editions debuted in 2011 with White Wolf Publishing’s release of Vampire: the
Masquerade. Since then, Onyx Path Publishing has continued to produce anniversary edition games based on the iconic
World of Darkness setting.
CHANGELING:
THE DREAMING MAGE: THE ASCENSION
You are a changeling, neither fully fae nor wholly mortal. Reality is ours to bend. To subvert. To command. A blessed
The last of your kind on Earth, you have built an invisible few Awaken. Fewer still use that power wisely. And none
kingdom in plain sight with the power of our Glamour. without consequences. Will you Fall… or Ascend?
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