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V-Ray 2.

0 for 3ds Max readme


Overview
V-Ray 2.0 is the next release of the V-Ray rendering engine for 3ds Max.

New features
 VRayMultiSubTex texture to allow different colors/textures based on surface material IDs
and object IDs;
 VRayCarPaint material with advanced metalic flake simulation;
 VRayExposureControl plugin for proper exposure of perspective and regular camera
viewports;
 VRayLightMeter helper for lighting analysis;
 VRayLightSelect render element to hold the (direct) contribution of selected lights;
 VRayStereoRig that can be used together with the VRayStereoScopic helper to manually
define the left and right cameras;
 VRayLensEffects render effect for producing realistic glow and glare;
 Filter Generator tool for generating glare maps for VRayLensEffects;
 VRayDistanceTex texture to measure the distance to arbitrary polygonal objects;
 VRayDRBucket render element to show which machine rendered a given bucket;
 Support for tiled mip-mapped OpenEXR files in VRayHDRI;
 img2tiledexr tool for mass conversion of textures to tiled OpenEXR files for use with
VRayHDRI;
 Support for shade maps in the VRayStereoScopic helper;
 Support for dispersion for refractions in VRayMtl;Support for camera distortion based on
.vrlens files;
 Lens Analyzer tool for generating distortion .vrlens files from photographs;
 Light lister for V-Ray lights;
 Added the various V-Ray components in the "Create" menu;

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