Professional Documents
Culture Documents
designers in action
Marcelo Bernal, Department of Architecture, Universidad Tecnica Federico
Santa Marıa, Avenida Espa~na 1680, Valparaıso, 239-0123, Chile and College
of Architecture, Georgia Institute of Technology, Atlanta, GA 30332, USA
John R. Haymaker, College of Architecture, Georgia Institute of Technology,
Atlanta, GA 30332, USA
Charles Eastman, College of Architecture, Georgia Institute of Technology,
Atlanta, GA 30332, USA and College of Computing, Georgia Institute of
Technology, Atlanta, GA 30332, USA
S
eminal studies on the behavior of designers in action (Sch€ on, 1983),
design thinking (Rowe, 1991), the mechanisms of knowing of the
design discipline (Cross, 2001), and the notion of design expertise
(Akin, 1988) have contributed to the understanding of the nature and
complexity of the mental processes of designers. Currently, we acknowledge
several well documented distinctive common actions that designers perform
in the act of designing, including interpreting design situations (Gero,
1998), co-evolving problems and solutions (Dorst & Cross, 2001; Maher &
Poon, 1996), recalling patterns of organization (Lawson, 2004), storing and
reusing expert knowledge from specific design domains (Moreno et al.,
Corresponding author: 2014; Popovic, 2004), and dividing tasks in distributed cognitive systems
Marcelo Bernal (Hollan, Hutchins, & Kirsh, 2000). All of them are iteratively executed during
marcelo.bernal@usm. the design process.
cl
www.elsevier.com/locate/destud
0142-694X Design Studies 41 (2015) 163e182
http://dx.doi.org/10.1016/j.destud.2015.08.001 163
Ó 2015 Elsevier Ltd. All rights reserved.
Parallel to these efforts, research in computer-aided design (CAD) has evolved
from a focus on computer-aided drafting and modeling to the idea that com-
puters can aid these actions by manipulating abstract symbolic structures
similar to those created by the human mind (Kalay, 1985, p 321). Along with
observing increased computational power, we have witnessed the development
of several computational approaches addressing the entire cycle of the genera-
tion, evaluation, and selection of design alternatives. Such approaches range
from simply assisting to fully automating or even augmenting the actions of de-
signers and impact the efficiency and effectiveness of design exploration.
When characterizing the role of computers, we need to realize that what is in the
mind of the designer and what is represented in the computer are not the same.
Eastman (2001, p 6) states that the real structure supporting the design task is
an internal representation in the mind of the designer and that external repre-
sentations are auxiliary structures. The formalization of a design through a
model does not necessarily correspond to the complexity of the entire design it-
self. In fact, computer programs are integrated in more complex cognitive sys-
tems. The notion of distributed cognition developed by Hutchins (2000) while
he was studying navigation tasks describes these systems, which include the in-
teractions of internal and external representations with team members and even
with cultural contexts. Therefore, the challenge from the perspective of compu-
tational tools is supporting the behavior of designers within the larger systems
of interactions instead of simply reproducing their internal mental mechanisms.
One should also not disregard the threat of potential negative effects derived
from the use of computer programs. Robertson and Radcliffe (2009, p 137)
documented three such effects: Circumscribed thinking, or the limitation of
design alternatives to what can be done with the specific tool; premature fixa-
tion, or the resistance to making design changes resulting from the premature
complexity of the structure of the models; and bounded ideation, or the distrac-
tion from actual creative tasks resulting from technical and software issues
derived from the abuse of CAD tools. All three apparently detract from the
exploration of design alternatives.
1 Designers’ actions
Analyses of designer behavior during the design process have identified
various levels of expertise that depend on their background and experience:
novice, beginner, competent, expert, master, and visionary (Crismond, 2001;
Dreyfus, 1997; Lawson & Dorst, 2009). This study focuses on actions per-
formed on the expert level. Although expert designers have distinctive ap-
proaches to design, they share common characteristics. According to
Dabbeeru and Mukerjee (2008), they identify positive aspects of the design
process and immediately recognize when their interpretation of a problem is
accurate without extensive evaluation or further analysis. This apparent intu-
ition is derived from previous experience that developed critical thinking skills,
enabling them to assess the viability of potential design solutions within a very
short time. That is, designers intuitively understand, in advance, the many con-
straints that help them frame the problem and rapidly construct a design space
of feasible solutions. This section describes many of the common actions from
the literature such as framing design situations, formulating and evolving
design problems, recalling abstract patterns of organization, generating solu-
tions, and reusing knowledge. Figure 1 diagrams these actions and many of
Designers also describe what they know in terms of concepts rather than phys-
ical components. Such conceptualization is what defines the meaning of the el-
ements they use from the perspective of the various aspects of the design. For
example, architectural concepts related to aspects of accessibility such as hall-
ways, access, or corridors are abstract conceptual structures that are literally
not a single physical component or assembly. On the contrary, they are design
concepts that provide meaning to the arrangement of physical parts such as a
wall from the perspective of the accessibility system. Furthermore, the same
wall could also belong to the structural system. The complexity arises when
the designer constantly and unconsciously switches from the perspective of
one system to another during the design process. This oscillation helps to
define the physical components from multiple perspectives in a very synthetic
manner. By contrast, design schemas are neither conceptual structures such a
corridor nor a physical part such as a wall. They are an encrypted logic of or-
ganization that structures and gives identity to the design. According to
Lawson (2004, p 450), a design schema or schemata is a pattern of organiza-
tion rather than a typology. It includes both the geometry and all the related
relationships. A schemata probably represents one of the most relevant aspects
of a designer’s knowledge since it is a mechanism that organizes diverse infor-
mation about the design, embeds tacit knowledge representing the preferences
and guiding principles of a designer, and brings coherence to the design. How-
ever, how we might implement computational tools to support the mecha-
nisms behind the abstraction and recall of these patterns remains an open
question.
2 Computational approaches
Computational approaches support many designer actions. This section de-
scribes prevalent approaches, categorizes them into four focus areas: solution
generation, solution evaluation, decision-making, and attempts at integrating
all of them. The purposes, logic, advantages, and limitations of each approach
with respect to designer actions are presented.
2.1 Generation
Attempts to address the generation of design alternatives range between assist-
ing and trying to automate designers’ actions. Most approaches have been
originally conceived in engineering contexts, and adopted in industrial design
and architecture.
2.2 Evaluation
Solution evaluation approaches analyze solution candidates and provide feed-
back to support decision-making. The notion of a computer as a design critic
refers to a wide variety of types of estimations, analyses and performance
evaluation.
2.3 Selection
Decision making methods attempt to reflect trade-offs, values and preferences
through quantitative indicators complimented with relative weights to reflect
issues of certainty of information and preferences of decision makers.
2.4 Integration
Although generation, evaluation and selection correspond to different aspects
of the design process, the current focus is to integrate them into common en-
vironments to facilitate their interaction. Three main approaches exist for inte-
gration: custom system-to-system, interoperability based on information
exchange and the integration of different systems in the same environment.
The next section uses these reviews of designer actions and computational ap-
proaches to provide a clearer description of the actual contribution of com-
puters with respect to different actions, and to identify open and promising
research areas.
Performance Evaluation
Generative Design
Design Languages
Computational
Constraint-based
Expert Systems
Interoperability
Rule Checking
Multi-attribute
Approaches
Optimization
Agent-based
MBSE
Utility
Reformulating SFB
tacit knowledge
Integrating Knowledge
Recalling Recognizable Problems
Building Repository of Parts
Domain Applying Design Rules
Applying Evaluation Methods
Figure 2 Classification of designer’s actions based on the level of support provided by computational approaches: white: human-based, light grey:
computer-aided, dark grey: computer-based, and black: computer-augmented
4 Conclusions
The results of this study suggest three implications. The most fundamental is
the need for a better representation of the tacit aspects of design knowledge
before any computational implementation; another is the need for a change
in focus from the modeling of a design to the needs of designers; and finally,
the systems integration approach may offer a potential platform on which
the interaction among the various forms of design knowledge can be
integrated.
Acknowledgments
The authors wish to acknowledge the support provided by the Fulbright Ex-
change Visitor Program N G-1-12218 (http://www.fulbright.cl) and
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