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rtley,

Jess Ha
c h a e l DiPesa, ohn Kennedy,
i J
ephen M Ingham, , E d d y W e b b
ulp, St Howard Wood t
thany C s S t o u ieve Podleski
A Storytelling Adventure System
e r , B e H i l l , T r a v i
by Ben
Count ilamena cokel, y Genev th,
Hill, F m a n , A l e x S Read Edited b ery Butterwor ,
Written nley, David n New i c ha el r ay a , Av a r r i tas
H e J o h y M m A as H
Martin rland, oduced b edo, Sa n, Cost rano, Brad
w McFa Audio pr by Aaron Acev ugnatio
anthology for Hunter: The Vigil
Matthe r
d b y E ddy Webb s Art D i b a r tolo, d lec, Juan Se
Develop
e in m ve
s s i ca Mull ristensen, Ji r , Jim Pa
by J e r J out:
Layout Kari Ch ke, Ken Meye help us la
c o l e C ardiff, n c e L oc S at u rday to Pri s c i l
Ni , V i p a e,
illiker Wilkins iving u t-Raibl Webb
White Wolf Publishing, Inc.
Phil H C a t h y ac tors for g Natasha Bryan mas, Michelle
2075 West Park Place l i a m s , v o i ce un d s , c h T ho
Wil to our avid Bo ston Reid, Ri
Blvd Suite G thanks nder, D e
Stone Mountain, GA 30087 Special no, Nathan Bi rrin Loria, W
b a O
Anna Al ent Lombardo,
nc
Kim, Vi
rtley,
Jess Ha
c h a e l DiPesa, ohn Kennedy,
i J
ephen M Ingham, , E d d y W e b b
ulp, St Howard Wood t
thany C s S t o u ieve Podleski
A Storytelling Adventure System
e r , B e H i l l , T r a v i
by Ben
Count ilamena cokel, y Genev th,
Hill, F m a n , A l e x S Read Edited b ery Butterwor ,
Written nley, David n New i c ha el r ay a , Av a r r i tas
H e J o h y M m A as H
Martin rland, oduced b edo, Sa n, Cost rano, Brad
w McFa Audio pr by Aaron Acev ugnatio
anthology for Hunter: The Vigil
Matthe r
d b y E ddy Webb s Art D i b a r tolo, d lec, Juan Se
Develop
e in m ve
s s i ca Mull ristensen, Ji r , Jim Pa
by J e r J out:
Layout Kari Ch ke, Ken Meye help us la
c o l e C ardiff, n c e L oc S at u rday to Pri s c i l
Ni , V i p a e,
White Wolf Publishing, Inc. © 2009 CCP hf. All rights reserved. Reproduction without the written permission of the publisher is expressly forbidden, except for the purposes of
illiker Wilkins iving u t-Raibl Webb
2075 West Park Place
reviews, and one printed copy which may be reproduced for personal use only. White Wolf, Vampire and World of Darkness are registered trademarks Phil H C a t h y ac tors for g Natasha Bryan mas, Michelle
of CCP hf. All rights reserved. Vampire the Requiem, Werewolf the Forsaken, Mage the Awakening, Promethean the Created, Changeling the Lost, Hunter
l i a m s , v o i ce un d s , c h T ho
Blvd Suite G the Vigil, Storytelling System and Collection of Horrors are trademarks of CCP hf. All rights reserved. All characters, names, places and text herein are Wil to our avid Bo ston Reid, Ri
thanks nder, D e
Special no, Nathan Bi rrin Loria, W
copyrighted by CCP hf. CCP North America Inc. is a wholly owned subsidiary of CCP hf. The mention of or reference to any company or product in these
Stone Mountain, GA 30087 pages is not a challenge to the trademark or copyright concerned. This book uses the supernatural for settings, characters and themes. All mystical and
b a O
supernatural elements are fiction and intended for entertainment purposes only. This book contains mature content. Reader discretion is advised.
Anna Al ent Lombardo,
nc
Check out White Wolf online at http://www.white-wolf.com Kim, Vi
What Is This? Welcome to the Collection
To talk about this, we first have to talk about something else. The To give you a taste of what each kit contains, we’ve provided a short de-
Collection of Horrors
Horror Recognition Guide is a book for Hunter: The Vigil detailing scription of each, along with all of the SAS scene cards for easy reference.
files of supernatural events that various hunters have uncovered and
compiled. It’s written much like our recent clanbooks for Vampire: 1)The Razorkids:
The Requiem: as an “in character” collection of sixteen cases that
various hunters have run across in the Vigil. The idea behind this An underground band of
group of works, the Collection of Horrors, is to provide an anthol- un-aging musicians starts
ogy of Storyteller tools inspired by the Horror Recognition Guide to fall apart with the
that you can either use in conjunction with the Guide or as part of recent disappearance of
your existing chronicle. a nosy reporter.

Introduction
Each story in the Horror Recognition Guide has a correspond-
ing story kit in the Collection of Horrors, which you can buy
individually, as a bundle or as a subscription. Each kit contains
a variety of appropriate tools; usually an SAS scene, a character 2)Host of the Clutter:
with a character sheet, and props ranging from maps and reports
to print out and hand to your players, to short imbedded audio A hunter does an autopsy
files that you can play at your gaming table. These kits represent on a strange cat, and is
a collection of evocative story tools that you can write a story now under the control
around, drop into an existing SAS or even string together as of a colony of demonic
characters are given the Guide in-chronicle and decide to look creatures.
into each of these events. They aren’t stories in their own right,
but rather pieces that you can snap together into whatever shape
you want. Using the Guide can add even more props and ideas to
this anthology, but it’s not required to use the various story kits
in the Collection of Horrors. 3)Frankenstein’s Mobster:
The ghost of a Russian
scientist tries to make
About the Storytelling Adventure System amends for his involvement
If this is your first Storytelling Adventure System (SAS) product,
you’ve chosen a fine place to start. To keep these story kits lean and with an extremely tenacious
focused, though, we haven’t included a lot of the core premises and mobster named Oleg
Storyteller suggestions that are at the heart of the SAS. Whether
you’re a new Storyteller or an old hand, be sure to read the free Chernenko
SAS Guide, found at the SAS website:
www.white-wolf.com/sas

1
4)Empty Space: 8)Body of Evidence:
A child traumatized by Hunters stumble across
Collection of Horrors
the death of his parents crime scenes all the time.
draws pictures with an But at this scene, the
empty space in them. Why detective is acting very
do the other children all strangely.
defer to him?

5)The Man with the Gray Beard: 9)Caveat Emptor:

Introduction
A mysterious hunter A mysterious market
legend with government pull buys and sells unusual
has the answer the hunters items that appear to be
need on their current case. worthless. Let the buyer
beware.

6)Meeting the Frostbite Girl: 10)No Escape:


Shakes, a young changeling, A dangerous changeling
wants to give over some files has the ability to use
from her dead boyfriend, a any door to escape to
hunter. But something else a strange world. Do the
hunts her as well. hunters dare follow?

7)Getting Her Back: 11)Good for the Soul:


The notorious slasher Emily A small bar in
Gillen has come back from Philadelphia has a strange
the grave to take something bartender that never asks
precious from the cell. for secrets but always
keeps them.

2
12)Serpent’s Tooth: 16)Mr. Thélème:
The cell finds a broker of An old Frenchman stands
Collection of Horrors
secrets who can give them in a stack of corpses, but
what they need in return claims to be innocent. Can
for an act of symbolic the cell trust him?
destruction.

13)The Mother of All Wrong Turns:

Introduction
Bad luck lands the cell in
a mysterious and dangerous
world where only a fanatical
employee of the Cheiron
Group goes willingly.

14)Mother to Monsters:
A frantic 911 call leads
the cell to a pregnant woman
whose baby is part of a
secret Lucifuge project.

15)Dead to Me:
The cell finds a corpse
that looks like one of the
hunters. Who made it, and
what are the strange relics
holding it together?

3
SCENE: The Razorkids 1 SCENE: Host of the Clutter 2

mental ­••­­ physical • social •••­


­ ­ mental ­•­ physical ­••• social •­
HINDRANCES HELP Other HINDRANCES HELP Other

Asking about her addiction Complimenting her music Audio of Eddie Ford’s last Saving Mallory Oakes: Saving Mallory Oakes: Audio of Mallory’s autopsy.
(-3), directly mentioning (+2), flirtation (+2), trash- report. Mallory will throw herself Killing each demon cat
vampires (-2), offering talking the rest of the band in harm’s way to protect
releases a part of her soul,
money or bribes (-2), (+3), empathizing with her the Clutter, cannot resist causing her to look younger.
negative statements personal history (+3), until all the cats are de-
about her history (-2), offering vampire blood (+5), stroyed
indicating possible violent offering help in distancing
acts against the vampire her from the band (+2) Subduing Mallory Oakes:
patrons (-3) Clutter will focus on
character holding Mallory
captive.

Use Fifi as an opportunity to find Eddie Ford, Establish Mallory as a reoccurring contact,
STs and root out the local vampire culture. STs unsettle the players by mixing the mysterious and familiar.

PCs Question Fifi about Eddie and her addiction. PCs Free Mallory Oakes from the parasitic demons.

SCENE: Frankenstein’s Mobster 3 SCENE: Empty Space 4

mental ­•­•­ physical •• social •­•­ •­ mental physical


­••• ••• social •••
­
HINDRANCES HELP Other HINDRANCES HELP Other

Character mentions Oleg Character repudiates Oleg Encrypted notes. Interviewing Jason: Interviewing Jason: Samples of
in a neutral fashion (-1), or makes it clear they don’t Rebecca is present (-3), Familiar face (+2), Jason’s drawings.
character mentions Oleg work for him (+1), character interviewer appears old interviewer appears to be in
in a positive fashion (-3), indicates a desire to destroy (-1 to -3, depending on their teens to mid 20s (+1),
character expresses interest Oleg (+3), character men- apparent age). direct offer of protection for
in learning how Oleg was tions positive aspect of him or Rebecca (+1).
created (-2), character has Yudenich’s mortal life (wife, Seeing the Unseen:
been exposed to radiation children, his humanitarian Openly skeptical (-2), Seeing the Unseen:
within the past 24 hours (-1). work with nuclear contain- dramatic failure on previous Jason points to Old Tom (+2),
Each of these hindrances ment and cleanup, +1), char- observation rolls (-2) deciphering the pictures (+1)
applies to a single roll only. acter can prove that he has
fought Oleg in the past (+2).
Each of these benefits can
apply to a single roll only.

Give the characters information on Oleg Chernenko. Confront your players with an inexplicable horror from
STs Possibly establish the ghost as a contact. STs a position that they can’t do anything about immediately.
Depending on the chronicle so far, anything from discover
PCs Chernenko’s existence to finding out how to defeat him. PCs Uncover Jason’s situation, and find out who or what is Old Tom.
SCENE: The Man with the Gray Beard 5 SCENE: Meeting the Frostbite Girl 6

mental ­•••­­ physical • social •••­


­ ­ mental •­• physical •­•­• social ­•­ ­•
HINDRANCES HELP Other HINDRANCES HELP Other

The cell has made a lot The speaker has made a Episode from Network 0 The meeting takes place in a The meeting’s location is a Audio blog to distribute
of mistakes and does name for himself as a hunter audio podcast. wilderness area (-2), wide-open space (+2), Bryan’s files.
sloppy work (-3), (status 3 or more) (+2), the meeting takes place at the characters establish
the cell has murdered a the cell has captured a night or somewhere dark (-1) some sort of organized
lot of sentient, intelligent number of their targets perimeter when approach-
targets (-2 or more) alive and passed them on ing the meeting (+1)
to higher-ups in respective
organizations (+3)

Drop information into the cell’s lap, whether it’s to get them back on track, Get one of Bryan Rafferty’s case files into the characters’ hands. Illustrate the uncer-
STs plant a future story seed or send them in the wrong direction. STs tainty of the hunter’s life. Show a human side to the monsters that hunters pursue.

PCs Collect the clue. Determine if you want to dig any deeper into this mystery. PCs Acquire one of Bryan Rafferty’s case files from Shakes.

SCENE: Getting Her Back 7 SCENE: Body of Evidence 8

mental ­•­•­• physical •­•­• social •­•


­ mental physical
­••• •• social ••
­
HINDRANCES HELP Other HINDRANCES HELP Other

Time is running out (-1), Characters suspect that Coroner’s report Speaker introduces self as a Speaker gives description Task Force: VALKYRIE
characters don’t know
they’re looking for Emily and TF:V agent (-2), Chalmers’s of a more influential voicemail message.
the area well (-2), have some basic information smell has been revealed (-1), person (+2), speaker
characters have found about her, including a speaker approaches in a presents herself as directly
no information on Emily description or her coroner’s group (-3), speaker reveals influential (+3), speaker
Gillen or have otherwise report (+2), characters knowledge of the Strix (-5) feigns ignorance (requires
spun their wheels over the gain access to and read a successful Manipulation
course of the hunt (-3) the information on Emily + Subterfuge roll, +2 if
presented in the Horror successful), speaker reveals
Recognition Guide (+4). knowledge of the Strix and
feigns obeisance (+3)

STs Establish Emily’s modus operandi before setting her against one
of the characters’ loved ones. Emphasize the passage of time.
STs Add an X-factor to an existing police investigation in your story.

Find the abducted before time runs out.


PCs Possibly stop Emily from taking any other lives. PCs Uncover the mystery of the Strix. Perhaps deal with the monster.
SCENE: Caveat Emptor 9 SCENE: No Escape 10

mental ­••­­ physical • social •••


­ mental •••­ physical ­•••­• social •­
­ ­•
HINDRANCES HELP Other HINDRANCES HELP Other

Tricked the vendor before Speaker genuinely compli- Flyer for the market. The character has left The character has not Map of Bob’s sanctuary.
(-2), item’s value is exagger- ments vendor’s wares (+!), the area that contains left the immediate area
ated or is inferior to the item item offered greatly exceeds the doorway he entered he entered in from (+2),
asked for (-1to -3), speaker value of the item to be through (-2), the character is ensorcelled
insults the vendor’s wares (-2) acquired (+1 to +3) Bob is actively chasing by means of a Pledge (+1)
them or thwarting their
search (-3), the character
has been in the sanctuary
for more than 2 hours
(-1 for every 2 hours after
the first two hours)

Offer new insights for the players to explore. Avoid the idea that Bring the characters into direct contact with Bob. Expose them first
STs the market is just a place to buy new equiptment for characters. STs hand to the otherworldly space that he calls home.
This market seems to have it all. There are great treasures to be had, Capture and interrogate Bob. If necessary, escape
PCs but why is there such a sense of dread surrounding it? PCs back into the world you know and understand.

SCENE: Good for the Soul 11 SCENE: Serpent’s Tooth 12

physical
mental ­•­• ••­ social •••
­ mental ­••• physical • social •••
­
HINDRANCES HELP Other HINDRANCES HELP Other

Characters has fallen Bar is crowded and noisy Flyer for Shy’s Kill bar. None Occult library (+3) Letter from
victim to Priest’s In Vino
(+2), character has failed Edward Rutledge.
Veritas Numen (variable to resist degeneration
penalty), character is within the last week (+2)
intoxicated (-1 to -3,
depending on how
intoxicated), character
has succeeded in resisting
degeneration within the
last week (-2).

Involve the cell in a conflict that is symbolic rather than physical.


STs Introduce Shy’s Kill as a mysterious location.
Establish Priest as a contact for the characters.
STs Introduce Robin Garter and set him up as a potential future contact or enemy.
Learn that something strange and probably Acquire the merchandise that Garter is offering.
PCs supernatural is happening at Shy’s Kill. PCs Understand more about the symbolic conflict to which Garter alludes.
SCENE: The Mother of All Wrong Turns 13 SCENE: Mother to Monsters 14

physical •••
mental ­••­­ social ••
­ mental •­ physical •­•­•­ social ­•­ •­­
HINDRANCES HELP Other HINDRANCES HELP Other

The cell is chased by JJ (-3), JJ is assisting them find the Cheiron Group verbal Calming Cassandra: Calming Cassandra: Audio report on C-93/H
none in the cell are familiar way out (+3), the cell has report on JJ. Hunters have used violence Hunter is female (+1) from Dr. Glass.
with the part of the city they encountered alien landscapes already (-2), hunters look
were in when they found before, such as the Hedge or like trouble (-1) Removing C-93/H: State of
their way into the alternate Twilight (+2) the art surgical theater (+2),
geography (-4) Removing C-93/H: full surgical team (+2)
Improvised tools (-2),
operating in a moving
vehicle (-2)

Expose the cell to alternate geographies. Create a tense conflict between the hunters and Cassandra.
STs Introduce them to JJ and the Cheiron Group’s interests. STs Introduce Cryptid 93 and its hybrid forms, along with the Lucifuge conspiracy.
Save Cassandra Briers and kill the Thing inside her.
PCs Figure out where you are, and how to get the hell back home. PCs Find a lead on what the Thing is and who is using it to create hybrids.

SCENE: Dead to Me 15 SCENE: Mr. Thélemè 16

physical —­
mental ­•­• social —­ mental ­••• physical • social ••••
­
HINDRANCES HELP Other HINDRANCES HELP Other

Examine the Body: Examine the Body: Body Conspiracy website printout. First Aid: Darkness (-2), police are First Aid: Field surgical Recording of a Task Force:
The characters are is thoroughly examined, arriving (limited dice rolls), no first kit (+1) VALKYRIE interview with
disturbed by the corpse (-2) including an analysis of aid kit (-2) Mr. Thélème.
the stomach contents or an Explaining What Happened:
Explaining What Happened:
Crime Scene Investigation: autopsy (+2) Hunters: expressing obvious
Thélème: Injury (-2, already
Discovered body at night (-2) calculated). Hunters: identifying contempt for TF:V (+2), help-
Crime Scene Investigation: themselves as Task Force: ing with his injuries (+1)
Crime scene investigated VALKYRIE agents (-3)
under optimal conditions Scattering: The characters
(plenty of light, little foot Scattering: The characters wait
until they can see the police cars
break and run immediately
traffic to disturb scene) (+2) they hear the sirens (+2);
before running (-2); the characters
try to drag Mr. Thélème, who the characters run within
seems unconcerned by the arrival 10 seconds of hearing the
of the cops, along with them (-3). sirens (+1).

Ensure the discovery of Prometheus’s Blood.


STs Play up the freakish nature of discovering your own corpse. STs Get the cell to meet Mr. Thélème.

Learn as much as possible about the body


PCs before deciding exactly what to do with it. PCs Find out what happened here. Get out of here before the cops arrive.

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