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este enlace fue enviado el 19 May 2015
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Need help understanding
9 shortlink: https://redd.it/36jyth
.osu file format syntax. Fluff
(self.osugame)
enviado hace 2 años * por fb39ca4 nombre de usuario contraseña
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9/11/2017 Need help understanding .osu file format syntax. : osugame
the inherited flag. I think the negative mpb Flair Select Hide Search
overwrites it though). If you change the Gameplay + - =
milliseconds per beat value to a negative one, it Fun + - =
will act as some sort of multiplier. So for example,
Misc + - =
settting mpb to -200 will make this timingpoint
All
double the mpb of the last known mbp, while
-100 will just keep the old value.
IRC (info thread):
I believe that the kiai mode flag is is the right Server: irc.rizon.net
position. At least, from my experience that is. Channel: #osugame
comunidad desde hace 7 años
Hitobjects creado por Ph0X
Types:
advertisement
1 = circle
2 = slider
5 = circle (starts new combo)
6 = slider (starts new combo)
12 = spinner
Sliders
I can't really help with the sliders sadly :/ Haven't
experimented with it myself enough.
Your link to the catmull spline wiki page is correct
though.
Additions and edgeadditions have something to
do with samplesets. MODERADORES enviar mensaje a los moderadores
Thanks!
So just to clarify for the timing points, if
you have the inherited flag on, it will
normally ignore the mpb value, while you
can still change the other values. However,
if you have the inherited flag on and the
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9/11/2017 Need help understanding .osu file format syntax. : osugame
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9/11/2017 Need help understanding .osu file format syntax. : osugame
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