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AFFECTS OF

VIDEO GAMES
Pros Cons
ON THE HUMAN
Video games can be natural teachers for BRAIN Video games can decrease productivity and

players by providing feedback and giving cause increased aggressiveness towards others
they can also cause addiction in some people
rewards or punishment to the player (Dana What defines a ‘Gamer’?
Foundation). In addition repetition in video (Nichols). A study of 1,595 children in japan

games can reinforce and strengthen brain and the united states suggested that violent
Gamers are classified by playing for at
connections in certain parts of the brain video games can increase aggressiveness in
least 3 hours per week. Surveys show that
(Dana Foundation). Collaborative games everyday life (Dana Foundation). Also
75% of gamers are 18 or older, and on
requiring teamwork improve collaboration students that don’t perform well in the
average they are 35 (Nichols).
skills in the brain (Dana Foundation). Other classroom often times play video games to

games can increase motor skills and hand eye give themselves a sense of mastery that isn’t
How different video in the classroom (Dana Foundation).
coordination (Dana Foundation). Some can
increase a persons ability to identify visual games effect the brain
relations (Nichols). People ages 60-85 showed
improved working memory, and attention differently.
span after just playing for a little bit each day
(Nichols). They can increase the brains Video games can have positive and negative
efficiency by changing how they perform effects it all depends on how much you play
(Frontiers). and what games you play. Violent video games
can decrease empathy towards others and
increase malevolent or violent thoughts and
also are more prone to committing crimes
(Blagburn). Strategy video games can prevent
the effects of dementia and Alzheimers
(Nichols). First person shooters can also
improve a persons eyesight to read one or even
two more lines down an eye chart (Blagburn).
Exploration games can improve path finding
skills in the brain (Dana Foundation).
H O W V I D E O G A M E S H AV E E V O LV E D O V E R T H E PA S T
20 YEARS
Arcades falling and the internet
Over the past twenty years video games have changed tremendously, from gaming arcades to the
providing more connectivity: current personal consoles or computers video games have evolved to give everyone what they
want “From broader audiences to the death of arcades, the face of gaming has seen enormous
Arcades were the main focus in the change.” said Bobby Miller . Games from first person shooters to racing games that can fully
90’s it was the cool new thing. The immerse you in the experience or to games like Wii sports where the player actually physically
arcade console had features hoke moves to interact. Video games encompass all genres and forms of entertainment for all ages.
consoles didn’t, they had better
BE GIN NIN G OF VIDE O GA MES :
graphics, and more players could play
In the 1990’s video games were sold to a very small market and
on the arcade versions. “However, most games were found in arcades (Nvate). The first console
arcades are now viewed as relics of was developed in 1967 and was only ever able to produce a dot
the past.”, said Beaty. The graphics of on the screen controlled by the user, “From this assemblage of

newer smaller more efficient consoles metal, wires and glass tubes, the future of video games would
be built.”(National Museum of American History).
out match the old outdated
technology of the arcades. The
START OF CH A N GE IN VID EO G AM ES :
arcades only pull in a few quarters for In the 90’s playing video games was just a past time like
each play, whereas the home consoles playing baseball or going to the zoo. Games like Sonic
the hedgehog, mainly family friendly games, were some
are able to reap the profits of
of the most popular games at the time (Nvate).
everyone buying an individual game.
In 1993 gaming was a one man game
except for at arcades. With the
internet everyone is able to connect VID EO GAM ES TODAY:

on a mass scale with millions of Games have changed and now a lot of companies side
toward the teen/adult gamer. Games like Halo, Call of
others from the comfort of their Duty, Assassins creed, and God of War all target the adult/
living rooms (Nvate). teenage minds. These big title games have become
extremely popular. Companies like Nintendo still focus
mainly on family friendly games (Nvate).

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