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Bisonbook PDF
Bisonbook PDF
This book is about Military Jeet Kune Do. The JKD of Military Unarmed Combat. The first
book of its kind in the world. It is also a book of Sparring concepts. What are the different
types of opponents, what are the different strategies, what are the different parameters
and variables in combat which influence the outcome, such as State, Range, Angle,
Level, etc.
In the Military, we have unsurpassed credentials. Two Army Chief citations, two Army
Commander citations, one Home minister citation and one Chief minister citation for
our work in Close Combat training for Counter Terror ops.
In JKD we are representatives of Richard Bustillo in India, original student of Bruce Lee
and propagators of Bustillo Military Jeet Kune Do, having taken Bustillos JKD Concept
to over 15,000 soldiers from Indian forces for about a decade.
As Authors, we have authored various books, including TERRORISM: A COMPREHENSIVE
ANALYSIS OF WORLD TERRORISM, MIND RANGE, ENCYCLOPEDIA OF CLOSE COMBAT
OPS-ADVANCED COMMANDO COMBAT SYSTEM, which was distributed to all Indian
forces by the Home Minister of India, as well as accepted into FBI Library by the FBI
Director and Interpol Library by the Secretary General.
This work, the book - ‘THE JKD OF MILITARY UNARMED COMBAT’ is a gift. A gift to the
JKD Brotherhood and to the Military and Law Enforcement fraternity. Also available
to martial artists, we hope to share the Military JKD concepts with one and all for the
benefit of mankind, in the area of Military Unarmed Combat and Martial Arts.
This work is the result of over 34/ 24 years of martial art journey, 17 years of Military
training experience and 5 years of specific research and experimentation and conclusion.
The book has taken over a year to prepare and we have met our deadline of releasing
the book before 01 Jan 2010.
For this, we had to follow the principle outlined in this book, the motto of the Bison
System - RUSH TO WIN!
We wish you the very best in your combat journey.
Feel free to write to us at Director@CommandoCombat.com
Sincerely
Dr. Deepak Rao and Dr. Seema Rao
Unarmed & Commando Combat Academy, India
Mi l i tary J KD 1
The JKD of
Military
Unarmed Combat
(Bison System)
Dr. Deepak Rao
Dr. Seema Rao
LIMITED EDITION
DISCLAIMER
All Combat training activities involves the risk of injury to oneself and others and great care must be taken in carrying
out such activities. Please consult your Physician before undertaking any activity described in this book. Expert
guidance should be sought and equipment checked for reliability before any activities described in this book are
carried out. The authors and publishers cannot assume responsibility for damage to property or injury, death or loss
to persons which may result from carrying out the activities described in this book. In carrying out the activities
described in this book, persons do so entirely at their risk.
Any views or opinions expressed are solely those of the author and are based on personal interpretation and are not
meant to constitute legal advice as to any factual situation, literature or philosophy. We are greatful to the countless
authors, philosophers and professionals whose ideologies have inspired us. It is not practically possible to enlist this,
but nevertheless their influence in shaping this book is held invaluable by us.
All rights reserved. No portion of this book may be copied, retransmitted, reposted, duplicated or used otherwise
without the express written permission of the authors. Any disputes that arise are subject matter of Mumbai, India
jurisdiction.
ISBN number 978-81-907765-2-3 has been printed for the purpose of unique identification of
this book.
All correspondence to be addressed only to
director@commanocombat.com
www.commandocombat.com
DEDICATION
Dedicated to our Teacher,
Richard Bustillo,
who taught us to flow
in the Dance of Life
dR. DEEPAK RAO
Dr. Deepak Rao has a doctorate in Medicine as well as a Doctorate in Military science
and has the prestigious Law Enforcement Training certification from American society
of LE Training. He is scuba qualified with Professional Association of Diving Instructors,
USA. He holds an 8th deg black belt in Military martial arts. He has trained in various
martial arts for over 34 years.
Dr. Seema has an MD and an MBA in company crisis management. She is parajump
qualified by Indian Air Force under special directive of the Air Chief. She has a 6th deg
Black belt in Military martial arts. She has trained in various martial arts for over 24
years.
Both Raos are IMB Instructors under Richard Bustillo, their teacher in Jeet Kune Do.
Richard Bustillo is an original student of Bruce Lee and founder of the prestigious IMB
academy, the first academy to teach JKD in the world after demise of the legendary
Lee. The Raos represent the IMB Academy in Asia and India to propogate Jeet Kune Do
as taught by Richard Bustillo.
The Raos have trained more than 15,000 soldiers in Close Quarter battle over 15 years
selflessly without compensation as a selfless service to the Nation. They have received
the Army Chief appreciation letters twice for their work in modernization of CQB.
6 Ru sh to Wi n !
dR. SEEMA RAO
Their innovative methods of Reflex shooting & CQB tactics have been used in
modernization of the Counter Terrorism training curriculums by Indian forces.
They have penned down their research in their book ‘Encyclopedia of Close Combat
Ops- Advanced Commando Combat System’ This book has been distributed by the
Indian Home Minister to all forces fighting terror and has been found very useful by
the Army, Police, Special forces and Anti Terrorism Squads in honing up their close
combat skills. Their books have also been well received by the FBI, Interpol and SWAT
units all over the world.
The Rao couple have received commendation letters from the Home minister, Chief
Minister, Director Generals, Army Commanders, Police Commissioners as well as
the World Peace Diplomat award from the world peace congress in 2008. They have
been featured by National Press (times of India, India Today, Femina, Savvy, etc) and
International media (“V” mag)
The Raos have formed an organization registered as a public trust by the government
, the UCCA: Unarmed Commando Combat Academy. Via this organization, the Raos
continue their selfless service to the Nation in modernization of Close Quarter battle.
Mi l i tary J KD 7
ACKNOWLEDGEMENTS
Dr. Sanjay Pandey, the first student of Bison System. Thank you for everything. Thank
you for being the ideal student. When the student is ready, the Teacher appears.
Dr. Sheetal Maniar, Thanks for being the sparring partner for perfecting the Bison
System! It would not have been possible without you.
Dr. Komal VS, Thanks you for the proof reading of the Bison Book. Thank you for
your dedicated cinematography of the Bison Video.
Dr. Anjali Bhimrajka, Thank you for securing the ISBN number. Thanks for being
there each and every time we needed you.
Heeresh Sharma, Ritesh Reddy, Nikesh Agarwal, Thank you for your participation
in the photographs. Your technical skills were invaluable in the Stills!
Kishor Dogra, Kumar KS, Anand Gonsalves, Gautam Pradhan, Thank you for your
photographs and your participation in the Video.
Anvitha Prabhakara, Thank you very much for helping us with the Press releases
associated with the projects.
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Mi l i tary J KD 9
10 Ru sh to Wi n !
Table of Contents
CHART: 10 Commandments Of The Bison System
1. Introduction 21
2. Goals Of Exercise & Health 25
3. Origins Of Martial Arts 31
4. Modern New Age Martial Arts 35
5. Myths & Realities Of Combat Arts 39
6. Development Of Military Martial Arts 45
7. Bison System: The JKD Of Military Unarmed Combat 49
8. Sun Tzu’s Art Of War Doctrines 51
9. Jeet Kune Do Concepts 55
10. JKD Technical Specifics 63
11. Close Quarter Battle Tactics 69
12. “Samurai Bushido” The Warrior Code 75
13. Ten Commandments Of The Bison System 79
Mi l i tary J KD 11
SECTION 2: FIRST AID
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27. Clap Flow 208
28. Footwork 213
29. 8 Types of Opponents 228
Mi l i tary J KD 13
36. Defensive Rushes 333
i. Defensive Rat Rush 334
ii. Defensive Valley Rush 336
iii. Defensive “Tee” Rush 337
37. Rear Angle 339
38. States 340
39. JKD Commandments of Sparring 342
40. Clap Exit 346
41. Mob Situations 354
42. Defense against an Edged Weapon 358
i. Outfighting Skills 360
ii. Infighting Skills 362
43. Defense to Firearm Threat 366
ACKNOWLEDGEMENTS 392
GLOSSARY 394
SAMURAI BUSHIDO CHART
BISON PHILOSOPHY
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Mi l i tary J KD 15
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Foreword
By Richard Bustillo
Original Student of Bruce Lee,
President, IMB Academy Inc
The Spirit of Bruce Lee has touched every corner of this earth. In India, the Bruce
Lee legacy has reached Dr. Deepak Rao and Dr. Seema Rao. The Raos have devoted
themselves to imparting their knowledge of Bruce Lee’s Jeet Kune Do to the people
of India and the entire world. Their hope is to preserve and perpetuate the legacy
of Bruce Lee’s Jeet Kune Do in law enforcement agencies and all branches of the
Indian military.
The warfront is constantly changing. As a result, military training must evolve as
well. Modern military training is constantly perfecting ways to defeat the enemy
and win the war. This begins with the individual military soldier’s fight. Bruce Lee
said, “The individual is more important than any style or systems.” The individual
must be strong in both mind and body. Additionally, it is also important to note,
that when individuals are joined, they are mighty.
Dr. Deepak and Dr. Seema have realized a need to conceptualize Military UnArmed
Combat for survival. They have cultivated the late Bruce Lee’s training methods,
philosophies, and concepts of training into a simple, direct, and practical unarmed
combat art. Bruce Lee’s philosophy of “most don’t plan to fail, they fail to plan,” should
awaken every individual soldier’s attention in succeeding in unarmed combat.
Drs. Seema and Deepak Rao are a unique couple. Because both are trained as
medical doctors and martial artists, they offer more by teaching potentially life
saving training through military martial arts. They believe that it is easier to teach
the young than to repair an adult. This intellectual couple wants nothing but the
best for the people of their country.
The Raos do not keep Bruce Lee’s art secret in their new book, JKD of MILITARY
UAC. They openly share the benefits and values that Bruce Lee’s Jeet Kune Do can
provide. They are a positive influence. Introducing your unit to the JKD of MILITARY
UAC will help change their lives for the better. It will improve their confidence to
survive in this combative world of today, while improving the combat efficiency of
the force.
R. S. Bustillo
Mi l i tary J KD 17
How to Use this Book
In order to study the Bison System of Military JKD, the UAC Instructor of the Forces
Unit or the Battallion Training Officer needs to follow the following stages.
1. First READ & STUDY each chapter. Remember this is a concept book. Study it
for concepts and don’t look for specific techniques.
2. Next try out TECHNIQUES solo in air with an imaginary opponent. Practice
each technique first slowly for developing PRECISION, then with SPEED and
finally with POWER.
3. COOPERATIVE PARTNER TRAINING: Now practice with a cooperative partner
each technique and drill. When you try out a technique, your partner must
passively cooperate offering his body as a reference guide to your movement.
4. NO CONTACT SLOW SPARRING: After substantial solo practice, try out the
skills in Sparring. Initially spar slowly, then slowly increase to moderate pace.
5. SLOW PACE CONTACT SPARRING: Use protective gear and spar with slow to
moderate pace making full contact.
6. HIGH PACE CONTACT SPARRING: Now repeat with full speed and power.
7. VIDEO SHOOT your sparring. Look for angles, levels, states and ranges used
and not used by you and your opponent. Correct yourself.
8. Use EQUIPMENT like a Heavy Bag to practice the various techniques and
develop solidity and penetration in your techniques.
9. KEEP THINKING about various concepts even when you are not training.
Certain specific questions will arise in your mind, look for answers specific to your
questions within.
10. TAILORMAKE techniques specific to your body constitution, aptitude and
past training. Use the concepts to develop your own techniques.
18 Ru sh to Wi n !
Using this Book at Various Levels
by UAC Practitioners
THE BEGINNER - The Novice / Kickboxing Practitioners
The Beginner would be soldiers who have just started learning martial arts for less
than a year in a Kickboxing art, like UAC, Karate, Taekwondo, Muay Thai, Kali, etc
Use this book to develop basic techniques from various Ranges, specially from
other Ranges which you are not exposed to. A Soldier who is into a kicking art
should pick up basics of Boxing, Knee-Elbow range and Grappling. Proceed slowly
and try to understand the concepts outlined.
Rush to Win!
Mi l i tary J KD 19
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1. Introduction:
THE JKD OF MILITARY UNARMED COMBAT
Military Martial Arts have a singular goal – to terminate the enemy or opponent in
the shortest possible time. During World War II UAC methods were hastily compiled
by the Allies for training the armies world over. These methods were derived from
traditional martial arts like Wrestling, Judo and Karate prevalent at that time.
Even today, the modern day combatives are derived from BJJ< Brazilian Jiu Jitsu
(a ground fighting art). Martial art instructors are not familiar with the military
applications & requirements and military instructors do not have a professional
background in martial arts, other than the sport versions of Wrestling, Judo, BJJ,
Taekwondo & Karate. The most recent addition to military martial arts is Krav Maga,
an art centering on street fights, escapes from collar grabs, wrist grabs, neck locks
and bear hugs, a scenario not applicable to the military, where silent and sudden
termination tactics are the rule.
The Rao couple, Prof. Dr. Deepak Rao and Dr. Seema Rao, spent 17 years of their life,
researching & training over 15,000 soldiers from the Indian forces in Close Quarter
Battle and Unarmed Combat. They have over three decades of professional expertise
in various martial arts. They draw inspiration from their Teacher, Richard Bustillo,
Original student of Bruce Lee and President of IMB Academy, Inc in Torrance, LA,
USA. Bustillo is known as the Iron Dragon of JKD and is one of the most sought after
Instructors on Jeet Kune Do; the art founded by Bruce Lee. The Rao couple are also
representatives of IMB Academy in India, to spread Bustillo’s JKD teachings in Asian
sector.
The Jeet Kune Do concepts are a guideline to problem solving inside and outside
the arena. The JKD concepts as understood by us can be summarized in brief as
follows
A) Research the truth or subject at hand: under guidance of an expert without
any bias or preformed notions with an open minded approach
B) Absorb what is useful & C) Reject what is useless: depending upon whether
they meet the criteria of Simplicity & Economy of Resources, Directness and
Efficiency.
D) Tailor make whatever has been absorbed to your self, your situation and
requirement
Mi l i tary J KD 21
Now applying JKD to the military martial art requirement, there was a need for an
art which meets the following:
A) The Art must cater to no height, weight or age category
B) All techniques must be aimed at termination or crippling vital targets
C) All techniques must be simple, few in number, easy to learn
D) All knock downs must take Less effort and the shortest possible time
E) The Art must be principle based, allowing every individual to modify it to his
advantage and constitution.
The Rao’s research led to a modern day art “The Bison System”. This military art
has been developed by the Rao couple after 17 years of training the cross section
of the Indian forces. Their efforts in modernization of Close Quarter Battle training
has received two Army Chief appreciations. The Indian Bison or the Bos Gaurus is a
very aggressive animal, standing 2 m tall, with 32 inch horns and weighing 2 tons.
Its principle enemy is the Tiger, which it rushes head on and often gores to death.
The Gaur Bison is not to be mixed with the American Bison, which is a timid animal
often hunted and now almost extinct. The Gaur is also known for its principles, the
entire herd standing in a circle around the calf confronting the tigers.
True to the philosophy of the Bison is the logo of the Bison System –
“Rush to Win”
The Rao’s Bison system has the following JKD features:
A) Each opponent is fought with a different STRATEGY depending on his size,
height & aggression level.
B) ATTACK first, Attack fast, Attack hard and suddenly to force the opponent to
adopt a defensive approach
C) The appropriate RANGE or distance is to be selected depending on your
advantage and to the opponent’s disadvantage.
D) The hardest parts of the body are used against the softest parts and VITAL
organs of the opponent.
E) The best available ANGLE is selected to attack the opponent and disrupt his
defense.
F) Attack is launched at the appropriate LEVEL (Head, Body, Groin, Leg levels)
depending upon the height of the opponent.
22 Ru sh to Wi n !
G) Attack is always launched in rapid COMBINATIONS rather than singular, giving
the opponent no time to think.
H) A correct STATE (Ice-Static, Water-Bobbing, Gas-Prancing) of engagement is
adopted depending upon stature of the opponent.
Almost all the elite Special Op forces of India have been trained by the Rao couple.
The Rao’s have helped in modernizing the Counter Terror CQB training curriculum of
various Indian forces. Many of the special operation units of the Indian forces have
gone on record stating that they have benefited immensely from Rao’s expertise in
Close Quarter Battle training.
Today, world over, the Bison system is regarded as the most modern military martial
art.
Dr. Komal
From the Desk of Administration,
Unarmed & Commando Combat Academy
www.commandocombat.com
Mi l i tary J KD 23
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2. Goals of Exercise &
Health
1. FITNESS
A. STRENGTH
All the muscles of the body must be able to work against a big load or resistance for
a short number of contractions or few repetitions. e.g. Pushing a fridge, Lifting a TV,
Push-starting a Car, Helping up fallen old lady.
B. ENDURANCE
All the Muscles of the body must be able to work against a Small load or resistance
for Many number of contractions or many repetitions.
e.g. Carpentry or Using Hammer, Climbing Stairs, Crunches, Martial Arts.
C. CARDIO
The Heart must be able to supply enough blood during steady movements of the
body in Aerobic exercise where one steps up the rate of breathing.
e.g. Cycling, Walking, Jogging, Stair Climbing, Swimming.
D. EXPLOSIVE POWER
All Muscles of the body must be able to suddenly produce a spurt of power to
engage in an sudden intense activity.
e.g. Running, Sprinting, Rock Climbing, Martial arts, etc.
E. FLEXIBILITY
All Muscles of the body must be able to Stretch to their maximum during work.
e.g. Touching Toes, Hanging from a Bar, Reaching out under a table, Martial arts,
etc.
F. COORDINATION
All Muscles of the body must be able to work in Sync & Harmony for maximum ease
of activity.
e.g. Badminton, Table Tennis, Combing, Driving, Martial arts.
Mi l i tary J KD 25
2. PHYSICAL HEALTH
A. GASTROINTESTINAL SYSTEM
No Acidity, No Piles, No Fissures, No Constipation or Loose stools
B. CARDIOVASCULAR SYSTEM
No Loss of stamina, No gasping on climbing stairs or Walking 1 km, No High Blood
Pressure
C. RESPIRATORY SYSTEM
No breathlessness at night, or at rest, No frequent colds, cough
D. NERVOUS SYSTEM
No tremors, No clumsiness, no fits, no drowsiness
E. URINARY SYSTEM
No difficulty in passing urine, no burning urination, no repetitive urination
F. GENITO SEXUAL SYSTEM
No premature ejaculation, no difficulty in erections
G. ENDOCRINE / GYNEC SYSTEM
Normal Blood Sugar, No high Cholesterol, Regular menses in women, no pain, no
lumps in breast
H. ORTHOPAEDIC SYSTEM
No bone pains, no backaches, no neck pains
3. MENTAL HEALTH
No Anxiety & Over-reactions to Stress
No Mood changes, No Depression
Good Sleep – falling asleep, maintaining sleep & waking up feeling good
Good Family & Social interactions
26 Ru sh to Wi n !
No Pot belly- you must be able to see your toes!
Full Chest & Chest bigger than Belly
5. BODY POSTURE
Neck held with Chin up
Chest held thrust out
Arch of Back maintained
Stomach pulled in
Knees not slack or bent
6. NUTRITIONAL HEALTH
Complex Carbohydrate – Wheat, Multigrain flours
Essential Amino Acids in Proteins – Egg, Soya, Milk, Sprouts
Polyunsaturated Fatty Acids – Saff Flower Oil, Groundnuts, Almonds
Fibre – Vegetables
Water Soluble Vitamins – Vegetable
Fat Soluble Vitamins – Fish, Carrot, etc
Minerals – Sodium (Salt) Potassium (Fruit) Calcium (Milk) Magnesium (Mango,
Pineapple, Til)
Biological Active Water – Fruit & Vegetable Juice
a) Nicotine
b) Alcohol
c) Medications
d) Substance Abuse Cannabis, Morphine,etc
d)No medicines should be required to control Blood pressure, Blood sugar or Blood
Cholesterol
Mi l i tary J KD 27
7. BALANCED LIFE STYLE
One must be able to devote time to all facets of Life namely Work, Family, Personal
& Social areas.
MARTIAL ARTS along with running and gyming will result in overall physical fitness
and also help in developing good philosophy of combat in and outside the arena.
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Mi l i tary J KD 29
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3. Origins of Martial Arts
Bodhidharma, Buddhas principle disciple, was a aggressive monk, walked on foot
from Kerela to China with his troop of disciples. In order to be fit for the journey &
to ward off bandits & fight animals, he devised a few exercises based on animals.
On reaching China, this got modified into KENPO which later became KUNG FU. A
diluted version of this reached Okinawa Japan & became KEMPO KARATE.
In Japan, Kempo became SHOTOKAN KARATE (Hard Style with Deep Stances,
founded by a 22 year old FUNOKOSHI GICHIN) & GOJURYU KARATE (Hard & Soft-
Upright Cat stance, founded by MIYAGI). SHITORYU Is the modern variant of GOJU &
KYOKUSHINKAI founded by MAS OYAMA, (The monk who perfected Karate by killing
80 Mountain bulls). Closer Grappling version was JIU JITSU. This got modified into
sport version without Neck Locks into JUDO by JIGORO KANO, who also founded
the BELT SYSTEM.
Similarly in Korea, TAEKWONDO, a purely Kicking art was born with sub styles. In
Filipines, KALI or Stickfighting was born. In France SAVATE was born. In Europe,
WRESTLING & BOXING was founded as sports. Recently Grand Master CACOY
CANOTE brought together all styles of stick fighting in Filipines as DOCE PARES
style.
Today the most popular SPORTS are kicking (TAEKWONDO), Kick & Punch (KARATE),
Punch (BOXING), Grappling (JUDO & GRECO ROMAN WRESTLING), Weapons
(stick=ARNIS-ESCRIMA, Sword (Stick like KENDO & Foil like FENCING). WU SHU
(which is the Kung Fu Sports Version of Demo with Weapons)
KICK-BOXING: The legendary Lee’s Ideology was to combine Western Boxing with
Mi l i tary J KD 31
Eastern Kicking & go all out with protective Gear. This was tried out by Karate
competitors in Europe & USA as KICK BOXING. In Thailand, this is practiced as MUAY
THAI sport. In UK, Boxing was combined with Aerobics for women to get fit, called
BOX AEROBICS.
TAI CHI is the slow version of Kung Fu done to control stress. KRAV MAGA is Israeli
Self Defense art founded by a Ex Army PT Instructor IMI LITCHINFIELD. Today KRAV
MAGA Means MARTIAL ART, a generic word. The style of Krav Maga used in Israeli
Military is called HAGANNAH. Krav Maga taught to civilians is a Street oriented self
defense art with no military techniques.
When Bruce Lee founded JEET KUNE DO, he applied the principles of Simplicity,
Directness, Efficiency, Non Conventionalism with an Open minded approach to
the various RANGES of combat namely Kick, Punch, Knee Elbow, Grapple & Ground
fighting. The art is based upon techniques which can be used in combat in a no
holds barred fashion, transcending style and tradition. DAN INOSANTO, RICHARD
BUSTILLO & TED WONG are some of the well known JKD Instructors in the world.
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Mi l i tary J KD 33
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4. Modern New Age
Martial Arts
TRADITIONAL MARTIAL ARTS Are classified depending upon the distance adopted
between the fighting practioners.
Mi l i tary J KD 35
LAW ENFORCEMENT (Police) MARTIAL ARTS
In many places all over the world, the Police & Law Enforcement agencies cannot
use firearms on criminals even when they use knives, blunt weapons (like sticks,
baseball bats) or firearms. The Police personnel are expected to DISARM the Attacker
barehanded, use CONTROL TACTICS to tame & force compliance of orders and HAND
CUFF the criminals who many a times are violent, drugged and uncooperative. It
may involve escape & SELF DEFENSE techniques from various STREET SITUATIONS.
This has led to the development of specialized Police arts called DEFENSIVE TACTICS.
This is based on techniques derived from Close Grappling arts like BRAZILIAN JIU
JITSU, AIKIDO & SUBMISSION WRESTLING.
The Armed Forces all over the world need different type of fighting skills. These
have to be offensive as there is no time to defend from the enemy. The only goal
of military is to kill, cripple or handicap. The techniques also have to follow the
KISS PRINCIPLE – “Keep It Short & Simple”. Skills of killing & handicapping with
BARE HANDS, BLUNT WEAPONS like Rifle Butt, Helmet, EDGED WEAPONS like
BAYONET & COMMANDO DAGGER and VITAL ORGAN DESTRUCTIONS are essentials
of any Military Martial Arts. British Defendu, US COMBATIVES, Russian SAMBO and
Indian BISON SYSTEM are all examples of Military Martial Arts. The Bison System
is the Unarmed Combat component of the Military CQB art ACCS (ADVANCED
COMMANDO COMBAT SYSTEM, (founded by the Dr. Rao couple) which is popular
with Indian Forces.
Note- The Israeli art of KRAV MAGA founded by an Israeli Physical training instructor,
Imi Lichtenfeld boasts of military Applications, but in our opinion is more of a
situational Street Self Defense Art dealing with escapes from various grabs & holds
on the street.
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Mi l i tary J KD 37
38 Ru sh to Wi n !
5. Myths & Reality of
Combat Arts
INTRODUCTION
1. Man, like other animals already knows to fight as survival is inbuilt in his genes.
He wants to excel in combat with others as an ultimate assertion of his presence
(offense) or in order to protect himself, his family or his assets (defense)
2. He is searching for MAGIC. He wants to know certain vital points where he can
strike to quickly subdue his enemy, or certain methods of crippling, handicapping
or creating serious dysfunction in his opponent.
3. The Martial Arts Instructors in the business of combat are well aware of this
craving. They capitalize on this demand and create illusions of secret techniques
which can be effortlessly applied and result in crippling the opponent.
4. Let us study some of the common marketing strategy used for improving business
in various martial arts and increasing number of student enrollment. Many of these
myths & folklore are common to various arts.
1. JUDO:
Strategy a) The Black Belt
The Belt concept was first adopted in Judo. The Black Belt is supposedly the ultimate
stage in martial arts. He is invulnerable and can supposedly fight ten goons with
swords with hardly any effort. In reality such characters belong to fictional comic
books. Today the Belt concept is taken up by almost all martial arts.
Mi l i tary J KD 39
2. KARATE:
Strategy a) The Kiai
The loud shout which generates power in the navel and transmits it to opponent. In
the boxing ring, boxers knock out their opponents without any yelling or fuss. The
Kiai adds tremendous value to the arts and is now adopted my most eastern arts.
3. KUNG FU
Strategy a) The Chinese Dummy
The students strike this fancy wooden human like dummy, to replace actual
sparring with real opponents. In recent times, the wooden dummy has awed many
a audience interested in fighting arts.
4. TAEKWONDO
Strategy a) Tall Flying Kicks
Tall Flying kicks, Jumping, Turning, Sweeping, Spinning serve to stupefy the audience
and sell the business. In reality flying kicks rarely work as the opponent can see it
coming and merely side steps to avoid it.
40 Ru sh to Wi n !
Strategy c) The Kata to replace Sparring
People don’t like to get hurt, but like to still train in mortal combat. The Kata serves
this purpose, fighting imaginary opponents in air via predetermined sequences.
5. KRAV MAGA
Strategy a) Military Instructors & Military Art
In Israel citizens are drafted into the army and serve in the forces for a short duration.
Some instructors who teach Krav Maga claim this to be their credential.
Some KM Instructors run “Military & SWAT” Courses in various parts of the world,
where the law of the land allows civilians to shoot live firearms in private firing
ranges without licenses. In these courses, local Units of Police and Army participate
in individual personal capacity. In the Police, SWAT means “Special Weapons &
Tactics” Teams. In Krav Maga the word SWAT refers to “Self Defense to Weapons
Tactics” and probably has no relevance to Police SWAT.
Mi l i tary J KD 41
like the groin, solar plexus and shin. There are no “paralysis” points or “Healing
points” known to man as per conventional scientific thought.
8. KICKBOXING
Strategy a) Fancy Gyms, Boxing Rings, Punching Bags, Equipment
Aerobic & Fitness Kickboxing is the same old martial arts marketed as a FITNESS
Mantra. Taught without any discipline, with club culture, music, mirrors, mats and
with Aerobic style counts by Fitness instructors.
2) The taller heavier and more aggressive man always has a distinct advantage and
that’s why there are weight categories. Realize this and you will learn to beat the
odds.
3) Fancy stuff like Flying Kicks, Tiger Claw strikes to secret points, loud shouting
does not assure you victory on the street. This era is of Reality based arts Muay Thai,
Jeet Kune Do, Mixed Martial Arts& BJJ.
4) Martial arts can only be learnt by sparring with uncooperative opponents and
not by Air practice. In the words of Lee, ‘You cannot win a sprinting event by daily
jogging around the track’. In order to be good in fighting, Regular Sparring is a
must.
5) Martial Arts are meant for the primary goal of survival in street fight or mortal
combat. Don’t do martial arts primarily for Fitness, Style or Recreation. These come
as side effects to the martial artist.
42 Ru sh to Wi n !
Combat Arts Perspective
Combat Arts are of three types:
Traditional Martial Arts have traditional technique and are used in sport & Street
fighting to overpower and injure the opponent.
Defensive Tactics are used by the Law Enforcement to control, subdue & capture
Law breakers without causing grevious injury.
Military Martial Arts -Unarmed Combat & Close Quarter arts have only one aim, to
eliminate in the fastest & simplest possible way. Period.
Mi l i tary J KD 43
44 Ru sh to Wi n !
6. Development of
Military Martial Arts
In Britain
Military Close Quarter Combat (CQB) Arts are very different from Civilian Martial Arts.
Tracing the development of Military Martial Arts (Now also called ‘Combatives’), it
all started with World War II, when British Army started developing a quick system
of Hand to Hand Combat for Unarmed Combat. This was hastily compiled with
major influence by judo & wrestling. Thus they used to catch a punch, grab a kick,
grab a bayonet thrust at them and throw! Very impractical, but this method spread
all over the allies as UAC.
In China
In 1926, William Fairbairn developed “Defendu” derived from Chinese Martial Arts
and Kodokan Judo. Defendu was developed to train the Shanghai Police and was
later taught in expanded form to the American OSS and SOE members during
World War II. Fairbairn was called upon by the British to help train Allied Troops in
World War II.
In USA
The US OSS Col Rex Applegate, in an attempt to modernize Hand to Hand Combat,
wrote the famous manual “Kill or Be Killed” which was a Defendu and Fairburns
art derivation with predominantly Grappling influence on Military H2H. He also
emphasized “Quick Pistol Shooting”Techniques in CQB & use of Fairbairn Sykes knife
in cutting Windpipe for Sentry Termination. This got modified into the US Marines
Manual. In 2000, the FM UAC Manual was derived from Brazilian variation of Judo
(BJJ) and Russian Sambo, a sport wrestling.
In Israel
An Instructor in Physical training for Israeli Defense forces, Imi Litchinfield developed
a newer system of military martial art. This art was modified for civilian application
and called Krav Maga. The military version is popularly known as Hagannah.
Mi l i tary J KD 45
ACCS: The Indian CQB Art
In India, the Dr. Rao couple, Prof. Dr. Deepak Rao and Dr. Seema Rao were
passionately involved with modernizing Military close combat martial arts from
1994. They founded the Close Quarter Battle (CQB) art ACCS: Advanced Commando
Combat System on the basis of their 16 years of research and experience of training
over 15,000 personnel from the Indian forces. ACCS included all CQB components
namely
ACCS is well known for its innovative technique of of close quarter shooting (Rao
System of Reflex Fire) which has been predominantly developed for CQB operations
for use of the Indian forces by the Rao’s. This technique called “Reflex Shooting (Rao
system)” is different in two respects, in that it advocates carrying the rifle barrel
pointing upwards during engaging target and in aiming only with the foresight to
reduce time taken to shoot. The forces have used this application to reduce their
reaction time and improve shooting accuracy.
BISON SYSTEM
The H2H or Unarmed Combat component of Rao’s ACCS art was called Bison System
and included skills which could be learnt quickly without much precision training
and used at vital points to kill in mortal combat. Principles of Mob fighting (like
putting the Mob components in a straight line in order to neutralize the numbers),
Weapons Defence, Concepts of Line of Fire, Arc of Thrust of a Edged Weapon, etc
were redeveloped after thorough research.
This art of ACCS along with its UAC component, the Bison System has been studied
46 Ru sh to Wi n !
and trained in, by many Indian Forces. From last 16 years till date 15,000 soldiers
have been trained in this modern method without any compensation by the Rao
couple. ACCS is the newest and most modern military martial art to hit the world.
Mi l i tary J KD 47
48 Ru sh to Wi n !
7. Bison System:
The JKD of Military
Unarmed Combat
The Bison System of Military Unarmed Combat is based on three of the Worlds Best
War Doctrines - Sun Tzus Art of war, Jeet Kune Do concepts and the CQB philosophy,
Hit first, Hit fast & Hit to Kill. The Bison System motto: Rush to Win!
The UCCA - Unarmed Commando Combat Academy LOGO has 3 popular
Commando insignia
1. The Commando Dagger stands for precision & accuracy of the commandos
strike, while highlighting the silent nature of the covert op.
2. The Flash of Lightning stands for speed & suddenness of the strike to must
catch the enemy off guard, enabling return to friendly lines before enemy’s counter
reaction.
3. The Jungle Cat which represents agility and fluidity, outlining an openness of
thought, action and deed.
Bison System aims at developing these qualities in the soldier, so that he is able
to perform his profession of killing; silently and efficiently. It also prepares him to
survive adversity and effect a successful return to the safety of his base camp.
The UCCA motto is: One Enemy, One Chance, One Strike, One Kill!
Mi l i tary J KD 49
50 Ru sh to Wi n !
8. Sun Tzu’s Art of
War Doctrines
General Sun Tzu was a Chinese military advisor who wrote the famous masterpiece
“Art of War” based upon his experience in gaining many war victories. In summary,
his doctrine is enumerated below:
Mi l i tary J KD 51
21. Attack by Fire
22. Speed, Timing, Momentum of troops is essence to win
23. Be Persistent
24. Take advantage of Opportunity & whatever the situation
25. Combine extraordinary force to win with ordinary force to engage enemy
26. Break the rules where necessary
27. Avoid enemy’s strength, attack his weakness
28. Take advantage of enemy’s Unpreparedness
Level 0 “THE WARD OFF” - Winning without fighting! – Rarely, when Special force
is deployed in a civil scenario or a control situation like in mob dispersal, simple
harmless attacks like slapping the ear or clapping the palm on the groin will deter
further resistance or engagement.
52 Ru sh to Wi n !
THE KNEE ELBOW RANGE
Level 6 HAMMER THE ANT” – use strongest weapons of Elbows & Knees on face &
body of the opponent
Mi l i tary J KD 53
54 Ru sh to Wi n !
9. Jeet Kune Do
Concepts
The JKD CONCEPTS are theories developed by the legendary Lee and propagated by his students.
Richard Bustillo, an original student of JKD, one of the leading instructors in JKD & Teacher to the
Rao couple. The concepts are explained below as we understand it :
1. RESEARCH THE TRUTH – Train in all ranges of combat – KICKING, PUNCHING, KNEE
& ELBOWS, GRAPPLING & GROUND RANGE
(Use in Life Philosophy: Research various aspects, advantages & disadvantages of the
problem, situation or decision under guidance of a competent authority. Without guidance
of a competent expert, your research could be based upon personal bias)
2. ABSORB WHAT IS USEFUL – based upon 6 principles below
3. REJECT THE LIMITATIONS– based upon 6 principles below
a. SIMPLICITY – ”HACK AWAY THE UNESSENTIALS” Work with Fewer strikes, weapons or
smaller degree of effort & movement (Use in Life Philosophy: Use lesser resources)
b. DIRECTNESS – “SHORTEST DISTANCE BETWEEN 2 POINTS IS A STRAiGHT LINE” Be non
telegraphic (Use in Life Philosophy: Be Direct, don’t beat around the bush, go straight to
the heart of the problem without detours)
c. EFFECTIVITY – “LONGEST WEAPON - NEAREST TARGET & HARDEST WEAPON – SOFTEST
TARGET” Attack Primary Targets i.e. Eye & Face, Groin, Knees & Shins. (Use in Life Philosophy:
Whatever you do, it must work. Be efficient)
d. OPEN MINDED – “NO WAY AS THE WAY, NO LIMITATION AS LIMITATION” Be Open to
any technique or tactic that will work. (Use in Life Philosophy: Open your mind to every
possibility)
e. FLUIDITY – “BE SOFT YET NOT YIELDING, BE FIRM YET NOT HARD” If he pulls-push, if
he pushes-pull, take him where he wants to go! (Use in Life Philosophy: Don’t oppose or
Don’t give way completely to force)
f. NON CONDITIONAL (NON TRADITIONAL) ” (Use in Life Philosophy: Don’t make decisions
based upon previous conditioning of thought, attitude & behaviour)
4. TAILORMAKE & ADAPT WHAT YOU ABSORB TO YOURSELF & THE
SITUATION “EACH MANS TRUTH IS DIFFERENT”
• IF YOU ARE HEAVY – Adapt techniques to the Grappling Range
• IF YOU ARE FLEXIBLE – Adapt techniques to Kicking Range
• IF YOU ARE LONG LIMBED – Adapt techniques to Punching Range
(Use in Life Philosophy: Whatever has been absorbed, adapt & tailor make it to suit your
resource, situation & requirement)
Mi l i tary J KD 55
5. ”KNOWING IS NOT ENOUGH, YOU MUST APPLY & WILLING IS NOT
ENOUGH, YOU MUST DO”
Enter and Exit to Ideal Range, where you have the advantage & do what is appropriate
without hesitation or fear (Use in Life Philosophy: Apply what ever you have concluded)
Simplicity.
Mechanically, the more parts a machine has, the greater the chances of it breaking down.
Accumulation of techniques only adds complications. Being simple in nature, JKD believes in few
tools practiced to the point in which they are extremely efficient. Hence simple tools like the lead
jab and lead side kick to the groin or knee are perfected.
Directness.
A line, being the shortest distance between two points, is the most logical path rather than a
curved detour to reach the final destination. In being direct, no excess motion is exerted. For
example, If an assailant grabs your wrist, some forms of martial arts may teach you to stomp on
their foot, lock the wrist, take them down to the ground, and then finish them with a strike to the
throat. The direct approach would be to strike them in the throat right in the beginning. Hence
there is no punching from the waist.
Also, Interception is preferred to Counter & parry as it is a more direct path to the goal.
Effectivity.
JKD believes in absorbing the useful and rejecting the limitation. Only techniques which work
are taken. For e.g. the sport rules of various fighting are discarded and the foul techniques are
imbibed. JKD uses any means necessary to accomplish this task. If grabbed you may bite, scratch,
or pull hair or whatever best fits the situation.
Non Classical.
Practitioners do not wear uniforms, they do not practice forms, and they don’t waste time with
complicated techniques simply because of tradition. Shoes are worn, and training with equipment
is given a lot of importance. Kata was vertical death, joked Lee.
Open Mindedness.
JKD is open to newer ideas and concepts which work. It is a constantly evolving
art. Principles from Filipino Martial arts now area regular part of JKD teaching
curriculum worldwide.
56 Ru sh to Wi n !
Fluidity.
JKD believes in flowing, there is never an opposition to the forces and energies
exerted by the opponent. All JKD techniques and responses are in accordance
with the ‘flow’. JKD does not rely on one specific technique or another to counter
an opponent. You should be able to adapt to the situation at hand. As an attack
approaches, you adapt to it with the appropriate response. The opponents attack
becomes your attack, as you fit into the opening created. Deflective parrying is
preferred to rigid blocking. The rigid and unbending is the disciple of death, the
soft and yielding the disciple of Life.
Economy of Motion
Use the least possible movement to achieve your goal. Evasion is preferred to
parrying and Interception is preferred to Counter & parry. Trapping from close
quarters is preferred to moving away from an attack and then stepping in to counter.
Sidestepping is preferred to retreat.
No Pick & Choose
In the beauty of spring, there is no for or against. All branches grow, some short,
some long. Make a hairbreadth difference and heaven and earth will fall apart. JKD
does not distinguish between one technique and another, favoring neither but
supports a better and simpler application of every technique.
Balance
JKD is balance of opposites. Meet hardness with softness. Meet softness with
hardness. Opposite’s compliment each other not oppose. Therefore domination
has to be complimented with yielding wherever necessary. Be soft, yet not yielding,
be firm, yet not hard.
Comfort in all Ranges
JKD teaches you to be comfortable in all ranges. One learns to accommodate to the situation.
Lee says “Be like water. It is insubstantial. It assumes the shape of the bowl.” Thus the JKD man
fights and adapts to Long weapons range, Kicking, Punching, Knee-Elbow-Trapping, Grappling &
Groundwork ranges. He also is the master of entry & Exit into & from all ranges
Adaptability
JKD can “fit in with any style”. This does not mean that JKD can be added to any style to make it
more efficient, or vice versa. What it probably does mean is that JKD can counter an adversary
regardless of their style or system. JKD believes that the basic body movement of all techniques
from various different styles is always similar.
Longest Weapon on nearest target
Use your longest and strongest reach on the opponents nearest and most vulnerable target. In
Mi l i tary J KD 57
the words of Winston Churchill ‘If you hit your opponent, hit him with all your might or don’t hit
him at all’. Thus the lead hand and lead foot is preferred to using the rear hand and foot.
Strongest Weapon Softest Target
Use your most powerful weapon on the weakest & most vulnerable area of your opponent. Like
the side kick to the opponent’s knee
Non Conditional
The JKD exponent defies conditioning. The JKD man prefers to condition his opponent to a
regular rhythm and then break it, he himself remaining free and resistant to conditioning.
Non Telegraphic
All JKD attack comes without forewarning or pullback. The punches do not start from the waist
and the kicks do not start from the hips.
Individual more important than the system
All systems are incapable of pliability and adaptability. The truth is outside of all
fixed systems. So to find liberation in the arts, one must go beyond the system,
beyond Judo or karate or Boxing, one must even go beyond JKD. As JKD is just a
concept and not a fixed gospel.
Experience over Technique
In JKD experience is valued over and above technique. Experience teaches response
and this is valuable compared to executing conditioned technique. The JKD man
has experienced boxing, kicking 7 grappling instead of having learnt techniques
from Boxing, Kicking and grappling arts.
Teach how to Find Technique
If you fish for a man, you will fend him for one meal. But, if you teach a man how
to fish, you will fend him for life. Thus the fighting principles take precedence over
individual technique.
Strategy
If there is a tactic, a strategy that makes you reach the goal faster, it must be resorted
to. However one must distinguish between strategy and technical cunning.
Therefore almost all attack in JKD is indirect, with feints & deception.
Absorb what is useful
Take what is useful to you, what works and develop from here. So develop what
comes naturally to you rather than learn complicated technique. If you are big
framed and heavy and have a natural penchant for grappling, well start your journey
from there and develop further.
58 Ru sh to Wi n !
Hack away the unessential
Reject the rules, the limitations. Absorb the foul techniques of sport martial arts and
use them to make your fighting more effective. So JKD teaches you to punch the
kidney, the groin and jab the eyes, use headlocks and hammerlocks in grappling.
Individual Uniqueness
JKD is unique for each individual. The techniques that work for a big burly man
are not the same as those which work for a small lean man. Each individual has to
travel his journey to find something exclusively his own. His experiences which are
unique to his self must form the core of his responses and his art.
Spontaneity
Muen Munshi. One thought. One Action. No Mind. For every thought there are two
actions. Doing & Non doing. And for every thought and resultant action, there are
a hundred doubts & uncertainties, a hundred minds. Buddha concluded under the
Bodhisattva tree ‘Hack away the mind, it is the cause of all trouble’ the JKD man
does not think technique, he does not hit. ‘It’ hits. The ‘It’ here refers to the No
mindedness of the great origin.
No Limitation as Limitation
In JKD there are no limitations. For every rule there is an exception. The only
limitations are those which you impose on yourself. So instead of this is better than
that, the JKD man feels, This is another way of doing it! Hence JKD is a no Holds
barred fighting.
No way as the Way
There is no fixed way. All routes lead to the same destination. Liberation. “Your Way
May Not Be My Way, Nor My Way Be Your Way”. In JKD You find your own way. The
JKD man is no styles, but all styles.
All inclusive, excludes nothing.
JKD is not limited to only punching, or only kicking. During training, comfort is to
be developed in all ranges. It is fighting with any ability you may have…
Full Belief, Total Conviction, Commitment & Discipline.
We are here to question the answers and not answer the questions. Total knowledge
is to question the Teacher, the teaching and the textbook. Once the debates are
resolved, one must have full belief and conviction in his doctrine, unless proved
otherwise. Complete commitment and rigid discipline must be exercised in its
practice. Once the path is decided upon, there is no looking back.
Mi l i tary J KD 59
Forever Evolving
JKD is forever evolving, getting better, losing its handicaps. The JKD practiced today
may be different from JKD practiced yesterday as the individual may evolve. The
Principles laid down in JKD may never change, though our understanding of their
execution will better with time.
Applicable anywhere
JKD principles are applicable to Combat, Life and every possible place where greater
effectivity is desired.
JKD is towards personal Liberation
JKD is one of the avenues through which life opens its doors to us. The goal of JKD
is to know our ignorance. Knowing our ignorance is the best part of knowledge.
In the words of Sun Tzu, If you know your self and the enemy, there is no fear in a
hundred battles. If you know your self, but not the enemy, the odds are even. If you
know neither yourself, nor the enemy, there is fear in a hundred battles.
It is just a word.
The JKD concept is a boat used to cross the river, once across, discard it.
60 Ru sh to Wi n !
Mi l i tary J KD 61
62 Ru sh to Wi n !
10. JKD Technical
Specifics
The Technical specifics of the JKD Ideology and how it differs from other teaching
is outlined below:
a) Stance & Footwork - The stance advocated is a narrow upright one, permitting
quick springy movements, inspired by Western Boxing. It may be matched or
unmatched. This is a street wise stance approach compared to the deep wide stance
of traditional karate.
b) Footwork - is from Fencing, is quick & springy, with many small steps rather than
single long deep move. Economy of movement is advocated, with sidestepping
options rather than stepping back. Balance developed is Dynamic, in motion, rather
than in static stances. Fluidity & flowing with the opponents force is advocated.
Resisting force is discouraged.
c) Deflective Parrying is preferred to rigid blocking. Interception is preferred over
Parry & Counter.
d) Attacks: Lead Hand/ Foot Attacks are preferred. The Lead hand is closer to the
target than the rear hand and hence is a better option in initiating the attack. Attacks
are non focussed, going thru the target, rather than stopping at the target, before
a pull back, as in traditional Karate.
e) Non Telegraphic fast movements are preferred to Telegraphic ones. This principle
advocates not pulling back the punch to the waist prior to delivery.
Mi l i tary J KD 63
f) Fighting is dynamic with Ranges changing from moment to moment. One
learns to fight in all Ranges, namely
Kicking Range
Punching Range
Elbow-Knee-Head Butt Range
Grappling Range
Groundwork Range
Strong In Fighting is advocated with Boxing & Grappling counters to kicks or other
attacks. Rushing an opponent with multiple techniques and then rapidly moving
out to safety is advocated.
In every range art, the foul Tactics are absorbed & the limitations/ rules are rejected.
For e.g. the groin kick foul of traditional sport martial arts is absorbed whereas the
don’t grab the opponents hand or kick rule is broken.
g) All attacks are indirect with feints. Feinting & Strategies are a translation of Sun-
Tzus Art Of War. Rhythm is a broken one, and never regular attack parry counter
type.
h) Each exponent personalizes the art to suit his requirement, his size & his skills.
64 Ru sh to Wi n !
the kidney, back of the head, groin incorporated. A finger jab to the eyes is better
than a punch to the face.
Mi l i tary J KD 65
Specifics of the Groundwork Range
Inspiration from Japanese Judo, Western Wrestling, & Filipino Wrestling
Jacket Holds replaced by Body grips, (since there may be no judo jacket on the
opponent ! )
Pin downs from Judo, Locking from Filipino wrestling & Leverage from western
wrestling adapted.
Head locks & cranks, Neck strangles, spine breaks & shoulder locks used.
Impact blows like punching, kicking, etc are permitted.
Foul tactics like Eye gouging, nose pushing & ear grabbing, pinching & biting
encouraged.
The goals are not to pin the shoulders or hips to the ground, but to destroy the
pponent.
Mob Fighting:
Mob Fighting and fighting in special situations is developed via special drills where
various situations are created using various locations and varied weapons used
with full contact where injury is encouraged.
Men are clashed together (at different ranges) with taller, heavier, more aggressive
opponents
By our special drills, situations are created where one does not find time to think/use
fixed technique but allows his animal survival instinct to find appropriate technique
for the relevant situation thereby letting the mind go free, its own way.
66 Ru sh to Wi n !
The Defense & Footwork
The defense aims at deflecting (Parrying) the opponents forces rather than
opposing it (blocking) as in Karate. In a strong cyclone, rigid trees get uprooted but
the adapting flexible grass reeds always survive. Hence the exponent is taught to
be soft yet not yielding ,firm yet not hard.
Interception (or landing a counter attack before the opponents attack touches you)
is preferred to parrying (or blocking) followed by counter-attack.
Footwork derives inspiration from Fencing. Short multiple steps with a narrow
upright boxing stance which will permit mobility. Side stepping is preferred to
stepping back in accordance with the economy of movement principle. Footwork
must allow for rapid close in towards the enemy, trapping his lead hand while
lauching the punches/ attack, and exiting quickly to safe distance before the
opponent counters.
In conclusion
The art is based on the principles of simplicity, directness and effectivity. The
opponent learns to find technique rather than apply fixed technique. It teaches
spontaneity (Muen Munshi - in Zen Buddism), One thought - one action and no
mind (doubtless mind).
JKD is an avenue to understand the reality in combat, that combat is savage and
brutal and knows no style. That we must use various guidelines rather than rigidly
learnt fixed technique, to tailormake techniques to suit our stature, opponent &
situation. When faced with a taller, stronger, heavier and more aggressive opponent
you are in a mess and if you know that you will survive.
Mi l i tary J KD 67
68 Ru sh to Wi n !
11. Close Quarter
Battle Tactics
Bison System employs the CQB Tactics & Skills in an unconventional manner to
design application for various Special Operations, Commando Operations & Counter
Terrorism Operations.
Mi l i tary J KD 69
The Bison System CQB Tactics
The goal in UAC is not to score points but to disable, cripple or Kill in the shortest
span of time.
Vital Organs List
HEAD:
• Temporal /Temple
• Occiput
• Frontal
SENSES:
• Eye
• Ear
• Nose
• Teeth
FACE:
• Maxilla
• Mandible
• Tempero Mandibular Joint
NECK:
• Carotid Artery
• Jugular Vein
• Cervical Vertebra
• Larynx Voice Box
TRUNK:
• Heart
• Solar Plexus
• Ribs
• Liver
• Spleen
• Kidney
70 Ru sh to Wi n !
PELVIS:
• Groin
• Bladder
• Sacrum Tailbone
UPPER LIMBS:
• Wrist Joint
• Elbow Joint
• Shoulder Joint
• Median Nerve
• Ulnar Nerve
• Radial Nerve
LOWER LIMBS:
• Shin
• Knee Joint
• Ankle Joint
• Femoral Nerve
Types of Injury:
Mi l i tary J KD 71
Force Regulation: CODE System of Bison
Use of Force has to be controlled and regulated according to Situation.
Illustrated here is the CODE system followed for Force Regulation in Bison System.
CODE RED
Strike to cause permanent Paralysis & Brain Damage
a. Strikes to Temple - may cause Hemiplegia by rupturing middle meningeal artery
b. Strikes to Nape of Neck -may cause Quadriplegia by atlanto-axial dislocation
CODE BLACK
Strike to cause Death
a. Strikes to Occiput/ Small of Head - may cause Brain Stem Hemmorhage & death
b. Neck Locks to cause i) Choking on windpipe to cut air supply ii) Strangulation of
Carotid artery to cause cut in blood supply to the brain. iii) Tamponade by using a
knee drop on the chest of a fallen opponent by rupture of pericardium of heart.
72 Ru sh to Wi n !
Mi l i tary J KD 73
74 Ru sh to Wi n !
12. Samurai Bushido
The Warrior Code
The Samurai were the warrior clan under the Emperor during Japan’s Imperialistic
period. They were a separate caste altogether, born & reared as warriors. From an
early age, they were trained in Physical, Martial, Mental, Spiritual & Philosophical
aspects. They were Samurai, a class apart from the common man.
The Samurai warrior followed a specific Code of behavior called BUSHIDO. During
his lifetime, he strictly adhered to this code of thought, behavior & attitude. For the
Samurai, this code was above everything. It was his God, his Religion, his gospel
truth. His Honour depended upon it. Disobedience of the Bushido was equal to
Death.
Now what was the Bushido? Among many elements of the bushido, prominent
ones were as below:
TRUTH – RIGHTEOUSNESS - Gi
To walk the path of Goodness & Justice, Peace & Compassion, Objectivity & Logic.
Mi l i tary J KD 75
• DHARMA TO OTHERS – to Think & Speak & Do good (Help) wherever possible
& whenever it doesn’t hurt.
• DHARMA TO SOCIETY – to contribute in someway to society, system &
country
• DHARMA TO OWN PEOPLE – to honour your Promises, Duties, Obligations
& give Love & Support to Teachers, Family, Colleagues & Friends in that order.
• DHARMA TO GOAL – to define carefully goals of life & walk on it with sincerity,
effort & discipline
HONOUR: The most important quality of the Samurai, One without it was not
Samurai. They would live & die for keeping their Honor. Self Respect, Self Dignity
& keeping in line with a Respectful life contributed to Honor. The Samurai would
never do anything that would taint his dignity, respect & Self Esteem.
TRUTH: or Virtuosity. The Samurai was honest & righteous in all that he did. The
Samurais word was totally dependable. The Samurai was never afraid to face reality
76 Ru sh to Wi n !
in its such-ness. He was ready to understand & face the truth and was a strong
protagonist of the truth. He would fight for the righteousness, truth and lay down
his life for it.
COURAGE: The sheer mettle of the Samurai, the ferocity of his attack, the ability
to risk his life each and every time in impossible situations. He would give his very
best at every moment irrespective of injury, tiredness or personal loss.
SPIRIT: This was the “Never say die” attitude of the Samurai, who fiercely believed
that the Victory was his birth right and that he would win till life existed in him. Even
when the odds were against him, the samurai never believed that he could lose.
He matched physical courage with indomitable mental spirit. Spirit also conveyed
Benevolence & Compassion. The Samurai was capable of granting forgiveness at
the height of anger and fury.
DUTY: The Samurai believed that he would live with his Bushido, his values, His
duty to his Self, his Master & his Country. That DUTY was above Life itself. That
correct values would lead to benefits and good results. Like in “Karma” – What you
do, shall be returned to you, that the consequences of your actions would depend
upon the nature of the actions. Good comes to those who do good & vice versa.
SEPPUKU: In the rare advent of the Samurai breaking the Bushido, he would fall
in society’s eyes. And he would be disgraced in the eyes of his fellow clan. He would
above all, fall in his own eyes. As per the Bushido code, The Samurai who has lost
Honor would have one chance to redeem his honor - by voluntarily killing himself in
a public ceremony by slicing his sword across his belly & bleeding to an honorable
death – Seppuku (Or Hara-Kiri).
Mi l i tary J KD 77
78 Ru sh to Wi n !
13. Ten Commandments
OF The Bison System
1. REALIZE that the opponent’s superior Height, Weight, Aggression level & Youth
may neutralize your skill. Understanding this will bring victory or survival
2. It’s better to PRACTISE A FEW techniques 100 times rather than practice a 100
techniques few times.
3. Identify the opponent’s BODY TYPE & Fight each one with a different
STRATEGY to use your advantage against his disadvantage. Be FLEXIBLE in
your approach.
4. ATTACK FIRST, Attack fast, Attack hard & Force opponent to defense
5. Attack at a RANGE which offers you advantage depending upon opponent’s
stature & skill
6. Attack at the best ANGLE possible or attained
7. Attack at a LEVEL uncomfortable to the opponent depending upon his
height
8. Attack in a STATE of movement which the opponent cannot harness
9. VARY the types of Attack, RUSH the opponent with various pre planned
combinations
10. TRAIN REALISTICALLY with protective gear & full contact to simulate combat.
Train for Precision, Speed & Power in that order.
Don’t wait,
“RUSH TO WIN!”
Mi l i tary J KD 79
80 Ru sh to Wi n !
14. First Aid for
Unarmed Combat
VITAL PARAMETERS
For Life to sustain, following are reqd
Cardiac Output – 5 L/min depends on external water 3L & salt 1tsp
intake/24hr
BP 120/80mm, BP less than 80/40 is Shock
Pulse is 60-100/min, more than 100 may shows dehydration,
UO-Urine output of 500-2000ml/24hrs, less than 300ml is Renal failure
WOUNDS
Types of Wounds
Bruise by Blunt object without break in skin– only massage to prevent he-
matoma
Incised wound by sharp object– First Arrest bleeding then Suture or Tape 2
ends of wound
CLW – Open wound by Blunt Object breaking skin
Arrest Bleeding
Clean surrounding skin,
Scrub dirt from inside wound,
Suture /Tape – Single & Double Mattress technique,
Dress to close
Open Fracture , Abdominal Stab, Deep Muscular wounds – Hospital
Needed
Mi l i tary J KD 81
1 tbsp / 3 tsp Sugar (Glucose) +
Every 10 Km – I cheese cube or 1 glass Milk (Calcium)
One may preload these nutrients or consume after recovery of exertion, in
the next meal.
ELECTROLYTES
Water: Deficiency causes weakness & giddiness, Normal Reqt-3L/day
Sodium Chloride: Salt- Deficiency causes fall in BP, giddiness, calf pains. Nor-
mal Reqt- 1tsp /day
Potassium: Deficiency causes Nausea & Vomiting, Bloating, Disorientation
Normal Reqt- 1 Fruit/day
Calcium: Deficiency causes Facial Tics, Foot & Hand spasms, Fits Reqt: 2 equiv
of Milk
(Lactic acids: Excess causes muscle soreness & pains)
BLOOD PH
Normal 7.32 to 7.42 Alkaline
Eating Acidic Sour Food will cause Acidosis: Joint Pains, Sprains & Muscle
tears, make one injury prone, all disease will worsen. Exercise causes Lactic Aci-
dosis.
Eating Raw Green Salad/ Vegetable juices will cause Alkaline restoration: All
disease will heal rapidly, Joint Pains will disappear.
AVOID: Pickle, Tamarind, Kokum, Sour Curds, Citrus Fruits, Chinese food with-
Vinegar, Non veg foods for a while till injury heals
82 Ru sh to Wi n !
SEVERE PAIN
PALLOR & WHITENESS of SKIN
NAUSEA & VOMITING
SWEATING
FEVER
HIGH PULSE RATE
SHOCK & LOW BP
Treat with A) Pain Relief b) Arresting Bleeding c) Treatment of Shock
Pain Relief is with Fortwin (Morphine) Injections, causes Vomiting, treat with
anti emetic
Mi l i tary J KD 83
BAD SIGNS OF HEAD INJURY
Within 24 hours after Injury LOOK for
HEADACHE
VOMITING
DOUBLE VISION
UNCONSCIOUSNESS
FITS
TREATMENT- There may be internal bleeding and Emergency Hospitalization
is needed.
DIAGNOSIS OF FRACTURE
Severe Pain as below
Irregularity of bony surface
Deformity may be present / absent
Swelling will come in a few hours
Immobility of Affected part
Unnatural movement may be elicited with Crepitus
SHOCK
Causes: Dehydration or Water Loss via A) Vomiting b) Diarrhoea c) Bleeding
d) Sweating e) Heat Stroke
Diagnosis: Low BP (less than 80 systolic), Altered Consciousness /
84 Ru sh to Wi n !
Confusion, Cold Pale Hands, Feet & Face, No Urine for 12 hours
Treatment
Give Head Low by raising feet
Warm extremities
Give Water & Electrolytes
Blood Transfusion may be needed
1. Incident Approach
a. To the patient- ignore initially and don’t sympathize
b. To the crowd- disperse
c. To yourself- Be calm because your vibration goes to the patient
2. Bruise (Heamatoma)
Apply pressure to reduce heamatoma
Mi l i tary J KD 85
d. Clean with spirit –to remove the oily grit.
e. Disinfect the surrounding skin with Betadine.
f. Apply sterile gauze with Soframycin cream.
g. For limbs- tie roller bandage(mobile parts)
h. For trunk & head –dress with sticking tape on the gauze
i. DOC (Drug Of Choice): TETANUS TOXOID Injection
j. DOC (Drug Of Choice): Oral Antibiotics to treat INFECTION
ARRESTING BLEEDING
Apply Pressure with Cloth
Apply more Pressure,
Raise the part
Forcep Clamp bleeding points
Burn bleeding points with Agarbatti
Suture ends to arrest bleeding
Tie Tourniquet above wound with Rubber band / hanky
Release every 20 mins for 3 min
4. Head Injury
a. Examine for CLW (Contused lacerated wound) requiring sutures.
b. Apply compression to reduce heamatoma.
c. Make sit (to reduce BP to the head)
d. Test for concussion - Disorientation of TSP
5. Nose Injury
a. Stop bleeding - Pinch tip
b. Apply Anterior nasal pack with Adrenaline
c. Examine for continuity of nasal bridge for possible fracture
86 Ru sh to Wi n !
7. Solar Plexus Impact (diaphragm punch)
a. Reduce movements of diaphragm by making him touch his toes.
b. Vomiting is a bad sign.
8. Groin Impact
a. Check for displaced testes in position from inguinal canal to the
scrotum
b. Restore position by making him lie prone& deep breathe.
c. Pain goes in about 5 mins. If severe pain persists, torsion testes
has to be considered.
Mi l i tary J KD 87
13. Wrist Sprain
a. Give flexion position for relaxing injured ligament
b. Strap with crepe
18. Hysteria
a. Ignore
b. Threaten (to Hospitalize)
c. Give pungent irritants to smell (Ammonia, Onion)
88 Ru sh to Wi n !
If Closed –
a) Traction
b) Splint
c) Plaster
POP technique – Dip in water & roll
Healing: Young man – 3 months & Older man - 6 months
a. Ice compress
b. Check continuity
c. Splint with 2 Foot Rulers
d. Strap with Crepe bandage
e. String around neck with Roller bandage
Mi l i tary J KD 89
24. CPR – Cardio Pulmonary Resuscitation
In short, this involves following steps
i. Ascertain the heart has stopped by confirming lack of pulse & heart beat
and loss of breathing & consciousness. CPR is not indicated in “Chest Pains
& Heart Attacks” where patient is conscious. CPR is indicated only within the
first few minutes after Cardiac arrest, before brain death.
ii. Check & Clear blocked airway if any
iii. Give mouth to mouth breaths
iv. Thump the chest, followed by external cardiac massage
v. Continue for few minutes till consciousness, pulse & breathing restores.
25. Immediate Diagnosis of death
a. No consciousness
b. No Pulse, Heartbeat & BP
c. No Breathing
d. Cold & Pale Limbs
e. No Pupillary Reflex
f. No effect of CPR
90 Ru sh to Wi n !
Mi l i tary J KD 91
92 Ru sh to Wi n !
basic
COURSE
MODULE
Mi l i tary J KD 93
Technical Synopsis
Basic Course Module
BISON SYSTEM is an OFFENSIVE system of varying STRATEGY where
you rush the Opponent with a flurry of pre planned & pre-learnt
combination Attacks, based on an inspiration from Jeet Kune Do
Concepts.
The 1 RULE
Fight Different Opponents with DIFFERENT strategy & Fight Each Opponent with
rapidly CHANGING strategy
The 3 STANCES
NEUTRAL Stance – Natural stance adopted while standing, Feet together in the
same line
RIGHT LEAD stance – Right foot forward Stance
LEFT LEAD Stance – Left foot forward Stance
The 2 PRESENTATIONS
MATCHED Presentation – When You are in Right Lead Stance & Opponent is also in
Right Lead Stance or Vice Versa
UNMATCHED Presentation – When You are in Right Lead Stance & Opponent is in
Left Lead Stance or Vice Versa
94 Ru sh to Wi n !
MEDIUM WEIGHT & AGILE OPPONENTS
GAS (Attack from Mobile & Prancing Stance) – Dancing, Narrow Stance with Body
loose for HEAVIER & STRONGER OPPONENTS
RUSHING RANGE (Near /Infighting & Rushing Advance) – this is Rushing in with
Boxing combinations followed by Knee- Elbow
GRAPPLE RANGE (Close Proximity fighting & Grappling) – this is to go very close to
Grappling Range followed by Knee Elbows & Throws
Mi l i tary J KD 95
The ANGLES are determined by the angle
made by your chest in relation to opponent’s chest
EXTREME ELEVEN (Chest facing Chest flush) – From 11 move towards opponent’s
INSIDE
ELEVEN (Chest facing Chest at slant) – this is BASIC STARTING STANCE
LINE (Both Chests in Line) – From 11 move towards opponent’s OUTSIDE
TEE– (Chest facing Opponent’s Side /Shoulder)- From LINE change angle to make
Chest perpendicular to opponent’s Chest
REAR (Chest to Opponent’s Rear) – From Tee, move around to reach Rear of the
opponent.
96 Ru sh to Wi n !
THIGH LEVEL RUSH or VALLEY (Attack at a very low level) - Attack is launched at
the Head, when the opponent is crouched with his head BELOW YOUR BELT
LEG RUSH or SCOOP (Attack on Knee, Shin & Ankle) – Attack is launched with kicks
at the opponent’s Knee, Shin or Ankle
Mi l i tary J KD 97
98 Ru sh to Wi n !
stance of
fighting
The 3 STANCES
a) NEUTRAL Stance – Natural stance adopted while standing, Feet together in
the same line
b) RIGHT LEAD stance – Right foot forward Stance
c) LEFT LEAD Stance – Left foot forward Stance
The 2 PRESENTATIONS
d) MATCHED Presentation – When You are in Right Lead Stance & Opponent is
also in Right Lead Stance or Vice Versa
e) UNMATCHED Presentation – When You are in Right Lead Stance & Opponent
is in Left Lead Stance or Vice Versa
Mi l i tary J KD 99
Stance: front view
100 Ru sh to Wi n !
Stance: side view
Mi l i tary J KD 101
102 Ru sh to Wi n !
ranges of
fighting
Range is the distance between you and your
opponent.
The various ranges in order of shortening distance are kicking (longest).
punching, knee-elbow & grappling (shortest).
Mi l i tary J KD 103
1A. KICKING RANGE
108 Ru sh to Wi n !
5C. one Step behind
Mi l i tary J KD 111
level with hand
Mountain Level
(attack from above the head)
rat Level
(attack at groin level)
Mi l i tary J KD 113
level with foot
rat Level
(low level ankle kick)
rat Level
(low level knee kick)
114 Ru sh to Wi n !
Diamond Level
(groin kick)
bison Level
(abdomen kick)
Mi l i tary J KD 115
mountain Level
116 Ru sh to Wi n !
mountain level
(face kick)
Mi l i tary J KD 117
level with elbow
low Level
122 Ru sh to Wi n !
body Level
high Level
Mi l i tary J KD 123
124 Ru sh to Wi n !
angles of
fighting
Angles of fighting
Starting position of Combat (Matched Stance both in Right Lead)
Eleven - Face your Chest to opponent’s Chest (chest facing chest at a slant)
Mi l i tary J KD 125
angle eleven
126 Ru sh to Wi n !
angles
eleven
(Face chest to chest)
Mi l i tary J KD 127
extreme eleven
rear
(Face chest to back)
Mi l i tary J KD 129
130 Ru sh to Wi n !
states of
fighting
States of Fighting
Mi l i tary J KD 131
gas
states
liquid
(In-between, static but bouncing)
132 Ru sh to Wi n !
solid
(Static, deep & wide stance)
Mi l i tary J KD 133
134 Ru sh to Wi n !
basic
kicks
Mi l i tary J KD 135
stance
sideview
136 Ru sh to Wi n !
FRONT KICK
initiation
extended
recovery
Mi l i tary J KD 137
SIDE KICK
initiation
138 Ru sh to Wi n !
SIDE KICK
extended
recovery
Mi l i tary J KD 139
ROUNDHOUSE KICK
initiation
140 Ru sh to Wi n !
extended
recovery
Mi l i tary J KD 141
FRONT PUSH KICK
initiation -
FOLD high up
142 Ru sh to Wi n !
extended -
push
recovery
Mi l i tary J KD 143
FRONT KICK to SHIN
144 Ru sh to Wi n !
FRONT KICK to GROIN
Mi l i tary J KD 145
front PUSH KICK (Stomp kick)
146 Ru sh to Wi n !
SIDE KICK KNEE
Mi l i tary J KD 147
SIDE KICK to BODY
148 Ru sh to Wi n !
ROUNDHOUSE KICK GROIN
Mi l i tary J KD 149
REAR ANKLE SCOOP
150 Ru sh to Wi n !
LEAD ANKLE SCOOP
Mi l i tary J KD 151
152 Ru sh to Wi n !
basic
punches
Mi l i tary J KD 153
stance for punching
front view
154 Ru sh to Wi n !
side view
Mi l i tary J KD 155
lead punch
initiation
For greater speed, the elbow needs to be kept vertical.
Lifting the elbow will also make the punch telegraphic.
extended Recovery
156 Ru sh to Wi n !
initiation
rear punch
extended
Mi l i tary J KD 157
lead hook
side view
Mi l i tary J KD 159
lead uppercut (side view)
rear uppercut
160 Ru sh to Wi n !
lead body
punch
rear body
punch
Mi l i tary J KD 161
jab: lead
cross: rear
162 Ru sh to Wi n !
hook: lead
jab: rear
Mi l i tary J KD 163
lead uppercut
rear uppercut
164 Ru sh to Wi n !
lead body punch
Ths is the art of immobilizing the opponent’s guard (lead forearm) to enable
a. opening of his guard & defending lead hand
b. preventing him from attacking with his lead hand
Trapping allows you to go close to the opponent (since his lead hand is
immobilized/trapped) & attack him.
Types of Trapping
a. The Pak Sao Trap: is when you use your rear hand to trap the opponents
lead hand. This is combined with a lead jab (attack)
b. The Lop Sao Trap: is when you use your lead hand to trap the opponents
lead hand. This is combined with a rear cross (attack)
Mi l i tary J KD 167
pak sao trap
1.
2.
slap & press with the rear hand
3.
168 Ru sh to Wi n !
lop sao trap
1.
trapping
2.
grab & pull with the lead hand
3.
Mi l i tary J KD 169
vital organs list
HEAD: LOWER LIMBS:
• Temporal /Temple • Shin
• Occiput • Knee Joint
SENSES: • Ankle Joint
• Eye
• Ear
• Nose
• Teeth
FACE:
• Tempero Mandibular Joint
NECK:
• Carotid Artery
• Jugular Vein
• Cervical Vertebra
• Larynx Voice Box
TRUNK:
• Solar Plexus
• Ribs
• Diaphragm
• Kidney
PELVIS:
• Groin
• Bladder
• Sacrum Tailbone
UPPER LIMBS:
• Wrist Joint
• Elbow Joint
• Shoulder Joint
• Median Nerve
• Ulnar Nerve
• Radial Nerve
170 Ru sh to Wi n !
basic
vital strikes
TYPES OF INJURY:
INJURY TO CAUSE PAIN
Eg. Abdominal Punch, Foot Stomp
INJURY TO CAUSE IMMOBILIZATION
Eg. Kidney Punch
INJURY TO CAUSE LACERATION
Eg. Punch to the nose, lips
INJURY TO DESTROY NERVES
Eg. Knee to the sacrum (lower back)
INJURY TO CAUSE FRACTURE
Eg. Shin Kick, Kick to the hands
INJURY TO CAUSE JOINT DISLOCATION
Eg. Wrist Lock & Hammer Lock, Side Kick Knee
INJURY TO CAUSE ORGAN DAMAGE
Eg. Kidney Punch, Groin Rip-out
INJURY TO PARALYSE
Eg. Temple Punch, Neck Crank Dislocation
INJURY TO DESTROY SENSE ORGANS
Eg. Eye Jab, Ear Clap, Nose Push
INJURY TO CUT BLOOD SUPPLY TO BRAIN
Eg. Carotid Rip-out, Neck Lock
INJURY TO CAUSE UNCONSCIOUSNESS
Sleeper Hold, Carotid Chop, Chin Punch
INJURY TO KILL
Eg. Neck Lock, Carotid Grab
Mi l i tary J KD 171
Eye Jab
CAROTID CHOP
Mi l i tary J KD 173
174
PLEXUS UPPERCUT PLEXUS JAB
Ru sh to Wi n !
PLEXUS JAB
PLEXUS UPPERCUT
Mi l i tary J KD 175
CAROTID CHOP
NOSE PUSH
176 Ru sh to Wi n !
initiation
GROIN SLAM
extended
Mi l i tary J KD 177
178 Ru sh to Wi n !
basic
knee elbow
& head butt
techniques
Mi l i tary J KD 179
HEAD BUTT
180 Ru sh to Wi n !
initiation
LEAD ELBOW
extended
recovery
Mi l i tary J KD 181
KNEE UP
182 Ru sh to Wi n !
REAR KNEE PLEXUS
Mi l i tary J KD 183
REAR KNEE TO HEAD
184 Ru sh to Wi n !
Mi l i tary J KD 185
186 Ru sh to Wi n !
basic
grappling
techniques
grabs
locks
throws
falls
Mi l i tary J KD 187
head grab
body grab
188 Ru sh to Wi n !
KNEE grab to..
grabs
..takedown
Mi l i tary J KD 189
outside wrist lock/
break
1.
locks
2.
190 Ru sh to Wi n !
elbow lock
1.
2.
Mi l i tary J KD 191
1. shoulder lock
2.
192 Ru sh to Wi n !
1.
Mi l i tary J KD 193
view from
left
l-1
REVERSE NECK LOCK
l-2
194 Ru sh to Wi n !
view from
right
r-1
Mi l i tary J KD 195
view from right
REAR neck LOCK
196 Ru sh to Wi n !
REAR neck LOCK
view from left
Mi l i tary J KD 197
neck crank
dislocation
NECK LOCK
198 Ru sh to Wi n !
INVERTED
‘U’ THROW
throws
Mi l i tary J KD 199
1.
45 DEGREE
THROW
200 Ru sh to Wi n !
45 DEGREE THROW
2.
Mi l i tary J KD 201
3.
45 DEGREE THROW
202 Ru sh to Wi n !
4.
45 DEGREE THROW
Mi l i tary J KD 203
FALLING - BREAK FALL
falls
204 Ru sh to Wi n !
falling - breaking fall
Breaking fall is the method of falling safely
when thrown by the opponent.
The break fall is practised as follows:
a. The head is always kept above the ground
b. Both palms slap the ground to absorb the shock of the fall, hands are kept at an
angle of 45 degrees from the body
c. The elbows are kept straight to avoid impact with the ground.
d. The legs are up in the air
Mi l i tary J KD 205
falling with opponent
45 DEGREE
THROW
206 Ru sh to Wi n !
Mi l i tary J KD 207
clap flow
slap to ear
208 Ru sh to Wi n !
eye scoop
carotid chop
Mi l i tary J KD 209
nose push
210 Ru sh to Wi n !
groin slam
palm heel - plexus
Mi l i tary J KD 211
212 Ru sh to Wi n !
footwork
From your Stance, you need to use footwork in order to reach your opponent and
launch an attack. Your opponent may be at a safe distance or who may be fleeing
from your attack, hence good footwork becomes necessary.
FORWARD/ADVANCE FOOTWORK
a) THE STEP AND SLIDE – Step forward with lead foot and slide forward with the
rear foot. This footwork is used when you don’t need to change the Lead Stance
1. Used for Punches
2. Used for Kicks
b) THE STEP THRU – Step forward with the rear foot. Now you automatically end
up changing your Lead Stance
1. Used for Punches
2. Used for Kicks
BACKWARD/RETREAT FOOTWORK
a) STEP AND SLIDE - Step backward with rear foot and slide forward with the lead
foot. This footwork is used when you don’t need to change the Lead Stance
b) PENDULLUM RETREAT – This is a quick slide back with your Lead foot towards
your rear foot executed in sudden defensive response to an attack, inclining your
body. Your body may appear to be moving like the pendulum movement.
Mi l i tary J KD 213
1. stance
STEP and SLIDE
214 Ru sh to Wi n !
2. step with lead foot
3.
slide with rear foot & punch
Mi l i tary J KD 215
1. stance
216 Ru sh to Wi n !
2. BRING FEET TOGETHER
3. step in front TO
CHANGE LEAD & punch
Mi l i tary J KD 217
1.
stance
SLIDE FOOTWORK
FOR LEAD KICK
218 Ru sh to Wi n !
2.
3.
1. stance
stance
222 Ru sh to Wi n !
side step
right
side step
left
Mi l i tary J KD 223
RETREAT STEP & SLIDE
BACK FOOTWORK
1. STANCE
224 Ru sh to Wi n !
2. STEP BACK WITH REAR FOOT
Mi l i tary J KD 225
1. pendulum-retreat TO A
SUDDEN LOW KICK...
226 Ru sh to Wi n !
2. ...FOLLOWED BY COUNTER
KICK
Mi l i tary J KD 227
8 types of
opponents
One must learn to identify the type of opponent with reference to one’s own stature.
Each opponent has to be dealt with a strategy that uses one’s own strength and
advantage against the opponent’s weakness. Identification of Opponent Type and
strategy has to be learnt at the reflex level. This is accomplished by practising body
type identification frequently on all the people you meet in day to day life.
228 Ru sh to Wi n !
TYPE 1. THE TALL OPPONENT
is to be hit in the middle on the abdomen and groin.
TYPE 8. SELF
Your own ego, fear’s and hang-ups form the eight opponent. These are to be con-
quered by meditation, contemplation & realization
Mi l i tary J KD 229
8 TYPES OF OPPONENTS
1. TALL 2. MEDIUM
3. SHORT 4. POT-BELLIED
230 Ru sh to Wi n !
5. MESOMORPH 6. AGGRESSIVE
1. 2.
same height opp
3. 4.
232 Ru sh to Wi n !
SHORT opp
1. 2. 3.
POT-BELLIED opp
1. 2.
Mi l i tary J KD 233
MESOMORPH opp
1. 2.
3. 4. 5.
234 Ru sh to Wi n !
AGGRESSIVE opp
1.
2.
Mi l i tary J KD 235
TALL MESO opp
1. 2.
3. 4.
236 Ru sh to Wi n !
SELF
Mi l i tary J KD 237
238 Ru sh to Wi n !
intermediate
course
module
Mi l i tary J KD 239
TECHNICAL SYNOPSIS
INTERMEDIATE COURSE
MODULE
BISON SYSTEM involves using various ANGLES in 2 ADVANCING RANGES (Tap Tap
Range & Rush Range) and 1 RETREATING RANGE (Defensive Range)
A) DEFENSIVE RANGE
This is the retreat mode of combat. By retreat, it is not meant that the exponent
is defeated. It means that when the opponent is stronger or charging you with
a stronger force, you may need to move backwards to absorb his force, before
launching a counter attack. Depending upon the degree of penetration of his
charge, you may be required to retreat more & more backward as follows:
a) ONE DOOR DEFENSE (HALF STEP BACK)– This is when you step slightly back with
your Lead foot (say by a few inches), and you defend by raising your Lead Forearm to
cover your face, while shifting your head behind & away from the attacking hand.
b) TWO DOOR DEFENSE (ONE STEP BACK)– This is when you step moderately back
with your Lead foot (say by a foot) to bring your feet together (neutral stance), and
you defend by raising both your Lead & Rear Forearms to cover your face, while
shifting your head in front & closer to the opponent’s attacking hands.
Here your head lays cradled inside your guard & protected by your forearms.
c) REVERSE DOOR DEFENSE (ONE AND A HALF STEP BACK)- This is when you
completely step behind with your Lead foot (say by a metre), so as to change your
Lead Stance (from a Right Lead Stance, you may now end up with Left Lead Stance)
and you defend by raising your Rear Forearm to cover your face, while shifting your
head behind & away from the attacking hand.
COUNTER ATTACK
These are Attacks launched quickly after defence to Opponent’s attack, before he
240 Ru sh to Wi n !
has time to recover. The following is the list of Counters.
Counters can be executed as Attacks immediately after defence. At times, during
counter, you may trap the opponent’s Lead hand guard so that he cannot defend
your counter.
HAND CLAPS
Eye Jab
Nose Push
Carotid Chop
PUNCHES
Jab
Cross
Pak Sao Trap & Jab
KICKS
Roundhouse Kick Groin
Side Kick Knee
LEG ATTACK
Ankle Scoop
ANGLE ELEVEN
Right Lead STARTING POSITION for STATIC FIGHTING
a) HIGH LEVEL – Boxing to HEAD (GATE BOXING) where you feint a punch in one
direction and attack with another punch in the opposite direction
a1. Punch High - Punch Low
a2. Punch Straight (Jab) - Punch Around to the left (Rear Hook)
a3. Punch Straight (Jab)- Punch around to the right (Lead Hook)
Mi l i tary J KD 241
b) MIDDLE LEVEL – BODY Kicks follow with Boxing HEAD (KICK BOXING)
where you follow one kick with a boxing combination of 3 punches
b1. Front Stomp Kick (Groin) - Lead Jab - Lead Jab - Rear Cross
b2. Side Kick (Body) -Lead Backfist - RearHook - Lead Uppercut
b3. Roundhouse Kick (Groin) - LeadJab - Rear Cross - Lead Hook
c) LOW LEVEL – Kicks to Knee, Shin & Ankles (SCOOPS) where you attack with low
kicks to the knee, shin and ankle
c1. Side Kick Knee
c2. Low Kick Shin
c3. Ankle Scoop
ANGLE TEE – Move from Line to Tee by stepping forward to face your
Chest on the Side of Body
The Tee position offers distinct Advantages – Since the front of your Body is stuck to
the Opponent’s Side, pinning his lead Hand, he is incapable of using his Lead hand
to punch. Since his Rear hand is not facing you, even his rear hand cannot be used
to punch. And since you are facing him, You can use both your Lead & Rear Hands
to punch him. So its your TWO Hands against his NO Hand. This advantage will be
maintained only until you manage to keep your Chest STUCK to his Side.
Tee CHEST RUSH or STRAIGHT BLAST – Attack is launched by charging in Tee position
242 Ru sh to Wi n !
to stick your chest to the opponent’s side attacking with Box combos with both
right & left hands to front & back of his opponent’s Head & Abdomen.
Mi l i tary J KD 243
defensive range
(retreat back range)
Evasions
block & parry
Counters
interception
DEFENSIVE RANGE or Retreat Back Range
Where you move backward to defend from opponent’s attack & subsequently
launch counter attack. Defense is of various types..
1) DEFENSE BY EVASION
Evasion is effected by moving the head (or attacked body part) away from the
attack
• Duck – where head is moved in forwards and downwards to evade the
opponents attacks such as circular swings and punches.
• Snap back – where the head is moved backwards to evade the opponents
straight punches (Jab & Cross)
• Slip Right or Slip Left – where the head is moved sideways and forwards
to evade the opponent’s straight punches (Jab & Cross) without going back,
as in Snap back. This offers proximity to the opponent in order to land quick
counters.
244 Ru sh to Wi n !
• Body tuck - where you move your body away from the attack.
• Knee tuck - where you move your knee away from the attack by jumping
backwards.
3) DEFENSE BY MOVING
This Defense is performed by using footwork to shift the body away from the
attack.
• Retreat Footwork
• Step & Slide Retreat Footwork
• Pendulum Retreat Footwork
• Side Stepping Footwork
• Side Stepping Right
• Side Stepping Left
For details, see section on Footwork
Mi l i tary J KD 245
246 Ru sh to Wi n !
evasions
Evasions are defenses by moving the body away from punches or kicks.
a. SNAP BACK - backward movement of the head
b. RIGHT & LEFT SLIP - sideward movement of the head
c. DUCK - forward & downward movement of the head
d. BODY TUCK - backward movement of the body
e. KNEE TUCK - backward movement of the knee
stance
Mi l i tary J KD 247
snap back - to punch
duck - to hook
250 Ru sh to Wi n !
slip in - to jab
stance
252 Ru sh to Wi n !
forearm (door) defense
one door defense
to lead punch
reverse door
defense to kick
256 Ru sh to Wi n !
1.
palm defense
palm defense to kick
2.
Mi l i tary J KD 257
1.
palm defense to front kick
2.
258 Ru sh to Wi n !
1.
palm defense to side kick
2.
Mi l i tary J KD 259
1.
palm defense
to roundhouse kick
2.
260 Ru sh to Wi n !
1.
palm defense
to punch - pak sao
2.
Mi l i tary J KD 261
1.
forearm defense to
punch - tan sao
2.
262 Ru sh to Wi n !
Mi l i tary J KD 263
counters
Counter Attacks
When the opponent attacks you defend with either Evasion (by moving your
head/body away from the attack), Parry (defense with the palm of the hand) or
Blocks (defense with the forearm).
Following defense you have to quickly attack the opponent’s vital parts before he
recovers and launches another attack. These attacks are called Counter attacks.
264 Ru sh to Wi n !
defense to punch
1.
counter with eye jab
2.
Mi l i tary J KD 265
1.
defense to hook
2.
1.
counter with roundhouse
kick groin
2.
Mi l i tary J KD 267
1.
defense to hook
2.
counter with side kick knee
268 Ru sh to Wi n !
defense to high kick..
..counter with
ankle
scoop
Mi l i tary J KD 269
defense to groin kick
Mi l i tary J KD 271
interception
INTERCEPTION is an advanced art where one lands a counter attack
before the opponents attack lands, rather than defending his attack and countering
thereafter. So Interception is an option that does away with the process of defense
and counter. It is an expert’s option since it requires accurate timing for execution.
TECHNIQUES:
Some of the commonly used techniques for Interception are
1. KICKS
a. Lead Side Kick Knee
b. Lead Side Kick Body
2. PUNCHES
a. Lead Jab
b. Lead Finger Jab to Eyes
TIMING OF INTERCEPTION:
Interception can be launched at various timings as enumerated below
1. AT INTENT – as soon as opponent changes facial expression to signal the
launch of his attack.
2. AT INITIATION – as soon as the attack begins
3. DURING – the movement of attack
4. AT RECOVERY – during the withdrawal of the attack
ALTERNATIVES TO INTERCEPTION
The various options to defense are as follows
1. EVADE & COUNTER - where you evade by moving the attacked body part
away and then counter.
2. PARRY & THEN COUNTER - where you defend with a block/parry and then
counter.
3. SIMULTANEOUS PARRY & COUNTER – where you parry/ block and attack at
same time.
272 Ru sh to Wi n !
4. INTERCEPTION – where u beat the timing of opponents attack
5. RUSHING IN WITH COMBINATIONS – where u don’t give the opponent a
chance to attack.
During attack you may have to step in to attack and quickly step back to safe
position. In this range, the distance between you & your opponent is constant.
Most amateur fights are limited to this range- “I hit, You hit or Tap-Tap”. Tap Tap
Range can be studied and perfected under the categories of various ANGLES &
LEVELS (See Basic Course Module)
ANGLE EXTREME 11
- Move from 11 to Inside by Side Stepping Right can be employed at 3 Levels
1. Eye Jabs
2. Groin Kicks
3. Knee Kicks
276 Ru sh to Wi n !
ANGLE LINE – Move from 11 to Outside by Sidestepping Left
TRAP GUARD & PUNCH - Trapping is the art of immobilising the opponent’s
guard with one hand while hitting him with the other hand
ANGLE TEE – Move from Line to Tee by stepping forward to face your
Chest on the Side of his Body
The Tee position offers distinct Advantages – Since the front of your Body is stuck to
the Opponent’s Side, pinning his lead Hand, he is incapable of using his Lead hand
to punch. Since his Rear hand is not facing you, even his rear hand cannot be used
to punch. And since you are facing him, You can use both your Lead & Rear Hands
to punch him. So its your TWO Hands against his NO Hand. This advantage will be
maintained only until you keep your Chest STUCK to his Side.
Tee CHEST RUSH or STRAIGHT BLAST – Attack is launched by charging in Tee
position attacking with Box combos to front & back of his opponent’s Head &
Abdomen.
Mi l i tary J KD 277
angle ELEVEN-gate boxing combo i
PUNCH LOW 1.
overhand punch 2.
278 Ru sh to Wi n !
combo iI
punch in 1.
hook in 2.
Mi l i tary J KD 281
combo i
1.
stomp kick groin
SYNOPSIS - MIDDLE LEVEL
KICK BOXING
Here you follow one body kick with a boxing combination of 3
punches
b1. Front Stomp Kick (Groin) - Lead Jab - Lead Jab - Rear Cross
b2. Side Kick (Body) -Lead Backfist - RearHook - Lead Uppercut
b3. Roundhouse Kick (Groin) - LeadJab - Rear Cross - Lead Hook
282 Ru sh to Wi n !
angle ELEVEN-kick boxing
2.
jab face (1-1) + repeat
3.
rear cross face
4.
Mi l i tary J KD 283
combo iI
1.
284 Ru sh to Wi n !
angle ELEVEN-kick boxing
2.
hammer fist
3.
rear hook
4.
uppercut
Mi l i tary J KD 285
combo iII
1.
roundhouse kick
286 Ru sh to Wi n !
jab 2.
hook 4.
Mi l i tary J KD 287
side kick knee
288 Ru sh to Wi n !
289
angle ELEVEN-low kicks
low kick - shin ankle scoop
Mi l i tary J KD
1.
technique i
stance - eleven
290 Ru sh to Wi n !
2.
eye jab
Mi l i tary J KD 291
1.
stance - eleven
technique iI
292 Ru sh to Wi n !
2.
294 Ru sh to Wi n !
Synopsis - Angle Rear
Rear Strikes
Move to Opponent’s Rear and attack him from the behind whenever he
partially turns away from you while defending your attacks.
Mi l i tary J KD 295
stance - ANGLE eleven sIDE STEP LEFT
ANGLE-line pak sao trap
1. 2.
3. stance-ANGLE line
296 Ru sh to Wi n !
angle line-trapping
4. pak sao trap
5. punch
Mi l i tary J KD 297
stance - ANGLE eleven sIDE STEP LEFT
ANGLE-line lop sao trap
1. 2.
stance-ANGLE line
3.
298 Ru sh to Wi n !
angle line-trapping
4. lop sao trap
5. punch
Mi l i tary J KD 299
COMBO- straight
“ t ” angle blast
1.
2.
300 Ru sh to Wi n !
3.
5.
elbowS
Mi l i tary J KD 301
rear angle
1. push shoulder to
go to the rear
2. front kick-groin
302 Ru sh to Wi n !
angle rear-attack COMBO
3. stomp kick-spine
6.
back of head-elbows
7.
304 Ru sh to Wi n !
8. knee up
9. knee up
spine
Mi l i tary J KD 305
angle rear-attack COMBO 10. throw..
306 Ru sh to Wi n !
Mi l i tary J KD 307
308 Ru sh to Wi n !
RUSH range
(ADVANCE FORWARD range)
ELEVEN ‘11’– Rushes
OVERHEAD RUSH or MOUNTAIN
(Attack from Over Head) Attack is launched with Box combos at the head by punch-
ing from above opponent’s Guard, with your head is raised ABOVE the opponent’s
head by standing on toes
HEAD RUSH or STANDARD
(Attack on Head) – Attack is launched at the head, with your head at the SAME level
as the opponent’s HEAD,
Front
CHEST RUSH or BISON
– Attack is launched at the chest & head, with your head held BELOW & flush with
the opponent’s CHEST
AB RUSH or DIAMOND
(Attack on Abdomen) – Attack is launched at the Abdomen, your head is held low
at the level of the opponent’s ABDOMEN (attack the diamond shaped area from
Abdomen to groin)
GROIN RUSH or RAT
(Attack on Groin) – Attack is launched at the Groin with Punches, your head is held
low at the level of the opponent’s GROIN
LOW RUSH or VALLEY
(Attack at a very low level) - Attack is launched at the Head, when the opponent is
crouched with his head BELOW YOUR BELT
Mi l i tary J KD 309
i. mountain rush
1. 2.
OVERHEAD PUNCHES
3. 4.
HOOKS RT+LT
OVERHEAD RUSH or MOUNTAIN (Attack from Over Head) – Attack
is launched with Box combos at the head by punching from above
opponent’s Guard, with your head is raised ABOVE the opponent’s
head by standing on toes
310 Ru sh to Wi n !
OVERHEAD LEVEL
5. elbow elbow 6.
knee TO knee up
groin chest
7. 8.
RUSH RANGE
Mi l i tary J KD 311
ii. standard rush
3. hook 4. hook
HEAD RUSH or STANDARD - (Attack on Head) – Attack is launched at
the head, with your head at the SAME level as the opponent’s HEAD
312 Ru sh to Wi n !
HEAD LEVEL
5.
elbow with trap - 1 6. REPEAT elboW
RUSH RANGE
Mi l i tary J KD 313
iii. bison rush
1. 2.
punch elbow
Front CHEST RUSH or BISON – Attack is launched at the chest & head,
with your head held BELOW & flush with the opponent’s CHEST
314 Ru sh to Wi n !
CHEST LEVEL
elbow 5.
6.
knee up - groin 7. knee up - chest
RUSH RANGE
Mi l i tary J KD 315
iv. diamond rush
1. 2.
diamond rush
3. 4.
316 Ru sh to Wi n !
ABDOMEN LEVEL
5. 6.
7. 8.
RUSH RANGE
Mi l i tary J KD 317
v. rat rush
1. 2.
rat rush
3. 4.
318 Ru sh to Wi n !
GROIN LEVEL
5. 6.
RUSH RANGE
Mi l i tary J KD 319
320 Ru sh to Wi n !
advanced
course
module
Mi l i tary J KD 321
TECHNICAL SYNOPSIS
ADVANCED COURSE MODULE
GRAPPLING RANGE - NECK GRABS
The below techniques are based on the principle ‘Hit! (Vital Strikes) Grab! (Neck Lock)
Hit! (Knee Elbow) Throw! Stomp!’ The below attacks are to be executed in sequential
order
1. RIGHT HANDED SIDE NECK GRAB & LEFT HANDED ATTACKS
Hit Groin with Right hand clap (to make him bend forward for neck grab)
Side Neck Grab with Right hand
Left Hand Eye Scrape
Left Down Elbow to Neck
Left Knee to Plexus
Left Sided Sprawl Throw
Left Stomp Kick to Face
2. LEFT HANDED REVERSE NECK GRAB & RIGHT HANDED ATTACKS
Hit Groin with Left hand clap (to make him bend forward for neck grab)
Reverse Neck Grab with Left hand
Right Hand Eye Scrape
Right Down Elbow to Neck
Right Knee to Plexus
Right Sided Inverted “U” Throw
Right Stomp Kick to Face
DEFENSIVE RUSHES
GROIN RUSH or RAT (Attack on Groin) – Attack is launched at the Groin with Punches,
your head is held low at level of the opponent’s GROIN. USED WHEN: OPPONENT
CHARGES HIGH WITH HOOKS TO YOUR HEAD
LOW RUSH or VALLEY (Attack at a very low level) - Attack is launched at the Head,
when opponent is crouched with his head BELOW YOUR BELT. USED WHEN: OPPONENT
CHARGES LOW WITH ABDOMINAL PUNCHES
322 Ru sh to Wi n !
REAR - Move to Opponent’s Rear whenever he partially turns away from you while
defending your attacks. Attack the Opponent from his rear as he is defenceless
with
a) Front Kick to his Spine
b) Punches to back of his Head
c) Elbows to Side of his Head
d) Knee to his Spine
e) Inverted U Hair Pull Throw
APPLICATION OF STATES
The 3 STATES are determined by your STANCE & MOBILITY
a) ICE (Attack from Static & Rigid Stance) HARD STANCE & STATIC Condition. This
state is used against a weaker or smaller opponent in order to charge into him with
the advantage of size and strength
b) WATER (Attack from Springy & Semi Rigid Stance) HARD & SOFT STANCE. This
state is used against an agile or skilled opponent in order to quickly evade or move
out of attacks and also to deliver strong attacks.
c) GAS ( Attack from Mobile & Prancing Stance) SOFT STANCE & MOBILE Condition.
This state is used against a stronger or larger opponent in order to avoid being
charged by the heavier or stronger opponent
Mi l i tary J KD 323
Half Knuckle to Throat
Heel to Plexus
Slap to Groin
Slap to Face
Chop to Neck (Carotid)
SITUATIONAL
BISON SYSTEM involves Defence to STREET GRABS, MOB SITUATIONS, KNIFE
ATTACKS & FIREARM THREATS
STREET GRABS
a) Loosen Hold & secure balance
b) Hit Vitals – Eye, Groin, Foot Stomp
c) Distance opponent by pushing face with palm
d) Elbows & Knees
e) Throw OR
f ) Box & Kick opponent away
MOB SITUATIONS
a) Same principles as above
b) Finish One man at a time
c) Prioritize on attacking man who is Neck grabber, Foot grabber
324 Ru sh to Wi n !
e) Deflect the attack, grab the knife wielding hand
f ) Hit Vitals – Eye, Groin, Foot Stomp
g) Elbows & Knees
h) Throw OR
i) Disarm Knife & Thrust same knife on opponent
Mi l i tary J KD 325
326 Ru sh to Wi n !
GRAPPLING
RANGE
NECK GRABS
Neck grabs - Eye
scrape - Elbow Knee -
Throw - Face stomp
Mi l i tary J KD 327
(RIGHT) SIDE neck grab - left side ATTACKS NECK GRABS
1. ELEVEN 2.
328 Ru sh to Wi n !
NECK GRABS
6. knee up
5. elbow on neck
Mi l i tary J KD 329
(RIGHT) REVERSE neck grab - left sideD ATTACKS NECK GRABS
2.
1. reverse neck grab
330 Ru sh to Wi n !
NECK GRABS
6.
5. right knee inverted “U” nose
THROW
7. throw 8. stomp
LEFT REVERSE neck grab - RIGHT side ATTACKS
IS ANOTHER VARIATION
Mi l i tary J KD 331
332 Ru sh to Wi n !
DEFENSIVE
RUSHES
rat
if he charges from the top, meet his charge
with a rush from below
Tee
if he charges in a straight line, side step &
meet his charge from the side
valley
if he charges from below, meet his charge
with a rush from above
Mi l i tary J KD 333
defensive rushes
1. 2.
rat rush
rat rush
3. 4.
334 Ru sh to Wi n !
5. 6.
HIT DOWNWARDS
3. 4.
336 Ru sh to Wi n !
1. 2.
FOREARM BLOCK TO PUNCH MOVE INTO “t”
5. 6.
HOOK HEAD HOOK BACK OF HEAD
Mi l i tary J KD 337
338 Ru sh to Wi n !
REAR
ANGLE
refer to intermediate
course module
Mi l i tary J KD 339
states
APPLICATION OF STATES
The 3 STATES are determined by your STANCE & MOBILITY
a) ICE (Attack from Static & Rigid Stance) HARD STANCE & STATIC Condition. This state is used
against a weaker or smaller opponent in order to charge into him with the advantage of size and
strength
b) WATER (Attack from Springy & Semi Rigid Stance) HARD & SOFT STANCE. This state is used
against an agile or skilled opponent in order to quickly evade or move out of attacks and also to
deliver strong attacks.
c) GAS ( Attack from Mobile & Prancing Stance) SOFT STANCE & MOBILE Condition. This state
is used against a stronger or larger opponent in order to avoid being charged by the heavier or
stronger opponent
solid
340 Ru sh to Wi n !
liquid state to equal size
opponent
liquid
342 Ru sh to Wi n !
DEFENSE
11. MAINTAIN SAFE DISTANCE IN DEFENSE
12. USE EVASION BY MOVING ATTACKED BODY PARTS AWAY
13. PARRY WITH REAR HAND RATHER THAN WITH LEAD HAND
COUNTER
14. USE PROPER TIMING IN COUNTER, IMMEDIATELY AFTER DEFENDING
ATTACK
15. COUNTERS MUST BE SIMPLE, TO VITAL TARGETS
16. RETURN TO GUARD AFTER COUNTER
ENTRY & EXIT
17. SELECT YOUR CLOSEST RANGE AS APPROPRIATE DEPENDING UPON
COMPARATIVE PARAMETERS OF WEIGHT, ABILITY & SITUATION
18. ENTER INTO A CLOSER RANGE WHEN THERE IS AN OPPORTUNITY
19. EXIT TO A FARTHER RANGE WHEN YOU ARE IN TROUBLE
ATTITUDE
20. KILL THE EGO & DEVELOP NO MIND
Mi l i tary J KD 343
Technical Synopsis
of Bison Sparring
ADVANCE to RANGE
GRAPPLE (Hit-Grab-Hit(KE)-Throw-Stomp)
ADVANCE
Advance to RANGE
RUSH (Infighting Box Combo to Elbow Knee)
ADVANCE
Retreat to
RANGE DEFENSIVE
ADVANCE to RANGE
GRAPPLE (Hit-Grab-Hit(KE)-Throw-Stomp)
Lt Sided SIDE NECK LOCK with RIGHT
ADVANCE
HANDED WORK
Rt Sided REVERSE NECK LOCK with LEFT
HANDED WORK
BODY GRAB
KNEE TAKE DOWN GRAB
Advance to RANGE
RUSH (Infighting Box Combo to Elbow Knee)
LEVEL MOUNTAIN (Overhead)
ADVANCE
PARRY - 1 DOOR
PARRY -2 DOOR
PARRY -REVERSE DOOR
Clapping is the art of
using your open hand to
strike the opponents vital
targets. Clap exits are
claps used in grappling
range to quickly exit to
safe distance & handicap
heavier & aggressive
opponents
346 Ru sh to Wi n !
CLAP EXIT
CLAPPING ATTACKS (CLAP FLOW)
Claps are attacks executed with the open hand (not a fist) using palm (slap), edge
(chop), finger (jab), palm heel & Half knuckle to vital targets in a combination flow.
The open hand being longer in length than the fist offers greater reach & ease &
speed of movement. USED IN STREET SITUATIONS WHEN THE OPPONENT GRABS
YOUR BODY IN GRAPPLING RANGE.
Mi l i tary J KD 347
clap exits grapple
1.
foot stomp
2.
348 Ru sh to Wi n !
eye jab
clap exits
3.
nose push
4.
Mi l i tary J KD 349
5. ear clap
clap exits
6. 1/2 knuckle-throat
350 Ru sh to Wi n !
7. groin slam
clap exits
8. elbow
Mi l i tary J KD 351
9. knee
10. punch
352 Ru sh to Wi n !
11. KICK
Mi l i tary J KD 353
While engaging a mob,
Display full agression to survive,
Engage the leader first,
Move in order to line up mob
Members one behind the other,
Clap vitals of those who grab you,
Hit with elbows & knees
In all directions,
Finish one man at a time
& You will survive!
354 Ru sh to Wi n !
mob
situations
SITUATIONAL
BISON SYSTEM involves Defence to STREET GRABS, MOB SITUATIONS, KNIFE
ATTACKS & FIREARM THREATS
MOB SITUATIONS
a) Same principles as listed on previous page
b) Finish One man at a time
c) Prioritize on attacking man who is Neck grabber, Foot grabber
Mi l i tary J KD 355
1.
3 MAN GRAB 2. FOOT STOMP
3. 4.
356 Ru sh to Wi n !
5. ear clap 6. rear spinning elbow
Mi l i tary J KD 357
Remember the weapon weilding
man fights only with his one arm
that weilds the weapon ,
You must fight him with all four
limbs against his one limb!
358 Ru sh to Wi n !
defense
against
an edged weapon
DEFENSE TO KNIFE ATTACK
a) Rule of thumb – AVOID THE ARC OF THRUST
b) If attack is non telegraphic (unpredictable) Face Weapon & get outside by
moving away from the arc of thrust -OUTFIGHTING SKILLS.
c) If attack is telegraphic (wide & predictable-, move closer to get inside the
arc of thrust & grab attacking hand - INFIGHTING SKILLS
d) Face the attacking weapon at all times, never giving your back to it.
e) Deflect the attack, grab the knife wielding hand
f ) Hit Vitals – Eye, Groin, Foot Stomp
g) Elbows & Knees
h) Throw OR
i) Disarm Knife & Thrust same knife on opponent
Mi l i tary J KD 359
SORRY!
outfighting skills
360 Ru sh to Wi n !
body slash-body tuck
leg attack-tuck
Mi l i tary J KD 361
1. 2.
face the weapon hand grab & eye attack
4.
knee
body
3. elbow-face
6. 7.
6.
5. knee inverted ‘U’ throw
infighting skills defense
to back hand knife attack
Mi l i tary J KD 365
Bullets travel in a straight line,
Avoid that line of fire &
The threat will be neutralized.
366 Ru sh to Wi n !
defense
to firearm
DEFENSE TO FIREARM THREAT
a) Rule of thumb – AVOID THE LINE OF FIRE
b) Face the Firearm at all times, never giving your back to it.
c) Deflect the firearm, (Not the hand wielding firearm as this may tilt the line
of fire in your direction) & grab the firearm wielding hand
d) After deflecting the attack, grab the firearm wielding hand at the wrist in
order to prevent oppoent from pointing muzzle at you.
e) Hit Vitals – Eye, Groin, Foot Stomp
f ) Elbows & Knees
g) Throw OR
h) Disarm Firearm & Threaten the opponent with it
Mi l i tary J KD 367
i threat
from front
1.
body sway
2.
368 Ru sh to Wi n !
3. defend with both hands
4. lop sao hand & weapon-eye jab
ii 1.
2. move out
370 Ru sh to Wi n !
3. grab with both hands
4. LOP SAO & eye jab
iii
2. move body out
372 Ru sh to Wi n !
3. defend with leg
4. lop sao + eye jab
iv
1. threat from behind
Mi l i tary J KD 377
Technical Synopsis
Basic Course Module
BISON SYSTEM is an OFFENSIVE system of varying STRATEGY where
you rush the Opponent with a flurry of pre planned & pre-learnt
combination Attacks, based on an inspiration from Jeet Kune Do
Concepts.
BISON SYSTEM is an OFFENSIVE system of varying STRATEGY depending on
Opponent’s BODY TYPE& PRESENTATION
The 1 RULE
Fight Different Opponents with DIFFERENT strategy & Fight Each Opponent with
rapidly CHANGING strategy
The 3 STANCES
NEUTRAL Stance – Natural stance adopted while standing, Feet together in the
same line
RIGHT LEAD stance – Right foot forward Stance
LEFT LEAD Stance – Left foot forward Stance
The 2 PRESENTATIONS
MATCHED Presentation – When You are in Right Lead Stance & Opponent is also in
Right Lead Stance or Vice Versa
UNMATCHED Presentation – When You are in Right Lead Stance & Opponent is in
Left Lead Stance or Vice Versa
378 Ru sh to Wi n !
GAS (Attack from Mobile & Prancing Stance) – Dancing, Narrow Stance with Body
loose for HEAVIER & STRONGER OPPONENTS
RUSHING RANGE (Near /Infighting & Rushing Advance) – this is Rushing in with
Boxing combinations followed by Knee- Elbow
GRAPPLE RANGE (Close Proximity fighting & Grappling) – this is to go very close to
Grappling Range followed by Knee Elbows & Throws
Mi l i tary J KD 379
The ANGLES are determined by the angle
made by your chest in relation to opponent’s chest
EXTREME ELEVEN (Chest facing Chest flush) – From 11 move towards opponent’s
INSIDE
ELEVEN (Chest facing Chest at slant) – this is BASIC STARTING STANCE
LINE (Both Chests in Line) – From 11 move towards opponent’s OUTSIDE
TEE– (Chest facing Opponent’s Side /Shoulder)- From LINE change angle to make
Chest perpendicular to opponent’s Chest
REAR (Chest to Opponent’s Rear) – From Tee, move around to reach Rear of the
opponent.
380 Ru sh to Wi n !
THIGH LEVEL RUSH or VALLEY (Attack at a very low level) - Attack is launched at
the Head, when the opponent is crouched with his head BELOW YOUR BELT
LEG RUSH or SCOOP (Attack on Knee, Shin & Ankle) – Attack is launched with kicks
at the opponent’s Knee, Shin or Ankle
Mi l i tary J KD 381
Technical Synopsis
Intermediate Course Module
BISON SYSTEM involves using various ANGLES in 2 ADVANCING RANGES (Tap Tap
Range & Rush Range) and 1 RETREATING RANGE (Defensive Range)
A) DEFENSIVE RANGE
This is the retreat mode of combat. By retreat, it is not meant that the exponent
is defeated. It means that when the opponent is stronger or charging you with
a stronger force, you may need to move backwards to absorb his force, before
launching a counter attack. Depending upon the degree of penetration of his
charge, you may be required to retreat more & more backward as follows:
a) ONE DOOR DEFENSE (HALF STEP BACK)– This is when you step slightly back with
your Lead foot (say by a few inches), and you defend by raising your Lead Forearm to
cover your face, while shifting your head behind & away from the attacking hand.
b) TWO DOOR DEFENSE (ONE STEP BACK)– This is when you step moderately back
with your Lead foot (say by a foot) to bring your feet together (neutral stance), and
you defend by raising both your Lead & Rear Forearms to cover your face, while
shifting your head in front & closer to the opponent’s attacking hands.
Here your head lays cradled inside your guard & protected by your forearms.
c) REVERSE DOOR DEFENSE (ONE AND A HALF STEP BACK)- This is when you
completely step behind with your Lead foot (say by a metre), so as to change your
Lead Stance (from a Right Lead Stance, you may now end up with Left Lead Stance)
and you defend by raising your Rear Forearm to cover your face, while shifting your
head behind & away from the attacking hand.
COUNTER ATTACK
These are Attacks launched quickly after defence to Opponent’s attack, before he
has time to recover. The following is the list of Counters.
Counters can be executed as Attacks immediately after defence. At times, during
counter, you may trap the opponent’s Lead hand guard so that he cannot defend
your counter.
382 Ru sh to Wi n !
HAND CLAPS
Eye Jab
Nose Push
Carotid Chop
PUNCHES
Jab
Cross
Pak Sao Trap & Jab
KICKS
Roundhouse Kick Groin
Side Kick Knee
LEG ATTACK
Ankle Scoop
ANGLE ELEVEN
Right Lead STARTING POSITION for STATIC FIGHTING
a) HIGH LEVEL – Boxing to HEAD (GATE BOXING) where you feint a punch in one
direction and attack with another punch in the opposite direction
a1. Punch High - Punch Low
a2. Punch Straight (Jab) - Punch Around to the left (Rear Hook)
a3. Punch Straight (Jab)- Punch around to the right (Lead Hook)
b) MIDDLE LEVEL – BODY Kicks follow with Boxing HEAD (KICK BOXING)
where you follow one kick with a boxing combination of 3 punches
b1. Front Stomp Kick (Groin) - Lead Jab - Lead Jab - Rear Cross
b2. Side Kick (Body) -Lead Backfist - RearHook - Lead Uppercut
b3. Roundhouse Kick (Groin) - LeadJab - Rear Cross - Lead Hook
Mi l i tary J KD 383
c) LOW LEVEL – Kicks to Knee, Shin & Ankles (SCOOPS) where you attack with low
kicks to the knee, shin and ankle
c1. Side Kick Knee
c2. Low Kick Shin
c3. Ankle Scoop
ANGLE TEE – Move from Line to Tee by stepping forward to face your
Chest on the Side of Body
The Tee position offers distinct Advantages – Since the front of your Body is stuck to
the Opponent’s Side, pinning his lead Hand, he is incapable of using his Lead hand
to punch. Since his Rear hand is not facing you, even his rear hand cannot be used
to punch. And since you are facing him, You can use both your Lead & Rear Hands
to punch him. So its your TWO Hands against his NO Hand. This advantage will be
maintained only until you manage to keep your Chest STUCK to his Side.
Tee CHEST RUSH or STRAIGHT BLAST – Attack is launched by charging in Tee position
to stick your chest to the opponent’s side attacking with Box combos with both
right & left hands to front & back of his opponent’s Head & Abdomen.
384 Ru sh to Wi n !
Attack Opponent from his rear as he is defenceless with
A) Front Kick to his Spine
B) Punches to back of his Head
C) Elbows to Side of his Head
D) Knee to his Spine
E) Inverted U Hair Pull Throw
C) RUSH RANGE (Box Combo to Elbow–Knee)
Whenever there is an opportunity, the idea is to suddenly rush in close to the
opponent, with a flurry of Box combinations followed by destructive Elbows &
Knees. The surprised opponent should have no time to react, caught completely
by surprise.
Mi l i tary J KD 385
Technical Synopsis
Advanced Course Module
GRAPPLING RANGE - NECK GRABS
The below techniques are based on the principle ‘Hit! (Vital Strikes) Grab! (Neck
Lock) Hit! (Knee Elbow) Throw! Stomp!’ The below attacks are to be executed in
sequential order
1. RIGHT HANDED SIDE NECK GRAB & LEFT HANDED ATTACKS
Hit Groin with Right hand clap (to make him bend forward for neck grab)
Side Neck Grab with Right hand
Left Hand Eye Scrape
Left Down Elbow to Neck
Left Knee to Plexus
Left Sided Sprawl Throw
Left Stomp Kick to Face
2. LEFT HANDED REVERSE NECK GRAB & RIGHT HANDED ATTACKS
Hit Groin with Left hand clap (to make him bend forward for neck grab)
Reverse Neck Grab with Left hand
Right Hand Eye Scrape
Right Down Elbow to Neck
Right Knee to Plexus
Right Sided Inverted “U” Throw
Right Stomp Kick to Face
DEFENSIVE RUSHES
GROIN RUSH or RAT (Attack on Groin) – Attack is launched at the Groin with
Punches, your head is held low at level of the opponent’s GROIN. USED WHEN:
OPPONENT CHARGES HIGH WITH HOOKS TO YOUR HEAD
LOW RUSH or VALLEY (Attack at a very low level) - Attack is launched at the
Head, when opponent is crouched with his head BELOW YOUR BELT. USED WHEN:
OPPONENT CHARGES LOW WITH ABDOMINAL PUNCHES
REAR - Move to Opponent’s Rear whenever he partially turns away from you while
386 Ru sh to Wi n !
defending your attacks. Attack the Opponent from his rear as he is defenceless
with
a) Front Kick to his Spine
b) Punches to back of his Head
c) Elbows to Side of his Head
d) Knee to his Spine
e) Inverted U Hair Pull Throw
APPLICATION OF STATES
The 3 STATES are determined by your STANCE & MOBILITY
a) ICE (Attack from Static & Rigid Stance) HARD STANCE & STATIC Condition. This
state is used against a weaker or smaller opponent in order to charge into him with
the advantage of size and strength
b) WATER (Attack from Springy & Semi Rigid Stance) HARD & SOFT STANCE. This
state is used against an agile or skilled opponent in order to quickly evade or move
out of attacks and also to deliver strong attacks.
c) GAS ( Attack from Mobile & Prancing Stance) SOFT STANCE & MOBILE Condition.
This state is used against a stronger or larger opponent in order to avoid being
charged by the heavier or stronger opponent
Mi l i tary J KD 387
Slap to Groin
Slap to Face
Chop to Neck (Carotid)
SITUATIONAL
BISON SYSTEM involves Defence to STREET GRABS, MOB SITUATIONS, KNIFE
ATTACKS & FIREARM THREATS
STREET GRABS
a) Loosen Hold & secure balance
b) Hit Vitals – Eye, Groin, Foot Stomp
c) Distance opponent by pushing face with palm
d) Elbows & Knees
e) Throw OR
f ) Box & Kick opponent away
MOB SITUATIONS
a) Same principles as above
b) Finish One man at a time
c) Prioritize on attacking man who is Neck grabber, Foot grabber
388 Ru sh to Wi n !
g) Elbows & Knees
h) Throw OR
i) Disarm Knife & Thrust same knife on opponent
Mi l i tary J KD 389
Technical Synopsis
of Bison Sparring
ADVANCE to RANGE
GRAPPLE (Hit-Grab-Hit(KE)-Throw-Stomp)
ADVANCE
Advance to RANGE
RUSH (Infighting Box Combo to Elbow Knee)
ADVANCE
Retreat to
RANGE DEFENSIVE
ADVANCE to RANGE
GRAPPLE (Hit-Grab-Hit(KE)-Throw-Stomp)
Lt Sided SIDE NECK LOCK with RIGHT
ADVANCE
HANDED WORK
Rt Sided REVERSE NECK LOCK with LEFT
HANDED WORK
BODY GRAB
KNEE TAKE DOWN GRAB
Advance to RANGE
RUSH (Infighting Box Combo to Elbow Knee)
LEVEL MOUNTAIN (Overhead)
ADVANCE
PARRY - 1 DOOR
PARRY -2 DOOR
PARRY -REVERSE DOOR
Acknowledgements
RITESH NIKESH
392 Ru sh to Wi n !
Mi l i tary J KD 393
Glossary of Terms
Martial Art – Fighting arts
Traditional Martial Arts – like Japanese Karate, Korean Taekwondo, Judo, Kung Fu
Mixed Martial art – Contact sports which permit use of multiple arts like Boxing,
Grappling & Ground fighting
Defensive Tactics /Law Enforcement Martial Arts – Police Martial arts used in
restraining, handcuffing and disarming armed offenders
Military Martial Arts/ Unarmed Combat – Martial Arts used by soldiers in close
quarter warfare to kill, cripple or silence
CQB – Close Quarter Battle where enemy is within 30 meter range
Jeet Kune Do – Chinese American Martial Art founded by Bruce Lee
JKD Concept –Philosophy & Principles advocated by Bruce Lee comprising of
Simplicity, Directness, Efficiency & Non Classical approach to any problem in the
arena or outside
Miltary JKD – JKD concepts applied to CQB & Unarmed Combat
Bison System – UAC Method utilizing JKD concepts founded by Doctors Rao
couple.
394 Ru sh to Wi n !
Stance – Posture adopted in combat
Neutral or Natural Stance – Standing with feet almost together
Right Lead Stance – Standing with Right foot in front of left foot
Left Lead Stance – Stance with Left foot in front of right foot
Matched Stance – When you and the opponent are both in Left Lead Stance or
when both are in Right Lead Stance
Unmatched Stance – When you are in Right Lead Stance and Opponent is in Left
Lead Stance or Vice versa
Changing your Lead – Going from Right Lead to Left Lead Stance or Vice versa
Step and Slide Advance – Moving in front without changing your Lead.
Step and Slide Retreat - Moving backwards without changing your Lead
Step Thru - Moving in front by changing your Lead
Side Step Right - Moving sideways to your Right without changing your Lead
Side Step Left - Moving sideways to your Left without changing your Lead
Mi l i tary J KD 395
Pak Sao Trap – Immobilizing /Holding the Opponent’s Lead hand with your Rear
hand
Lop Sao Trap - Immobilizing /Holding & Pulling Opponent’s Lead hand with your
Lead hand
Pak Sao Defense – Using Palm Slap to defend the opponents strike, punch or kick.
Side Neck Lock – Grabbing the opponent’s head in your armpit when both are
facing the same direction
396 Ru sh to Wi n !
Reverse Neck Lock – Grabbing the opponent’s head in your armpit when both are
facing each other. Here the opponents head is facing the ground
Rear Neck Lock – Grabbing the opponent’s head from behind him by wrapping
your arm & forearm around his neck.
Slap Parry / Pak Sao/ Palm Slap Parry – Deflecting the opponent’s strike using
slapping action of your palm
Door Defense / Tan Sao/ Forearm Parry - Deflecting the opponent’s strike using the
Forearm
One Door Defense - Deflecting the opponent’s strike using Lead forearm
Two Door Defense – Blocking the opponent’s strike using Both forearms
Reverse Door - Deflecting the opponent’s strike using Rear forearm
Mi l i tary J KD 397
Standard Level – Boxing Combination Attack launched at the opponent’s Head.
Bison Level – Boxing Combination Attack launched at opponent’s Chest.
Diamond Level – Boxing Combination Attack launched at opponent’s Abdomen.
Rat Level – Boxing Combination Attack launched at opponent’s Groin in Crouched
Stance.
Valley Level - Attack launched at opponent’s Head when he is attacking with
crouched stance. Here opponent’s head may be at the level of your thighs.
Outer Circle Range - When the distance between you and the opponent is about 2
metres, when neither you nor your opponent can reach each other with an attack
.
Kicking Range - When the distance between you and the opponent permits only
exchange of kicks
Punching Range - the range refers to the distance at which you and your opponent
exchange punches. It is a distance closer than kick range but further than the knee
elbow range.
Knee – Elbow Range - the range refers to the distance at which you and your
opponent exchange elbows and knee techniques .It is a distance closer than the
punching range but farther than the grappling range.
Grappling Range – the range refers to a very close distance where the two bodies
are in close approximation. At this range you & your opponent exchange locks,
throws & grabs . Groundwork Range – the range refers to fighting on the ground
Ice State / Solid – the state refers to a deep, rigid and wide stance
Steam State / Gas- the state refers to a freely mobile, prancing and narrow stance.
398 Ru sh to Wi n !
Water State / Liquid- the in between state, with a springy & semi rigid stance
Tap Tap Range /Static Range – This is essentially a static outfighting position using
Kicks and Punches.
Rush Range / Advance Forward Range - This is Rushing in range charging at the
opponent with Boxing combinations followed by Knee- Elbow techniques
Defensive Range / Retreat Back Range - This is retreating backward range, for
purposes of Defending & Counter Attack.
Situational Fighting – Defensive Responses to various Street Grabs like Collar grab,
Bear hug & Leg pick up.
Mob Fighting- The techniques and strategies used to fight & survive a mob
situation.
Lining up the Mob- strategy of fighting against a mob whereby the members of the
mob are lined up on one side and no longer around you.
Edged Weapon Threat- Defense to an opponent attacking you with a blade
weapon
Firearm Threat- Defense used to an opponent threatening you with a firearm.
Arc of Thrust –the arc across which the edged weapon is swung in attack.
Line of Fire –the line traced by the bullet from the firearm barrel to the expected
target. This is also the line joining the aiming eye, foresight & hindsight.
Claps- series of attacks with the open hand used on vital areas of the opponent
Clap Exits – A series of Claps used to escape from a single/many opponents grabbing
your body in grappling range.
Mi l i tary J KD 399
The Indian Bison
The Indian Bison or GAUR (Bos Gaurus) is a large, dark-coated bovine animal of
South Asia, biggest populations are found today in India. The Gaur is not to be
confused with the American Bison (Bison Bison) which is a timid animal and prey
of hunters, now almost extinct.
Gaur are the heaviest and most powerful of all wild cattle. Males have a highly
muscular body, with a distinctive dorsal ridge and a large dewlap, forming a
very powerful appearance. Body length is upto 12 feet, shoulder height 2 metre,
weighing about 2 ton with 32 inch horns.
Due to their formidable size and power, the gaur has few natural enemies. There are
several cases of tigers being killed by gaur. In one instance, a tiger was repeatedly
gored and trampled to death by a gaur during a prolonged battle. In another case,
a large male tiger carcass was found beside a small broken tree in Nagarahole
national park, being fatally struck against the tree by a large bull gaur a few days
earlier. When confronted by a tiger, the adult members of a gaur herd often form
a circle surrounding the vulnerable young and calves, shielding them from the big
cat. A herd of gaur in Malaysia encircled a calf killed by a tiger and prevented it
from approaching the carcass while in Nagarahole, upon sensing a stalking tiger, a
herd of gaur walked as a menacing phalanx towards it, forcing the tiger to retreat
and abandon the hunt. Gaurs have also been known to make a whistling snort as
an alarm call to warn other members of its herd of approaching danger. Especially
during summer time, the heat and parasitic insects make them more short-tempered
than usual. Gaur bulls may charge unprovoked, rushing at the enemy & goring it to
death. RUSH TO WIN! is the motto aptly adopted by the Bison System.