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SPECIFIC LEARNING OUTCOMES ACTIVITY FOCUS CLASS ORGANIZATION TIME

(Students will ……) (Shape +method .. how) (teaching cues or questions) (Shape)
INTRODUCTION
‘Hyrule is under attack! Ganondorf has started his
Introduce theme and whistle system
realm of domination and kidnapped Princess Zelda!
Identify the key safety rules of Today we will be in training to find the best Link, who
the lesson. Theme
will undertake journey to saving Princess Zelda. Along
 Introduce the Legend of Zelda theme the way you will face challenges, whereby if you are
successful you will earn Rupees, which are the
Demonstrate enjoyment
hexagonal gem currency of Hyrule. The team who can
through engaging with the collect the most Rupees, will be able to purchase the
theme and actively listening best Bow & Arrow seen in Hyrule: THE HERO’s BOW
to information regarding the and become Link, the future saviour of Zelda. Welcome
safety equipment and scoring to the Legend of Zelda!’ 9-9:05
system. Safety rules, What does 1 whistle blow mean? 5 min
 Introduce whistle system: When can we go to collect the arrows?
- 1 whistle = shoot - Why do we collect the arrows at the same time?
- 2 whistle = collect What would our partner stand behind the 5m
 Two markers safety line?
- Shooting line (Link)
- Safety line (Navi the feedback fairy) ‘The arm guard should be positioned high on the
inside forearm with the wider end closer to the
Student safety equipment preparation: elbow.’
 Red Archery Bag
- Arm Guard ‘The smaller bow requires less force to fully
- Finger Tab extend, but the bigger bow will create more
- Arrows – Fletching tension and shoot the arrows further. I suggest
- Bow – big bow; small bow trying both and finding one you are most
comfortable with.’
Pair students up
Introduce scorecard to students
Level 1: OVER THE MOUNTAIN
Develop technical ability by Nocking the Arrow:
Nocking and Firing the Arrow  Nocking the arrow is essentially clipping the neck
implementing the key cues of of the arrow onto the string of the bow
nocking and firing an arrow.  Demonstrate and explain the key cues
FOR A RIGHT HANDER:
 Facing common direction, towards the target
Implement fair play by Long Shot
 With left hand, suitcase grip the bow
 Students line up on shooting line.
following the safety  Face the bow down, so your left arm is on top of
Partner will be standing in safety are
procedures the bow
5m behind  Bring the arrow over, and place on top of bow ShootingLine
 Students will fire three arrows at the  Odd-coloured fletching on top,
Demonstrate listening skills large target in the distance, focusing  Click the neck of the arrow into the string
through firing the arrows on on cues just learnt  Rest the shaft on the shelf of the grip
the single whistle and  After two whistles, the students will

5m
 ‘Everything is on top’
collecting the arrows on the go and collect their arrows
SafetyLine
double whistle.  Teacher will at this point demonstrate Gripping the arrow Neck and bow:
safe practiced of correctly retrieving  Right Hand
an arrow from the ground or target 9:05-
Demonstrate enjoyment  Middle and ring finger below the neck
board. 9:25
through actively participating  Index finger on top
and engaging with the theme  Tip of the finger in contact with the string
Scoring System: 20 min
‘Like flicking a rubber band at someone’
 If the arrow lands in:
Students will use critical and - Blue area = 10 rupees Shooting or Firing:
creative thinking to develop - Red area = 15 rupees  Side-On Stance
solutions about how they can - Yellow Area = 20 rupees  Open chest and up-right When
maximise their shooting  If safety procedures are followed at  Supporting arm nice and straight do we
distance each level, 5 rupees will be added  Arm-guard facing to the right of body fire the
 If safety procedures are broken, the  Maintain suitcase grip with left hand
Students will use mathematics team will be deducted 10 rupees and  Draw back to anchor (mid-line of face)
depending on the severity, can lose a OR Right-hand to chin
to identify whole numbers  High back elbow, in strong position
turn (bow be removed for 3 arrows)
and tally up total amounts.  Release
arrows?
What does two whistles mean?

What can we do to make the arrows shoot


further? (ans: angle of release)
LEVEL 2: TARGET PRACTICE
Through applying the key cues  2x3 rounds each ‘Remember to Nock the arrow facing the target’
of Archery; develop technical  3 arrows per round
ability in shooting an arrow at  First round standing position What position should our back elbow be in when
 Round 2: incorporate variation shooting? Can someone tell me why a high elbow
a target board.
(double point round) is important?

Use verbal communication to - e.g. positioning: kneeling, crouching,


etc. What do you notice about your partner’s
provide peer feedback on shooting technique? Using the Ipad, can you
their partner’s technique. Round 2, students will use I-pads to identify where your partner needs to refine his 20 min
provide visual feedback to one another. technique?
Demonstrate the key cues This is where the role of Link’s associated 9:25-
through referring to them ‘Navi’ (the fairy) becomes important. Has anyone experienced the arrow shaft falling 9:45
off the grip of the bow? Why do you think this is

ShootingLine
when observing/ analysing

SafetyLine
Scoring System: the case and how can we counteract this?
and explaining feedback to
partner. White section = 5 Rupees
Black section = 10 Rupees
Blue section = 15 Rupees
Develop ICT skills by using the
Red section = 30 Rupees
Ipads to film their partner’s
Yellow section = 50 Rupees
shooting technique and using
visual aided feedback to
improve partner performance.
LEVEL 3 – LINK’s RUPEE WALLET
Students will apply  The aim of Level 3 is to create the ‘Can anyone tell me why our arm connect to the
mathematical calculations largest amount of Rupees possible grip of the bow needs to be fully extended?’
(addition, subtraction,  The targets will have 4 symbols stuck
onto them ‘÷ × − +’ ‘How can we improve our aim and accuracy?
multiplication and division) to
 Students will have 2 rounds each (3 What eye do you believe should be open when
try and create a number, or aiming?
get as close as possible to a arrows per round) to try and hit the
symbols.
number ‘Can you explain to me the process that you went
 The students will aim to hit all the
symbols as the will be required in the through to when aiming to reach the target 20 min
Work collaboratively in pairs next activity number? Why did you do this?
to collect the right  If no symbols are hit, the students will 9:45-
mathematical symbols ‘Can you think of a systematic process that will 10:05
be provided with two ‘x’ symbols
required to make the target reach the target number before you shoot your
 Once students have finished shooting,
arrows?
number. they will be provided with 6 numbers

ShootingLine
SafetyLine
(2, 6, 8, 50, 75, 100) and using the
Did anyone work out a solution to the target
Apply the key cues and refine symbols that they have collected, try
number first and then aim for these symbols
their technical ability of and produce an expression that will
later? If so, why did you do this? If no, why not?
aiming and shooting at a equal the target number 648).
Can you tell me why this process would have
Calculators will be provided.
target been beneficial?
 Students will be allocated 2 mins to
try and reach the number
Use arithmetic procedures or  If the pair are within 10 of the
a calculator to find a solution number 10 rupees with be allocated
on a piece of paper, aiming to  If the pair are within 20 of the
reach the target number. number: 5 Rupees will be allocated
 If a pair hit the target number: they
Students will think critically will be awarded 50 rupees.
and be creative with the
process that they use to try
and hit the target number.
LEVEL 4 –THE ENEMY IS NEAR
Develop technical ability in  The students will aim to hit different ‘What can we do during the shooting process to
aiming and control of the enemies of Ganondorf’s army: Zol’s shoot at a lower target?’
arrow to hit targets that are (balloons), Dodongo (bottles) and
lower to the ground. Gohma’s (cans) that are situated low ‘Try closing your opposite eye this time when
to the ground, hanging on a string aiming. Can you feel a difference? Can you
between two agility poles explain to your partner how closing the other eye
Apply the key cues of shooting affected your shot?
 Students will aim to burst the
an arrow previously taught.
balloons and hit the cans/bottles with
their arrows. Navi, I want you to observe Link’s shooting
Use communication when technique. What can you tell them about their 15 min
playing the role of Navi to Scoring System: angle of release? Is there arrow still falling off the
provide partner with feedback  Hitting a Zol = 10 Rupees grip too frequently? How can we improve this? 10:05-
and help them refine their  Hitting a Dodongo = 20 Rupees 10:20
ShootingLine
technique to shoot at a lower  Hitting a Gohma = 30 Rupees ‘We need to destroy these enemies Link.
target. Prove to us that you are the perfect person
to take on the role of Link in the Legend of

5m
Demonstrate enjoyment by Zelda!’
engaging with the theme by SafetyLine
shooting enemies that are What tactics are you using when aiming at
located in the game of Zelda. the targets? Can you tell me why going for
the balloons may be a better solution then
Students will think critically trying to hit the cans, even though this will
when deciding what enemy to be worth less Rupees?
try and hit with the arrow.
Level 5 - GANONDORF’s CASTLE
Apply the previously learnt  The final level to prove that the Remember; do not fire the arrow until I have
techniques of Archery into a student has what it takes to be Link. blown the whistle.
more complex environment  Students will have three obstacle
that requires more thinking courses to complete. When is it safe to collect the arrows?
and movements.  In pairs, one student will start in
either lane one, two or three and ‘This is it. The final level. We need to see that 25 min
rotate once completed.
Develop aiming technique to you are the best Link for the job to save
 Each obstacle will have a different
shoot the arrow at the correct aspect to challenge the student. And Princess Zelda. You must complete the 10:20-
‘REFER TO APPENDIX 1 FOR LARGER
target and destroy the evil once they reach the line they must obstacle course and shoot at Ganondorf to 10:45
PHOTO OF ORGANISATION.’
Wizard, Ganondorf. pick up their arrow, and hit the be successful. It is all up to you now!’
appropriate target
Demonstrate enjoyment - One target will be of Ganondorf and
through actively getting the other target will be Zelda.
involved and trying their best  To be successful in the obstacle, they
to succeed. must hit Ganondorf at least once
-
Implement fair play by
applying the safety rules that Scoring System
have been taught throughout  Each time Ganondorf is hit = 20 SHOOTINGLINE SHOOTINGLINE SHOOTINGLINE
the lesson. Rupees to there team
 If Zelda is hit, the result will be 20
Implement correct listening to Rupees being subtracted from their
hear for the whistle before total.
shooting and collecting
arrows.

TROUBLEDWATER CLIMB THE LADDER SNEAK UNDER ENEMY


CLOSURE
Use addition to add up all the Teams will total the amount of Extra Rupee will be allocated if no calculator
Rupees collected. Rupees that they have collected is used to tally up the points.
throughout the session.
The pair with the most points will 5min
become the Link and Navi and be 10:45-
provided with the Hero Bow and 10:50
sent off on the quest to save
Princess Zelda.

DEBRIEF
(10
min)

Total –
120
min
Shooting Line
Safety Line
MEDIUM-RANGE SHOT

Cricket Pitch

ShootingLine ShootingLine
SafetyLine SafetyLine
ROOMS
CLUB ROOMS
CLUB
SHOOTING LINE SHOOTING LINE SHOOTING LINE

TROUBLED WATER CLIMB THE LADDER SNEAK UNDER ENEMY


LONG SHOT

Direction of Arrows
Shooting Line Shooting Line Shooting Line
Safety Line Safety Line Safety Line
ROOMS
CLUB ROOMS
CLUB

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