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Gaming Addiction Research Paper
Gaming Addiction Research Paper
RESEARCH PAPER
Game is one of the most greatets technology industry right now. Developer can
get so many advantages, for example Destiny. Destiny has already smashed analysts'
expectations for first-week sales with a $500 million launch. From this, we can
conclude that game industry is on of the greatest industry. But now, gaming could make
parents worry about their child. Game addiction certainly is a bad addict. This condition
make anxious for some side.
Stopping video games for any reason has a long-lasting negative impact on
child’s emotions. He may becomes depressed, moody, angry, aggressive or violent
when he is unable to play. Child has stolen video games from stores or friends, or
stolen money from others in order to buy video games, more than once. He frequently
lies about how much time he spends playing video games. So what can you do to limit
video game playing and create healthy boundaries around it?
Gaming addiction is still the mysterious problem, more terrifying than alcohol
or drugs addiction. Like the expert from Amsterdam say, they are powerless over their
addiction. But these addicts aren't hooked on drugs or alcohol. They are going cold
turkey to break their dependence on video games. The lure of a fantasy world is
especially pertinent to online role-playing games. These are games in which a player
assumes the role of a fictional character and interacts with other players in a virtual
world. As Young puts it, an intelligent child who is unpopular at school can "become
dominant in the game." The virtual life becomes more appealing than real life. We must
respond to this problem seriously.
So far on this problem, no one can find why this problem easily happen and
relatively difficult to be solved. It’s important to be investigated to know why are
computer games addictive, how common is computer game addiction in children, what
are the effect, so we can keep off or treat this problem well.
To collect data to support this research, I will make the survey that will be
answered by the children that likes playing video game, the parents, and the game
developer. Maybe GameTech college students and game makers can be the informants
to get their opinions and the information about video game. We can use their opinions
to underlie the problems and find some solutions that we can use, both for parents and
addicts themselves.
RESEARCH PROBLEM
1. Background
Game is one of the most greatets technology industry right now. Developer can get so
many advantages, for example Destiny. Destiny has already smashed analysts'
expectations for first-week sales with a $500 million launch. From this, we can
conclude that game industry is on of the greatest industry. But now, gaming could make
parents worry about their child. Game addiction certainly is a bad addict. This condition
make anxious for some side.
It’s important to be investigated to know why are computer games addictive, how
common is computer game addiction in children, what are the effect, so we can keep
off or treat this problem well.
2. Research Problem
Gaming addiction is still the mysterious problem. We must respond to this problem
seriously. I want to investigate:
This research about gaming addiction will be useful because from this research we can
get knowledges about:
and maybe for the parents, you will know some informations like:
To collect data to support this research, I will make the survey that will be answered by
the children that likes playing video game, the parents, and the game developer. Maybe
GameTech college students and game makers can be the informants to get their
opinions and the information about video game.
THEORETICAL FRAMEWORK
These warning messages also suggest that the online video game industry might
know how high the percentage of over-users is, how much time gamers spend playing
and what specific features make a particular game more engrossing and addictive than
others (Yousafzai, 2009). In other hand, Cyber psychologist Dr Zaheer Hussain, from
the University of Derby, said warning messages were not enough. As a first step online
game developers and publishers need to look into the structural features of the game
design, for example the character development, rapid absorption rate, and multi-player
features which could make them addictive and or problematic for some gamers
(Hussain, 2008).
Parents across the globe are increasingly concerned about their sons online
gaming habits. They are sure that there is a problem but counselors unfamiliar with
online gaming addiction don’t understand how seductive they can be (Young, 2009,
p.4). Fraser (2012) mentions that kids are among the most vulnerable to video game
addiction, experts said, and may become violent when their "drug" is taken away.
Video game and Internet addiction usually point to other mental problems including
anxiety, depression and trouble forming healthy relationships.
Kimberli Young (2009, p.12) says, not only are children, teenagers, and college
students effected by online gaming addiction, but a growing number of adults are
becoming hooked to online gaming. While such cases are rare, mental-health
professionals say the fantasy worlds offered by computer and video games can become
the stuff of very real addictions that destroy marriages and careers. People of all ages
are quickly becoming immersed in this virtual fantasy world whereby they can easily
escape problems in their lives.
As in any treatment program, the primary step to take in the path, according to
Kimberly (2009, p.18), to recovery is to accept and not refute “denial,” a defense
mechanism that addicts frequently employ and that effectively stops them from
accepting treatment. Once this obstacle is conquered, treatment can be performed more
effectively than it would otherwise. Tracy Miller (2013) add because computer game
addiction is a new development in the world of mental health, treatments are not as well
established as those for depression, anxiety, anger, etc. Most interventions take a
cognitive-behavioral approach which involve changing how the addict thinks about the
addiction.
In this research, we use the quantity method based on the result of the surveys.
We are probably measuring variables and verifying existing theories or hypotheses or
questioning them.
The questionnaires which made maybe will be answered by the children that
likes playing video game and the parents to analyze the symtoms of the gaming
addiction, the reason why gaming is addicted, and the effect of the gaming addiction.
We also need interviewing the game makers, game developers, or maybe GameTech
college students to get their opinions and the information about video game.
The survey will begin with making questionnaire that be adapted, children or
parents to know the reasons of gaming addiction and the parents responses. Some
questions for the interview also prepared to explore the information from the experts.
DISCUSSION
Academic
Financial
Gaming Consequences
Addiction Family
Health
Emotional
Individual
Therapy
Family
Treatment Therapy
Facilities
Treatment
Males
Children and teens
People with other psychological difficulties (e.g., depression, low self-
esteem, anxiety)
Individuals with long periods of unstructured time (for example, a teen who is
not involved in other activities outside of school)
Those with higher levels of neurotocism
Children who are more impulsive and have weaker social skills
Why are computer games addictive? First, note that some types of computer
games are clearly more addictive than others. For example, most research suggests that
MMOs (like World of Warcraft) and FPS games (like Call of Duty) are more addictive
than racing games and platformers. In brief though, the most additive video games
usually employ many well-established psychological principles to encourage longer and
longer periods of play. For example, the most addictive computer games are based on a
leveling system that requires only minimal effort to "level-up" in the early stages which
slowly evolves into very long gaming sessions to reach the next stage as the game
progresses are open-ended with no clearly defined end require cooperation with other
human players to advance in the game which creates a sense of obligation and
dedication to one's teammates which translates into more and more time strengthening
characters and improving skills are based on variable-ratio or variable
interval schedules of reinforcement that encourages long periods of gaming even in the
absence of rewards.
Is it possible to play computer games in moderation? Yes. Most people can and
do play in moderation. They play games for casual entertainment, as a way to relax, and
to socialize with friends. However, there are those who are far more likely to become
addicted to computer games. For these people, certain games (very often MMOs)
appear to present a high risk for addiction and may need to be avoided (adults) or
banned (children) in order to prevent unhealthy gaming habits.
CONCLUSION
Game is one of the most greatets technology industry right now. Developer can
get so many advantages, but game addiction certainly is a bad addict and still be the
mysterious problem. It can make parents worry about their child. Game addiction can
attack anyone, no matter teens or adult, but the most are kids. We must monitoring and
reminding each other to keep off this problem. Actually, this addiction is very difficult
to solved, but if we can execute this well and correctly, it will succeed and can help
patients. There are some ways to resolve that, such as by individual therapy, family
therapy, facilities treatment etc. Most people can and do play in moderation. They play
games for casual entertainment, as a way to relax, and to socialize with friends.
However, there are those who are far more likely to become addicted to computer
games.
REFERENCE LIST
Kuss, Daria and Griffiths, Mark (2012). Internet and Gaming Addiction: A Systematic
Literature Review of Neuroimaging Studies. International Gaming Research Unit,
Nottingham Trent University, Nottingham NG1 4BU, UK. Received: 28 June 2012; in
revised form: 24 August 2012 / Accepted: 28 August 2012 / Published: 5 September
2012
Young, Kimberly (n.d.). Understanding Gaming Addiction. The Center for Internet
Addiction Recovery, Bradford, Pennsylvania, USA
Conrad, Brent. (n.d.). Computer Game Addiction - Symptoms, Treatment, & FAQs.
Retrieved from http://www.techaddiction.ca/computer_game_addiction.html
Conrad, Brent. (n.d.). Computer Game Addiction - Ten Arguments For and Against the
Disorder. Retrieved from http://www.techaddiction.ca/computer-game-addiction.html
Vivo, Meghan. (n.d.). New Facts About Video Game Addiction: Problem More
Widespread Than Expected. Retrieved from http://www.video-game-
addiction.org/video-game-addiction-articles/new-facts-about-video-game-addiction-
problem-more-widespread-than-expected.htm
Miller, Tracy (2013). Video Game Addiction and other Internet Compulsive Disorders
Mask Depression, Anxiety, Learning Disabilities. Paper presented on New York Daily
News. Retrieved from http://www.nydailynews.com/life-style/health/kids-addicted-
video-games-violent-experts-article-1.1298338
Rauh, Sherry (2006). Video Game Addiction No Fun. WebMD Feature, Reviewed
by Louise Chang, MD. Retrieved from http://www.webmd.com/mental-
health/features/video-game-addiction-no-fun
Bean, Sara (n.d). "Does My Child Have A Video Game Addiction?" How To Set
Limits Around Video Game Use. Retrieved from
http://www.empoweringparents.com/how-to-set-limits-around-video-game-
use.php#ixzz3F89lwRrq