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Author’s Note Special Thanks to our Patrons
The game you hold in your hands represents the culmi- Friends
nation of over half a decade of work. Its gone through a half-doz- Natani Lucchini
en versions and revisions, been taken apart and put back together Noel MacLeod
again many times, and now, finally, has become a finished product. Crow
Its been a wild ride getting here, and one truly amazing experience. Tyler Smith
But none of this would be possible without you. All of you. Gavin Ward
The fandom has been a constant presence in my life for a Z-Byte
long time, and has helped me through some of the darkest times
I’ve experienced. This game is my way of saying thank you. I hope Lovers
it gives back to the fandom a tiny fraction of what it has given me Michael Paradela
over the years. But don’t think for a moment that this is the end. Scott Ivey
This is only the beginning. I’ve got so much more in store for the Jay Ellis-James
future. Hopefully, this is beginning of something great, but that’s Conner Scholte
no for me to say. So, if you find yourself holding a copy of this Michael Brookins
game, I just want to say thank you. Thank you for being you, and Soulmates
for making this fandom such a wonderful place. Raya Dah Habis
Best of luck, and happy hunting. Dexter Barbo
Zed. Justin Peterson
Kasumi Takanawa
Justin Peterson
Kah

Playtesters
The Dragon Hermit
Markus Ursa
Xagranos
Lori Longhorn
Nat

Art Credits
The art credits for each piece of artwork in this game are
embedded at the bottom of each page, along with the artist’s pre-
ferred means of contact. Cover art is by Fleki.

Written and Designed by Zed


Copyright © 2017 by Sheath Studios. All rights reserved.

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Contents
Part One: Game 6
Character Creation 9
Character 11
Races 21
Mechanics 31
Traits 40
Equipment 46
Running the Game 52
Part Two: Setting 54
Lamina 56
The Strain 66
Glimmer 78
Character Sheet 91

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Part One
Game

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Welcome to Heart and Fur. Heart and Fur is a charac- solely for their own PC, and has complete control over their per-
ter-centric roleplaying game, where characters’ relationships and sonality and actions. If the game were a movie, the PC would be
personalities are their most important traits. While other roleplay- the stars, and the players would be their actors, writers and make-
ing games aim to tell stories of adventure, where the main char- up artists. Heart and Fur typically works best with small groups of
acters slay monsters and save worlds, Heart and Fur is different. players, between two and four, so each has more time in the lime-
It aims to tell stories that are smaller in scope, focusing on the light.
lives, goals and emotions of a group of people and their immedi-
ate friends and lovers. It’s a much more intimate kind of game. If Alternate GM Styles
you’ve ever played a game of text-based roleplay with a friend over The role of GM is a challenging one, but you don’t have to
the internet, then you are familiar with the kind of story that Heart do it alone. If the gaming group agrees, the responsibility of GMing
and Fur aims to tell. If this kind of story isn’t for you, that’s fine. can be shared or rotated among the gaming group.
Future supplements will expand on the kinds of games that can be Rotated
played using Heart and Fur. If this kind of game does appeal to you, If everyone is willing to take some responsibility for being
however, then you’re in for quite a ride. the GM, the role can be rotated among the gaming group. Each
week or game session, a different person takes on the role of GM,
What is a Roleplaying Game? running the game and portraying all the supporting characters un-
A roleplaying game is a game that is played almost entire- til its someone else’s turn. This style of GM works best for episodic
ly within the minds of its players. It’s a shared imaginary world, a stories that last a session or two and then end. That way, a GM can
collaborative story and a rules-based game all in one. It’s an expe- come in, tell a short but cohesive story, and then give the seat over
rience unlike any other, where you have complete control over the to someone else.
course of the story and the actions of the characters within it. In
a roleplaying game, the players don’t compete with one another. Shared
Rather, they take turns describing what their characters do in the In this method, each player takes on some responsibili-
imagined game world. When conflict happens, be it between two ty for running the game. Rather than having one person control
characters or a character and the environment, rules are used to re- all non-player characters, each player controls one or two NPCs.
solve how the conflict ends. The golden rule of a role-playing game Whenever those characters are on-screen, their player is responsi-
is to have fun. Every other rule in this or any other book should ble for their actions and any conflict involving them. The players as
ultimately lead toward that end goal. If something in this book im- a whole decide on the direction that the story will move in, and the
pedes the game you want to play or the story you want to tell, then task of creating a compelling story is split evenly between them.
change it. It’s as simple as that. Each player takes some responsibility for creating and
running a region or section of the game. These can be physical lo-
What You’ll Need cations (downtown, the mall, the beach) or aspects of the narrative
In order to play Heart and Fur, you need only a few things. (a mystery, conflict, the world’s history). Whenever the players are
First, you’ll need a copy of this book. Second, you’ll need some interacting with that facet of the story, its creator takes over being
copies of the character sheets found with this book or at SheathStu- GM. Whenever a character attempts to accomplish something, an-
dios.com, as well as some blank paper and pencils. You’ll also want other character’s player is responsible for creating the challenges
some tokens to track character’s Heart points. Beads, poker chips they must overcome in order to succeed. This model works best for
and small candies work fine for this purpose. Finally, and perhaps games that focus on character interaction and social dynamics, as
most importantly, you’ll need some dice. Specifically, you’ll need it is difficult to run a complex plot using this method. Still, sharing
twelve-sided dice (d12s). Each players should ideally have their GM responsibilities can be a uniquely rewarding experience.
own die, while the GM may want to have more than one. How
these dice are used will be covered more later on. Comfort Levels
Let’s be honest, Heart and Fur is about sex. It’s also about
Roles character interaction, emotion and relationships, but it’s still about
Heart and Fur is best played with a group of between sex. In light of this, it’s important to discuss with each player about
three and five people. One of these people takes on the role of their comfort level and expectations. It’s never a good idea to put
Game Master, hereafter shortened to GM. This person describes a player in a situation they aren’t comfortable with, especially one
the setting and scenario, role-plays all of the supporting characters that involves sex. Presenting characters with novel challenges and
and prepares adversaries and challenged for the player characters. new experiences is one thing. Making that character’s player feel
Whenever a dice roll is needed, they set the difficulty and describe unsafe or like they are being forced into something they don’t like is
the action’s results. In short, they make the game happen. by far another. There’s a simple way around this though, and that’s
Everyone else takes the roll of a player character, or a PC. being honest with each other about what each person wants to ex-
These are the heroes (or antiheroes) of the story. They are the ones perience and what they don’t. The cardinal rule here is consent, just
the action and drama centers around. Each player is responsible like in real life.

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Web Tools crucial role in the stories and adventures told using this system. In
addition, Heart and Fur aims to be as inclusive as possible, provid-
If your gaming group is not comfortable meeting in per-
ing rules for portraying a wide number of sexual preferences and
son, or is separated by great distances, there are several online
activities, some real and some pure fantasy, without forcing any of
alternatives to meeting in real life. Roll20 is a website designed
them on the characters or story.
for hosting roleplaying games, and supports maps and voice chat.
MapTools is a desktop application that allows users to host serv- Social Focus
ers that others can join, and supports maps and a wide variety of Heart and Fur places a great emphasis on social inter-
user-created macros. It’s not as user friendly as Roll20, and there action and the relationships between characters. The core idea of
is no voice chat, but it also has more flexibility. Both have built- Heart and Fur is that our relationships make us stronger, and de-
in dice rollers, and both are free. It is worth keeping in mind that fine in a way who we are as a person. The challenge of portray-
online roleplay typically takes longer than in person. If your group ing a real and dynamic character, complete with relationships and
is going to be playing digitally, expect everything to take twice to quirks, is what the game is fundamentally about.
three times as long to resolve. As such, Heart and Fur can lend itself to a different form
Also, if you’re having trouble finding a group, or want of play than many roleplaying games. Campaigns that center sole-
someone to discuss the game with, SheathStudios.com hosts a fo- ly on character interaction and the complex net of relationships
rum dedicated to Heart and Fur. There you can find places to chat between characters are possible. Entire game sessions can focus
about your own rules and characters, find groups and do play by solely on building or altering relationships, rather than on more
post roleplay. conventional roleplaying staples like mystery or combat. Running
a game like this can be a truly unique experience. It’s not for every-
Design Goals one; some people by far prefer simply blowing things up and killing
Every rpg has goals: what it is trying to accomplish or be monsters. That’s perfectly fine as well, but the option remains there
about. Heart and Fur is no different. Its primary goals are twofold: for those who are interested.
sex positivity and social focus.
Sex Positive
Heart and Fur aims to do something never before done
in an rpg: to present sex in a manner that is both positive and fun
to play. Some games have made reference to sex, or even involved
it in their mechanics, but it is rarely more than a footnote com-
pared to the game’s other elements. Heart and Fur is different. Sex
is integrated into almost every aspect of the game, and can play a

Vancha Marl - Furaffinity

8
Character Creation
The first step in playing Heart and Fur is creating a char-
acter. This will be your avatar in the game world, and it’s best to
Step Four: Select Race
You probably already have an idea of the race you want
create a character that you think will be fun to play. No one wants
to play. If not, read through the Races chapter and pick a race that
to get stuck with a character that they later find boring or uninter-
you like. Select a Race that you think would be fun to roleplay, not
esting. This chapter outlines the process of making a character step
one that has the best Traits, as you’ll be far happier with an enjoy-
by step.
able race than a mechanically optimized one. Record your race’s
Step One: Determine Setting Traits and Personality on your character sheet and make note of
how many bonus points that race gets.
The first step in making a character is determining what
kind of world they will exist within. Talk with GM about the setting If you want to, you can select a Personality that is differ-
they will be telling your story in. Making a suave swashbuckler is ent than your race’s default Personality. The default Personalities
of little use in a sci-fi setting where everyone fights with rayguns. indicate what a race is typically like, but there will always be people
Perhaps a suave pilot would be a better fit. This book contains a few who don’t fit a race’s standard behaviour. The choice is yours.
sample settings, but others can easily be substituted for them.
Step Five: Select Body Type
Step Two: Character Concept Characters in Heart and Fur can have one or more body
types, which are descriptions of their overall physique. This has no
Come up with an idea or short phrase that sums up your
character. Ideally, this phrase should give you some indication as to direct mechanical impact, although characters can have Preferenc-
their personality and profession. The previously mentioned suave es for them, but gives you a chance to make your character more
swordsman is a good example. In particular, think about how your unique in appearance and concept. You are free to choose more
character responds to conflict. Are they going to be a frontline than one body type, or none at all.
fighter or a social manipulator? It’s worth checking in with the rest
of your gaming group at this point to make sure you have some va- • Lithe - Your character is thin and spry.
riety in your characters. Having everyone play a swordsman leaves • Muscular - Your character is well muscled and large.
a lot of bases uncovered. Also, think about what race and gender • Petite - Your character is short and small.
you would like your character to be, and how that fits into your • Tall – Your character is uncommonly tall.
concept of them. • Weighty - Your character has a few extra pounds on
them.
Step Three: Select Sexual Traits
Choose both your character’s sexual regions and their
gender identity. Characters can begin with any combination of Step Six: Personalities
sexual regions they desire. Hermaphrodites and other intersex in- Now comes the mechanical side of character creation.
dividuals occur naturally in the world of Heart and Fur, and don’t First, you need to select your character’s Personalities. Characters
carry any sort of stigma in most places. Some default packages are have three Personalities, one from their race and two you choose.
outlined below, but you are free to mix and match as you like. Select two Personalities from the list in the next chapter, or create
your own.


Penis, Testicles
Vagina, Clitoris, Breasts
Step Seven: Select Skills
The next step in character creation is to select your char-
• Penis, Testicles, Breasts
acter’s Skills. You get seven points to put into Skills. Raising a Skill
• Vagina, Clitoris
from +0 to +1 or +1 to +2 costs one point. Raising a Skill from +2
• Penis, Testicles, Vagina, Clitoris, Breasts
to +3 costs two points.

You have two options when selecting Skills. Your charac-
Record these in the Traits and Regions sections of the char-
ter can have a high rating in relatively few Skills, or a moderate rat-
acter sheet, as well as the mouth, hands and anus resions, which all
ing in a large number. The choice is up to you. If you want a combat
characters have. In addition, select your character’s gender. This is
specialist, put a large number of points into Fighting and Athletics.
not what traits their body has, but what they internally identify as.
If you want them to be a social expert, invest in Persuasion, Decep-
There are three main options, each with some associated pronouns,
tion and Integrity. Being a specialist means that you will be very
but none of them are mandatory. A character is perfectly free to not
capable in a narrow range of activities, but generally not useful out-
identify with a gender, and use whichever pronouns they feel best
side of those tasks. Being a generalist means that you’ll normally
fit them.
have a Skill relevant to most situations, but you won’t be as good
• Male (he and his) at any one thing as a specialist will. This is especially useful if there
• Female (her and hers) are many specialists in the group already. Also, consider putting at
• Herm (shi and shis) least a couple point into sexual Skills, as they are likely to come up
at some point.

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Step Eight: Select Assets Step Eleven: Finishing Touches
After Skills, the next step is to give your character Assets. Your character is almost done. The next step is to deter-
Like Skills, you get seven points to spread among your character’s mine a good motivation for your character. As gameplay in Heart
Assets. Raising an Asset from 0 to +1 or from +1 to +2 costs one and Fur is often riven by character motives, it’s important to give
point, while raising it from +2 to +3 costs two. Unlike Skills, not your character a few overall goals that they can pursue. Do they
all characters are going to have access to all Assets. Some Assets want to become a famous singer or performer? Help win an ages
require the character to possess certain Traits. For example, your old feud with another family? Or do they just what to make love
character can’t gain ratings in the Penis Asset if they don’t have a to as many beautiful women as possible? Decide on three Motives
penis. for your character that they will pursue during the story to come.
Again, think about what you want your character to be Optionally, some Motives can be left undefined and filled in during
good at, and choose between having a few high rated Assets or play as the character learns more about themselves. Just make sure
several lower rated ones. Also consider choosing Assets that com- that this isn’t used as an excuse to declare every situation a charac-
plement your character’s Skills. Fighting and Muscle, Integrity and ter enters as a Motive.
Intellect, Athletics and Speed, these Skills and Assets are normal- Characters also start with some equipment. They begin
ly paired together, and investing in both will make your character with one Tool and one Outfit. All characters also begin with ten
more capable within their chosen sphere of focus. Like with Skills, Wealth, although this number can be changed by the GM based on
think about putting a point or two into a sexual Asset. the kind of setting they are using.

Step Nine: Bonds


Choose people who your character have Bonds with.
Characters begin with two rank-one Bonds and one rank-two
Bond. Some of these can and perhaps should be towards other
player characters. This ensures that you’ll have an easy way of re-
plenishing Heart during play, and provide more cohesion to the
group. Some Bonds should be towards non-player characters, as
they help to flesh out your character and provide hooks that the
GM can use to create stories in the future.

Step Ten: Preferences


Select any number starting Preferences for your character.
These are sexual likes and interests that your character has, and
can be rated as either weak or strong (Preferences are explained in
more detail in the Mechanics chapter). These can be for anything
you like, including certain body types, sexual acts and kinks. Make
sure these are for things that you would enjoy roleplaying, as they
are likely to come up through the course of the game.

Step Eleven Bonus Points and Flaws


Based on your choice of Race, you’ll have a number of
bonus points to spend on whatever you like. Each bonus point can
raise one Skill or Asset from 0 to +1 or +1 to +2, while two can
raise one from +2 to +3. Characters can also spend bonus points
on Traits. Internal and External Traits cost one bonus point each,
while Cosmetic Traits cost nothing. It’s worth noting that some
people in the world of Heart and Fur possess Traits that don’t come
from their species. They are rare mutants or have a hint of some
other race’s blood in them.
At this point, you may want more bonus points. These can
be obtained by selecting Flaws, which are Traits that in some way
hinder or inconvenience the character. Each Flaw gives you one
bonus point, and you can never have more than three Flaws in to-
tal.

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Character
Characters are the core of any story, and this is no differ- Compassionate
ent in a role-playing game. The characters you create will be your A compassionate character cares deeply about the feelings
avatars in the game world. Through them, you’ll interact with the and wellbeing of others. This may be a select group of friends, but is
rest of the setting and have grand adventures. The mechanics out- more likely to be everyone they meet. The compassionate are typ-
lined here represent a wide variety of character traits, including ically known for being supportive and kind, and can often overex-
their core Personalities, Skills, Assets and relationships. tend themselves when seeing to other’s needs. The compassionate
normally:
Personalities
Characters in Heart and Fur are people first, and are chief- • Come to the aid of those in need.
ly defined by their Personalities. These are simple, one-word de- • Defend those who can’t defend themselves.
scriptions of their nature and demeanour. Whenever a character • Take other people’s feelings and desires into account
acts in line with one of their Personalities, they gain a +2 bonus to when acting.
the relevant dice roll. This is stackable, so acting in line with two
Personalities grants a +4 bonus, and so on. In light of this, make
sure that you pick Personalities you will actually enjoy roleplaying, Curious
as they are going to come up a lot. This section lists a selection of The curious are always looking for new information and
sample Personalities to use in your game. More can be created by experience. Some may be book smart, seeking new knowledge
both players and the GM as they see fit. in tomes and academics, while others try to learn from life itself,
Aggressive seeing each new experience as a new lesion. When presented with
The aggressive are always ready for a fight, and never back something new, the curious often can’t resist jumping in, just to see
down. They aren’t necessarily angry people, they just hate to lose or what it is like. The curious often:
surrender. This can often get them into problems, but it also means
that they won’t give up going after something that matters to them. • Seek out new information.
The aggressive often: • Ask frequent questions.
• Look for new experiences.
• Start conflicts with others.
• Pursue goals regardless of obstacles.
• Refuse to back down from a fight or confrontation.
Determined
The determined act with resolve and self-assurance. They
will stop at nothing when pursuing their goals and objectives, and
Aloof let nothing stand in their way. When presented with an obstacle,
An aloof character keeps their thoughts and motives to they never stop looking for a way to go around, through, or over it.
themselves. They act as though they are disinterested in the world Even when anyone else would have long since given up, the deter-
around them, perhaps as though it’s beneath them, perhaps as mined stay strong and keep trying. They normally:
though it simply bores them. There is a distance between them and
the rest of the world, one which they create and maintain. You act • Persevere even when success is not assured.
aloof when you: • Keep with the same course of action rather than chang-
ing it.
• Withhold information about yourself. • Ignore obstacles and pursue goals regardless of them.
• Act disinterested in what’s going on around you
• Give others the cold shoulder.
Dominant
Carefree The dominant thrive on being in charge. Regardless of the
The carefree don’t take life too seriously. It’s not that they situation, they always try to be in control. Some see themselves as
don’t care, it’s that they know that you can’t get too attached to natural leaders, whose leadership is the best option in any set of
things. They are laidback and easygoing, making them easy to get circumstances, while others simply love telling others what to do.
along with. Even when the going gets tough, they never lose their The dominant don’t take people questioning their control lightly,
relaxed attitude, and just keep reminding themselves that they’re and will defend their position of dominance against any threat. The
going to be alright. The carefree normally: dominant normally:

• Make light of serious situations. • Try to take control of a situation.


• Encourage others to relax or calm down. • Act with authority even when they aren’t given any.
• Act calmly even when surrounded by difficulty. • Command others to do their bidding.

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Eager Independent
The eager are always open to new experiences and adven- The independent prefer to act and work alone. It isn’t
tures. They love life, and love diving into it feet first. They are often necessarily that they don’t like people, they simply prefer to be by
friendly and likeable, and their friends know that they are open to themselves. They are typically assured of their own abilities and
anything. They come at all situations with a willingness to experi- don’t like relying on others for help. More than that, they often re-
ence and enjoy, be they friendships, work or sexual encounters. The ject the society around them, preferring to find their own ways of
eager: living and doing things rather than accepting those of others. The
independent normally:
• Leap into new situations.
• Express desire and willingness. • Ignore offers of help from others.
• Agree to new experiences or courses of action. • Strike out on their own.
• Ignore dominant social conventions or expectations.

Flamboyant
The flamboyant treat life as a great stage. To them, every- Loyal
thing is a performance, and they are the star performer. Why be The loyal care deeply about their friends, allies, or superi-
small when you can be large, they ask. Everything about them is ors. They would never dream of betraying those they care for, and
larger than life, from their clothing to their mannerisms. Not ev- want to do whatever they can to help them. The may not necessari-
eryone may like them, but everyone notices them, and that’s good ly be obedient or submissive, but the will act in the best interests of
enough for them. The flamboyant typically: those they are loyal to whenever they can. Their loyalty runs deep,
and is often their main motivation for doing what they do. They
• Act with eccentricity or strangeness. loyal often:
• Make a big deal of themselves.
• Draw attention to themselves through their actions and • Stick with the people they know well.
words. • Defer to a leader or authority figure.
• Take action to benefit their friends or allies.

Fleki - Furaffinity

12
Passionate Proud
The passionate are driven by their emotions. Be it anger The proud are full of self-worth and confidence. They
or lust, their feelings burn hot and dictate most of their behaviour. may not necessarily think that they are better than others, but they
The passionate often leap into situations without thinking them are fully aware of how amazing they are, and expect everyone else
through first, acting on whatever feeling is strongest at the time. around them to be aware of it as well. Some walk a fine line be-
They may be easy to enrage or seduce, but they are always true to tween self-esteem and arrogance while others fall off that line en-
themselves. The passionate are known to: tirely, but all value themselves highly. The proud typically:

• Act on emotion without thinking things through. • Speak about themselves in glowing terms.
• Attempt to seduce someone because of lust. • Expect respect and deference from others.
• Start a fight or conflict because of anger. • Act like they are in charge or otherwise a leader.

Playful Random
To the playful, everything is a game. All of life is an oppor- The random are impossible to predict. Their actions are
tunity to have fun and experience new things. They can take any often nonsensical and strange, following a logic that is apparent
situation, from a business meeting to a gathering of friends, and only to them. No one can predict them, and that’s just fine with
turn it into a sport. In their personal relationships, they are always them. People who know them know that they often make no sense.
looking for ways to have fun and play. The playful normally: But sometimes, through chance or some invisible plan on their
part, their crazy actions work and produce results. Often, when this
• Turn serious situations into games. happens, they are the most surprised of anyone. The random often:
• Encourage others to have fun or play.
• Make light of difficult situations or circumstances. • Take actions that make no sense.
• Change courses of action part way through taking them.
• Suggest plans or actions that come out of left field.
Practical
The practical are concerned with the world that can be
seen and touched, not the world of abstracts and ideals. They act Rowdy
based on what they think will work, not high-flying morals or The rowdy like to party. Whether it’s a night out drinking
principals. For the practical, results come first, all else second. The or a night in with friends, they love to have a good time. Regardless
practical typically: of what they are doing at the time, they can turn almost any situa-
tion or gathering into a party. The rowdy like to:
• Try to find down to earth solutions to problems.
• Act for realistic reasons, not based on ideals or notions • Proposition someone for sex or another activity.
of how things should be. • Try to arrange parties or gatherings.
• Reason through problems rather than acting on intuition • Try to make serious situations into a parties.
or emotion.

Serene
Proper The serene are bastions of calm and self-control. They are
The proper care about the correct ordering of their ac- controlled under pressure and act with tranquility in all that they
tions and relationships. For them, social standing and correct be- do. They are more than just relaxed. They are immovable objects,
haviour are of the highest importance. They don’t argue with their never allowing the world to get the better of them. Nothing can get
betters or violate the established social order. At least, they don’t do them riled up, and just being in their presence often makes other
so openly. The proper are known to: people feel more at ease. The serene are known to:

• Defer to those of higher social standing. • Not react emotionally to events.


• Demonstrate etiquette and decorum. • Try to deescalate situations.
• Deal with problems calmly and civilly. • Approach problems with calm and peacefulness.

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Serious Submissive
The serious are solemn and contemplative. They are not The submissive like it when others take control of their
inclined to joke or make light of a situation, and always focus on actions or a situation. They might be timid introvert or a proud
the task at hand. They are formal and to the point, never deviating bottom, but either way, they prefer that someone else be in control.
from what they want or are there to do. They serious normally: They may make this preference into a lifestyle, where they let other
people direct them, or restrain it to certain parts of their life, such
• Remain focused on a goal regardless of distractions. as romance or their work, but either way, the like to be dominated.
• Ignore frivolous behaviour or jokes. A submissive character will normally:
• Encourage others to be calm and think things through.
• Let others make their decisions for them.
• Agree with another person’s ideas or point of view.
Shy • Go along with what others want.
The shy dislike being the center of attention. They don’t
like when others are focused on them, or when they stand out. Skills
They may dislike people, or they may just be introverted, but the A character’s talents and learned aptitudes are represent-
result is the same, they prefer to blend into the background when- ed by their Skills. Skills cover a broad range of possible capabilities,
ever possible. This shouldn’t be mistaken for cowardice, however, from the ability to use a weapon to how good a character is in bed,
as the shy can be just as courageous as anyone else. The shy often: and help to define a character’s life and history. Mechanically, Skills
have three possible ratings, +1, +2 and +3. Whenever a character
• Avoid interacting with others. attempts an action that they have a relevant Skill for, they gain the
• Present themselves meekly or not at all. Skill’s rating as a bonus to that action. Only one Skill can be applied
• Use indirect means of attaining their goals. to any given action. A number of Skills are outlined here, along
with what Assets they are commonly paired with and some sam-
ple uses of each. More Skills will be added in future supplements,
Sly and can be created by the GM or the group. Should one of a Skill’s
The sly are cunning and mischevious. They get what they uses reference making a roll, but does not state the roll’s difficulty,
want through manipulation and misdirection, never through di- assume it is 4.
rect means. This doesn’t make them bad people, as they can just as
easily bring people together through their schemes. It just makes Alchemy
them subtle. The sly never act overtly if they can help it, always Alchemy is the skill of making potions and elixirs with
planning and maneuvering others to their advantage. The sly often: various effects (see more about potions in the Equipment chapter).
Alchemy is a form of science that can yield miraculous results. The
• Misrepresent their goals or motives to others. Skill normally comes from training under a master alchemist, but
• Attempt to manipulate people into doing what they want. can also come from experimentation as a hobby potion-maker. Al-
• Use subtlety and guile rather than outright action or chemy is always paired with Intellect.
persuasion.
• A character with the Alchemy Skill can make potions.
Doing so requires one hour of work and access to materials equal
Sociable to half the potion’s final cost. The Quality of potion the character
A sociable character likes to talk to and relate to others. can make is determined by their rating in this Skill. Weak potions
They are gregarious and easily liked. They prefer to spend their at +1, Moderate potions at +2, Strong potions at +3.
time talking with other people than alone, and make friends easily • A character can identify a potion they encounter with a
with those they meet. Even when there is no benefit to it, they can difficulty 4 Alchemy roll.
always be found striking up conversation with strangers and pass-
ers-by. Sociable characters often:
Athletics
• Start conversations with strangers. Athletics represents a character’s ability to perform all
• Try to use words to solve problems. manner of strenuous physical activities, including climbing and
• Flirt and have fun with other people, even strangers. swimming. It is a broad Skill with many potential uses, which
makes it valuable in many different situations. Someone with high
Athletics is likely an outdoors sort, or perhaps uses climbing to
navigate an urban area. Athletics can be paired with a variety of
Assets.

14
• Anyone with Athletics +2 can climb up rough surfaces at are acting on.
a yard a turn. • Empathy can be used to determine a sexual partner’s
• A character can dodge an incoming Fighting attack using Preferences. A roll or 4 yields one Preference, and eahc +4 after
Athletics. that reveals one more. This can be contested with Deception. This
• A character can swim at five yards per turn with Athlet- does not take an action.
ics +1. • An Empathy roll can be used to tell how close someone
is to orgasm. This does not take an action.

Crime
Crime is the ability to perform a variety of illegal acts. Fighting
This includes picking some’s pocket, disarming a trap or detection The Fighting Skill is used whenever a character wields a
device and picking locks. This Skill is normally possessed by ca- weapon of any kind. This includes swords, spears, guns and bows,
reer criminals, but is occasionally known by locksmiths and similar as well as natural weapons like claws and horns. A character skilled
professionals. Crime is normally paired with Paws. in Fighting is likely a warrior of some kind, perhaps a soldier or a
knight. Fighting is normally paired with Muscle.
• Picking a lock requires a Crime roll against a Difficulty
set by the GM. • Fighting is used to make physical attacks in conflicts.
• Picking a pocket requires a Crime vs Perception contest. • Fighting can be used to defend against physical attacks in
• Impressing someone with sleight of hand requires suc- conflict.
cess on a Crime roll. • Contests of strength, like arm wrestling, use Fighting as
• Sneaking past someone requires a contest between their roll.
Crime vs Perception. • Fighting can be used to make social attacks through
intimidation.
Deception
This is the ability to bluff and come up with reasonable Grapple
lies in short spaces of time. Using it, character can hide the truth or The Grapple Skill represents the ability to grab and hold
create outright falsities. This Skill is often possessed by con artists other characters. It is mainly useful in conflict, but a clever charac-
and thieves, but is useful to anyone who has an interest in deceiving ter could always find alternative uses for it. It is comonly possessed
others. It is normally paired with Charm. by wrestlers and other fighters, but is also possessed by rough lov-
ers. Grapple is always paired with Muscle.
• Lying to someone requires a successful Deception vs
Empathy roll. • Grapple can be used to restrain other characters in con-
• Coercing someone in a Conflict requires a Deception flict (see the Mechanics chapter for more details).
roll, contested by Integrity or Empathy. • A Grapple roll can allow a character to re-position some-
• A character can project a false Personality through one else in the middle of sex.
Deception. All Empathy rolls to read their goals or Personali-
ties must beat a Deception roll in a contest or read the false trait
instead. Hypnosis
The Hypnosis Skill is the ability to put others into altered
states. It is useful both in and out of conflict situations, but despite
Empathy this, it is a rarely used Skill. Most societies distrust people who are
Empathy represents the ability to read other people’s emo- skilled at hypnosis, and they often have good reasons to feel this
tions, intentions and actions. Someone with high Empathy can fig- way. Someone with a good Hypnosis rating may be a performer, or
ure out things about a person that they themselves might not know. they may just have a knack for worming their way through some-
They also likely have a natural talent for reading people, or have one else’s mind. Hypnosis is always paired with the Charm Asset.
been trained to notice subtle gestures and facial expressions. It is
normally paired with Senses. • Hypnosis is rolled to hypnotise others (see the Mechan-
ics chapter for more details).
• Empathy is used to contest Deception rolls.
• Whenever someone nearby uses a Personality in a roll,
an Empathy roll can reveal what Personality they used. Integrity
• Whenever someone in the Scene takes an action to pur- The Integrity Skill is used to resist mental influence and
sue a goal or Motive, an Empathy roll can reveal what goal they coercion. It represents a character’s ability to retain their mental

15
footing in the face of emotion, persuasion and seduction. Some- Persuasion
one with high Integrity had likely been around a lot of seduction Persuasion is used to get other people to agree with the
attempts, whether because of their job or simply natural beauty. character, do things for them and feel what they want them to feel.
Integrity is always paired with Intellect. It’s useful in a wide array of social situations and endeavours. Peo-
ple with a high Persuasion Skill may be natural leaders, or have
• All forms of social attack can be resisted with a contest of training in the arts of interpersonal interaction. Persuasion is
Integrity. paired with a variety of Assets.
• An Integrity roll, contested against a pleasuring or
arousing action, can allow the character to ignore all the Pleasure • Persuasion can be used to make social attacks in con-
or Arousal gained from that action. This is entirely optional, and flicts.
does not take an action. • Seducing others with word or attractiveness uses Persua-
sion.
• In bed, Persuasion can be used to arouse a partner.
Knowledge
The Knowledge Skill represents broad learning and
knowledge in many different fields. Someone with the Knowledge Stability
Skill is likely an academic or expert in their chosen field. Knowl- Stability is a unique Skill. Rather than allowing the char-
edge is always paired with Intellect. acter to perform certain actions, it prevents certain things from
happening to them. A character with the Stability Skill is naturally
• In a conflict, Knowledge can be used to make social resistant to Transformation and similar effects. This Skill is likely
attacks. not going to come up much, but it is included here should your
• Impressing someone with vast Knowledge is a good way group be playing in a setting where Transformation is common,
of seducing them. but one or more players don’t want their characters to be changed.
• Success on a Knowledge roll can produce a fact useful in Stability is always paired with Stamina.
whatever situation is at hand.
• Stability makes it less likely that a character will undergo
Transformation (see the Mechanics chapter for more details).
Lick
Lick represents a character’s ability to use their mouth to
perform sexual actions. This includes licking, sucking and blowing. Thrust
This Skill is less commonly possessed than Thrust, and knowing it The Thrust Skill measures a character’s skill at making
can quickly set a character apart from others in the bedroom. Lick love using their natural hardware. Thrust is about more than just
is always paired with Tongue. speed, it’s about knowing how to respond to one’s partner and give
them what they didn’t know they wanted. This Skill is perhaps the
• Lick is used to pleasure and arouse a partner in sexual most common Skill in the world, but still, most people never move
encounters. above basic competence in it. Thrust can be paired witha variety of
Assets.
Perception • Thrust is used in sex to pleasure a partner.
The Perception Skill is used to notice things of impor-
tance in one’s surroundings. While Empathy is used to read other
people, Perception is used to read one’s environment. Perception is Touch
usually gained through a childhood noticing things, be they wild The Touch Skill represents skill at using one’s hands to
beasts in the wilderness or dangers in a city’s back alleys. Percep- pleasure and arouse another. It comes from a combination of man-
tion is always paired with Senses. ual dexterity and careful practice, and people with a high Touch
Skill are often known for their ‘magic hands.’ This Skill is common
• Seeing a hidden object requires a Perception roll with a among professional courtesans and anyone who appreciates the
Difficulty. tactile side of lovemaking. Touch is always paired with Paws.
• Noticing something obviously amiss requires a Percep-
tion roll. • A character can arouse and please a partner using Touch.
• Searching for something requires a Perception roll with
a Difficulty.

16
Assets termination. It is useful for knowledge-based tasks, as well as re-
sisting social influence. Intellect adds to:
In addition to Skills, characters also possess Assets. These
are innate characteristics of the character, rather than learned abili-
ties. Most Assets measure some physical facet of the character, such • All Knowledge rolls.
as their strength or the size of their penis. Some, though, measure • All Alchemy rolls.
more abstract traits, like the character’s charisma or memory. • All Integrity rolls.
Like Skills, Assets are rated from +0 to +3, and they add • Crime rolls involving complex security systems.
their rating to all rolls that the Asset could help with. A charac-
ter can apply both a Skill and an Asset to a roll, but they can only Muscle
ever apply one of each. If two or more Assets would apply to one The Muscle Asset measures how physically fit and strong
roll, they can choose which one to use. Common Assets and some a character is. Those with high Muscle can lift large loads and easily
actions they apply to are detailed below, but like Skills, characters restrain others. People with this Asset are typically bulky and have
and the GM can come up with more Assets and uses as they see a toned physique, but they could just as easily be lean and fit. Mus-
fit. Characters can upgrade Assets with Experience like they can cle adds to:
upgrade Skills.
• All Fighting attacks, but not defensive rolls.
Ass • All rolls to establish, maintain and break free from a
The Ass Asset measures how nice a character’s ass is. This grapple.
Asset can represent size, but it can also measure how well shaped a • All Athletics rolls involving lifting and muscular
character’s butt is, or how well they can use it. This Asset adds to: strength.

• Sexual actions the character takes involving their ass.


• Persuasion rolls involving the ass, including attacks. Paws
The Paws Asset measures how skilled a character is with
their hands, representing manual dexterity and fine muscle con-
Breast trol. The Paws Asset adds to:
The Breast Asset measures how alluring a character’s
breasts are. This Asset can represent size, with higher ratings rep- • All Touch rolls.
resenting larger breasts, but it can also measure shape, firmness, • Most Crime rolls.
or how well a character’s breasts work with their body. A character • All rolls requiring manual dexterity.
must have breasts to gain this Asset. Breasts adds to:

• Persuasion actions centring around a character’s breasts, Penis


including attacks. The Penis Asset measures how potent a character’s penis
• Sexual actions involving the character’s breasts. is. This Asset can represent size, but it can also measure how skilled
a character is with their member. A character must have a penis to
gain this Asset. The Asset adds to:
Charm
The Charm Asset represents a character’s strength of per- • Thrust rolls involving the penis.
sonality and likeability. While the Persuasion Skill shows how good • Persuasion actions revolving around the character’s dick,
a character is at influencing people, the Charm Asset is how natu- including attacks.
rally charismatic they are. Charm adds to:

• Persuasion rolls not involving another Asset, including Senses


attacks. The Senses Asset measures how aware a character is.
• All Deception rolls. Whereas the Perception Skill represents how well a character can
• Rolls to establish, maintain and use hypnosis. find things they are looking for, the Senses Asset measures how
• Sexual actions involving charisma. well their sense organs actually work. Sense adds to:

• All Perception rolls.


Intellect • All Empathy rolls.
Intellect measures a character’s ability to think and pro- • Rolls requiring noticing things.
cess information, as well as their reserves of willpower and self-de-

17
Speed lessened if these people weren’t in their life. Rank-three Bonds rep-
Speed measures a character’s swiftness and agility. It is resent the most intimate of mates and lifelong friends. These are
useful to move quickly, and to get out of harm’s way. Speed adds to: people the character would defend with their life. There is no limit
to how many Bonds a character can have at one time.
• Fighting and Athletics rolls to avoid Fighting attacks. Building a Bond
• Athletics rolls involving movement and swiftness. Building a Bond is relatively simple. It generally involves
• Crime rolls to sneak and go unnoticed. two stages. First, the characters involved must get to know each
other some. This involves at least a Scene spent interacting, during
which time the characters must learn something about each other
Stamina or share something of themselves. Second, the characters involved
Stamina measures a character’s vitality and endurance. In
must perform some sort of intimate activity together. This can be
addition to adding to rolls, it also increases the number of Wounds
sex, but a walk in the park, nice dinner, or night of playing board
boxes a character has. Each rating in Stamina increases the num-
games all also count.
ber of Wounds they can withstand in conflict by one. Stamina adds
When a Bond is made, it is recorded on the sheets of all
to:
characters involved, and each character involved also gains one
Heart. There is no limit to the number of characters who can es-
• Stability rolls.
tablish Bonds to each other at once. These steps are not a hard-set
• Athletics rolls involving long-term exertion and effort.
rule; if the GM thinks that two characters have gotten to know each
other well enough to form a Bond through other means, the char-
Tongue acters can form the Bond.
The Tongue Asset measures how well a character can use Upgrading Bonds
their tongue and mouth. It can measure how long their tongue is, In order to raise a Bond to the next level of intensity, two
or how large and accommodating their mouth is, but it can also conditions must be met. First, the players must successfully com-
represent how well they use what they have. Tongue adds to: plete one goal, although the goal does not need to be directly re-
lated to the Bond. Second, the characters involved must engage in
• All Lick rolls. another Scene of intimate activity. This activity can be anything
• Persuasion actions involving using the character’s mouth, that would allow the creation of a Bond, from sex to a night to a
including attacks. deep conversation. Once these two conditions are met, the Bond
can be upgraded to the next intensity, and all characters involved
gain one Heart point. If a Scene of interaction is used to upgrade
Vagina a Bond, it cannot also count as a Moment between the characters,
The Vagina Asset measures how pleasurable and enticing but it can involve sex and gains the normal Heart rewards from sex
a character’s vagina is. It can measure how tight or accommodating at the Bond’s new rating. Only one Bond can be upgraded per goal.
it is, or how well the character can use it. A character must have a
vagina to gain this Asset. Vagina adds to: Degrading Bonds
For the most part, Bonds don’t degrade over time. A char-
• Thrust rolls the character takes involving their vagina. acter with a Bond has a special place in their heart for its subject,
• Persuasion actions involving using the vagina, including and time or distance cannot change that. Should a player desire to
attacks. remove a Bond from their character, they can simply remove it. The
character finds that they no longer have strong feelings for another
as they once did, and moves on from there.
Bonds Some characters may find that forming Bonds appeals to
A character’s inner personality, convictions and relation- them more than keeping or reinforcing them. These characters are
ships are important in Heart Roll, just as important if not more likely to form Bonds quickly, and then abandon them just as quick-
so than their Skills and Assets. All of these complex feelings and ly. This can easily lead to a string of one-night stands and short-
connections are represented through Bonds. A Bond is any strong lived relationships. This is not necissarily a bad thing, although it
relationship that a character has, be it to a lover or a friend. Bonds can lead to many disappointed or angry ex-lovers.
form a roadmap to the character’s heart, giving insight into what Effects of a Bond
drives them and what they feel is important. Having a Bond has a distinct benefit to the character, as
Bonds come in three ranks. Rank-one Bonds represent it allows them to restore Heart points more easily. Taking an ac-
general friends and acquaintances, people that the character knows tion that helps the object of a Bond grants that Bond’s rating in
well but who aren’t particularly close. Rank-two Bonds are close Heart to both characters. This action can be virtually anything, but
friends and significant romantic partners. The character would feel should take some degree of effort on the part of the character. Giv-

18
ing someone a compliment isn’t enough to gain Heart. Setting up a so does not require an action. There is no limit to how many Heart
candlelit dinner is. Going for a walk with someone on their lunch points a character can have at one time.
break isn’t enough to gain Heart. Arranging to take them to one
of their favourite places is. Getting upset when someone insults a Motives
friend isn’t enough to gain Heart. Personally coming to their de- Characters in Heart and Fur want things. As a social-cen-
fence, even if it puts the character in an awkward situation, does. tric game, a lot of time may be devoted to the goals and desires of
These events are referred to as Moments. They are events that form individual player characters. These goals are represented as Mo-
memories for all involved, and show how important the Bond is to tives. A Motive can be for anything, from a new experience the
the character. A character can only benefit from one Moment per character wants to have to a goal they have been working on for
Scene. their entire life. These Motives should be large enough that they
won’t be accomplished in one session, but not so large that they are
Heart impossible for a person to achieve. They should also be general, not
Characters in Heart and Fur care about things. They have specific. Going on a first date, starting a business, or trying bond-
relationships, desires and hopes. In pursuing these, they often draw age for the first time are all suitable Motives. Going on a first date
upon deep, inner reserves of willpower and emotion. These stores with the lizard who works in accounting down the hall, starting a
of internal power are represented by Heart points, and can be used business in a specific building with three specific people, or being
by characters to succeed at their goals. Then used, a Heart point bound by a bovine with green eyes are all too specific.
can have one of two effects: Characters can have three Motives at a time. These
should be things that the character has never done, and things that
• The character using it can immediately gain the effects of the player would like to roleplay. When a character completes a
a Shift without having to roll to create it. Motive, they gain one Experience, and their player can select a new
• For four Heart points, the number of steps needed to Motive to replace it at the end of the session. In addition, the char-
complete a goal decreases by one. acter’s player has some licence to make changes in the character.
Having had a new experience, the character’s horizons are expand-
Characters can gain Heart points through Moments and ed and they learn new things about themselves. Their player can
through sex. Characters can also transfer Heart points between use this as an opportunity to add a Preference to the character, or
themselves. To do this, one character must interact with the other to swap out one of their Personalities for another one, as they grow
in some intimate manner. A passionate kiss, a word of encourage- and change as a person.
ment at a key moment or a furtive glance while under duress are
all suitable actions. Characters can only transfer one point of Heart
per turn, and only on the donating character’s turn, although doing

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19
Character Advancement
Characters are not static. Through their life experiences
they learn and grow, becoming more than they were. Characters in
Heart and Fur track this growth through Experience. Experience is
measured in points, with characters gaining more points by com-
pleting their goals and having new experiences. Once a character
has Experience points, they can spend them to improve their Skills
and gain new Traits. The costs to do so are outlined below.

• Upgrade a Skill or Asset from 0 to +1 4


• Upgrade a Skill or Asset from +1 to +2 4
• Upgrade a Skill or Asset from +2 to +3 8
• Gain a Trait 8
• Remove a Flaw 8

When gaining a new Trait, select which Trait the charac-


ter will gain, and then turn that over to the GM. The GM should
then provide the character with a way of gaining that new Trait in
the next few sessions, as they have an opportunity. This could come
in a wide variety of way. Perhaps the character finds a mutagenic
potion that doesn’t wear off, has sex with something magical that
transforms them, or is exposed to a virus or chemical that alters
their physiology. If in doubt, brainstorm with the group for ways of
granting the Trait.
Gaining Experience
Experience points can be awarded for a variety of things.
Outlined here are some common sources, but more can be invent-
ed as needed by the group.

• Each session, all characters gain one or two Experience,


based on how long the session takes.
• Completing a goal grants one Experience to all charac-
ters.
• Completing a Motive grants one Experience point to
that character. They can then select a new Motive at the end of the
session.

20
Races
The world of Heart and Fur is populated by a wide array of
races. From the noble stallion to the mysterious bat to the honour-
able wolf, there is a startling variety of people who call the world
home. This chapter outlines the most common races found in the
world of Heart and Fur. If a race you want to play is not on this list,
feel free to create them using the Traits found in the Traits chapter,
and the rules presented at the end of this chapter.

Bat
Bats are clever and secretive. They fly in seemingly chaotic
patterns, yet get to their destination all the same. Similarly, their
minds work in strange ways, taking unusual ideas or points of view
and following them to seemingly nonsensical extremes, yet they
reach valuable conclusions anyway. Bats are typically aloof and dif-
ficult to read, often preferring their own company to that of others.
With their keen sense and insight, bats rarely miss anything in their
surroundings, or other people. They tend to keep this information
to themselves, however, and are known be storehouses of secrets
that few others know.

• Traits: Wings, Acute Hearing, Echolocation, Fur


• Personality: Aloof
• Bonus Points: 2

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21
Bear Bird
Bears are an often misunderstood race. They are large Birds are a diverse group of similar races. Songbirds
and strong, and have a reputation for being easily angered. At their are social and generally likable, forming large groups and always
heart though, bears are not a violent people. They are gentle and putting the needs of others above their own. Eagles are regal and
thoughtful individuals, possessed of a nurturing spirit that extends powerful, radiating majesty and authority. Hawks and falcons are
to all of their relationships. But when a bear is angered, nothing can quick-witted and predatory, always hunting and searching for po-
stand between them and the object of their rage. Bears are difficult tential prey, even in social situations. Owls are introspective and
to enrage, normally only becoming angered when their loved ones thoughtful, and are known for being wise beyond their years. As a
are threatened. However, many people give them a wide berth all whole, birds prize freedom and can’t bear to be trapped in any field
the same. This isn’t helped by the fact that bears are often gruff and of their life. Their ability to fly gives them a unique perspective on
overly direct. But the truth is, most bears would much rather sleep the world and the problems it contains.
than fight.
• Traits: Wings, Acute Sight, Tail, Feathers
• Traits: Claws, Tail, Fur • Personality: Sociable (songbird), Proud (raptor), Aloof
• Personality: Compassionate (owl)
• Bonus Points: 4 • Bonus Points: 3

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22
Bovine Dog
Bovines are a race divided. Bulls are competitive and ag- Dogs are cousins of wolves, and share many traits in com-
gressive. They are easily angered and quick to express it. Most peo- mon with them. They are loyal and confident, but not as aggres-
ple know to keep away from a bull when they are enraged. Cows, sive or hierarchical. More than anything, dogs are friendly. They
on the other hand, are patient and nurturing. They have strong ma- love meeting new people and forming relationships. It’s here that
ternal instincts, which they extend to almost everyone they know. their loyalty often expresses itself. Dogs make faithful companions
Few people can match a cow in terms of the comfort and support and lovers, and never turn their back on someone they care about.
they can give. This split between male aggression and female com- Dogs are always eager to meet new people and try new things. They
passion is core to the race, who naturally complement one another make new friend easily and love spending time with them.
when paired together. Some bovines havs the disposition of the op-
posite gender, often paired with an attraction to their own sex. • Traits: Fangs, Tail, Acute Scent, Fur
• Personality: Eager
• Traits: Multiple Nipples (if female or herm), Horns (if • Bonus Points: 3
male or herm), Hooves, Tail, Fur
• Personality: Compassionate (if female or herm), Aggres-
sive (if male)
• Bonus Points: 3 (2 if herm)

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23
Deer Fox
Tall and regal, deer are the lords of the forest, despite be- Foxes are sly and clever, renowned for both their cunning
ing herbivores. They often consider themselves first among equals and their sense of humour. They are mischievous at the best of
among the forest dwelling races, a claim which few others can or times. They are known to find the exceptions and loopholes in any
will dispute. Despite this, deer are well known for their gentle na- set of instructions or rules, and a fox can find their way into and
ture. They often shy away from violence and aggression. This is then out of just about any situation imaginable. A fox’s instincts
sometimes taken for weakness, but to do so is a mistake. When drive them to be subversive and clever, always looking for indi-
pressed, deer plunge into difficult situations headlong and with all rect solutions to problems and roundabout, but often strangely ef-
the force they can muster. Female deer, does, are gentle and nur- fective, ways of getting what they want. No one ever can be quite
turing, yet still majestic and strong. Bucks are lordly and powerful, sure what a fox is thinking or planning, but they cannot doubt that
never backing down from a challenge to their domain or safety. those plans will work.
Regardless of gender, deer are quick witted and nimble, relying on
their gracefulness to escape from harm’s way. • Traits: Claws, Tail, Fur
• Personality: Sly
• Traits: Hooves, Horns (if male), Fur • Bonus Points: 4
• Personality: Serene
• Bonus Points: 4 (3 if male)

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24
Horse Human
Horses are sturdy and dependable. Their legs can carry Humans are perhaps the most diverse race, with a wide
them swiftly and their backs can hold the weight of the world. array of outlooks, personalities and temperaments. Ambition of-
Some are noble stallions, proud and strong, with regal motions and ten defines humans, be it for wealth, prestige or discovery. They
honourable heritage. Some are sturdy workhorses, able to endure are never satisfied with what they have and always seek out more.
harsh loads and come back for more. Some are carefree ponies, Humans are also naturally curious and innovative. They’re driven
living their lives as one giant run through open fields. Regardless to seek the boundaries of the known and push through into the un-
of the specifics, horses are hardy and durable. They never give in known. Lacking in natural weapons or powerful instincts, humans
to difficulty or hardship, and can always be counted on to come make complex societies around themselves, building through so-
through strong in the end. Horses’ natural speed and resistance cial structures what other races have naturally through instinct.
make them excellent messengers, soldiers and athletes. Humans make excellent explorers, but also experimental craftsmen
and ambitious leaders.
• Traits: Hooves, Fur
• Personality: Determined • Traits: Skin
• Bonus Points: 4 • Personality: Curious
• Bonus Points: 5

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25
Lion Lizard
Lions are powerful and courageous. A lion never backs Lizards are a diverse group of similar races with several
down from a fight, confrontation or disagreement. They move and traits in common. They have a reputation for being emotionless.
act with the self-assurance that comes with being a top predator. In The truth is, they simply don’t express their emotions through fa-
all things they do, they bring absolute confidence and an awareness cial expression like other races do. They also seem quite eccentric
of their own innate power. Lions are driven to always be in control, to most other races. There are countless species of lizard, each with
and need to be in charge of any situation that they encounter. This their own peculiarities. Chameleons hide their motives and ideas
can often lead to disagreements in relationships between lions, but like they do their bodies. Salamanders are fiery and easily angered,
also makes lions exceptional leaders, as managing the actions of despite their impassive voices and faces. Iguanas are slow and care-
others comes naturally to them. ful, but meticulous. As a whole, lizards often stand apart from the
other races, but they can be equally warm and loving when some-
• Traits: Claws, Tail, Fur one gets to know them.
• Personality: Proud
• Bonus Points: 4 • Traits: Claws, Tail, Scales
• Personality: Sly
• Bonus Points: 4

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26
Mouse Otter
Small and shy, the mouse is easily overlooked. They are Otters are a complex race, although they don’t seem so
quiet and unassuming, never drawing unneeded attention to them- at first glance. On the surface, they are a carefree and easygoing
selves. Most people don’t notice them, and they prefer it that way. people. They have a laid-back attitude toward life, letting things
At the same time, it’s a mistake to completely discount the humble happen as they may and accepting life as it comes. But much like
mouse. Mice are supremely clever and resourceful, making up for the ocean, otters have an unseen depth. Beneath their lighthearted
their lack of physical prowess with quick wit. They can make use of exterior, they are carnivores, and possess a warrior’s heart. Otters
the most limited resources and find solutions to the most daunting possess a shocking amount of courage and resolve for such an easy-
of problems. Some are drawn to use their skills in a life of crime, going people. They don’t let others harm them or their friends, least
but others find legal uses for their cleverness. Mice work best in of all because they refused to act. Most people never see this side
the background, there they can go about their business unseen and of the race, and otters for their part are content to keep things that
undetected. way.

• Traits: Tail, Large Ears, Fur • Traits: Webbed Feet, Tail, Fur
• Personality: Shy • Personality: Playful
• Bonus Points: 4 • Bonus Points: 4

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27
Rabbit Squirrel
Rabbits are often shy and quiet, preferring to remain on The squirrel is small and full of energy. They dart con-
the fringes of a group rather than be at its center. But underneath stantly from one task to the next, and from one relationship to the
this timid exterior is a brave and honest heart. A rabbit rarely fights next, never looking back save to remember where they kept their
or challenges others, but if it comes down to it, there are few things favourite things. They often seem flighty and uncommitted to oth-
that they would not do for those they care for. Rabbits may be slow ers, but it’s simply their natural enthusiasm for everything express-
to make friend due to their quiet, soft-spoken nature, but once they ing itself. But when a squirrel devotes themselves fully to some-
do, they keep them for life. They are also known for being excep- thing, they are a force to be reckoned with. Squirrels have strong
tionally fecund. Beneath their meek exteriors, many rabbits are instincts to avoid danger and confrontation, and will often skirt
raging balls of hormones. around an issue rather than plunge headlong into it. This does not
mean they are cowardly, however. When a squirrel must stand up
• Traits: Large Ears, Fur, Tail and fight, there is very little that can stop them.
• Personality: Shy
• Bonus Points: 4 • Traits: Large Ears, Tail, Climbing Pads, Fur
• Personality: Curious
• Bonus Points: 3

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28
Shark Tiger
Sharks are an uncommon race, rarely seen above their Tigers are power personified, and their every action flows
ocean home. In their natural habitat, they are apex predators with with both gracefulness and might. They are strong and persistent,
few equals. On land though, they must contend with other preda- and bring their trademark strength into everything they do. They
tory races for top placement. This only adds to the shark’s natural are less arrogant than lions, but no less liable to exert their authori-
aggression. Sharks pursue what they want with unstoppable am- ty over others. Tigers are also fiercely independent, driven by deep
bition, be it a job or a lover. They never back down from a fight, instincts to be self-reliant and self-sufficient. They are solitary crea-
and are often the instigators of them. This aggression often extends tures by nature, and seek out pursuits where they can excel on their
into territorial protection, with a shark doing everything in their own. Tigers can seem standoffish to people they don’t know well
power to protect and keep what’s theirs. It is a rare person who and rarely express their true feelings, but their authority over their
sees a shark’s inner self, as their aggression keeps most people at a domain cannot be questioned.
distance. Those who do, however, find that the shark is not unwill-
ing to love, they just prefer to solve their problems through direct • Traits: Claws, Tail, Fur
force. • Personality: Independent
• Bonus Points: 4
• Traits: Gills, Fangs, Webbed Feet, Skin, Tail
• Personality: Aggressive
• Bonus Points: 2

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29
Making Races
If the race you want to play as doesn’t appear in this chap-
ter, feel free to create it. Doing so is relatively simple. First, select
one Personality that best fits the race. Second, select their Traits.
Most races have between one and three mechanically useful Traits,
plus one Trait to represent their covering, such as fur or scales.
When making a race, try to select the Traits that best represent the
animal’s capabilities, not ones that give them a mechanical edge. A
race can have a maximum of four Traits, not including their Cos-
meitc Traits. Finally, calculate how many bonus points the race
gets. To do this, subtract the number of Traits the race has from
five. Cosmetic Traits like fur, scales and unusual colouration are
free, and do not decrease the number of bonus points the race gets.
If the character you are making is the offspring of two oth-
er races, creating them follows a similar set of steps. First, pick one
Personality from either of their parents. Second, select any combi-
nation of Traits possessed by either of their parents’ races. A hybrid
can still only have four mechanically useful Traits. Finaly, calculate
their bonus points, as per a normal race.

Wolf
Wolves are physically powerful and full of self-confidence.
They thrive on social structure and often need to be part of a group
in order to feel at home. This instinctual need for knowing one’s
place sometimes translates in to a love of dominance or submissive
play, but it’s just as likely to be expresses through natural leadership
or group camraderie. If there’s one thing a wolf is, it is loyal, often
to a fault. Lone wolves, however, stand in opposition to this trend,
preferring to strike out on their own and keep their own company.
Wolves can also be highly territorial, working hard to protect and
keep whatever they claim as theirs, be it a piece of land or a sexual
conquest. Wolves have many sub variates, including the common
grey wolf, the white arctic wolf, and the ruddy red wolf. Other pos-
sible colourations include black and tan.

• Traits: Fangs, Tail, Acute Scent, Fur


• Personality: Loyal or Independant
• Bonus Points: 3

SandraMJ - Twitter @TheHunkBunker

30
Mechanics
A roleplaying game is essentially a collaborative story.
There are many different voices and ideas all trying to have a say in
Bonuses
Sometimes, circumstances conspire to help a character. In
the overall outcome of the narrative: each player wants their char- these cases, the dice roll gains a bonus, often a +1, which adds to
acter to succeed, while the GM wants to tell a cohesive plotline. In the final roll result. This is often due to a character’s equipment and
order to mediate between all of these different goals, role-playing Traits. More beneficial circumstances can grant larger +2 or even
games make use of rules and dice rolls. +3 bonuses. Bonuses from multiples sources stack with one anoth-
Dice rolls and rules are necessary to provide some form er.
of structure to a game. They provide a means of arbitrating results
and resolving conflicts that come up during the course of play. Penalties
They also make the game more exciting, providing an element of Other times, circumstances make an action harder. Trying
risk and uncertainty. This chapter outlines the rules needed to play to climb a mountain in the rain, aim a bow in heavy fog or reason
Heart and Fur. with a drunken man all make the character’s action harder. In these
cases, the character’s roll takes on a penalty. Subtract the penalty
The Core Mechanic from the character’s final roll result. The most common penalty is
When a character goes to take an action, and there is a -1, but -2 and -3 penalties can be inflicted for particularly difficult
reasonable chance of their failure, the character’s player makes a situations. Like bonuses, penalties stack with themselves.
dice roll. This uses a single twelve sided dice, a d12, and adds to
it the rating of their most relevant Skill and Asset, along with any Effects of a Roll
bonuses and penalties relevant to the action. If they don’t possess a Depending on how well a character rolls, their action can
relevant Skill or Asset, then they make the roll without that bonus. have one of many levels of success or failure.
However, not all actions require dice rolls. If a character has a high
Skill rating in the task at hand, or the task has little relevance to the Failure
overalll story, a dice roll is not generally required. When a character’s roll result is lower than the target dif-
There are two kinds of rolls in Heart and Fur: compared ficulty, or their opponent’s roll, the character fails in their action.
rolls and contests. In a compared roll, the result is compared to They do not get the result they wanted, but aren’t significantly
a difficulty set by the GM. Compared rolls are good whenever a harmed in the process. If appropriate, this failure can be humorous.
character is attempting to overcome some part of the environment The character goofs up in some interesting or memorable way, as
around them, such as busting open a locked door or finding a book dictated by the GM.
in a crowded library. The following difficulties are general guide- Success
lines to use when setting a difficulty for a player. If no difficulty is If the character’s final roll result meets or exceeds the
given in an action’s description, assume the difficulty is 4. As al- target difficulty, their action succeeds. The GM narrates how they
ways, select a difficulty that best suits the story being told. obtain their desired result or how circumstances work out in their
favour.
• Easy 4 Improved Success
• Moderate 6 When a character gets a result four or more above the
• Challenging 8 roll’s difficulty, they get an improved success. When this happens,
• Difficult 10 the character gains some extra bonus on top of their action suc-
• Very Difficult 12 ceeding. If they are attacking, they deal an additional Wound. If
• Extremely Difficult 14 they are trying to recall information, they gain additional clues
they weren’t even looking for. Each additional increment of four
Sometimes, two character’s actions are directly opposed further increases this effect, as the GM deems appropriate.
to one another. In these cases, both characters make a roll and the
one with the higher result succeeds. Contests function almost iden- Personalities and Rolls
tically to compared rolls, in that players roll a d12 and add a Skill With Skills, the highest bonus a roll can gain is +3. If this
and an Asset. This is most commonly used in conflict and other seems small, that’s because it’s supposed to. In Heart Roll, Skills
direct contests between charaters. aren’t the main determinant of whether an action succeeds or fails.
In general, each increment of four that a roll gets above its Personalities are.
difficulty increases the quality of its result. For example, if a char- Whenever a character takes an action that is alignment
acter is searching for something, and they get four or more above with one of their Personalities, they gain a +2 on the roll. If they act
the roll’s difficulty, they find what they were looking for as well as in alignment with two, they gain a +4 bonus, and so on. This is the
something else that helps them. This is especially important in sex core challenge of Heart Roll, to portray characters well enough to
and in conflict, which are explained in more detail in their own get bonuses from their Personalities.
sections. Note that the same action can be used for multiple differ-

31
ent Personalities, depending on how the player describes it. If the
character is asking a question, they could ask is quietly and meekly,
Scenes
Gameplay in Heart and Fur is divided into segments
for the Shy Personality, or they could demand to be told immedi- called Scenes. Each Scene is a set of events that happen in one place
ately, for the Aggressive Personality. and at one time. Think of it like a scene in a movie. Each scene has a
If there’s any doubt over whether a character is expressing place where it is set, a time when it happens, and involves a relative-
a Personality, the play group can vote on it. If the majority thinks ly stable group of characters. When the main characters move to
the Personality is evident in the character’s actions, then they gain another location, or when enough time passes, a new scene starts
the bonus for it. If the majority thinks it is not, then they do not. and the old one ends. This is exactly how Scenes work in Heart and
In general, the group should accept any genuine effort to portray a Fur.
Personality, only voting when the matter is truly not clear. Should
the character take a risk of some sort to express one of their Per- Goals
sonalities, it should definitely count. Gameplay in Heart and Fur follows a less stringent struc-
It is sometimes a good idea for the characters to be re- ture than in many other roleplaying games. Rather than deal with
sponsible for tracking their own Personalities, and letting the GM pre-set plot lines, Heart and Fur uses a looser method of creating
know when they think they deserve a bonus from one, that way the stories. In this system, the gaming group agrees together on a goal
GM doesn’t have to continously manage each character’s Personal- that the characters are going to pursue. These goals can be present-
ities. ed to the group by the GM as part of an ongoing story, but they can
also be created by the characters themselves in response to their
Shifts own Motives and lives. In either case, the whole group should be
In addition to Personalities, characters have another interested in pursuing the goal, and agree to it.
means of gaining an advantage in their endeavours. Using their Once the group has a goal, the GM decides on a num-
Skills, a character can make a change to the situation around them ber of steps necessary to complete the goal. These steps should be
to give themselves a better shot at succeeding. They may use Per- reasonable given the goal in question. More complex or ambitious
suasion to instill an emotion in another, Deception to make some- goals should have more steps. The GM can tell the players each step
one more likely to believe a future argument, or Empathy to no- involved in the goal, but they can also keep some of them secret
tice a useful fact about a person. These small advantages are called and reveal them as they become relevant. In this case, when the
Shifts. players resolve one step, the next is revealed to them by one of the
Mechanically, creating a Shift requires a single dice roll characters in the Scene or by the events around them.
using the most appropriate Skill and Asset. The difficulty for this If the GM sets a goal for the group, it is a good idea for
roll is always 6, and a character must have a rating of at least +1 in them to suggest possible courses of action they can take to pursue
the Skill involved. In addition, the player must describe how their it. This way, the players can focus on actually working toward the
character uses their Skill to gain an advantage. They may take a goal, rather than on figuring out how their characters could actual-
moment to survey the room with Perception, state the subtle lies ly accomplish it.
they tell using Deception, or narrate how they watch someone’s In addition to actively working on a goal, the players have
expression with Empathy. Creating a Shift in conflict requires the another option to allow them to progress toward it faster. The play-
character’s action for the round. Once created, a Shift lasts for the ers can spend four Heart points on a goal to bring them immdiate
Scene. Shifts can also be given to other characters, and doing so success on the goal’s current step. This cost can be split between the
does not require an action. A Shift can be used to gain one of the players however they like. However, a goal can only have at most
following effects. Once used, a Shift is gone. half of its steps (round down) removed in this way, and the last step
cannot be removed.
• A single dice roll the character makes gains a +4 bonus. When a step is removed, the GM should find a way to
A roll can only benefit from this bonus once, even if it is later accomplish that steps without the player character’s direct involve-
rerolled. ment. Luck simply works out to favour them and their goal. If they
• A single dice roll the character makes can be rerolled. A are trying to solve a mystery, then they recieve one of the pieces of
roll can only benefit from thie bonus once. information they need to solve it without having to go look for it. If
• The character’s player can make a small, reasonable they are trying to get two people together, the two meet each other
change to the Scene in question that is in line with the Skill used. by accident, but not start going out, saving the player characters
If they need a particular item, they happen to find it on sale. If some work. More work is still needed for both of these goals, but
they want someone to spend the night with, they find someone less so than before.
they’re attracted to walks into the room. These changes cannot If the group is engaging in a larger storyline that focus-
completely remove major obstacles to a character’s goals, and they es on particularly big goals, the GM can split these goals up into
cannot be used in conflict. Changes involving other characters’ ac- a number of smaller goals, allowing the characters to make more
tions must be in line with the character’s personality and motives. frequent progress toward their ultimate objectives, and get Expe-

32
rience more often. For example, if the group is trying to become a In order to make an attack, the character’s player should
famous rock band, they might first have to get an agent, then get narrate what their character is doing. If they are swinging a sword,
signed by a label, then take steps to increase their popularity and describe the sword swing. If they are arguing, state the arguments
possibly deal with other bands competing with them. This way, all that they make. If they are trying to seduce someone, describe how
of a group’s goals can tie into a larger storyline. they swing their hips and speak in soft tones. Similarly, the defend-
er should narrate what they do in response to an attack. Do they
Conflict attempt to block a punch, or duck out of the way? Do they argue
Conflict is a staple of any story, be it a conflict of person- back, or try to withstand the onslaught of words? Do they seduce
alities or swords. Presented here are rules for running Cconflicts in turn, or try to ignore how attractive their opponent is? Better
between characters. These mechanics are intentionally left open to descriptions make for a more enjoyable experience for everyone.
interpretation. A conflict could represent an all-out battle against
two opposing forces, but it could also depict a heated argument or Sample Attacks
a seduction attempt. Fight
Conflicts most commonly happen when two characters or The character makes a physical attack against another
groups of characters have opposing goals. As neither side is willing character, using fists, claws or a weapon.
to sacrifice their goals, they come into conflict. Note that this can
even happen within the group of main characters, as some want • Roll: Fighting + Muscle
to take one course of action and the others want to take the oppo-
site. There is nothing wrong with having a conflict between main • Opposed By: Fighting + Speed or Athletics + Speed
characters, so long as the players don’t take it too personally and Intimidate
are alright with it happening. For the most part, however, conflict The character uses their strength and battle prowess to
shouldn’t be the first response to a problem. The characters should strike fear into their opponents.
try to talk out their differences first and see if they can’t reach some
sort of compromise. Only if both sides are unwilling or unable to • Roll: Fighting + Charm
reach an agreement should conflict result.
Conflict is divided into turns, each one lasting anywhere • Opposed By: Integrity + Intellect
from a few seconds to a few minutes. Each character involved in Seduce
the conflict has one turn, which they take in order. To decide who The character attempts to instill lust in their opponent.
acts first, each character involved in the conflict rolls Athletics +
Speed. Rank the results from highest to lowest, with ties rolling • Roll: Persuasion + One of Penis, Breasts, Tongue, Ass, or
again as a tie breaker. This is the order that characters will act in, Vagina
called the Initaitive order. Once each character takes their turn, the • Opposed By: Integrity + Intellect or Empathy + Intellect
round of conflict ends and the characters begin acting again from
the top of the list, and continues on until one side of the conflict
wins. If a character wants to, they can delay their action until a later Persuade
point in the round, but if they delay their action until their next The character attempts to convince their opponent
turn, the delayed action is lost. through appeals to emotion and sentiment.
When in a conflict, characters can still use their Person-
alities as normal. If the player describes their character acting or • Roll: Persuasion + Charm
attacking in a manner consistent with a Personality, they gain a • Opposed By: Persuasion + Charm or Integrity + Intellect
bonus from it.
Deceive
Attacking The character lies to their opponent in order to gain the
Each turn, a character may make one attack against an- upper hand.
other character. This attack may be physical or social, and uses one
of the character’s Skills and Assets. Doing so requires the charac- • Roll: Deception + Charm
ter’s action for the round. Common forms of attack are listed be- • Opposed By: Empathy + Sense or Integrity + Intellect
low, but more can be created by players or the GM. When someone
is the subject of an attack, they can make a roll to defend them-
selves. Each type of attack lists the Skills and Assets that are usually
used to oppose it. A character is perfectly free to use a different
Skill or Asset, provided they give a description of how they use it in
response to the attack there are receiving.

33
Argue Other Conflict Rules
The character uses facts and knowledge to win over their
opponent. Conflict Restrictions
In order to add more challenge to a conflict, the GM can
• Roll: Knowledge + Intellect declare a restriction. This is some type of action that the characters
• Opposed By: Knowledge + Intellect or Integrity + Intel- cannot take during that conflict, usually a type of attack that they
lect cannot make. The most common restriction is against the Fighting
Skill. If they characters are trying to seduce someone or bargain
Wounds and Surrender with a wealthy noble, pulling out a sword and attacking isn’t an
Each time a defending character fails an attack contest, appropriate course of action. Other restrictions include not using
they take one or more Wounds. These Wounds can be physical or intimidation, not trying to use certain emotions or not using De-
social, depending on the nature of the attack, but the results are the ception.
same either way. The defender loses some of their will to fight. The Guard
number of Wounds depends on the rolls’ results. If the defender A character can forego their attack for their turn and
and the attacker tie, one Wound is given. For each additional value spend it actively defending themselves. They do not get to make
of four that the attacker’s result beats the defender’s, the defender an attack, but until their next turn they can roll all defensive rolls
gains an additional Wound. twice and take the better result. This applies to both physical and
A character can only bear so many Wounds before they social defences.
lose the fight. A character can take a number of Wounds equal to
four plus their Stamina Asset. Wounds are tracked in the Wound Grappling
boxes on a character’s sheet. Each Wound a character receives While in combat, a character can attempt to grab hold
marks off one Wound box. Should a character mark off their last of another character. This is referred to as grappling. In order to
Wound box, they surrender. They are not dead, mortally wounded grapple another character, the character must be in close-combat
or seriously harmed in any way, but they have lost the will to fight range of the character they wish to grapple. The attacking character
and are out of the conflict. Should some effect be capable of restor- rolls Grapple + Muscle against the defending character’s Athletics
ing Wounds, it can only restore Wounds to characters who have + Muscle. If the attacker wins the contest, they successfully grab
not surrendered. Once conflict ends, characters recover all of their and hold onto their target.
Wounds at the end of the Scene. While grappled, a character cannot take any physical ac-
If all the characters on one side of a Conflict surrender, tions. The can still speak and perform mental and social tasks. The
that side loses. This is not a permanent loss, and no one is dead. grappling character can relocate the grappled character, but cannot
It simply means that the losing side gives into the demands of the attack or take similar actions (unless they possess Traits like Ex-
winners. The winners get what they want, and the losers have to tra Arms or Tentacles). Both the grappled and grappling charac-
give it to them. This might inconvenience the characters, but they ters lose their ability to defend against physical attacks (any attack
will survive. If the conflict the social in nature, the losers might against them is a compared roll with a difficulty of 4), but can still
agree to a request or demand they dislike, or have to do something defend against social attacks as normal.
they don’t want to. If it’s physical in nature, the losers might get On the grappling character’s turn, they can attempt to
robbed or taken captive, but they could just as likely be facing so- strip or disarm the grapple’s target. This requires a Grapple + Mus-
cial consequences. cle vs Athletics + Muscle roll. If a character is successfully stripped,
These consequences shouldn’t be too severe, and should they lose the benefits of their Outfit until they spend a turn putting
never leave the players unable to continue pursuing their goals. it back on. If they are disarmed, they lose the benefits of their Tool
However, if the conflict in question was directly tied to a goal, los- until they spend a turn picking it back up. They cannot do either
ing it can add another step to the number needed to complete the while grappled.
goal, at the GM’s discretion. Each time it is their turn, the grappled character can at-
tempt to break free from the grapple. They repeat the roll used to
Support establish the grapple. Should they win, they break free from the
In conflict, a character can also take on the role of aiding grapple and can act normally on their next turn.
one of their friends. To do this, the character uses their action for
the round to generate a Shift. This Shift can be used by them on a
subsequent turn, or given to another character to improve one of
their own rolls. In conflict, Shifts cannot be used to make narrative
changes to the Scene, only to gain dice bonuses.

34
Sex action, even when it is not their turn. Talking is always allowed
during intercourse, provided the character isn’t using their mouth
Heart and Fur is fundamentally about people and rela-
tionships. It aims to present character ties, motivations and person- for something else.
ality in an interesting and enjoyable way. And in relationships, es- Sex divides a character’s body into various regions. Each
pecially intimate ones, sex is unavoidable. Rather than skirt around region can only be used once per round. If a character has already
the topic, or mention it in passing but never elaborate on it, Heart taken an action involving that region that round, they or anoth-
and Fur aims to do things differently. Presented in this section are er character cannot take an unrelated action involving it until the
complete rules for sex, covering all manner of sexual situations and next round. For example, if someone is using their penis to thrust
preferences. These rules are designed to be simple, flexible and, into their partner, another character can’t also give them oral sex at
above all, fun to play with. the same time. A character who is being thrust into can, however,
There’s no reason, however, why these rules have to be thrust back on their turn. Use common sense when adjudicating
used. If your gaming group would prefer to ad-lib sex and just what actions characters can and cannot take.
make things up as they see fit, they are more than welcome to. All characters possess the regions of hands, mouth and
These mechanics are presented to give sexual situations some more anus. Characters start with more regions from the genitalia they
structure and, potentially, make them more rewarding to play as a picked during character creation. In addition to regions, characters
result. have Preferences. These act somewhat like equipment, adding bo-
nuses to certain sexual actions. These are explained in full later in
Goals and Sex this section.
Sex can be used in your game in a variety of ways. It could
be used as the goal that the characters work towards. It could be Arousal and Pleasure
used to portray the characters’ relationships and intimacy. For Mechanically, sex revolves around two concepts: Arousal
groups who want more of a challenge, it can also be used as goal and Pleasure. Arousal represents a character’s internal desire and
to complete. If your group wants to add more drama and tension lust. It’s the mental and emotional component to intercourse. Plea-
to sex, you can have a Scene of sex have the potential of working sure represents physical contact and stimulation. It’s the bodily and
toward the group’s goal, but only if a certain condition is met. Some tactile component to intercourse. Characters require both in order
sample conditions are listed below. to reach climax.
Arousal and Pleasure are tracked using circles on the
• Make your partner climax first. character sheet, referred to as the character’s sex track. The two
• Make another character develop feelings for you. are tracked using the same continuum of circles, each from an
• Climax at the same turn as your partner. opposite direction. Pleasure is tracked from left to right, using
• Uncover another character’s Preferences. right-slanted lines (\), while Arousal is tracked from right to left
using left-slanted lines (/). Various sexual actions can cause char-
Alternatively, for groups who want even more tension, acters to gain either Pleasure or Arousal. When a character has five
you can run sex like a form of conflict. The goal is not to reach or- or more Arousal, they are visibly aroused, and others can tell they
gasm, but to make your opponents reach orgasm before you. Each are aroused with a Perception + Sense roll, difficulty 4.
character who climaxes is then exhausted and out of the scene. The Characters continually become more aroused over time.
last side who has a character standing wins the conflict, with the Each day that passes that a character has not had sex checks one
usual benefits of winning a conflict. These rules are, however, en- of their Arousal circles. Pleasure is the opposite. Without constant
tirely optional. If your group just wants to roleplay sex for the fun stimulation, a character’s Pleasure decreases. Remove one Pleasure
of it, more power to you. each sexual round in which the character receives no Pleasure. This
can be prevented by using a dildo. Having a dildo inserted into
Sexual Mechanics any of a character’s sensitive orifices (not their mouth) prevents
Sexual intercourse takes place in turns like conflict does, Pleasure loss. Furthermore, a vibrator provides a flat one Pleasure
although the pace of these turns is much slower than in combat. per sexual round so long as it is on and in contact with one of a
Each round of sex represents between one to five minutes of in- character’s sensitive regions.
tercourse. Characters roll Initiative and take their turns in order Some sexual actions (most notably anal intercourse) can
just like in regular combat. Unlike in Conflict, characters can take cause one partner Pain. Pain is marked with a horizontal line (–) in
two actions each sexual turn. For example, a character could thrust the first available circle on the left side of the character’s sex track.
into their partner and kiss them in one round, or they could give The character cannot gain any more Pleasure until the Pain is re-
oral sex to one person and a hand job to another. Common sexual moved from their track. Pain fades away at a rate of one point per
actions are outlined in the next section. round of sex. Some Preferences change the way Pain behaves, mak-
Characters can perform minor tasks like opening a near- ing it act like Pleasure.
by drawer, applying lube or shifting positions without using an

35
can only be marked with Pleasure, while the left-most circle can
Whenever a character is subject to an action that grants only be marked with Arousal. In other words, the character must
them Arousal or Pleasure, the base difficulty is 4. A result or four have at least one Pleasure and one Arousal to reach climax.
adds one Pleasure or Arousal. Each additional increment of four There are benefits to reaching climax. The first time in a
increases the Pleasure or Arousal gain by one. day that a character climaxes, they gain Heart points. Normally, sex
grants one Heart. However, having sex with someone the character
• Roll Result Points has a Bond with restores that Bond’s rating in additional Heart.
• 4 1 Should the character have Bonds with more than one person pres-
• 8 2 ent, only the highest Bond rating is used.
• 12 3
• 16 4 Sexual Actions
• 20 5 The following are the most common actions that a charac-
ter can take in a sexual encounter, along with the regions they use,
Climax their roll (if any) and whether they give Pleasure or Arousal.
Pleasure is tracked from left to right and Arousal from Anal Intercourse
right to left. When the two meet and overlap, the character reach- Regions: Penis and partner’s anus
es climax and has an orgasm. Upon reaching climax, erase all The lover inserts their penis into their partner’s anus and
Pleasure and Arousal currently on the character’s sheet, but keep begins thrusting. The first time an hour a character has a penis or
overflow from the last sexual action. A character can have as many similar object inserted into their anus, they gain one Pain. Should
consecutive orgasms as they want, but only the first one a day has their partner use a lubricant, they gain no Pain. During anal in-
mechanical benefits. Males in the world of Heart and Fur don’t suf- tercourse, the top thrusts in and out, rolling Thrust + Penis and
fer from refractory periods, and can keep having sex for as long as adding to their own Pleasure based on the result. The bottom gains
they want. There are a few requirements for a character having an a flat one Pleasure from their partner’s thrusts, once their Pain has
orgasm. Their Pleasure and Arousal must overlap, resulting in one faded away. On their turn, the bottom can roll Thrust + Ass and
or more circles being marked with both a right facing and a left fac- add the result to the top’s Pleasure, while gaining one Pleasure
ing slash (an X). The right-most circle in the character’s sex track themselves.

Placidandy
36
Breast Job Seduce
Regions: Penis and both of partner’s breast. Requires: Mouth and Breasts or Ass
The character slides their penis between their partner’s The character uses their assets to arouse their partner.
breasts and thrusts back and forth. The thrusting character can roll Roll Persuasion + Ass or Breasts and apply the result to the target ‘s
Thrust + Penis and gain the result as Pleasure, while the recieving Arousal.
character gets one Arousal. The recieving character can roll Thrust Stroke
+ Breasts to do the same. Requires: Hand and partner’s penis or vagina
Caress The lover actively strokes their partner’s sensitive areas.
Regions: Hands Roll Touch + Paws and apply the result as Pleasure. The giver re-
The lover gently touches and holds their partner. This ceives a flat one Arousal as well.
gives the partner a flat one Arousal.
Dirty Talk
Pain Inducing Actions
Not everyone is adverse to Pain. Some people find it to be
Regions: Mouth enjoyable in its own right, while others turn to it in order to add
The lover describes in great detail what they want their variety to their lovemaking.
partner to do to their partner’s body. They roll Persuasion + Charm
and adds the result to both partners’ Arousal. Spank
Requires: Hands
Frot One partner spanks, smacks or paddles their partner’s ass
Regions: Both parties’ penises or vaginas or other body part. The receiving partner gains one Pain.
The lover rubs their penis or vagina against their partner’s,
pushing them together and generating friction between them. Whip
Frotting adds a flat one Pleasure to both character’s sex tracks. Requires: Hands
One lover brings a whip, cord or belt down on their part-
Grope ner’s body. Roll Fighting + Muscle and apply the result as Pain.
Regions: Hands
The lover aggressively gropes and fondles their partner’s Preferences
body. This grants the target a flat one Pleasure. People are complex, and their desires even more so. To
Kiss model the different likes and sexual kinks of characters, Heart and
Requires: Mouth and partner’s mouth Fur makes use of Preferences. A Preference is any object, situation
The lover makes out with their partner. Both parties gain or idea that makes the character become aroused.
a flat one Arousal form kissing. Preferences come in two varieties: weak and strong. Weak
Preferences cause sexual actions to be more effective. Each time a
Lick character is part of a sexual action they have a Preference for, the
Regions: Mouth action grants them one more Pleasure or Arousal than it usually
The lover traces their tongue across their partner’s body. would. This only affects the Pleasure or Arousal of the person who
This grants the target a flat one Arousal. has the Preference; others involved in the action gain the normal
Oral Intercourse amount of Pleasure or Arousal.
Regions: Mouth and partner’s penis, vagina, clitoris, testi- Strong Preferences are more powerful than weak Prefer-
cles, anus, or breast ences. They have all the effects of a weak preference. In addition,
The lover licks, sucks, or deepthroats one of their partner’s each time a character encounters the object of a strong Preference,
sensitive areas. On more sensitive areas like the penis and vagina, they gain an automatic one Arousal. This can happen once per sex-
the lover rolls Lick + Tongue and adds to their partner’s Pleasure ual round per Preference, or once per Scene outside or sex. A char-
based on the result, while their partner can roll Thrust + Asset for acter who remains in contact with a strong Preference will contin-
the same effect. On less sensitive areas like the breasts, anus or tes- ue to gain Arousal each round, until they reach orgasm. Regardless
ticles, the target gains a flat one Pleasure. In either case, the giver of its intensity, only one Preference can affect a given sexual action.
gains a flat one Arousal from the sexual contact. For example, Rell the tiger has a weak Preference for
Vaginal Intercourse bondage. If she is tied up or otherwise bound, all sexual actions
Requires: Penis and partner’s vagina toward her grant an additional Pleasure or Arousal. If she had a
The lover inserts their penis into their partner’s vagina strong Preference for bondage, being tied up would grant her an
and thrusts. The penetrating partner rolls Thrust + Penis and adds automatic one Arousal per round, in addition to the additional
to both partner’s Pleasure based on the result. The receiving part- Pleasure and Arousal she gets from sexual actions.
ner can roll Thrust + Vagina on their turn and add the result to
both partner’s Pleasure.

37
Sample Preferences Voyeuristic
The character likes to watch others having sex, possibly
Body Size while masturbating.
A particular size of person gets the character off (small, Applies When: Someone nearby is having sex that the
regular, large or massive). character is not directly involved in.
Applies When: Someone of that size takes any sexual ac-
tion toward the character, or is present in a sexual situation. Pregnancy
Body Type With sex comes the chance of impregnation. To deter-
The character has a thing for people of a specific body mine if pregnancy results from a given sexual encounter, have both
type (Muscular, Lithe, Weighty, etc.). the male and female characters roll a d12. Pregnancy results if the
Applies When: Someone of that body type makes any sex- two player’s rolls match one another. If more than one male ejacu-
ual action towards the character, or is present in a sexual situation. lated within the woman during the encounter they each roll a die.
If there is more than one match, the GM determines whose child
Bondage the pregnancy is. Make this roll when the encounter is over, when
The character likes to be bound, restrained or otherwise the characters are resting or getting dressed. The female character’s
prevented from moving. player has the option of vetoing any pregnancy they would other-
Applies When: The character is restrained using any form wise gain. A player should never be forced to portray a pregnancy
of bondage gear. if they don’t want to.
Dominant An average pregnancy lasts for three seasons, and impos-
The character likes to be in control, telling others what to es some penalties on the character in the later stages. Starting at
do. the second season, all physical actions take a -2 penalty, while in
Applies When: The character is being obeyed by others. the last month they take a -3 penalty. Giving birth takes a day and
removes these penalties.
Exhibitionist


The character likes to be seen while having sex.
Applies When: Someone is watching the charaacter in a
Other Rules
sexual situation but not directly participating. Eating and Expansion
The average person consumes around four pounds of
Masochist food a day, one or two at any given meal, but can eat up to six with
The character enjoys pain. This Preference causes all Pain only mild discomfort. Smaller characters can get by with two or
the character incurs to be treated as Pleasure. Pain-causing actions three pounds, while larger characters require six or seven pounds
also add an additional Pleasure, or an automatic Arousal as appro- of food a day.
priate. Someone who is forced (or chooses) to eat beyond this
Applies When: The character receives Pain from any limit has their body expand in order accommodate their additional
source. intake. Each additional two pounds of food will cause their belly to
Material expand by one inch. As the body is flexible in the world of Heart
The character loves the look, feel or smell of a material, and Fur, there is no limit to the amount of expansion a person can
such as leather, latex or plastic. experience as a result of overeating. Excess stomach size is lost at a
Applies When: The character comes into contact with this rate of one inch per day, until the character’s normal stomach size
material, or it is involved in a sexual action. is regained.
Sadist Orgasm Denial
The character likes to give pain to others. Whenever they The desire for sex and pleasure runs hot in the world of
give Pain to someone, they gain a flat one Arousal. This isn’t in- Heart and Fur. Being given pleasure, but prevented from reaching
creased by the Preference. climax, can quickly erode a person’s will to fight and resist. In or-
Applies When: The character gives Pain to another in any der to induce orgasm denial, one character must pleasure another
way. character, but stop short of giving them an orgasm. A character
can withstand a little while of this, but not extended periods. For
Submissive each hour a character is kept in a state of near-orgasm, without any
The character likes to be ordered around, dominated, or
hope of actually reaching climax, they must make an Integrity +
controlled.
Intellect roll, difficulty 8. Failure inflicts a Wound on them, which
Applies When: Someone else takes control of a sexual sit-
they cannot remove until they reach climax. Should they lose their
uation or gives the character an order.
last Wound and surrender, they suffer all the usual effects of losing
a conflict.

38
Hypnosis Transformation points add up over time. For every four
Using a combination of soothing voice and mesmerizing points of Transformation a character gains, they gain a new Trait.
motions, a character can attempt to put another character into an The GM and player should work together to determine what Trait
altered state. They must make a Hypnosis + Charm roll in a contest is appropriate. The first few times this happens could grant Cos-
against their target’s Integrity + Intellect. If the attacker succeeds, metic Traits, changing how the character looks but not anything
the defender is hypnotized. The defending character must be able central to their physiology. After that, the Traits gained could be
to see the attacker for this to take effect. more major changes, granting the character the Traits of another
While hypnotized, the character cannot initiate any ac- race or gender. Alternatively, the character can gain whatever Traits
tions of their own and is highly suggestible. They will obey any their player wants, as the GM deems appropriate.
instructions their hypnotizer gives them, although their ability to If a player doesn’t want their character to be Transformed
act is highly limited. A hypnotized character can only carry out on a regular basis, they can invest in the Stability Skill. If a char-
simple commands like undressing or licking. They cannot be made acter has this Skill, whenever they would usually gain Transfor-
to attack anyone. A hypnotized character is easily swayed and can- mation, they can instead roll Stability + Stamina. If they get a 6 or
not defend against social attacks (they automatically succeed at dif- higher, they ignore the Transformation. If the character would gain
ficulty 4), while being the subject of a physical attack immediately multiple points of Transformation at once, they add 1 to the diffi-
ends the hypnosis. Hypnotised characters can be made to strip or culty of the roll per additional point. This Skill is mostly useful in
drop their Tool with a successful Hypnosis + Charm vs Integri- settings where transformation is common. If the group as a whole
ty + Intellect contest. Like a grapple, the character responsible for dislikes transformation, then the GM should simply avoid putting
hypnotising someone must use their action each turn to maintain them in situations that can cause it. The players should be informed
the hypnosis, or the hypnotized character automatically breaks free of this in advance so they know whether to invest in the Stability
and can act normally on their next turn. Skill.
The hypnotized character can attempt to break free each In extreme cases, and only with the player’s approval,
turn, rolling their Integrity + Intellect against their hypnotizer’s the character can change one of their Personalities as a result of
Hypnosis + Charm. If the hypnotized character gets a higher re- Transformation. This represents a core facet of the character be-
sult than the hypnotizer, they break free and can act normally on ing changed, and has dramatic repercussions for their nature and
their next turn. A hypnotized character who loses their last Wound demeanour. It’s also possible, although rare, for a character to lose
while under hypnosis cannot rouse themselves from hypnosis until one of their Personalities due to Transformation. In this case, the
the end of the next Scene, unless they are attacked or otherwise character loses a large portion of their independence and thinking
physically shocked. ability. Characters who lose all of their Personalities become little
more than mindless slaves, unable to make decisions for them-
Transformation selves. Whether your group is comfortable allowing this option, or
In the world of Heart and Fur, there are many forces that
portraying characters under its effects, is up to you.
can change someone’s body. People can be transformed through
Characters who have suffered from Personality loss or al-
magical means, through contact with certain substances or because
teration can be restored to their former selves through the actions
of the actions of strange science. All of these physical changes are
of others around them. By being reminded of who they are and the
represented as Transformation.
emotions they used to feel, they rekindle something of their former
Characters track Transformation using points, which are
self. Any time a character suffering from Personality loss or alter-
tracked on their character sheet. Transformation points are gained
ation would be the subject of a Moment, or if they form or upgrade
from a variety of sources. Some sample ones are outlined below,
a Bond with another, they forego the usual benefits to restore one
but the GM is encouraged to add more based on the type of setting
of their Personalities to normal. However, the character must want
they are using in their game.
to restore this Personality. If they are happy with their new way of
being, then they cannot be changed back.
• Consuming a mutagenic alchemy adds one point of
Transformation.
• Consuming a corruptive alchemy adds its quality bonus
in Transformation.
• Being exposed to radiation or mutagenic chemicals adds
a point of Transformation.
• Being the subject of a magical effect that transforms the
body in some way adds a point of Transformation.
• Certain plants contain transformative properties. Eating
one adds a point of Transformation.

39
Traits
Traits define aspects of a character that aren’t captured by Altered Seed
their other statistics. If a character is a good fighter, that’s a Skill, The character’s semen has an unusual taste, scent or co-
but if they have sharp claws that add to their combat prowess, that’s lour. It may be blue, taste like raspberries or smell like sweet honey.
a Trait. Traits have four varieties: Cosmetic, Internal, External and It may be unusually hot or strangely cold.
Flaws. Cosmetic Traits alter the character’s appearance but have no
mechanical effects, such as being a strange colour. They are also
Unusual Colour
The character’s fur, scales, skin or hide has an unusual or
free to obtain. Internal traits are things that cannot be seen but af-
unnatural colour. This makes them stand out in a crowd, but has no
fect the character in some way, like being ambidextrous. External
mechanical effects.
Traits are visible parts of the character’s body, like claws, horns or
wings. Flaws are Traits that inflict some penalty or hindrance on Sheath
the character, and are usually gained at character creation in ex- When not erect, the character’s penis is covered by a
change for points to spend on other characteristics. sheath. This Trait is mostly possessed by wolves and other canines.

Cosmetic Traits Subtle Glow


The character gives off a dim natural light, from their
Cosmetic Traits alter a character’s appearance in some
palms, feet, mouth and genitalia. It’s not enough to see by, but it
way. They are not mechanically useful, but they are also free. Cos-
does make the character stand out in a dark room.
metic Traits never cost anything to obtain at character creation or
later. Tail
The character has a tail. This could be a short tail like a
Covering Traits rabbit or bear, a long mobile tail like a cat or wolf, or even an abdo-
Covering Traits define a character’s skin covering. All men like an insect.
characters start with a covering Trait. On the character sheet, re-
cord the colour of your character’s covering as well as the type. For
Tasty Body
The character’s skin and other body parts taste like some-
example, a grey wolf would write ‘Grey Fur’ in the Traits section of
thing pleasant. They might taste like chocolate, berries or spices.
their character sheet.
Carapace Internal Traits
The character is covered with a layer of hard exoskeleton. These Traits alter what a character is capable of, but have
no effects on their appearance.
Fur
The character is covered with a layer of fine or thick fur. Acute Scent
The character possesses a nose capable of picking up
Scales minute traces of scents. They can make Perception rolls to pick up
The character is covered in scales, with larger scales across
scents like others would sights and sounds.
most of their body and finer ones around the joints.
Skin Acute Sight
The character has unusually keen eyes. They gain +2 to all
The character is covered in soft skin or rough hide.
visual Perception rolls.
Size Traits Ambidextrous
Size Traits alter how large the character is. These Traits The character can use both hands equally well. They have
have no mechanical effects, but can be the subject of Preferences. an additional hand region for use in sexual encounters.
Massive Anal Control
The character is massive, at least eight feet tall. They might The character has extra musculature in their anus, allow-
have trouble fitting through some doorways. ing them to actively pleasure anyone thrusting into them. All anal
Large Thrust rolls they make gain a +2 bonus.
The character is very large, at least seven feet tall. Camouflage
Small The character can blend into their surroundings. All
The character is petite and adorable, under four feet tall. Crime rolls to sneak gain a +2 bonus.
Diminutive Climbing Pads
The character is extremely small, under two feet. The character has pads on their hands and feet that allow
them to climb easily. They can always move at their full movement
Other Cosmetic Traits rate while climbing, and can climb regardless of their Athletics rat-
These are Cosmetic Traits don’t fall into any other catrgo- ing. They must be barefoot and not wearing gloves to gain this ben-
ry. efit.

40
Contortionist attached to them. They are always under the effects of one piece of
The character is capable of bending into positions that sexual equipment. If this is bondage gear, they are always bound for
others could never manage. They can perform oral sex on them- the purposes of Preferences.
selves easily, and can work themselves into other unusual arrange- Loose Butt
ments, such as licking someone’s taint while also giving them anal The character’s butt is unusually loose and easily accepts a
sex. partner’s thrusts. They suffer no Pain when receiving anal sex.
Corruptive Natural Alchemy
The character’s body slowly warps and changes those who The character’s body naturally produces an alchemical
are in contact with them. Each time the character has sex with substance. Select one alchemical Effect. One of their bodily fluids
someone, that person gains two Transformation. This can be resist- carries this effect at the Moderate Quality, affecting anyone who
ed by the Stability Skill as normal. The bearer of this Trait also has a consumes it. Alternatively, the character can release the alchemy
set of Traits that they usually grant to others, which is chosen when as a pheromone and affects everyone in ten yards of them. Both
this Trait is gained. Characters transformed by them typically gain of these effects can only afffect a given character once per Scene.
one of these Traits. Regardless of the delivery method, the alchemy never affects the
Echolocation character who produces it. Some sample uses of this Trait include
The character is capable of hearing high-pitched sounds lubricating sweat, aphrodisiac precum and mutagenic saliva.
and using them for navigation. They can see perfectly in darkness Nourishing Fluid
and dim light, but extremely loud sounds temporarily ‘blind’ them, One of the character’s bodily fluids, be it semen, vaginal
rendering their echolocation useless for a round. secretions, or milk, is unusually nutritious. Anyone consuming
Extra Womb even a small amount of this fluid does not need to eat or drink for
The character has one additional womb located some- the next day. This includes the character themselves.
where on their body. It could be in their stomach like a regular Permissive Orifice
womb, or in their anus, breast, tail, or anywhere else. They can car- One of he character’s holes is extremely stretchy and
ry one additional pregnancy at a time, although they only suffer loose. They can have two penises inserted into is at one time.
the penalties from the most advanced pregnancy. This Trait can be
obtained multiple times, adding an additional womb each time. Photosynthesis
The character possesses chlorophyll in their skin or or-
Fertile gans. They can survive off nothing but water and six hours a day of
The character’s body is unusually fecund, and is able to sunlight, although they are likely green.
cause or get pregnant easily. All rolls for pregnancy the character
makes roll two additional dice. Prehensile Feet
The character’s feet are as dextrous as their hands. They
Fluid Feeder can use their feet to hold objects and gain them as a region to use
The character’s body is designed to survive off sexual flu- in sexual encounters. This does not allow the character to use an
ids. They can live off nothing but semen or vaginal secretions. They additional Tool, however.
must have oral sex at least once a day or they begin to suffer the
effects of starvation, infllicting a -2 penalty on all of their actions, Premature
and they must swallow any fluids released during sex. Most people The character often orgasms before they intend to. They
with this ability can eat normal food as well, and can survive just can reach climax with Arousal alone.
fine off either diet, or a combination of the two. Sensitive Anus
Gratuitous Cum The character’s anus is unusually sensitive. When receiv-
The charater’s body produces impossibly large amounts ing or giving an anal thrust action, the character gains the action’s
of semen, on the order of several gallons per load. Whenever they full result in Pleasure, rather than the usual flat one Pleasure.
ejaculate into someone, be it orally, anally, or vaginally, their part- Sensitive Spot
ner’s waistline increases by two inches. This excess weight is lost at The character has some spot on their body that is unusu-
the standard rate of one inch per day. ally sensitive. When this Trait is gained, select one body part. This
Hypnotic Eyes becomes a sexual region capable of receiving Pleasure like a penis
The character’s eyes can create hypnotic patterns, glow or vagina is. This could allow the character to have highly sensitive
with magical light or are simply unusually captivating. They add ears, tail, feet, or any other region they like.
+2 to all hypnosis rolls when the target can see their eyes. Swift Pregnancy
Integrated Gear The character’s body is designed to speed through preg-
The character has some form of sexual gear permanently nancy. Their pregnancy advances each day, rather than each month.

41
A full pregnancy occurs in nine days. An additional purchase of length and a tip that flares outward. On the character sheet, record
this Trait decreases the time to each hour. your penis’ type, and if you wish its size. This Trait allows the char-
Thick Hide acter to gain the Penis Asset.
The character’s skin is unusually tough. They gain an ad- Testicles
ditional Wound. The character possesses a pair of testicles. Add testicles to
Vaginal Control their list of sexual regions, and also make a note of their size (golf-
The character has an unusual degree of control over their ball, tennis-ball, grapefruit, etc.).
vaginal muscles. All vaginal thrust rolls they make gain a +2 bonus. Vagina
They must possess the Vagina Trait to have this Trait. The character possesses a vagina. Add a vagina and cli-
toris to their list of sexual regions. They can also gain the Vagina
External Traits Asset.
These Traits affect how a character looks and what physi-
cal capabilities they have. Mouth Traits
Mouth Traits alter how the character’s mouth works, par-
Breast Traits ticularly how it works during sex.
These Traits alter how the character’s breasts work. A
character must have breasts to gain these Traits. Cock Tongue
The character’s tongue is a fully functional penis. Add
Controlled Lactation Tongue Penis to their list of sexual regions. Due to this penis’s
The character can regulate how their body produces placement, it cannot receive the usual sexual actions that a penis
milk. They can cause milk to flow from their breasts at will, in any can. Instead, whenever the character gives someone oral sex, they
amount they desire. gain the effects of the roll in Pleasure along with their partner. Kiss-
Extra Breasts ing grants them a flat one Pleasure as well as the usual Arousal.
The character has an extra pair of breasts of the same size When aroused, this penis gets in the way of speaking. Whenev-
as their regular ones. Add two additional Breast sexual regions on er the character has more than five points of Arousal in their sex
their character sheet. track, they take a -2 to all attempts to communicate verbally.
Multiple Nipples Long Tongue
Each of the character’s breasts has four nipples. All Plea- The character’s tongue is unusually long and dextrous.
sure received by one of their breasts increases by one. They gain a +2 to all rolls involving the Tongue Asset.
Nipple Holes Mouth Vagina
The character’s nipples are sensitive openings rather than The character’s mouth is shaped like a vagina, and func-
small buds. Their nipples can be targeted by thrust actions and gain tions as one. This vagina can receive the same suite of sexual actions
one Pleasure per round of thrusting. They can also have dildos in- that a regular vagina can. Also, you gain one automatic Pleasure
serted into them. from kissing someone. Having a mouth vagina makes it difficult to
speak, inflicting a -2 penalty to all attempts at communicating with
Genitalia words when the character has more than five points of Arousal.
These Traits define the character’s basic sexual regions, as
well as what Assets they can gain. These Traits are free to acquire Penis Traits
during character creation, and can be gained after by Transforma- These Traits alter how a character’s penis works. A charac-
tion. ter must have a penis to gain these Traits.
Breasts Cock Beads
The character character possesses a pair of breasts, adding The character has beads along the length of their penis.
two breast regions to their character sheet for use in sexual encoun- All Thrust rolls they make with their penis are at +2.
ters. They can also record their breast size in cup size (A, B, C, etc.). Cock Gun
This also allows the character to gain the Breast Asset. The character’s penis is also usable as a weapon. It can
Penis shoot blasts of energy or other projectiles at will. The character can
The character possesses a penis. They gain the penis re- substitute their Penis Asset for their Muscle Asset when making
gion for the purposes of sexual intercourse. There are three kinds Fighting attacks.
of penises: knoted, flared and straight. A straight penis resembles Extra Penis
a human’s member, with foreskin and a glans. A knoted penis re- The character possesses an extra penis, either right beside
sembles a canine’s member, with a bulging knot at the base and a or directly below their original. They gain an additional penis sex-
pointed tip. A flared penis resembles a horse’s, with ridges along its ual region, which can give and recieve the same suite of actions as

42
their original penis. This Trait can be gained multiple times.
Prehensile Penis
The character’s penis can move and bend of its own ac-
cord. It can hold objects, although it can’t attack, and it can maneu-
ver to better get at sensitive places. All thrust attempts the charac-
ter makes are at +2.
Retractable Penis
The character can pull their penis into their body, leaving
only a small slit. This slit can be pleasured like a vagina, and can
take all actions a vagina can take. While the character’s penis is
retracted, it cannot be the subject of sexual actions, and they use
Vagina in place of Penis for sexual rolls.
Snake Penis
The character’s penis is long, prehensile and ends in a
snake head, or other face. It can lift objects, although it can’t attack,
and has a personality of its own. It might be able to speak, at the
player’s discretion. It can still receive and give the full suite of sex-
ual actions, and gains a +2 to Thrust rolls due to its intellect and
dexterity. Due to its length, it can do things that a normal penis
couldn’t, such as wrapping around someone’s leg or reaching up to
their mouth when they are standing next to the character.
Variable Penis
The character can change the shape of their penis at will. Other External Traits
They can switch it between being straight, knotted or flared at any These Traits represent a wide variety of organs and func-
time. tions that a character can possess.
Extras Antennae
The character has a pair of antennae on their head, which
These Traits add extra body parts to a character. are sensitive to scents and pheromones. They allows them to take
Extra Arms scent-based Perception rolls. If they already have this ability, they
The character possesses an extra pair of arms. They gain a add +2 to all scent-based rolls.
+2 bonus to all grapple attempts, and can continue to take actions Gills
and make attacks even while grappling someone. They also gain The character has gills on their neck. They can breathe
an additional hand region. They still cannot grapple more than one underwater indefinitely.
person at a time however.
Hooves
Extra Eyes The character has hard hooves, enabling them to travel
The character has an extra eye or pair of eyes. They gain extremely fast. They can run at 40 mph, and move twenty yards in
+2 to all visual Perception rolls. a turn, should it ever be necessary to do so.
Extra Head Hyper
The character has an extra head. This head has its own The character is extremely large and muscular. They gain
personality and may want different things than the other head a +2 to Muscle rolls.
does. The character can roll all Knowledge rolls twice and take the
better result. In addition, they gain an additional mouth region. Inner Compartment
This Trait can be obtained multiple times. The characters’s body has a large open cavity within their
chest or stomach. When successfully grappling another character,
Extra Legs they can take them into this compartment with their action for the
The character it a centaur, with four or more legs. This turn. While inside, the character cannot be attacked or attack oth-
grants +2 to Athletics rolls involving speed and running. ers, and cannot perceive their surroundings. They can escape with
the normal roll to break a grapple, but the character with this Trait
can grapple and act normally while another is inside of them.

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Large Ears tentacles and still be able to move and act regularly on their turn.
The character possesses ears larger than most species’. Tentacles count at their own sexual region and can make grope and
They gain +2 to all hearing-based rolls. caress actions, and can thrust, but do not receive any Pleasure from
thrusting. All of these actions use the character’s regular Skills and
Liquid Body Assets. This Trait may be obtained multiple times, adding a new
The character’s body is fluid and can shift shapes at will.
sexual region each time. Each additional instance of this Trait al-
They cannot be grappled or held in any form of constraint. When
lows for one more person to be held in grapple without affecting
grappling another character, they keep them inside of their body
the grappling character’s ability to move and act.
until the character breaks free. The character with this Trait still
must use their action to maintain the grapple. Dextrous Tentacles
The character’s tentacles are capable of fine manipulation
Ovipositor of objects. They can wield weapons, open doors and pick locks, al-
The character can lay eggs with one of their organs, usu-
though the character still cannot use more than one Tool at a time.
ally their tail or penis. These eggs can be laid within another’s anus
The character must possess tentacles to gain this Trait.
or vagina. In order to lay eggs within someone’s body, they must
either be in a grapple or be willing. Laying eggs takes a turn, after Phallic Tentacles
which they cannot be removed without medical intervention. The The character’s tentacles end in penises of the same kind
eggs hatch one week later, and tiny offspring emerge from the ap- as their normal one. The tentacles can be targeted by sexual actions
propriate cavity. as though they were a penis, and can gain Pleasure from them as
normal. A character must possess tentacles to gain this Trait.
Serpent’s Torso
The character’s lower body is like that of a snake. They Tail Traits
have no legs, only a long prehensile tail. They can use this tail to These Traits alter how a character’s tail functions. A char-
make grapple attempts, while keeping their hands free for other acter must have a tail to gain these Traits.
actions. They roll to grapple as normal, but can keep one person
grappled in their tail and still take other actions. The character with Prehensile Tail
this Trait can still only grapple one character at a time. The character’s tail is sensitive and dextrous. It can pick
up and wield objects as though it were a hand, and can be used to
Wings make caress and grope actions. A character with this Trait can stil
The character possesses a pair of functional wings. They only use one Tool at a time.
can fly at ten yards a turn, and can take off or land using a turn.
On the character sheet, record what kind of wings they are. The
choices are feathered (like a bird’s), leathery (like a bat or dragon)
and membranous (like a dragonfly).
Web Spinning
The character possesses the ability to bind others in web-
bing. After a successful grapple attempt, the character can spend
a turn weaving webs around their target. After this, the target re-
mains grappled, but the web-spinning character can move and act
freely. The roll to escape from the webbing is the same as the one
to escape from a normal grapple, and still relies on the grappler’s
Grapple and Muscle ratings. This Trait can also be used to create
bondage gear like arm binders and rope.
Webbed Feet
The character’s feet have webbing between their toes.
They can swim ad 15 yards per turn, and gain a +2 to all Athletics
rolls involding swimming.

Tentacle Traits
These Traits represent a character having prehensile teh-
cacles of some kind.
Tentacles
The character has a pair of tentacles growing out of their
back or groin (your choice). They may use these tentacles to make
grapple attempts. They can hold someone in a grapple using their

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Tail Cock potential sexual conquest alone or to always give your enemies a
The character’s tail ends in a functional penis. Add tail chance to surrender.
penis to their list of sexual regions. This region can make and re- Cumbersome
ceive all the actions a penis can, and contributes fully to its host’s The character has a body part, be it their breasts, stomach,
Pleasure. penis or testicles, that is large enough to weigh them down. All
Tail Mouth Speed rolls they make take a -2 penalty.
The character’s tail has a mouth, and possibly eyes. Add Declawed
tail mouth to their list of sexual regions. The tail can make bite at- Through an accident, birth defect or purposeful remov-
tacks using a roll of Fighting + Strength, and may be able to speak. al, the character has lost their claws. Declawing is used in some
(If it can speak, decide whether the character controls it or if it has a societies as a punishment for particularly severe crimes, but more
mind of its own). It can also give and recieve mouth sexual actions. modern cultures view this as barbaric. The character must original-
Tail Vagina ly have the Caws Trait to gain this Flaw, and loses it upon gaining
The character’s tail contains or ends in a functional vagi- this Trait.
na. Add tail vagina to their list of sexual regions. This region can Fluid Dependant
give and receive all sexual actions that a regular vagina can, and The character requires sexual fluids in order to survive.
contributes fully to its host’s Pleasure. They must have oral sex, and swallow all fluids released, at least
once per day or they begin to starve, inflicting a -2 penalty on all
Vagina Traits actions. If they also have the Fluid Feeder Trait they can survive off
These Traits affect how a character’s vagian works. A char-
these fluids alone, but otherwise must eat regular food as well.
acter must have a vagina to gain these Traits.
Extra Vagina Frail
They character is physically weak and mentally unstrong.
The character has more than one vagina. They gain one
They can sustain one fewer Wounds before surrendering.
additional vagina sexual region.
Prehensile Clitoris Infamy
Whether deserved or not, the character has a foul reputa-
The character’s clitoral hood is long and capable of mov-
tion. People are inclined to dislike or work against them as a result.
ing on its own. It can make grope and caress actions during inter-
Anyone who is aware of this reputation will likely treat them poorly
course.
and will be less likely to help or cooperate with then (possibly in-
Weapon Traits flicting a penalty on relevant rolls).
These Traits give the character natural weapons that can- Lustful
not be removed or disarmed. There are a variety of possible weap- The charaacter has a hard time controlling their actions
ons, including Claws, Horns, Fangs, or a Stinger. All Weapon Traits when they’re feeling horny, and they’re always feeling horny. This
function the same way, granting a +2 bonus to all Fighting attacks. can either be a permanent affliction, or something that is triggered
A character can gain the effects of one weapon Trait at one time. during certain seasons, such as a rut, heat or mating season. If the
effect if year-round, the character suffers a -1 penalty to all rolls to
Flaws resist attacks based on lust. If the effect is confined to a season, then
Flaws are Traits that inflict negative effects on the charac- for those months they take a -2 penalty on all rolls to resist attacks
ter possessing them. Characters most commonly gain Flaws during based on lust.
character creation in exchange for more bonus points. A character
can never have more than three Flaws. Scar
Some painful or traumatic event happened in the charac-
Carnivore ter’s history. They may have lost their parents, had a bad break up
The character’s diet consists solely of meat, which is typ- ,or been part of a natural disaster. This has left an emotional mark
ically more expensive than plant-based foods. Most races can eat on them, and anyone who knows about it can use it to gain the
plant foods if they need to, as meat may not always be available to upper hand. By mentioning this Scar during a conflict, a character
them. A character with this Flaw, however, cannot. This increases can add a free Shift to their next attack against the character bear-
the cost of all meals they eat by one half. ing the Flaw. This can only happen once per Scene.
Creed Weakness
The have a set of rules or principals that you live by. They The character has a soft spot for a certain action or kind
must always follow the strictures of this creed. These rules must be of person. It could be blonds, bondage or reptiles, but regardless of
something that can inconvenience the character during play. Sam- the specifics, the results are the same. Any roll they make to resist a
ple Creeds include to always help those in need, to never leave a social attack that involves their weakness takes a -2 penalty.

45
Equipment
This chapter presents the rules for equipment that the
player characters are likely to come across, as well as how to pur-
Common Purchases
chase it. Tools
• A Tool 5
Wealth Food and Provisions
Heart and Fur is about the subtleties of character inter- • Week’s cheap food 3
action and relationships. It is not about tracking every penny that • Week’s fine food 7
a character possesses. It is also a game designed to be played with • Month’s provisions 10
many different settings, ranging from fantasy to contemporary to • Dinner out 2
sci-fi. In order to accommodate such variety, the game uses a much • Fancy meal 4
simpler system of tracking wealth than many other role-playing • Banquet 10
games. Characters track their money using points called Wealth. • Night’s drinking 3
Each Wealth represents an approximate amount of money, rather • Cask of ale 4
than a hard value. Each thing a character could buy has a rating in • Single beer 1
Wealth, which is the amount of Wealth the character must pay in • Cheap wine 2
order to acquire it. • Fine wine 5
Most characters have some sort of job or career that pro- • Shot of spirits 2
vides them with a regular supply of Wealth. To represent this, char- • Bottle of spirits 7
acters gain points of Wealth each month that passes in the game.
The amount depends on the specifics of the character’s job, but Coverings
should usually be between 5 and 20 Wealth. This ensures that the • Average Outfit 5
character always has a bit of spending cash. • Fine Outfit 10
Housing
• A hovel 3/month
• An apartment 5/month
• A house 10/month
• A mansion 20/month
• An estate 30/month
• An island 50/month
Vehicles
• A used car 30
• A car 50
• A sports car 100
• A fishing boat 30
• A house boat 70
• A private jet 150
• A trip on an airline 7
Services
• Haircut 2
• Massage 2
• Marking 5
• Hair colouration 3
• Cheap prostitute 4
• Skilled courtesan 7
• High-end escort 10
• Strip artist 7
• Professional entertainer 7
Sexual Gear
• Bondage Gear 3
• Dildo 1
• Vibrator 2

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Outfits
In Heart and Fur, a character’s choice of clothing does
more than just express their sense of aesthetics, it provides im-
portant mechanical effects. These sets of clothing are referred to
as Outfits, and each Outfit is linked to a single Personality. When
wearing clothing for a certain Personality, the bonus that Person-
ality provides increased from +2 to +3. If a character doesn’t pos-
sess the Personality for an Outfit they are wearing, they gain that
Personality at its usual intensity until they remove the clothing. By
presenting themselves in a certain way, a character can experiment
with new ways of acting and relating to others.
A character can own as many Outfits as they like, but can
only wear and benefit from one Outfit at a time. Choosing what
to wear to an event or night out therefore becomes an important
decision. Some sample Outfits are presented here, but characters
can come up with more during play. Each Outfit only works for one
Personality, however, and the Personality it effects cannot change
once it is obtained.
• Spiked Jacket - Aggressive
• Hoodie – Aloof
• Tie Dye Shirt – Flamboyant
• Corset – Proper
• Business Suit – Proud
• Trench Coat – Serious
• Bondage Harness - Submissive

Markings
In addition to outfits, characters can also gain Markings.
These may be permanent tattoos, dye applied to the fur or skin, or
piercings and other body-modifications, but the mechanics are the Tools
same regardless. Having a set of Markings functions like an Out- Tools are useful objects that a character can wield to en-
fit does, but only when the character isn’t wearing an Outfit. This hance a certain Skill. Tools always grant a +2 bonus to a single Skill.
means that when the character is having sex, or if they are stripped A character can own as many Tools as they like, but can only use
in Conflict, they can still benefit from the effects of an Outfit. A one at a time, and switching them out during Conflict requires
character’s Markings can look like whatever they want, but should their action for the round. In addition, Tools can be disarmed using
tie in somehow to the Personality they enhance. Aggressive mark- Grapple and Hypnosis, preventing the character from using them
ings should be spiky and harsh, while playful ones should be bright until they are picked back up, which requires a turn. Tools do not
and fun. A character can only have one set of Markings at a time. stack with the bonuses from Traits; only one can be added to a giv-
They are recorded on the character sheet under the equipment sec- en roll. Below are a selection of sample Tools, but players and the
tion as Marking: Personality. GM can invent more as they see fit.

Armour Book
In some settings, it becomes necessary to keep oneself A book contains useful information on a variety of sub-
safe. Physical attack is a risk, and one must be prepared for it. In jects. It adds to Knowledge rolls.
these settings, characters can make use of armour. Armour takes Memento
the place of an Outfit and adds a +2 to all Fighting and Athletics A keepsake from someone well loved. It reminds the bear-
rolls to avoid physical attacks, but not to social attacks. A character er of what’s important to them. Adds to Integrity rolls. Mementos
cannot gain the effects of both armour and a standard set of cloth- cannot be purchased, but a character can start with one at the be-
ing at the same time. ginning of play or gain one during play.
The specific form armour takes depends on the setting. In
a historic setting, it is likely leather or metal. In a modern setting is
Pendulum
A pendulum is used to hypnotize others. It adds to Hyp-
is probably a bullet proof vest. For a science fiction setting, it could
nosis rolls.
be power armour or a force field.

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Thieves’ Tools Spreader Bar
Thieves’ tools include lockpicks and similar gadgets. They A spreader bar attaches to both of its wearer’s legs and
add to Crime rolls. holds them apart, making it impossible to walk or deny someone
Weapon access to their nether regions. Someone wearing a spreader bar
A weapon can take any form the character desires, from cannot close their legs.
a sword to a gun to brass knuckles. Regardless of form, it adds to Strap On
Fighting rolls. A strap on is a dildo that can be mounted on the wearer’s
Rope pelvis. It allows its waerer to make thrust actions as though they
A rope can be used to bind and entangle opponents, add- had a penis, although it cannot receive Pleasure.
ing to Grapple rolls. Tail Raiser
Jewellery A tail raiser attaches to the wearer’s tail and back and lifts
Jewellery makes a character more attractive, adding to their tail up to allow for easier access to their hindquarters.
Persuasion rolls. Vibrator
A vibrator is a dildo or other small device that vibrates for
Sexual Gear pleasure. They are the exclusive domain of modern and advanced
This section presents the rules for a wide variety of sexual settings, barring some form of magic, and provide anyone they are
equipment, from dildos to vibrators to bondage gear. inserted into with one Pleasure per round. Many vibrators take up
Arm Binders a sexual region, but some can be worn without limiting access to
These coverings bind the individual’s arms together, re- the user’s body.
moving both hand region from play and prenting them from using
Tools. Alchemy
In the world of Heart and Fur, people regularly make and
Beads consume a wide variety of potions. These elixirs can arouse, enlarge
Beads are a form of dildo that is shaped like a string of and transform, among countless other effects, and are collectively
beads. Putting beads into an orifice or taking them out grants a flat known as potions. All potions have three traits: their Quality, De-
one Pleasure. While they are left in, they prevent the gradual loss of livery and Effect. Quality measures their strength, Delivery how
Pleasure that normally occurs over time. they are used and Effect what the potion does once consumed. In
Blindfolds the following entries, potions are listed as follows.
Blindfolds prevent their wearer from seeing, making them
fail all sight based Perception rolls. Quality Effect Delivery

Dildo For example, a potion listed as Strong Endowment Flask
Dildos are any object designed to be inserted into a sen- would have the Quality of Strong, the Effect of Endowment and the
sitive orifice for pleasure. When inserted, they prevent the loss of Delivery of Flask. All of these are explained in more detail below.
Pleasure over time. Dildos are most common in modern settings,
but they could be found in some pre-modern ones, made of stone Quality
or heavily varnished wood (you wouldn’t want splinters). They may All alchemical potions have a quality, which determines
be rare, the domain of nobility and the elite, or commonly available both the potion’s cost and its effectiveness. Should the potion’s ef-
to the public. fect require a roll, the roll is always a d12 with a bonus based on the
Gag potion’s Quality. This is referred to as its quality roll. This roll can
A gag removes the wearer’s mouth region from play, and be enhanced with Heart and appropriate Shifts. Alternatively, some
prevents them from speaking. There are a wide variety of gags in potions last longer based on their Quality.
existence. Ball and bit gags are the most common. Ball gags are soft
balls attacked to straps, while bit gags are rods that have harnesses • Quality Bonus Price
attached. Some ball gags have an open centre, allowing objects to • Weak +2 2
be inserted into the wearer’s mouth. If a penis is inserted into it, its • Moderate +4 4
owner gains a flat one Pleasure a round. • Strong +6 6
Leash
A favourite of wolves and other canines, leashes and col- Delivery
lars can be used both for bondage and as a fashion accessory. When Potions have many different delivery methods for their
someone is wearing a leash, its holder can direct their movement effects. Presented here are the more common ones.
and make them follow them around.

48
Draught Suffusion
A draught is a potion designed to be consumed orally. A suffusion is an alchemy that builds up in the body and is
The user drinks it in order to make it take effect, which requires released in the individual’s fluids. After taking a suffusion, the indi-
their action for the round. Some people are known to take a vidual’s saliva, milk, semen, sweat and vaginal secretions all take on
draught, without swallowing it, and then give it orally to another. the potion’s qualities. Anyone consuming these fluids is automati-
Many alchemists mix flavours into their draughts in order to make cally effected by the potion. The individual who takes the suffusion
consuming them more appealing. is also affected by it.
Flask Effects
A flask is a small glass bottle designed to break on contact A potion’s Effect dictates what exactly it does to someone
with its target and splash them with its contents. Using a flask re- who consumes or otherwise encounters it. A number of common
quires throwing it at a target, using a successful Fighting + Muscle Effects are listed below, but more can be made by the GM or play-
attack. Once successfully thrown, the flask’s contents get on the tar- ers.
get and take effect immediately.
Musk Aphrodisiacs
Musks are airborne potions. They are aerosolised either Aphrodisiacs are a class of potion that induce arousal and
by uncorking them and allowing them to evaporate or by burning sexual desire. They are often employed by courtesans and more
them like sticks of incense. Once released into the air, the musk socially-minded combatants. Many bars and taverns serve drinks
affects everyone who enters a ten yard radius around it. In enclosed laced with mild aphrodisiacs, while providing rooms for their pa-
spaces, this region can be smaller. Musks can only affect a given trons to retire to (for a fee of course). When used, aphrodisiacs
individual once per Scene. automatically roll their quality roll as a social attack, which is con-
tested normally. Should the target be willing to have sex, the potion
Salve instead acts as a normal arousing action.
A salve is a paste that is applied to a weapon or sexual
region before use. After a salve is applied, the next successful attack Ambrose
or sexual action that the user makes will carry the potion’s effects. Weak Aphrodisiac Draught
Salves can be applied to both natural weapons and Tools. Applying This is a tea-like drink common in many parts of the
a salve requires an action. Once applied, salves lose their effective- world. When consumed, it fills the drinker’s body with pleasant
ness in an hour. warmth, which gradually settles in their groin.

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Black Rum Canine Elixir
Moderate Aphrodisiac Draught Moderate Corruptive Draught
This hard beverage has a complex, woody taste and is of- Canine Elixir was designed by an alchemist with a love for
ten mixed with other drinks. Some regions of the world are famous canines. The potion commonly grants its drinker Fur, Claws, Acute
for its production. Scent, a Tail or, if they are male, a knotted penis. The drink has a
Honey Musk slightly musky scent and tastes bitter.


Moderate Aphrodisiac Musk
This honey-coloured liquid evaporates quickly when un-
Diminishing
A diminishing potion decreases some aspect of a char-
corked. It has a sweet fragrance, and causes feelings of arousal in acter, be it their strength, intellect or breast size. All diminishing
anyone who smells it. potions inflict a -2 penalty to a single Asset. Each individual potion
Nectar of Heaven only affects one Asset, and the effect lasts one hour per Quality
Moderate Aphrodisiac Suffusion rating. Assets affected by a diminishing potion become noticeably
This sweet tasting liquid is consumed in large quantities smaller or less functional. These potions don’t stack with them-
by devotees of certain faiths. They then have oral sex with parishio- selves.
ners as part of their sacred rituals. Emerald Curse
Lust Bomb Moderate Diminishing Flask
Moderate Aphrodisiac Flask This greenish liquid quickly absorbs into the skin when
This vaguely blue liquid is known for its lust-inducing splashed onto a person. Thereafter, they find their body becomes
qualities. When thinned with water and bottled, it can be thrown heavy and harder to move, and their muscles shrink down signifi-
to induce strong arousal in another. cantly. They take a -2 to Muscle.

Constrictor Endowment
Constricting agents splash over their target and then An endowment potion increases the size or functionality
harden into ropy strings, binding them in place. Constrictors must of one of the user’s Assets. Each potion affects a different Asset,
be used as a Flask. When thrown, the constrictor potion makes a and has no effects on someone who cannot possess that Asset. The
grapple attempt against its target using its quality roll. The potion potion provides a +2 bonus to that Asset for one hour per Quality
continues to roll in opposition to its target breaking free each turn rating, in addition to making the Asset significantly larger. These
the target struggles against it. Should the target break free, the po- bonuses do stack with those from Traits or Tools, but not with
tion has no further effect. In addition, a constrictor potion can be themselves.
poured over someone as a form of bondage, restricting the move- Lover’s Ally
ment of the region it is applied to. Weak Endowment Draught
Spider’s Flash The potion commonly known as lover’s ally is designed
Moderate Constrictor Flask to enhance the penis of its drinker, making it significantly larger.
This white potion quickly hardens into a silk-like net that Some people, however, know it as lover’s bane, as not everyone can
traps those within it. fit such a large member inside of them. Still, its a favourite of size
freaks everywhere.
Contraceptive
A contraceptive potion is designed to prevent pregnancy Fertility Enhancer
resulting from intercourse. When taken by a woman, it prevents all Fertility enhancers promote conception and pregnancy.
pregnancies for a full day per Quality rating. One for Weak, two for They improve the virility of a man’s seed or the receptibility of a
Moderate, three for Strong. woman’s womb. For species with a designated mating period, they
artificially force the body into mating mode. A fertility drug allows
Corruptive an extra die per Quality rating to be rolled when determining if a
Corruptive potions permanently warp their drinker’s pregnancy takes place (so a moderate Quality potion allows two
physiology. Being affected by a corruptive alchemy adds the po- extra die to be rolled). The effects of a fertility drug last for a day.
tion’s quality bonus to the target’s Transformation. Unlike muta-
gens, which inflict temporary changes, the effects of a corruptive Lactate
alchemy are lasting. Each different variety of Corruptive potion A lactate potion causes a female to begin producing milk.
normally has a set of Traits associated with it, which those affected After it is taken, the woman’s breasts will swell slightly and then
by it most commonly gain. Some, however, inflict Traits at com- begin lactating. They will release a small trickle milk constantly, or
plete random, and can have virtually any effect on the user. a large stream if suckled on. Lactate potions last for one hour per
quality rating.

50
Looseners Sensitivity Booster
Looseners cause certain muscles to relax and make pene- Sensitivity boosters enhance the sense of touch and hone
tration easier. They are often used before anal sex to allow the bot- sexual desires to a cutting edge. These potions make it easier for
tom an easier time taking the top’s penis. Taking a loosener means their subject to become aroused and feel pleasure, decreasing their
that the bottom experiences no pain upon entry. Looseners last one inhibition. Sensitivity boosters increase Pleasure gained from all
hour per Quality. appropraite sexual actions by one, and last for their Quality in
hours.
Lubricant Angel’s Caress
Lubricants are undoubtedly the most common variety of
alchemy. They are used to lubricate genitalia during intercourse, Moderate Sensitivity Booster Draught
enhancing pleasure and reducing any possible discomfort. High- This potion is used by courtesans whose clients wish an
er quality lubricants contain substances that tingle or cause other especially intense, if short-lived, experience.
pleasurable sensations. Lubricants are always salves, and are ap-
plied to a penis or fingers. They then add their Quality roll’s bonus
to the next sexual action that region makes. They also remove the
possibility of pain from anal intercourse.
Nature’s Bounty
Weak Lubricant Salve
A popular form of lubricant made in a variety of fruit fla-
vours. Everyone has a favourite, as well as one they can’t stand.
Bliss Gel
Strong Lubricant Salve
A high-end lubricant that causes strong sensations in the
region it is applied to, often likened to having one’s body gently
caressed by many hands.

Mutagens
Mutagens are a class of potion that change their target’s
biology. They grant their consumer a single Trait, be it Cosmetic,
Internal or External. Once consumed, a mutagen takes a minute to
take effect. During this time, the subject’s body rapidly shifts and
rearranges, taking on a new shape. After the period of transforma-
tion is over, the potion remains in effect for one hour per Quality
rating.
Draught of the Sky
Moderate Mutagen Draught
This potion gives its drinker a pair of feathered wings,
which are perfectly capable of holding them aloft in flight.
Sea-Breath
Moderate Mutagen Draught
Sea-breath temporarily grants its consumer functional
gills, which allow them to breathe underwater as easily as they do
on land.
Potion of the Other Side
Strong Mutagen Draught
This potion is designed for those who want to see how the
other side lives. There are two varieties of this potion, one for men
and one for women. The male version grants its consumer breasts
and a vagina, while the female version grants a penis and testicles.

51
Running the Game
Heart and Fur is a game that runs differently than many serve as the seeds of future plot lines. One or two problems per
other roleplaying games, and so this chapter is designed to give character is plenty.
advice to a GM running the game. The game is perhaps best de- For example, if the GM is creating characters for a game
scribed as a social sandbox game. While long, intricate plot lines set in an office building in Lamina, they might first look to their
are certainly possible, most games of Heart and Fur are going to be player’s preferences for inspiration. If they know one character is
driven by the player characters. They are going to pursue their loves into people who crossdress, they might make one of their cowork-
and goals, and they will steer the story in the direction they want ers a crossdresser as one of their quirks. As their other quirk, the
it to go. The job of the GM isn’t so much to create a narrative, but GM decides that they have a sweet tooth, and are always eating
to provide bits and pieces of narrative to the players and let them candy. For a problem, the GM decides that the character is in love
forge them into their own stories. with one of the other non-player characters, but is too shy to ask
their paramour out. If the player characters take a liking to this
Preparing to Play character, their love interest could provide the seed of a goal later
Before play has even begun, the players need to make on.
their characters, and the GM needs to decide on the main premise It’s a good idea to create a dozen or so characters before
of the setting they are in. If you’re using one of the pre-made set- play begins, and then look for opportunities to introduce them to
tings in this book then a lot of the work will be done for you, but the players. The key here is to see which characters the players find
you still need to select a core premise for the campaign and what interesting and want to see more of, and which ones they don’t care
part of the setting it will happen in. for much. The characters the players like should then be given full
When making player characters, its often a good idea to stat writeups, while the ones they don’t can be safely ignored. Be
have the characters all know each other before play begins, as this prepared, however, for characters you put a lot of effort into to be
can explain why they are all working together throughout the story. ignored completely, and for characters you made up on the fly to be
It also allows them to set one another as their Bonds, which will beloved by the players. Such is the work of a GM.
provide a source of Heart once play begins. Its also a good idea to make a few characters that have no
Pay special attention to the character’s Motives and Pref- pre-set profession or role in the story, to be dropped into the game
erences. Motives will provide excellent hooks later on for introduc- when the players do something unexpected. If the players decide to
ing plot threads and goals, and can be turned into goals in and of go shopping, and you never detailed a shopkeeper, it can be helpful
themselves. Preferences are also a clear indicator of what kind of to have a spare character or two on hand. Also consider selecting a
experiences the player wants their character to have. This will be few key locations where the players can meet new characters, such
important when it comes to making NPCs. Also ask each player as a local tavern, a café, or the office cafeteria.
what their comfort level is when it comes to sex, and especially When playing a NPC, its best to decide in advance how
what kinks are a no-go for them. Do your best to make sure that many Heart points they are willing to spend on the current Scene.
these don’t come up in the game, to ensure that all of the players are If the Scene isn’t really important to the NPC, they shouldn’t spend
comfortable. any. If it ties into one of their problems or Preferences, they should
be willing to spend one or two. Only if the Scene is of tremendous
Non-Player Characters importance to them should they be willing to spend more than
As most of Heart and Fur’s focus is on social interaction, three.
making interesting non-player characters is of vital importance.
Thankfully, by listening to what the players and their characters Goals
want, this can become a lot easier. The main character’s Preferences A lot of the gameplay in Heart and Fur revolves around
are often a source of many potential non-player characters. If one of the player characters pursuing goals. These goals can and some-
the player characters likes bondage, then making a few non-player times should arise organically from the character’s personalities,
characters who are also into bondage will provide both a reason for but others will need to be provided by the GM. Its usually best to
those characters to interact and a reason for the players to become link each goal to something that matters to the player characters.
invested in them. Making the goal part of pursuing one character’s Motives, or mak-
When first making characters, its generally not necessary ing it significant to one of their Bonds, is a good way to get the
to make a full stat writeup. Instead, give each character a physical players and their characters invested in it. If you have come up with
description, including their race, gender and body type, and then problems for your NPCs, then it should be fairly easy to generate
come up with a few quirks and one or two problems for the char- goals that have meaning to those characters, and by extension the
acter. Quirks are memorable features that will make the charac- players as well.
ter stand out to the players. They might have an accent, frequently When pursuing goals, it’s the GM’s job to ensure that they
forget to wear clothing or be extremely talkative. If your group is player characters always have some meaningful action they can
playing Heart and Fur using text, it’s a good idea to give some of the take toward the goal. This doesn’t mean to solutions need to be
character vocal quirks that will come across well in text. Problems spoon fed to the players, but its best not to completely stump them
are potential goals that the character might want pursued, and can either. Provide leads and possible venues of action, and let the play-

52
ers decide how they will use them to their advantage.
There are many different ways of structuring a goal in
terms of the steps needed to accomplish it, and a few patterns are
outlined here to make creating and running goals easier.
The Chain
In a chain goal each step leads to the next step after it.
These goals are linear storylines, there accomplishing one step di-
rectly informs the player characters of what the next step is. The
players likely won’t know more than one step ahead of where they
are, and won’t know how many steps total are needed for the goal.
This variety of goal is very versatile, but it works particularly well
for mysteries, where each clue leads to another clue, and then final-
ly to a solution.
The Web
In a web goal, the players are given a few main tasks to
complete, but they can pick the order in which they complete them.
The players know at least a few of the steps necessary to complete a
web goal, but each step may lead to others they don’t know about,
so they don’t necessarily know how long the goal will take. Web
goals work best for more social tasks, where there are various peo-
ple involved, and each one needs to be dealt with seperately.
The Field
A field goal is the most open-ended of goals. In it, the
players are given one or two large objectives, and are given com-
plete latitude as to how they pursue them. These goals work best
with more experienced groups who are good at thinking on their
feet, or with groups that enjoy more open-ended narratives. Field
goals normally have fewer steps, but each step can take longer than
for other goal types.

Conclusion
Heart and Fur presents a unique challenge to its players
and GM. It’s a game almost entirely based around social interac-
tion, and while this may seem difficult to pull off at first, it can be
very rewarding. There is a certain magic that happens when the
players all know each other, and have a group of NPCs they like,
and the game simply grows organically from their actions and de-
sires. If your group can get there, you’re golden. Until then, happy
hunting.

53
Part Two
Setting

54
The rules presented in the previous section are designed
for a certain kind of roleplaying. They’re made for stories that cen-
ter on character interactions and relationships, with risks and dan-
gers that are of a personal, social nature. Failure in these stories
might jeopardise a relationship or a night’s fun, but don’t have far
reaching consequences for the world as a whole.
The following settings are designed with this kind of role-
playing in mind, although each one puts a different twist on it. The
City of Lamina takes the modern world and turns the sex up to
eleven. It’s designed for groups wanting as much eroticism and sex
as possible in their stories. The Strain offers a dark future to our
own world, where the world has been ravaged by an alien disease
that transforms people into anthropomorphic animals. It’s de-
signed for stories of survival and ingenuity, with sex hanging over
it all like a brooding storm cloud. Glimmer focuses on the lives
and studies of students at a university for wizards. It is designed
for more character-driven roleplay, where sex is still present but
takes a backseat to stories of self-discovery and friendship. Should
none of these settings appeal to your group, they are perfectly free
to make up their own. In time, more settings will be released by
Sheath Studios that can be used with the core rules presented here.

55
Lamina


The city of Lamina sits along the eastern coast of a vast


continent known as Turth. The city is vast and sprawling, hous- The sprawling nation of Westerth sits to the far west of the con-
ing close to seven million people. Its streets are full of cars and tinent. This nation is far larger than Lamina and its surrounding
skyscrapers, and its vast western stretch is a continuous stretch of lands, with a dozen or so major cities, but it is ruled by a powerful
beaches and luxury homes. Surrounding Lamina on all other sides conglomerate of large corporations. These corporations manipulate
is a vast stretch of farmland responsible for supplying the city’s and experiment on their citizens frequently, spreading propaganda
population with food. and controlling the media to influence people’s minds. Almost ev-
Lamina is among the only place in the world that has ery TV program is sexual in nature, and news shows are completely
reached the level of technology it currently possesses. The rest of unheard of. Their goal is to create a society so addicted to pleasure
the continent is mostly feudal lords and small kingdoms. These and sexuality that it doesn’t care what its leadership is doing. So far,
lords employ knights armed with rifles who ride motorcycles. Bat- it seems to be working. Air and sea travel are the preferred method
tles between these knights are furious but brief, as each side guns of travelling between these disparate regions, as there are no major
down their opponents. Only the wealthiest among the kingdoms roads connecting them. A trip to Veil takes a day by sea and four
can afford to buy such devices from Lamina and the other nations, hours by air, while Westerth takes a week by sea, going around the
and so knighthood is reserved exclusively for the nobility. As a sign bottom of the continent, and a day by air.
of their noble ancestry, these knights still employ finely crafted
metal armour covered with heraldic symbols. Climate
There are only two other places in the world as advanced Lamina sits near the equator of its world, and has a warm
as Lamina. The city-state of Veil sits far to the north, and is ruled by climate. Summers are hot, although rarely humid, and winters are
a union of powerful priests. Its culture prizes religion and spiritual cool. Snow is rare, although when it happens it is a cause of con-
pursuits, and often melds them with the sexual in strange erotic siderable disruption. The predominant wind is from the sea to the
rituals. Its leadership is also its priesthood, who lead the people in east, and the city is occasionally buffeted by strong sea-born storms
their collective worship from the ocean.

Placidandy

56
Regions of Lamina sexual pleasures.
When a child reaches a certain age, they undergo a
Lamina is a sprawling city, and contains many regions and
unique neighbourhoods. change. Their body begins to shift, growing rapidly and developing
secondary sexual characteristics. They quickly shift from a child’s
The Seaboard body to that of an adult, over the course of only two or three yeas.
Stretching along the city’s eastern edge is the seaboard. The first blush of sexual feelings happen during this time, often
This is a continuous strip of beaches bounded by surf shops and completely overwhelming the individual. Many people can tell of
luxury homes. A bit in from the beaches themselves are vast market their first sexual feelings, when they jumped on the nearest person
streets full of foot traffic and food vendors. The seaboard is home to available or jerked off in front of their peers. These moments are
a thriving surf culture, with its own unique views on the world. To often looked back on with laughter rather than remorse, signalling
the surfers, life shouldn’t be taken too seriously, relaxation and fun the beginning of the good things to come.
are the only goals worth pursuing, and sex can easily be traded for Despite reaching physical maturity so quickly, the youth
other goods and services. There are many movies and other stories is not a true adult. Mental maturation doesn’t happen for several
about newcomers to the seaboard being taken in by surf culture more years, leaving the individual lacking in emotional judgement
and taught how to relax and enjoy life, often with many sex scenes and reasoning. Still, anyone who has undergone physical matura-
on the city’s beaches. tion is legally able to consent to sex. These years are a time of ex-
Lower Side ploration for most people, as they try out many different things and
The city’s southern tip, past the Overpass, is the region see what suits them and what does not. Among the most important
formally called Rockpass, but commonly known as Lower Side. experimentation is sexual, as the youth explores their new body
The houses here are small and poorly maintained, and crime is and its capabilities. Most people experiment with partners of dif-
rampant. At least two crime syndicates operate out of the region, ferent genders and characteristics in order to find out their sexual
running illegal prostitution and gambling dens. Despite the harsh preferences. Where they had little to no interest in sex before their
circumstances, some of the city’s most famous artists and perform- maturation, they now find that a whole new field of possibilities has
ers have come from Lower Side, and the region has a thriving ar- opened up to them. Most people dive into their first sexual years
tistic culture that struggles to make a name for itself in the broader with abandon, eager to experience and feel everything they can.
city. Youth lasts for between five and eight years, depending
on the species and individual. At its end, the individual enters into
High Side adult society. Whereas youth is a time of exploration, adulthood is
In the city’s northern end, the land slopes up and be- a time to build on what they have discovered. Knowing their pref-
comes a high ridge. Along this ridge are built the mansions of the erences, the adult can build lasting relationships and connections,
extremely wealthy. The region is full of tree-shaded parks and luxu- and can function as a productive member of society at the same
rious private estates. The people here rarely interact with those who time. Adults typically remain in peak physical condition for fifty
live in the city below, preferring to form their own close-knit com- to sixty years, after which there is a slow decline into old age. Most
munity. There, amid lavish splendour, the rich throw their private people live another twenty to thirty years after entering old age,
orgies and sorties. The families that own property here have owned and keep most of their physical capabilities until the very end of
it for decades, and outsiders have little hope of breaking into their their lives.
insular society.
The Clusters Education
Stretching out from the north and west sides of the city Education is of paramount importance to the people of
are vast residential neighbourhoods known as the Clusters. This Lamina. All citizens are entitled to a free, government-sponsored
region houses fifty percent of the city’s population, who must com- education that lasts until the end of youth. Some wealthy citizens
mute to and from work each day via the city’s many internal high- instead send their children to various private schools, but most
ways. There is something of a cultural split between residents of people attend conventional government-run schools.
the Clusters and people from the city’s core. The core-dwellers view From a young age, children attend Basic Schools, also
Cluster folk as complacent and overly conservative, while Cluster known as First School. First School does not segregate children
people view inner city residents as rebellious and uncouth. based on age. Rather, it groups them into broad bands of maturity
known as grades. Children of many different ages occupy the same
Life in Lamina grade, grouped together based on intellectual and social maturi-
The people of this world recognize three stages to life: ty. Education becomes progressively more serious in each higher
childhood, youth and adulthood. Childhood is the first stage of grade level. At the lowest grades, children play games and perform
life, during which the individual grows and learns the basics of liv- artistic tasks. These games teach children how to follow rules and
ing. People remain children for ten to fifteen years, depending on interact as groups, along with basics of letters and numbers. At
their species. Most people of the city regard children with a certain middle and higher grades, children learn basic language and math-
amount of pity, as they are too young to engage in or appreciate ematics, along with singing, dancing and hunting.

57
Children remain in First School until they undergo mat- or disused classrooms, with invitations only given to their group
uration, which is at a different age for each individual. Once the of friends. The sports teams are notorious for arranging gatherings
teachers notice maturation beginning, they will arrange for the like these, and getting an invitation to one is considered a sign of
student to be transferred over to the next level of education. These one’s popularity and status within the school.
transfers can only happen at designated points in the year, in the There is no set length a youth spends in Second School.
spring or fall, resulting in some students having to wait several Some spend only two or three years there, while others spend a de-
month from their first blush of sexuality until they can enter into cade. Leaving requires two things. First, the student must have five
an institution suitable to them. teachers sign a letter of maturity. Getting a teacher to sign a letter
Youth go to Advanced Schools, known colloquially as Sec- requires demonstrating to them sexual skill and prowess, as well as
ond School. In them, classes on mathematics, language and history the ability to resist one’s urges. Second, the student must pass an
are interspersed with ones on sexual practices. These courses in- exit exam, which tests them on the knowledge they have gained in
struct students on various sexual techniques and positions, as well their academic career. Upon meeting both of these requirements,
as how to properly please a partner using all of them. This knowl- the student can attend the annual graduation ceremony and is eli-
edge is considered essential by society at large, and is a requirement gible to attend the next level of schooling.
for anyone to be taken seriously on the job market. Many of these Not all students go onto the next level of education. Some
courses use hands-on demonstrations, usually with volunteers take on an apprenticeship or go into their family’s business. For
from the audience, and then break into group work where the stu- those with the funds to afford it, the next state of education is Third
dents practice what they have learned on one another. School. With the entry into these schools, everything becomes
Classes are divided along lines of sexual orientation. Ho- more complex. No longer can one simply proposition another
mosexual students are grouped with the same gender, while het- student and make love. No longer are there classes solely devot-
erosexual students have mixed classes. Students who are unsure ed to having sex. Now, there are complex games of courtship and
of their orientation are encouraged to attend multiple classes until romance to be played. Lovemaking comes with an assumption of
they find one that suits them. relationship, of commitment of some kind, and there are always
Students are guided by these institutions through the pro- strings attached to even the most simple of flings.
cess of maturity, taking courses on managing desires and dealing Sex is no longer taught in classrooms, so the students
with sexual urges. Most importantly, a student’s studies show them must find ways to satisfy themselves out of class. This leads to many
how to hone and control their instincts. Without this education, all students forming small societies and groups, where the members’
pretense of civilized society would be impossible, as people would specific tastes can be satisfied. Entry into these groups is difficult,
follow their instincts blindly and mate in the middle of the streets. normally requiring knowing one of the members personally, along
Discipline in these institutions is important. There are side a string of sexual favours to the group’s founders. Most new
some rules that always must be followed. No sex with a non-con- members of these groups are expected to bow to the desires of the
senting partner is the most important, although rarely needs to be more senior members, fulfilling their betters’ desires before their
enforced, as most youth are eager for new experiences. Far more own will be filled.
often, students are brought before the principal for jerking off in Students at Third School often live in dormitories with
class or having sex in the middle of a non-sexual lecture. The prin- many other students. There is a hidden language used within these
cipal of an institution has full discretion when punishing offenders, dorms. Closing one’s door shows that one wants privacy, and it’s
and most are willing to show leniency for first offences, especially considered extremely rude to burst into another student’s room
if the offender gives them a blow job in their office. Common pen- without knocking first. Leaving one’s door open a crack indicates
alties are being barred from sexual courses and public humiliation, that one is open to people dropping in for sex or to talk. Leaving
normally through nude spanking. one’s door wide open indicates that one wants observers, not par-
There are no rules stating that teachers cannot have ro- ticipants.
mantic relationships with students, although it is generally consid- Most dormitories have one or two dorm sluts, people who
ered in bad taste Most students are not mature enough for a truly offer their bodies freely to everyone in their dorm. People become
adult relationship, and romance between student and faculty typi- dorm sluts due to an uncontrollable love of sex, and are often val-
cally ends poorly. Still, many teachers are known to have flings with ues quite highly values by their peers. No one wants to see their
students. Some are even rumoured to award better grades to those dorm’s slut have a hard time and be unable to put out, so most
who please them sexually people are willing to help their slut if they ever need it. Most dorms
Students are not allowed to have sex in the hallways of hold parties on a regular basis, and the dorms’ slut is often the cen-
Second Schools, for safety reasons. The students have found many terpiece of the event.
creative ways around this. Bathrooms are a favourite place to fuck, The education at these institutions is of a more academic
along with little-used stairwells and the occasional supply closet nature. Sex only comes up in class rarely, and mostly as an academ-
(although this typically takes getting on the caretakers’ good side ic subject.
somehow). Some students arrange orgies in the changing rooms

58
College of Community Studies around their neck. Participating in Nude Day is not mandatory, but
One of the city’s two Third Schools, CoCS is geared to is viewed highly by the faculty and is likely to improve one’s marks.
practical and hands-on learning. Its most popular programs in- The school also places a great deal of pride in its athletic prowess.
clude construction, nursing, engineering and professional courte- Athletes from CoCS are among the best in the city, and are often
san training. Unlike its rival Verpa, the College still offers courses chosen to become professional competitors. The school doesn’t
on sex. It used to be that only students in its courtesan program advertise this, but it has a secret formula for fostering comradery
could take these courses, but they school has since found that stu- among its athletes. Starting a few weeks into training season, the
dent morale is boosted considerably by allowing everyone to take school starts keeping its athletes late after practices. The coach
them. gives all of the players potent aphrodisiacs and then leads them
The college is known for its inclusiveness. Students here to make love to one another in the changing room. These orgies
are welcoming and open, a rare trait in a Third School, and are continue until playoffs begin, as which point they become rewards
expected to look after one another. Newcomers are quickly taken for good play. Should the team perform well, even if they don’t win,
under the wing of older students, and are often introduced to their they’ll be treated to a post-game orgy by the coach. Should they
group of friends. The College is also remarkably open about sexu- not hold together or turn on one another, the orgy will be cancelled
ality. Students are explicitly permitted to make love in side hallways and everyone goes home.
and unused rooms, and teachers are more than welcome to sleep The school also offers a matchmaking service for its stu-
with students so long as it doesn’t interfere with their job. dents. Applicants can place request for a night, a date or a relation-
The College is a single vast, sprawling building with many ship, along with any special interests or preferences they have, and
additions and branching hallways. It has three dormitories for its a team of matchmakers try to connect them with other students (or
students: shale, clay and granite. Students are matched with room- occasionally faculty) who meet their needs and desires.
mates based on their sexual preferences, with the hope that they Verpa University
will become lovers and help one another through the often difficult The most prestigious school in Lamina is Verpa. It is an
years of study that lie ahead of them. Granite is the smallest and ancient institution with a long history, and has played host to some
oldest building, and is steeped in history and prestige. Only upper of the greatest minds the city has ever known. Most major scien-
year students can stay there, and most get to select their roommates tific and academic advances of recent years have been the product
ahead of time. of the school. Verpa is well aware of this, and expects each new
Shale is the largest dorm and includes its own dining generation of student to live up to the standards set by their prede-
chambers. It’s not widely known, but the building has a hidden cessors. Students here are under constant pressure to succeed, but
basement that can be accessed through one of the supply closets. at the same time, have access to resources the likes of which others
The current dorm representative has a deal with the janitorial staff can only imagine.
where she exchanges sexual favours in exchange for a spare key Unlike CoCS, Verpa focuses on pure academics and ab-
to the closet. She offers the key in exchange for a favour she can stract subjects. It holds courses on philosophy, history, advanced
call in later. The same representative also runs her own sex-service math, classic literature and the sciences. Students at Verpa normal-
business on the side, trading sexual favours among students and ly take a wide range of classes in their first two years before select-
setting up couples she things will work together. Students often use ing a focus and spending the next three years pursuing it.
the basement room for orgies and parties. The University has strict rules about romance between
Clay dorm is middle sized and has a large common room students. If it exists, it is to be kept out of public view. The univer-
on each floor. People can be found making love in the common sity tries to maintain the appearance of a conservative institution,
rooms at almost all hours of the day and night. Clay is notorious where old values still hold sway. The truth is far more interesting,
as the party dorm. Most nights sees it full of music and aphrodisi- however.
ac-chugging students. These parties inevitably descend into mas- All that the rules against public sex have done is force stu-
sive orgies in the common rooms. Clay has the most open doors dents, and faculty, to get creative. They make love in empty lecture
of any dorm, and its students are renowned for their willingness to halls, locker rooms and dorms. Some buildings are known to have
experiment sexually, although the large doses of aphrodisiacs they clandestine rooms seemingly built for secret lovemaking, but the
consume regularly probably contribute to this reputation. entrances to these are closely guarded secrets. Students often sneak
The College values community very highly and arranges out into the forests beyond the city for clandestine lovemaking.
many large gathering and events to foster collective spirit. Nude Students in the University often join exclusive groups
Day is one famous example. In order to make the new students known as fraternities. Joining one requires undergoing a stren-
feel at home, each one is assigned an upper year student for a day, uous initiation ritual. The ritual’s specifics are different from one
of a gender and orientation of their choosing. The older student is fraternity, but normally require some sexual act on the part of the
expected to follow the younger one’s instructions for the day, tak- initiate. From then on, they are a member of the fraternity, and are
ing notes while in class and performing sexual acts while not. The normally expected to be sexually subservient to the older mem-
catch is, they must spend the whole day nude, save for a bell worn bers.

59
Adult Life A rare few people maintain no group of friends but do
not wander. These loners as they are known either prefer their own
When an individual leaves school and enters into the
adult world, the enter into a society with subtle rules and customs. company or cannot get along well with others. Either way, loners
There are many more rules regarding sex in the adult world. Nudity are looked at with mistrust and suspicion. Most people assume that
is not allowed in public, save in designated parks and recreation there must be something wrong with a person for them to not have
centers. People are expected to keep their sexual desires to them- a friend group, and sometimes they are right. Being a loner can
selves while in mixed company, and jumping someone is complete- negatively impact other facets of a person’s life, such as their likeli-
ly out of the question. hood of getting a job.
This does not mean, however, that adults have less sex
than youth do. If anything, they have more. They simply have more
Business
The world of business is not divorced from the world of
hoops to jump through before they can make love. Relationships sex. Rather, the one is contained within the other. Professionals at
become of paramount importance in adult life, and most adults work must balance their responsibilities with their lusts, getting
have networks of friends and partners they can call on to satisfy things done while still being true to what they desire. Work life
their sexual needs. presents a minefield of potential conflicts, but also a cornucopia
Also important in adult life is the notion of a life partner. of potential opportunities. If an individual can navigate the risks
At some point, most adults start to desire something more than just of inter-employee lovemaking, stay on the good side of their boss
sex. They want someone they can share their life with, someone and still manage to get something done, they can reap tremendous
who they love. The pursuit of romantic love is a central theme of rewards from the world of business, both sexually and financially.
the city’s art, music and cinema, and factors heavily into its philos- The job application process often involves the exchange
ophies and core ideals. of sex. Interviewers frequently ask their prospective employees
Most relationships adults have are non-exclusive. In a so- to strip and demonstrate their sexual skills, frequently with blow
ciety so focused on sex, it’s difficult to only sleep with one person jobs but sometimes with full on intercourse. Good sexual skills are
for the rest of one’s life. Most life partners expect that their sig- thought to come with general competence and a likable personal-
nificant other will have flings with friends, co-workers and others. ity, and most employers are loathe to miss an opportunity to get
Most people expect that their partner will keep them informed of to know their new employee better. Members of a company often
their other sexual activities, and keeping a relationship from one’s compete to work as interviewers.
partner is viewed as a significant breech of trust. Romantic feelings between coworkers are relatively com-
Most partners develop groups of friends who they sleep mon. Most people go into a new job knowing that they will make
with on a regular basis. These groups become very close-knit, be- new friends. These relations frequently don’t go beyond the work-
coming something in between friends and lovers. For the most place, with the participants staying after closing for made-up rea-
part, these groups are fairly stable with people rarely joining or sons and then making love next to the water cooler. Staying for
leaving. Adding a new member to one’s circle of acquaintances ‘after-hours business’ is a common euphemism for having sex in
is considered to be quite an event, often celebrated with a party the office after it closes.
and an orgy afterwards. Losing someone from one’s circle can be It’s never outright advertised, but bosses frequently have
a traumatic event and is rarer than adding people. Mostly, people sex with their workers. In some companies, employees are expect-
only leave friend groups because of intense differences of opinion ed to service their bosses as part of their work. More commonly,
or death. bosses have sex with employees on the side, picking one or two
People often look outside of their ring of acquaintances favourites among their employees to invite to their office for ‘pri-
when searching for a romantic partner. It’s considered unwise to vate discussions.’ Employees looking for a raise often try to seduce
go out with someone from one’s circle of friends, as it risks ruining their bosses, and as a result most managers look for resistance to
the friendship by transforming it into something else. The city has seduction in employees they promote. Some bosses use these sexu-
many matchmaking services available to its residents, including al trysts as rewards for hard work, aiming to satisfy their employees
dating websites and in person programs. and encourage loyalty to the company. Others see these liaisons as
Some people don’t maintain a consistent friend group, in- a means of asserting their dominance over their employees, and se-
stead drifting from one group to the next. These people are known lect from potential employees based on their willingness to submit.
as wanderers, and are often viewed as mysterious and romantic, if Some bosses offer sexual incentives to their employees.
also aloof and hard to communicate with. The movies and plays of Sometimes, those who exceed productivity goals are treated to an
the city are full of stories where people take a wanderer into their afternoon with a courtesan, or a group of them. Other times, whole
circle for a night, pushing the group out of their comfort zone both departments are granted sexual parties, with cake, erotic dancers
sexually and emotionally. Wanderers are known to frequent certain and lovemaking.
bars in the city’s downtown core, and a few establishments even
maintain a board where wanderers can advertise their presence to
other groups.

60
Common Professions Therapists
Life in Lamina is not without its pressures. Be it the de-
Courtesans mand to perform at work, problems with a member of one’s inner
Unlike in many other parts of the world, professional circle or feelings of spiritual doubt or alienation, city life has many
prostitutes in Lamina are held in high regard. The erotic arts are difficulties. To help citizens deal with these and other personal is-
viewed as a legitimate and essential role in society. Many other sues, many offices and private clinics employ trained therapists.
professionals offer sex to their clients, including dancers and enter- These therapists make use of a combination of talk and
tainers, but courtesans offer something more than others do. They sexual therapy. Most sessions start with the therapist and client
know how to read what their clientele really want, even if their cli- talking about the client’s troubles and emotional state. Then, the
ents never come out and say it. They know how to create feelings client and therapist undress and move into a designated sex cham-
of intimacy and urgency, creating an emotional landscape for their ber. There, therapists use techniques borrowed from the bondage
clients beyond simply appealing to their lusts. But most of all, they arts to aid their clients. Through roleplay, submission and restraint,
know how to give vast quantities of pleasure, an act often likened to they are able to get at deep seeded emotion blocks within their cli-
magic by the city’s inhabitants. There are several high-priced escort ents, which are then released through bouts of laughter or tears.
services in the city, and countless brothels and strip clubs. These roleplay sessions often borrow from the issues
Construction Workers brought up earlier by the client and factor them into the charac-
Construction workers perform a physically demanding ters and scenarios presented. For example, if the client brings up
job. They work hard, lifting construction materials into place and how they feel inadequate at work, the therapist may take on the roll
operating heavy machinery. All of this labour only serves to build of their boss and run them through a variety of sexual situations
up their desires, as the testosterone coursing through their veins involving their workplace, with the goal of accessing deep-seed-
slowly strips away rational thought. After a long day of work, con- ed emotions in their client. These sessions normally end with the
struction workers who don’t have a spouse to come home to often client and therapist having sex, both to provide a catharsis and to
retire to a bathhouse for a night of fun. Even those who do have a release any sexual tensions brought up by their roleplay.
spouse often join their coworkers anyway. As most construction Despite its effectiveness, therapists in Lamina have some-
workers are male, newcomers to the field are expected to be at least thing of a negative reputation. They are rumoured to employ
bisexual, if not outright homosexual, in order to fit in. The con- strange techniques like humiliation and masochism in their treat-
struction worker who only likes women is going to have a hard ments. Going to see one is often seen as a sign of weakness, even
time indeed. if it is desperately needed. At the same time, there are some vocal
Most construction workers sleep with their colleagues on supporters of therapy, particularly from people whose lives have
a regular basis, to the point that their circle of friends and their been changed by therapeutic techniques.
coworkers are the same. This makes groups of construction work- Lifers
ers quite insular, as they both work and sleep with the same peo- While not technically a profession, a number of people
ple. Construction companies have long since realized that keeping in Lamina live as what are called lifers. These are people who have
groups of workers together vastly improves morale and productiv- turned their fetishes and preferences into a way of life, living as the
ity, even if the overseers do occasionally have to break up orgies. permanent dom or sub of someone else. This arrangement can take
The Police all manner of forms, from someone being someone else’s live-in
The police of Lamina face a difficult task. They must pet, toy, slave, or master. Crucial to these arrangements is the fact
maintain order among a rowdy population of many species that that one member of the partnership has a job and financially sup-
prizes sex and has a healthy sense of entitlement. In response, the ports the pair, while the other exists solely to satisfy the sexual and
police are close-knit and authoritarian. The hold themselves to be romantic needs of the other. Some lifers are shared between groups
the sole force of justice keeping the city from dissolving into ani- of people, who pool their resources together to support their col-
malistic chaos. They’re not entirely wrong. The people of Lamina lective partner, but most are the slaves or masters of one person in
believe in a concept called sexual discipline. The idea is that sex particular.
has the power to reform wrongdoers, especially rough sex with a
dominant partner. Police are trained in sexual discipline, and have Travel
license to administer it as they see fit. When someone commits a There are three main means of travel between Lamina
minor offence, such as shoplifting or graffiti, police often demand and the other main cities: train, boat and plane. All three of these
a sexual contrition from them in leu of writing them up. This nor- methods are seen as something of a luxury, as travel to other cities
mally takes the form of oral sex, with anal being reserved for repeat is almost always on vacation. The only people who travel regularly
offenders. Female police officers often carry strap-one for just such are businesspeople. They often have special deals with travel com-
purposes. Weather sexual discipline has any actual reformative ef- panies, who provide them with personalized service and better ac-
fect is hotly debated by researchers at Verpa, but it remains a core commodations.
part of the city’s culture nonetheless.

61
All three of these travel methods employ attendants ing the trouble maker to the nearest exit, along with a fine. Like
trained in the sexual arts to service passengers mid-journey. Air- with police, a sexual favour can often stay a ranger’s hand, although
lines in particular are known to employ specialized attendants to rangers are known to be quire eccentric, and often require strange
see to their passengers sexual needs. As air travel is the most boring actions from their captives. Rangers normally wear nothing but
of the three means of travel, airlines compete to provide the most their utility belt and a vest, to suit the atmosphere of the park.
engaging in-flight entertainment. Beaches
Airlines can be grouped by what kind of sexual taste and The city’s eastern boundary is composed almost exclu-
orientation they cater to. Red Rouge is notoriously male homo- sively of beaches. These are popular hangouts for the city’s peo-
sexual, and is known for its flamboyant attendants and outrageous ple, who enjoy swimming, surfing and sunbathing. Some of these
in-flight sex shows. Some straight people fly Rouge simply for the beaches are clothing optional, where people can wear as much or
spectacle. North Wind airlines cater to a wide range of tastes by as little as they like. These beaches are frequent sites of orgies and
keeping their airlines stocked with attendants of all genders and sexual parties, and are generally off limits to children.
persuasions. They are also known for their spacious lounge rooms,
which passengers have free access to during the flight. Gold Cross Clubs
is a luxury airline known to cater to the rich and influential. Rather The city’s unofficial pastime is attending raves and dance
than have a group of attendants to see to all its passengers, Cross parties. These events are full of loud music, bright lights and glow-
asks each passenger for their sexual preferences and pairs them sticks, which the venue often provides for its clients. The city’s
with an attendant just for themselves. These attendants are rigor- downtown core is packed with block after block of dance club,
ously trained and are drawn from the ranks of the city’s top courte- with more opening on a regular basis. Some of these clubs are ex-
sans. clusive venues, with lists of guests to be allowed entry. There are
many ways around these lists, however. Most bouncers are willing
Culture and Recreation to let someone in exchange for a quick blowjob, provided it’s good
The people of Lamina enjoy a wide array of leisure activi- enough.
ties. The city produces many luxury goods, and has a highly devel- More upscale clubs distance themselves from the roaring
oped and complex culture. music and frenetic energy of other venues. They offer a relaxed at-
Aphrodisiacs mosphere for businesspeople and the well-off to relax in, with just
Alongside alcohol, the people of Lamina love to con- enough music and light to set the venue apart from the outer world.
sume aphrodisiacs. These are often taken as mixed beverages or These venues often employ skilled dancers to put on performances,
in flavoured drinks. There are entire industries devoted to making and most also offer them as escorts to well-paying clientele.
good-tasting beverages laced with lust-inducing compounds. Aph- In all of these clubs, drinks are served spiked with aph-
rodisiacs are rated by potency, on a scale from one to one hundred rodisiacs. More upscale clubs offer private booths or rooms to
percent. A ‘hard’ drink contains fifty percent or more aphrodisiac clients looking for a night of fun, while most simply allow people
content. Drinks rarely run higher than seventy percent, as it’s dif- to have sex wherever they can find room, often in corners or the
ficult to make them taste appealing at that high of an aphrodisiac bathrooms. A few infamous clubs have floors lined with cushions,
content. where people can drop down anywhere and fuck.
A few clubs go even further, enforcing a no clothing pol-
Sex Parks icy. These are places of raucous sex and music-filled orgies every
The city maintains a number of vast parks both within its night. Other clubs, known as fetish clubs, take sexual expression to
boundaries and out in the wilderness. Some of these parks are des- its utmost extreme. These are places where even the most unusual
ignated as sex parks. They are separated from the rest of the city by and unique taste can be expressed, and everyone is expected to be
high walls. Access to the park is through locker rooms located at accepting of everyone else’s kinks. These clubs are looked at with a
regular intervals. There, people can leave their clothes and other combination of curiosity and trepidation by most people. People
belongings and enter into the park nude. Once within the park, frequently go to them simply for the stories they can bring back to
all rules and social conventions are forgotten. Sex with complete their friend group.
strangers is common, as are impromptu orgies.
These parks contain many cushioned benches and tables. Sex Ranches
In general, sitting down on a bench is an open invitation for some- The vast stretch of plains that surround Lamina are nor-
one else to join them and make love. Sitting on the left side of a mally used for farmland, in order to feed the city’s vast population.
bench indicates the individual is looking for a woman, the right There are some tracts of land, however, that are used for an alto-
side indicates they are looking for a man, while sitting in the mid- gether different purpose. These are the city’s famous sex ranches,
dle shows that they can go both ways. where people can go for weekends of raw lust and passion. The
These parks are patrolled by park rangers armed with ranches are full of people who are trained to offer any sort of sexual
whistles and flares. Should someone cause trouble, the ranger has service that their clients can imagine. What’s more, the ranch’s cli-
complete discretion to deal with them. This often involves escort- ents have unlimited access to the ranch’s workers for the duration

62
of their stay. lovemaking, and some people consider themselves to be connois-
These ranch workers, or stock as they are commonly seurs of the genre, never making love without a soundtrack.
called, have a unique reason for being where they are. All the var-
ious races of the world have their own set of instincts, including The Military
most notably the instincts to mate. The city’s education teaches The city is not without its enemies. Bands of bandits raid
people how to regulate and control their instincts, so that they can the western fringes of the city, rebels brew secret plots in camps
go on to become functioning members of society. Some people, within the wilderness, and the feudal kingdoms sometimes think
however, find that they just can’t control their drives, no matter that they can attack outlying areas and get away with it. To combat
how hard they try. These people never move past First School, as all these threats, Lamina employs a formidable military. The sol-
there is no way they could cope with the pressures of a more ad- diers of Lamina are one part military, one part knight and one part
vanced institution. lover. All of these skills are necessary to succeed in the battles that
Were they to be released into the general population, they will find themselves in.
these people would cause no end of problems. They would try to Soldiers go through several years of training before they
have sex with anyone who caught their fancy. What’s worse, with are allowed into the field. They are given a diverse education, in-
their lack of education would prevent them from ever attaining cluding training in physical strength and endurance, seduction and
anything but the most menial of jobs. That is assuming, of course, sexual skill, and all-important willpower. They will need all of these
that they could ever ignore their lusts for long enough to apply for traits to succeed in the field.
one. Among the most important things soldiers learn is obe-
Rather than let these people pass into the general popula- dience. Loyalty and rule-following are reinforced from the begin-
tion, they are instead offered employment at a ranch. Most gladly ning to the end of basic training, and are expected in the field at all
accept, trading a normal life for one that suits their instincts per- times. The primary means of teaching obedience is sexual. During
fectly. At a ranch, they don’t need to restrain their instincts at all, training, soldiers are frequently dominated by their superiors,
and in fact are encouraged not to. The people who visit ranches required to perform all manner of sexual acts and services. This
typically prefer the sex to be wild and untamed. continues, alongside training in chain of command and obedience,
When they arrive at a ranch, the new stock are given ex- until the soldier doesn’t even think to question or hesitate. Only
tensive training in all manner of sexual positions and techniques. then can they graduate to the field.
The ranch’s employees train them non-stop for several months, be- Despite the prevalence of guns and other advanced weap-
fore releasing them into the ranch’s general population. Once there, ons, the military of Lamina still makes use of swords and spears
the stock have free roam of the ranch’s property and can sleep with alongside rifles. This is for two reasons. The first is tradition. The
whoever they want, whenever they want. Beds and food are pro- soldiers of Lamina have always been trained in the use of close-
vided for them, and all of their material needs are taken care of. ranged weapons, and no one wants to change a time-honoured
Most have days off where they can go into town and spend the method. The second is practical. Most of the enemies the city fac-
money they make, but few ever leave the ranch to do so. When not es, particularly the wilderness kningdoms, fight with old weapons
having sex with visitors, and on days when the ranch is closed, the like bows and blades. The kingdom’s favourite tactic is close-range
stock spend most of their time sleeping with one another, and the ambush, which renders long-ranged weaponry less useful. Only by
ranch’s owners, when they feel in the mood. fighting in close quarters can soldiers hope to win.
Once they graduate from basic training, soldiers are as-
The Arts signed to fighting units known as bands. Each band has between
There is a thriving artistic community in Lamina. Movies five and ten people, and are expected to function together as a co-
are popular among the people of the city. Many movies have strong hesive unit. Bands are selected based on mutual sexual attraction
sexual themes. Sex on screen is viewed as a perfectly valid form of and personal compatibility.
artistic expression, and is given the same respect as a well-choreo- The bonds between band members are extremely strong,
graphed action sequence or well played humour. held together by frequent sex and other intimate activities. Mili-
Pornography is a popular genre, although it has many tary supply lines carefully ration aphrodisiacs to bands, ensuring
subtle variations that fans are quick to point out and debate. Porn they have nights of abundant pleasure and that their bonds are kept
actors often enjoy the same level of fame and renown that actors strong.
in other genres do. In fact, most of the city’s major celebrities are Some bands become known for a particular combat style
known for their sexual works. The streets of the Seaboard are crawl- or expertise they employ, and are promoted to the position of spe-
ing with wannabee actors looking for their big break, and willing to cialist. Specialists are employed on more difficult missions or are
show off their sexual talents to anyone involved in the business. put in the field alongside regular bands as advanced support.
Music is extremely popular among the people of Lamina. The famous movie, Tale of the 45th, depicts the struggles, relation-
Bands tour the city’s various districts and play large concerts in ships and sexual encounters of one famous band who was stranded
parks and public squares. One of the more popular genres is bed- in the wilderness and had to find its way back to civilization.
room music. This is music specifically designed to be played during

63
Religions what they’re in for. Oh how he delights in surprising them with
that moist, hairy mound his sports downstairs, though the fragrant
There are three major religions in Lamina: Unitism, Tech-
nicarum and the Fetish Collective. aphrodisiac it allows him to produce is often the lure that push-
Unitism teaches that all things are ultimately one thing, es folks over the edge towards him in the first place, often able to
and that all separation is an illusion. They are the most popular reach individuals who wouldn’t otherwise give him the time of day.
religion in the city, and their services are widely attended. A few Top or bottom, here or there, he doesn’t seem to care – as long as
times each year, during the church’s holy days, the various church- sex commences rapidly and repeatedly, exhausting every last bit of
es hold sacred orgies for long-time members. In these events, the stamina from anyone he can ensnare, using that thick tongue to
church tries to recreate divine union through union of flesh. These work wonders, and using every last hole on his body (even those
events are invitation only, and normally require making frequent not meant for such a task) to harvest as much pleasure as possible
donations to a church to be invited. – that nasty prince of hedonism never satisfied even after the last
The Technicarum is a new religion, having sprung from drop.
the city’s rapidly advancing technology. The Technicarum, also Beyond that foul fragrance that adorns him and lures in
known as the Church of Machines, teaches that the future is sacred his nightly couplings, many are soon surprised to learn of the other
and that technology is the path salvation. Meetings of the church strange property his body possesses – any masculine member that
are typically small and close-knit, with members all holding equal does penetrate his pussy, with each and every thrust loses a small
status to one another. Members of the Technicarum often heavily amount of girth and length, yet is paradoxically driven to continue
modify their bodies with piercings, additions and dyes, trying to thrusting further with more intense sensations each time, until at
make themselves more like the machines they revere. the apex of their release, they’re left with a plump and juicy set
One religion that remains relatively unknown is the Fetish of netherlips of their own where those bits once stood. Thankfully
Collective. It’s an insular cult that teaches that, through extremes such exchanges are temporary, but can be quite shocking to those
of fetish, bondage and sensation, people can attain divine states. unprepared for their emergence.
More mainstream religions claim that the religion is dangerously While the gnoll drowns himself in what seems an endless
extreme, but its adherents are doubly devout in their defence of its ocean of decadent decay and bliss, night in and night out, his ex-
teachings. istence is not a fulfilling one. He never seems to connect on more
than a primal level with any he couples with, save for a select few
Sample Characters – instead moving from place to place, only seeking the basest of
Below are a few sample characters from Lamina that can pleasures to sustain him for a little while longer. He seems to be
be used in your games. utterly without limitations to his depravity, but thus cannot grow,
cannot experience new things.
Scaramouche If you were to ask him about his sorry state, he’d laugh it
It’s always late at night when he shows up – after most off, claiming he couldn’t care less about his predicament. He wants
places have already shut down and only most seedy of dive bars to experience as much pleasure as he can in this life, and finds this
are still burning the midnight oil. The smell precedes him, a vague- particular lifestyle to be the best way to fulfill his quest, and to
ly dank, pungent odor that tends to confuse and intrigue those spread pleasure to others while he’s at it. Even if he himself never
who’ve never come into contact with it before – and frighten away seems to connect or grow with those he encounters, often he will
many who’ve had such misfortune before. awaken something within them – his propensity for pushing peo-
In he comes like low tide, washing away the refuse and ple beyond their normal limitations serving as a dynamic catalyst
riffraff alike. Anything that’s leftover is fair game – a half-eaten capable of awakening new kinds and outlooks in a startlingly high
sandwich, a glass left on the bar that’s mostly backwash by now, a number of those he encounters. So, what will he awaken in you?
smoldering cigar left by someone that knows better, he comes and
consumes them all without a second glance, often downing things Female Gnoll, Male Identifying
that aren’t even remotely food as he goes. Personalities: Rowdy, Eager, Reckless
But his hunger for all the worlds vices does not end with Skills: Athletics +1, Grapple +2, Lick +2, Thrust +2
mere consumables. That’s when his gaze turns upon whoever’s Assets: Speed +2, Muscle +2, Ass+1, Vagina +2
left – those poor unfortunate souls not savvy or sober enough to Traits: Anal Control, Natural Alchemy (Weak Aphrodisiac Musk),
vacate. They’re fair game. The musk-drenched gnoll does not dis- Natural Alchemy: Vaginal Contact Mutagen (Replaces Cock &
criminate. He’ll take any gender, any size, any shape. All it takes Balls with Vagina), Swift Pregnancy, Vaginal Control.
is a warm body to get his rocks off – and even that much seems Flaws: Creed (Hedonism), Lustful, Rut (All Seasons)
optional. Bonds: Opa (Rank 2) - Biological father and fellow gnoll that raised
His flirtations are both blunt and brief. He’s here to fuck, him, a pervy old man who’s constantly amazed that his son’s man-
and if you linger, you’re in luck. The ragged-looking beast offers a aged to surpass him in even that regard.
toothy grin to any foolish enough to abide by his machinations. Scar (Rank One) - Other biological father (long story), aloof lon-
Most are in for a surprise – not judging from such a flat chest just

64
er gnoll with a chip on his shoulder, has trouble connecting in a
meaningful way with the son named after him.
Magnus (Rank One) - Overweight DILF schoolteacher maintain-
ing a budding romance with the gnoll, curious about what makes
him tick.
Preferences: Strong Intersex: Extremely attracted to bodies that fall
somewhere in-between on the gender scale, much like his own.
Weak Masculine: Has a distinct preference for boys to break, espe-
cially more masculine builds who have more to prove.
Weak Hypertrophy: Enjoys ‘em big as they can get, but not all the
time - variety is key.
Strong Corruption: Absolutely loves pushing boundaries - finding
peoples limits and gently nudging to push them over into enjoying
something they’d normally consider off-limits.
Strong Aberration: Fixation on folks with multiple parts and/or
bits where they don’t belong.
Strong Depravity: Hedonistic glee towards indulging in the most
foul and filthy behaviour possible. He always delights in finding
new taboos to shatter.
Limits: None
Notes: The Gnoll race has the following characteristics. Traits:
Claws, Tail, Fur, Acute Scent. Personality: Rowdy. 2 Bonus Points.

Myu
Myu likes to travel and to see the world. Her goal is it to
see as many places as possible and as many people as possible

Lithe Female Fox


Personalities: Loyal , Shy , Submissive , Sly
Skills: Touch +1, Perception +1, Knowledge +1, Fighting +1, Crime
+2, Athletics +2, Lick +2
Assets: Paws +2, Speed +3, Tongue +2
Flaws: Hypnosis
Traits: Claws, Tail, Fur (Blue White)
Bonds:
Nui (Rank One) - Biological Brother
Preferences:
Vaginal (Weak)
Large Things (Strong)
Oral (Weak)

65
The Strain

The Impact Emergency and aid forces are mobilized to help the af-
fected regions, but the damage is simply too extensive. Major cities
It’s the day after tomorrow. For all intents and purposes,
it’s an ordinary day. People go to work, shop, eat. Global warming, receive some aid, but there are too many casualties across too wide
poverty and armed conflict continue to grip the world. The world’s a region. Millions die in the first 24 hours. Fires, famine and disease
leaders continue to debate, make deals and perpetuate the status claim untold thousands more over the following weeks. Despite
quo. No one predicts what will happen next. the damage, the world lets out a collective sigh of relief. It’s over.
It starts small. A light is visible in the night, somewhere They’ve survived.
above Russia. It grows brighter as dawn nears the region, until a But this is only the beginning. The asteroid was carrying
star remains visible in the early morning light. NASA and other something within it, an alien lifeform unlike anything known to
organizations investigate, and find that an asteroid is heading on science. During the asteroid’s descent through the atmosphere, the
a collision course for Earth. The world’s governments scramble for virus was spread far and wide. High altitude jetstreams spread it
a solution. Some propose hitting it with nuclear missiles, but the further, until it covered the entire planet.
world’s scientists claim that doing so wouldn’t stop it. Mass evac- The first reported cases came from aid workers in the west
uations are suggested, but no one knows where it will land, and so coast of the USA. They claimed people there were coming down
they are scrapped. Finally, the world realizes that it’s too late to do with some unknown disease that mutated its host in strange and
anything. It watches with held breath as the inevitable nears. unpredictable ways. However, with so few resources spread so
The Asteroid enters the atmosphere at 6:15 Coordinated thinly, no one paid much attention to them. Then came the first re-
Universal Time, and the whole sky lights up. In a matter of minutes ported case outside of an impact region. It came from a hospital in
it breaks apart, careening toward the ground. The majority of the Amsterdam, where an entire wing was stricken with a disease that
asteroid hits the Pacific Ocean. Within hours, tsunamis hit both accelerated hair growth and caused bone protrusions on the finger-
the west coast of North America and the east coast of Asia. Massive tips and toes. Within hours, similar reports were coming in from
casualties ensue. A large chunk hits the middle east, turning vast across the globe. Quarantine measures were established swiftly, but
stretches of desert into glass and wiping out entire cities. Another, it was far too late.
much smaller, piece hits Australia. In the following days, the virus began to settle out of the
upper atmosphere, and more people were infected. Cases started
flooding in from around the world of strange mutations. The symp-

SandraMJ - Twitter @TheHunkBunker

66
toms came on swiftly and without warning. People would be fine nation-states have begin looking to their neighbours with thoughts
one minute, then start transforming. Within an hour their body of conquest. No major wars have been fought since the Impact, but
was altered completely. There seemed to be little rhyme or reason border skirmishes are becoming increasingly common, as states
to the mutations the disease caused. Some people gained fur, others look to test one another’s strengths and look for weaknesses.
tails, some gills and other still claws and fangs.
What was worse, the disease had effects on the mind as The Phage
well. People transformed by it gained instincts and urges, some ex- In the years since the Impact, what remains of the world’s
tremely powerful. Most of these were of a sexual nature, driving scientists have studied the Phage extensively. They have learned a
them to mate and reproduce almost non-stop. Unprepared, many few things about how it functions, but not how to cure it, if such a
people lost themselves to their new drives, resorting to animal be- thing is even possible.
haviour and losing all of their higher mental functioning. Some What they have figured out is how the virus works. Most
people were able to resist the urges and retain themselves, but they viruses have a genetic code that they inject into the nucleus of cells.
were in the minority. The cell then reproduces the virus’ genetic code, producing more
Society began to fall apart. Hospitals couldn’t begin to deal viruses and destroying the cell. The Phage is different. It is a form of
with the sheer numbers of infected, not that any known medica- retrovirus, which injects its genes into host cells, not to destroy the
tion had an effect on the disease. Social structures and institutions cell, but to change its genetics. The virus then releases hormones
broke down quickly, as the people who were supposed to run them that trigger rapid cell reproduction, causing wide-scale changes in
went wild and abandoned their jobs. Feral mutants prowled the the host’s body.
streets, jumping and mating with anyone they could find. Within The interesting part of the process is where the virus gets
a few months, most of society had collapsed. Governments shut its genetic material from. Rather than having its own set of genetic
down, and economies ground to a halt. A few places managed to coding, the Phage borrows genes from its hosts. As a result, the
maintain some semblance of order and stability, but they were few virus takes genetics from animals and then injects it into the cells
and far between. The rest of the world went dark, and remains so to of human hosts, causing them to gain animal traits. This is why
this day. people infected with the virus display such a wide variety of muta-
tions. The Phage borrows genes from one species and then jumps
Present Day to another, injecting them with the new genes and giving them the
Ten years have passed since then. Now, the event has come first species’ traits.
to be known as the Impact. Although the cataclysm it brought is Scientists have identified a number of distinct strains of
long over, the effects are still keenly felt. Everyone on Earth has the virus, each one deriving its genetic material from a different
been infected by the alien virus, now known as the Phage. No one species or combination of species. For example, fox-strain con-
has escaped mutation by it. Now, most people are hybrids of one of tains fox genes and gives its hosts fur, a snout, pointed ears, claws
more animal species and human. People have gained fur, snouts, and a tail. Bull-strain is derived from bovine genes and gives its
pointed ears, claws, hooves, horns, tails and any other animal char- hosts horns, hooves, extra breasts and a tail. There are hundreds of
acteristic imaginable. A rare few people have been infected but strains in existence, each one granting its host different mutations.
remain mostly un-mutated. These few have some sort of natural Some rare strains give their hosts traits with no equivalent in the
resistance to the Phage, although even they typically have at least natural world, like metallic armour or rubber skin. Scientists are
one animal trait. still trying to understand how these strains work.
There are a few areas that have managed to retain some Although the Phage was airborne initially, most of the
degree of their civilization, although none have remained un- viruses have settled out of the air. There are still a few hot spots
changed by the Impact and the Phage. Cultures and society have around the world where strains of the virus can be contracted from
been completely transformed by the mutations and the instincts the atmosphere, but now most infection is through physical con-
they bring. Every society that still exists has had to adapt to the tact. The most common means of infection is through sexual con-
new way of things, or it will tear itself apart from within. What this tact. Contracting a strain that the individual already possesses has
means is that most people have become increasingly open to their no effect on them, but contracting a new strain will quickly mutate
sexuality. While in the world before people could ignore their sex the infected’s body to add the new virus’ traits. People can take on
drive and be fine, now doing so is simply not an option. People new strains throughout their life, adding new traits in addition to
need to express their instincts and urges on a regular basis, or they the ones they already possess. Children born to mutants bear the
risk losing control of themselves and going feral. strain or strains their parents have, and are typically born already
Now, ten years later, things have begun to reach a new mutated.
equilibrium. The few societies that remain have had time to firmly
establish themselves. Most people are cautiously optimistic about
the future. They’ve survived the worst, and even if their lives have
been completely transformed by the Phage, things are looking up.
However, this peace might not last long. Some of the remaining

67
The New World The current president is a male grey fox name Alexander
Kennith. He’s serving his second term, of a maximum of three. He’s
A number of societies still exist in the modern age. Al-
though most governments and economies collapsed during the a soft spoken and bookish individual, and no one thought he could
months after the Impact, a few survived in some way. Most of ever win an election. But he did, and he has proven himself to be a
these are simple tribal societies, where people live off the land and capable and intelligent leader. The current Grand General is Max-
don’t try to restrain their instincts at all. These places bear little ine Gajos, a tiger of intimidating height and build. She has held
resemblance to the societies of old, looking more like ancient hunt- the position for five years, ever since the previous Grand General
er-gatherer tribes. A rare minority, however, have managed to keep stepped down and appointed her. She has proved herself to be a
their old systems and infrastructure intact, and live lives much like brilliant tactician, and her troops are extremely loyal to her, but
the ones they had before the Impact, with the obvious exception most people in the public have no idea who she is. She dislikes this,
that everyone is now a furred or scaled mutant. and wishes there were some way she could claim credit for all that
she does for the nation, but she knows this would call the Defence
New Avalon Corps’ power into question, and so it could never happen.
Stretching across the easter coasts of what was the United Life in Avalon
States, from what was Washington to the ruins of Miami, is a sin- Avalon is an island of light and stability in a sea of dark-
gular nation known as New Avalon. Far from the tribal savagery of ness and chaos. Both the president’s cabinet and the Defence Corps
the surrounding wilderness, New Avalon is a thriving society rival- work hard to ensure that the nation remains safe and strong, but
ling the best of the old world. It is the world’s best hope for a bright most of this work goes unseen by the ordinary people. For the
future, or any future at all. Avalon is a shining beacon of civilization common people, life goes on much as it did before the Impact. Peo-
amid a world gone mad. ple go to school, commute, work, play and relax, all surrounded by
Leadership many of the luxuries of the old world. New Avalon has a function-
New Avalon is, as far as most people are concerned, a ing economy rivalling anything found elsewhere in the world. Its
democracy, carrying on in the tradition of the old United States. citizens have access to almost everything that the old world had.
Every four years, the people of the nation vote on a new president, They watch TV, follow sports teams and celebrities, dine at exotic
who then becomes the nation’s new ruler. The people of Avalon restaurants and generally go about their lives as normal.
are proud of maintaining elections in such a turbulent world. But One notable change is the variety and quality of sexual
despite all appearances, the nation it not a true democracy. The products and services available. Sex toys are widely available, and
president is in charge of all matters pertaining civilian lift, includ- nude clubs can be found in most cities. Asking someone to sleep
ing taxation, infrastructure and legislature, but he does not have with you is as common as asking them out for a drink, and most
complete control. people have sex with a group of people on a fairly regular basis.
The real power in New Avalon is in the hands of the Ava- Talking about sex is no longer taboo, and even friends casually
lon Defence Corps. This is a military body responsible for protect- sleep with one another on a regular basis.
ing the people of Avalon from all threats, both internal and exter- New Avalon is one of the only places that still has access
nal. During the years after the Impact, it was the Defence Corps to the internet. Over 80% of websites that existed before the Im-
who split off from the US military and stockpiled weapons and pact have been lost, but many new ones have been created in the
military vehicles. They were the ones who protected what is now time since. International communication is no longer possible, and
Avalon from outside threats, and they were the ones who declared most major social media sites have gone offline, but what remains
it a new sovereign nation when the dust began to settle. is enough for the people of New Avalon the occupy themselves.
The Defence Corps hold the real power over events in It is also one of the only societies in America that still engages in
Avalon. Their ruler, the Grand General, has the power to supersede international trade, frequently sending cargo ships to Europe and
any decision made by the president, and has complete authority to Asia for exotic goods and other luxuries.
enforce or ignore laws as he deems fit. If they wished to, the Corps Law and Punishment
could declare martial law and take complete control over New Ava- For all its love of freedom and old world values, the crim-
lon. But the Corps know that the people will never accept them as inal justice system in Avalon is far harsher than anything in the
rulers. And so, they so their best to allow the people their illusion old world. Most crimes are met with severe punishments. Large
of democracy. The General only supercedes the president when she fines are common, but imprisonment is relatively rare. Despite its
deems it absolutely necessary for public defence, and does her best luxury and stability, New Avalon is not a wealthy nation. It simply
to make it look like it was the president’s decision all along. This doesn’t have the resources to house and feed hundreds of offend-
has resulted in the ‘president’ making some unpopular moves, but ers for long periods of time. Short jail terms are still used, but any
the people generally assume that he’s simply being a politician. For criminal who gains more than ten years of jail time is instead ex-
their part, the people are mostly aware that the Defence Corps are iled. Exile has become the most common punishment for severe
powerful, but few realize exactly how powerful they are. crimes. The criminal is banished from New Avalon, sometimes for
a period of years and sometimes for their life. Some particularly

68
notorious criminals are also branded with an X on their wrist, to my quickly replaced the old currency system, and people took up
show to everyone who sees them that they are an exile. Exile is far old-fashioned trades like woodworking and blacksmithing.
from a death sentence, but it does mean that the individual must Over time, these settlements began to learn of one anoth-
spend the rest of their life on guard for attacks by the ferals who er’s existence. Travelling scavengers and traders told them about
prowl the wilderness. the others, and the more adventurous communities sent emissaries
One crime that needs special attention is failure to regu- to their neighbours. Soon, networks of trade were established, and
late instincts. In order to maintain order, the government of New alliances were made. Feral mutants were a constant threat, and so
Avalon has instituted punishments for acting on instinct in in- the communities agreed to come to one another’s defence should
appropriate ways. Children and teenagers are exempt from these one town be attacked. Over the years, these informal deals became
laws, as they are assumed to be in the process of learning how to solidified arrangements, and the farming towns linked themselves
control their urges. Adults, however, are expected to maintain con- together into a fledgling nation.
trol at all times, or they face severe fines. Now, the Republic, as it calls itself, contains more than
If the loss of control is more permanent, the penalties are thirty towns and is adding more on a regular basis. With their mil-
more severe. Someone who has lost control of themselves is first itary might pooled together, they have been able to flush out most
imprisoned for a time. Most people hope that the isolation and of the ferals from their territory. A few feral hives still resist them,
time will give them a chance to regain their human side, and in but the roads are once again clear for horses and carriages to travel.
most cases this does happen. However, when the individual doesn’t By combining their economies together, each community has some
regain their intelligence after a period of weeks or months, they are degree of safety, as one bad crop isn’t going to inflict famine on
exiled to go live with the other ferals. This is viewed by most people them.
as a harsh necessity, as ferals need to be kept separate from the rest Leadership
of the population. The Republic is mostly democratic, although it lacks a
Childhood singular ruler. Each community elects two people every few years.
It’s been ten years since the Impact. In that time, a new One is a mayor who will see to the community’s needs for the next
generation of children have been born, and are just beginning to term, and one is a representative who will be sent to the Council.
enter into school. Also, children just entering into school at the At the Council, one representative from each community meet to
time of the Impact are now starting high school. This is the first discuss matters of importance to the Republic as a whole, and to
generation who has grown up as mutants. Children who are infect- vote on important matters. Despite the presence of the Council,
ed from a young age seem to have a much easier time controlling each township remains relatively independent. They survived the
their instincts than people who were infected as adults. Children’s Impact on their own, and if they wanted to, they could leave the
full instincts, especially the sexual ones, don’t come on in full until union at any time and become an independent community again.
the onset of puberty, by which time they are used to being part an-
imal. Many teenagers have moments where they lose control and Sample Communities
resort to animal-like behaviour for a short time, but they normally The High-rise Commune
regain control soon after. After the Impact, a number of people took refuge in
The education system has been redesigned with the goal a block of high-rise apartments. When the Phage hit, the city’s
of helping children to control their instincts. Sexual education is downtown region was mostly abandoned, leaving them to fend for
started as soon as children enter school, as are lessons in regulating themselves. The virus transformed the group into red foxes, and
instincts. Children are taught to never repress their instincts, as gave them a potent animal cunning. In the months that followed,
that will likely lead to a loss of control, but are also helped to devel- they leaned to set traps for the pigeons that roosted in the build-
op strategies to deal with them should they become overwhelming. ings’ rooves and air conditioners. With a stable supply of food, the
foxes went on to form their own community, gradually expanding
The Republic into more skyscrapers. Now, the High-rise Commune covers twen-
In the years following the Impact, several farming com- ty buildings, and the foxes have created pigeon coops from old wire
munities in the centre of the USA and southern Canada were cut and wood. They have perfected their trapping and breeding meth-
off from the rest of the world. When the Internet and phone net- ods, and the surplus of food they produce is traded with the other
works collapsed, and the roads became choked with cars, they lost communities for clothing, bread and tools.
all contact with the outside world. Faced with no other options, the But the foxes’ strain of the Phage has a unique quirk. In
people of these communities turned inward and did their best to addition to vastly increasing its subject’s libido, it gives them an in-
ride out the Phage on their own. stinctual understanding of non-verbal communication. The people
Some collapsed into ferality and became beast-states, but of the fox commune now mostly communicate in yelps, growls,
a few managed to retain themselves and remain safe. Civilian mili- barks and ear movements. Newcomers to the Commune are at a
tias replaced police forces, and the local farmers made just enough complete loss as to how the people around them understand one
to keep the people of their local community fed. A barter econo- another, until they contract the strain and gain its instincts. Most

69
of the foxes are more than happy to infect them with their strain. before voting on important subjects, ensuring that they vote the
Westbridge same way. With seven representatives all working together, the vote
Westbridge is a town divided. Sitting along the eastern on any subject can be easily swayed in their favour. Some people
bank of a small river, the town seems normal enough. As far as have begun to reset the Union’s power, and attempt to either un-
anyone visiting the town can tell, it’s an idyllic farming village. The dermine their unity or form their own voting block. Others are
houses are small and clustered around the city’s bridge. There are trying to curry favour with the Union, through bribes or promises
fields of corn and wheat as far as the eye can see. There is a general of future aid. So far, the Union hasn’t taken up any their offers, but
store with a hanging sign and a grocer that long since went out of if it is ever
business. Most traders passing through have no idea of the conflict in need of help, it just might.
that simmers below the picturesque surface.
The conflict that grips the seemingly peaceful Westbridge
The Horse Nomads
Not technically a community or nation, but important all
goes back to the early days of the Phage. Somehow, the town was the same, are the horse nomads. These are small bands of wander-
infected with two strains of the virus simultaneously. One trans- ing horse people, who serve as travelling traders to the more settled
formed people into lions, the other grey wolves. Each strain carries nations. They typically wander the region between the Republic
with it strong instincts to form a pack or pride with people of the and New Avalon, trading pelts, salt, tools, clothing and other luxu-
same species, and to defend that group’s territory fiercely. This has ry goods. Their natural speed and stamina grant them the ability to
resulted in the town being split between two tribes. The wolves and cover more ground on foot than most other traders could travel on
the lions hate one another, and each want to claim total control horseback.
over the town. Every time the town votes for a mayor or a represen- During the early days of the Phage, a number of ranch-
tative, the vote is split down the middle, and the winner is decided hands were infected with a horse-strain. They went into town seek-
by one or two ballots. The current mayor is a lion, while the current ing treatment, and soon the whole town was infected. This par-
representative is a wolf, and they outright refuse to cooperate with ticular strain carries with it instincts to run and roam freely. The
one another. people of the town quickly abandoned their dwellings and took up
Hearthway a nomadic existence.
Hearthway sits on the southern edge of the Republic. It is The horse nomads have a strong culture of freedom and
a member of the Republic in name only, being too far away for the independence. They have fully embraced the new bodies and urg-
united military to protect or most traders to bother reaching. The es that the Phage has given them, having left their old lives years
town sits in a precarious location. There are at least three major ago and never looked back. The nomads view the people of other
feral hives within a day’s ride from it, and everything south of it is nations, especially other horse people, with pity. As far as the no-
untamed wilderness. Attacks by ferals are commonplace, and aid mads are concerned, sedentary people are trapped and unwilling to
is scarce. The Hearthway representative has tried for years to get break free. Only the nomads know true freedom, the freedom the
more military presence in his town, but so far none of the other Phage has given them.
representatives have voted in his favour. As a result of this, the peo-
ple of Hearthway have become increasingly self-reliant. The people The West
all know how to defend themselves, but even that isn’t enough to When the Impact hit, most of the world was reduced to
stop their food from being stolen. If someone could root even one ferality and chaos. Cities and towns suffered from mass looting and
of the hives, the people of Hearthway would be incredibly grateful. societal collapse. Some people tried to flee, but most had nowhere
But as things stand, they don’t have the resources to do anything on to go. The American West was different. Even as the rest of society
their own. fell apart, the isolated desert towns and cities of the desert perse-
vered. Harkening back to the old ways of cowboys and sheriffs, the
The Herbivore Union people of the West clung to what little they had and fought back the
The Union, as it is commonly known among the people of encroaching darkness.
the Republic, is not one town but seven. These seven communities Now, the deserts of North America look much like they
exist within a day’s ride of one another, and have formed a close- did when the early settlers were living there. Communities are con-
knit relationship even by the standards of the Republic. During the nected by old railway lines and horse-drawn wagons. People make
days after the Impact, each one of these towns was infected by a and enforce their own laws, and each community is responsible for
strain derived from a species of herbivore. Rabbits, cows, squirrels, ensuring its own safety, with no overarching government to keep
deer, mice, all of the towns became peaceful, plant-eating species. people in line. Sheriffs and deputes keep order as best they can,
In the early days of the Republic, these towns quickly found one with rifle and revolver if necessary. Folk make a living herding cat-
another, and joined together. In the years since, their bond has be- tle and hunting outlaws, trading their hard earned money for water
come even stronger. and whiskey at the local saloons.
Now, the Union has become a major player in the Repub- The region is plagued by both bandits and, more com-
lic’s politics. Their representatives always consult with one another monly, ferals, but still the people persevere. They have already

70
survived the apocalypse. Whatever else the world throws at them monarchy stepped forward and took up the reigns of government.
couldn’t possibly be worse. But worse may yet be on the horizon. They declared that the nation would be returning to a traditional
Feral attacks have grown more frequent in recent years, to the point monarchy, and that they would take control of both the military
that many people are reluctant to travel more than a few hours from and the government. In the chaos, no one objected. What followed
their home town. There are rumours among the traders and out- was a series of swift military action. Ferals were flushed from the
laws that something is happening out in the depths of the desert. cities and into the wilderness, and order was reestablished. Propa-
They say, normally after a shot or two of whisky, that the ferals are ganda began to circulate urging people to accept the new bodies
building something, and that they’re preparing to attack en mass. they had and then go about their normal business. The miraculous
Few believe these tales, but if there is truth to them, then hard years thing was, it actually worked. England managed to remain mostly
are coming in the near future. intact, and is one of the few world powers rivalling New Avalon for
stability and prosperity.
The Toronto Tribes Now, the nation’s traditional class structure is further re-
When the Phage hit, Canada’s social and economic sys- inforced by the Phage. People of each class are assumed to only
tems shut down practically overnight. With such a large nation, sleep with people of the same class, and so each strata of society
and so much wilderness between cities, the government was un- has its own set of stains common to it. The working class are mostly
able to do anything to keep the society together. And, with so much lizards, mice and squirrels. The middle class are wolves, foxes and
wild space, there were dozens of strains circulating within weeks bears. The upper class are commonly sharks, tigers and deer. Due
of the Impact. In a short span of time, the entire nation shut down to some strange quirk of their bloodline, the nobility are all lions,
completely. occasionally with hints of other races. In order to maintain their
Now, however, a new people have risen up to replace the unique strain, the leadership have decreed that royals can only
old world. They live in the ruins of what was Toronto, farming mate with royals, lest their lion status be spread to the rest of the
crops in what were people’s backyards and claiming abandoned nation.
skyscrapers as their own. After the Phage hit, most people who
could left Toronto trying to find shelter away from the big city and Russia
its prowling ferals. A few decided to stay there, however, quickly During the early days of the Phage, when society was
found that they had the city to themselves. They raided grocery starting to crumble, the government of Russia declared military law
stores and gas stations for food, but quickly turned to farming as a and enacted supreme control over the nation. The nation quickly
means of sustaining themselves. In time, the ferals left for the wil- descended into a police state, where the ruler’s edicts were law, and
derness, and the city was left to those who chose to remain in it. the law was harshly enforced. While this did severely limit the peo-
Now, the city centre is divided up between a dozen tribes, ple’s freedom, it also stopped the society from collapsing entirely.
each one a unique blend of animal species. A few of them are out- In response to the ferals, the government of Russia decid-
lined here. ed to build a wall. The wall encircles a thirty mile radius around
The glasswalkers are part fox and part mouse. They are Moscow, and took several years to erect. Ferals were rounded up
crafty, small and known for their quick fingers. during several mass purges and forced onto the outside, where they
The swiftseers are half horse and half owl, with equine legs couldn’t threaten the city. Now, the wall is almost built, and no one
and hooves, owl wings, and large, piercing eyes. is allowed to go in or out. At least, that’s the way it’s supposed to be.
The nighthowlers are mostly wolf, with the claws of a In reality, there are several weak points in the wall, and many crim-
great cat and the tail of a bovine. inal organizations who will take people through them for a price.
The glowpaws are large bears with rare bioluminescent Now that relative safety has been restored, and the fe-
genes from fireflies. At night, their ears, paws and feet can be seen ral menace dealt with, the people of Russia are hopeful that reg-
glowing softly. ular government will be restored. Unfortunately, this is unlikely.
The goldrunners are lions from the chest up and tigers The current leader has grown accustomed to absolute power, and
from the waist down, with human skin in the middle. doesn’t want to give it up.
As for the rest of Russia, outside of the wall the people
England have long since realized that the government has abandoned them.
When the Phage hit, most societies erupted into chaos. They are a hardy people, and for the most part they have survived.
Ferals stalked the streets, and governments shut down. Not so in Many small farming villages have managed to endure the Impact
England. For the people of the island nation, the months after the and the Phage, and now live a hard, if relatively peaceful existence.
Impact were their finest hours. When the Phage started to infect Certain strains of the virus have become prized among the people
people en mass, rather than panic and cause chaos, the people of of Russia for their fur coats. Reindeer, hares and polar bears are
England demonstrated their famous composure decorum, and especially valuable, and many people make their living travelling
managed to maintain some semblance of society as it was. from town to town spreading these strains.
But this alone would not have been enough to save the
nation. Something more was needed. Recognizing this, the old

71
New Zealand Jobs in the New World
When the Phage began to spread, a dichotomy quickly Scavenger
emerged. Some people retained control and remained themselves, Most people in the new world avoid the wilderness at
only with ears and a tail, and others lost control and went feral. all costs, but not everyone. Some willingly venture into the wilds,
Most societies that still exist spend most of their time and effort looking for remnants of the old world. These people are known as
fighting against the ferals. The people of New Zealand look at scavengers, and they make their living hunting for useful things
things differently. To them, ferals are people too, and they might left behind in the wake of the Phage. The risks of being a scaven-
not be wrong in giving into their instincts. Now, the cities of New ger are high. Ferals prowl the wilderness, looking for anything or
Zealand are abandoned and overgrown, with people preferring to anyone they can prey on. Bandits are also common, hiding in old
live in the wilderness alongside their feral cousins. cities or towns. Scavengers need to be skilled at both surviving in
The people of New Zealand live strange lives, from the the wild and fighting off these threats. But the rewards of being a
perspective of most other civilized nations. They live with ferals, in scavenger are great. Old technology, rare spices and other luxury
hives, and support themselves by hunting and foraging. Whenever goods all sell for extremely high prices. But it’s not just food and
possible, they listen to and give into their instincts, leading lives gadgets that scavengers look for. It’s anything that is reminiscent of
that are mostly animal and a little bit human. When a feral wants the old world. Stamps, coins, movies, books. All of these things are
to have sex with them, they normally agree. And when they want priceless in the new world, and one good find could set a scavenger
to have sex with a feral, they do so as well. Most explorers who visit up with money enough to last for years.
New Zealand assume that it has been completely lost to the Phage,
not realizing that its society has simply transformed, not ended. Sleepers
It’s a strange world that exists now. Not only have people
The European Union become like animals, but most of the taboos around sex and sexu-
After the Impact, when the Phage began to spread far and ality have crumbled along with the old world. One of the strangest
wide, people quickly realized there was a problem. Many nations results of these changing priorities are the individuals known as
instituted quarantine measures or declared martial law, but they sleepers. Sleepers are people who go from town to town collecting
all acted. One group, however, did not. The European Union held rare and interesting strains, usually by paying their current host to
a meeting of its member nations in the early days of the Phage, sleep with them. They then go to major cities and sell people the
where they decided that the reports coming in from other nations, strains, again by sleeping with them. There are a large number of
of mass transformation and chaos, were vastly overblown. They people who are dissatisfied with the body they currently have, and
went back to their home nations assured that the threat would pass want to add new traits to it. These people want to have the confi-
and all would be well. By the time they realized that was going on, dence of a lion, or the guile of a fox, or simply the cock of a horse.
and the depth of the danger posed by the Phage, it was too late. Sleepers make this possible. Sleepers often carry a wide variety of
The Union did its best to come to the aid of its constituent nations, strains within themselves, and often need to sleep with their client
but it wasn’t nearly enough. Close to half of the Union’s nations multiple times in order to give them the strain they are looking
were lost, and most of the ones that remain were severely damaged. for. Not that anyone minds the arrangement. Sleepers can be quite
However, the Union has pooled its resources in recent years, and expensive, depending on the rarity of the strains they have, and the
has begun a massive rebuilding effort. The nations that remain are rich in some places make a point of acquiring new strains every few
slowly recovering from the Impact, and beginning to thrive once months.
more. Mercenaries
Now, the Union is a major competitor of England. Not The new world is a dangerous place. Ferals prowl the
only are they competing for the same oversees trade with New wilderness, bandits prey on the innocent, and most people have
Avalon, but they resent one another’s very existence. The Union no means of protection beyond their own claws and fangs. This
sees England’s new monarchy as a slide back to the barbarism of is where the mercenaries come in. These are people who sell their
the medieval period. Across the pond, England wishes that is had services as guardians, warriors and protectors. They fight off fe-
enough power to conquer the Union and make it into colonies, rals and bandits, and sometimes other bands off mercenaries, for a
restarting the British Empire and paving the way to reunifying the price. Most town and small communities can’t afford to hire mer-
world. But as things stand, neither has the power to overcome the cenaries permanently, and so employ them for a time to deal with
other, and so their mutual animosity remains. a specific problem, such as a feral hive or a bandit gang. Some mer-
cenaries wander the world, taking jobs wherever they go, staying
with a trading caravan for a while and then moving on. Many of
these wandering warriors have horse or deer traits, urging them to
remain forever on the move. Others remain with a single trading
caravan for their entire career, protecting it and living off the ample
income such caravans produce.

72
Traders future for themselves. Many Futurists are scientists, who see the
Many parts of the world have devolved into a simple barter possibility presented by the Phage for human advancement. Others
economy. Even so, there is much money to be made trading goods are simply optimists. People have survived one apocalypse already,
from one place to another. As trading normally requires passing they say, what else could possibly stop humanity from progressing
through the wilderness, most traders employ some form of pro- even further?
tection. They travel in large caravans, with many traders grouped
together, and often pay mercenaries to protect them on their trav- Ferals
els. The more ambitious traders don’t just travel from town to town, The Phage brings with it new instincts, drives and urg-
however, but from continent to continent. They man ships left over es. While most people who live in the new world have long since
from the old world and sail from New Avalon to Europe, to trade learned to manage their instinctual, animal side, the people alive
with England and the remnants of the European Union. Some even when the Phage first hit weren’t so lucky. Faced with new desires
make it as far as India, although most of the culture of that nation they had no ability to control, and an animal self that demanded to
has been lost to the Phage. be heard, they broke or gave in, and never regained control. These
people are known as the feral, and are a constant threat to civilized
Social Movements society.
In the wake of the Phage, most old political ideologies There are a few reasons why someone would go feral.
and organizations have become relics of the past. People are far too Often, it’s a lack of willpower. Some people are better at restrain-
concerned with their survival and management of their instincts to ing themselves than others. The weak willed had little chance at
care about old world politics. However, new movements and ide- controlling their urges, and were inevitably overwhelmed. But the
ologies have sprung up in the wake of the Phage. These ideas are opposite can also be true. People with too much restraint, who re-
most commonly found in New Avalon and Europe, but there are fused to accept their new instincts as part of themselves, almost
adherents found across the world, even if most of them don’t know always went feral. The desires the Phage brings need to be accepted
about one another’s existence. and released, or else the build and eventually take control. Resist-
ing the new instincts is a sure fire way of making sure they gain
The Keepers control.
The Keepers believe that the old world is precious, and
Additionally, some strains are more difficult to manage
should be preserved at all costs. They lobby governments to protect
than others. Their instincts are stronger, their sexual drives more
old world establishments and customs. Most Keepers are appalled
constant and difficult to ignore. Most people infected by these
at the changes that have been made in social structures since the
strains inevitably lose themselves, while the rare few who don’t
Phage hit. They want to return the world to the way it was, to bring
are viewed with suspicion by others. Most people won’t sleep with
back the nations and ideologies that existed before the Impact.
them, as they don’t want to risk being infected by something they
Keepers often own large collections of memorabilia from the old
can’t control.
world, some even opening their collections to the public as muse-
Finally, some people go feral because they want to. There
ums.
is a certain freedom in being an animal, in losing all need for hu-
The Embracers man mores and conventions. There is a gratification in giving in
The Embracers see the new world as a good thing. They to desire. While everyone alive now has learned how to give into
look at the Phage, at the changes it has brought, and see it as an im- their instincts without losing control, some people take it further.
provement over the old way of things. They believe that the animal They give in with no intention of ever pulling back out again. These
urges and forms inflicted on people are an expression of nature, people often make the most cunning ferals, often leading others on
and that the mutation should be encouraged, not avoided. They raids of civilization.
actively seek out new mutations, always looking for upgrade their In the wild ferals live as animals. They hunt or forage as
bodies with new traits. their instincts tell them to, and spend what time the don’t spent
Most people view the Embracers as harmless instinct-lov- looking for food looking for something to mate with. But ferals are
ers, but the movement has a darker side. A small group of embrac- not completely animal-like. They still possess a degree of human
ers in New Avalon have begun planning a coup. They want to over- ingenuity. They are more than capable of setting traps and am-
throw the government and reduce the nation to chaos and ferality, bushed, and of using rudimentary tools.
which they view as the natural state of things. While most ferals roam the wilderness on their own or in
The Futurists small groups, some and together in groups known as hives. These
Many people in the world care deeply about the past. They are typically located in some defensible location, like a cave, sky-
collect old world goods, or even espouse Keeper philosophy. Some, scraper or subway tunnel. These ferals typically roam the territory
though, look the opposite direction. They look to the future, and around their hive, when they’re not engaging in primal orgies with
the believe that future is bright. These people call themselves the the other members of the hive.
Futurists. They believe that humanity can build a new, brighter When a feral sees another person, be they feral or civi-
lized, their first instinct is to mate with them. If this is another feral,

73
the feeling is mutual. As a result of this, most ferals are infected ings. There, they make roosts from stolen bedding, branches and
by many different strains at the same time. If it is a non-feral, the shiny objects. Rather than fight outright to claim territory, the Bird
person has several options. They can attempt to run away, although Clan does the opposite. Whenever a clan attempts to attack one of
most ferals love to chase things. They could fight, and possibly sub- their towers, they simply fly to another one, taking only their most
due the feral enough to get away. Or they can go with it, have sex treasured baubles with them. In this way, they are always on the
and then move on. Most people recommend the last option, as the move, but never caught or captured. Rather than one Lord, the Bird
worst that could happen is the individual gets infected by a new Clan has three. One is a female blue jay with two sets of wings, one
strain and gains a physical reminder of their encounter. is a male hawk with the legs, tail and genitals of a horse, while the
last is an eagle, who is giant even by the standards of the Lords.
Sample Hives The Winged Lizard clan is composed of a variety of lizards
Las Vegas and is led by a musclebound salamander with a pair of bat wings.
When the Phage began to spread, many cities managed to Due to being infected by their leader, most of the clan has bat wings
hold out for weeks or even months before they devolved into an- as well. Unlike the winged Bird Clan, the Lizards are highly ag-
archy and fell apart. Not so in Las Vegas. When the Phage first ap- gressive. They use their wings to mount ambushes on clusters of
peared, the city fell in a matter of hours. Some combination of the the other clans, taking some captives, but mostly claiming territory.
city’s placement and environment caused a Phage hot spot to form Their Lord often joins them on these raids, infecting their rivals
over it, rapidly mutating anyone who sets foot inside of it. Within a then and there.
day of the Phage’s first appearance there, the entire population went The smallest, but by no means least powerful, clan is the
feral or fled. Cat Clan. This clan is composed of a variety of cat species, all unit-
Now, the city is among the largest feral hives ever report- ed by their speed and cunning. Although they are currently the
ed. Travellers and traders in Nevada take great pains to avoid the smallest clan, they are among the most successful in their raids.
region, giving the city as wide a berth as possible. Within the city, They enact complex strategies that defy the fact that they are ferals,
however, there is a strange semblance of order. A few individuals striking quickly and claiming whatever piece of land was their goal.
within the city were infected with a rare strain known to scientists The clan hides a secret, however. Their leader, a massive tiger with
as the Lord Strain. This strain causes its host to grow to nearly twice an even larger penis, is not a feral. He has managed to retain his full
their normal size, and grow extremely muscular. Stranger still, oth- intelligence, despite being infected by the Lord Stain. He has grown
er ferals seem instinctually driven to obey them. The Lord Strain drunk on the power of being a Lord, and wants nothing more than
doesn’t seem to be passed on by sexual contact, and so there are a to expand his territory. He is the source of the clan’s ingenious tac-
limited number of people infected by it. tics, and is currently preparing a massive assault on the Horned
Due to this, the city is currently divided up between five Hound clan, to try and claim their vast territory as his own.
clans of ferals, each one showing deference to one of the Lord There are rumours among those who were near the city
Strain bearers. These clans fight a constant battle for territory, bat- at the time of the Impact that strange lights were visible in the city
tling with claw and fang. All of the other ferals they capture are skyline. Some propose that they could have been from a meteor
brought to have sex with the clan’s Lord, to be infected by their oth- fragment, while the paranoid insist that it was an alien spacecraft.
er strains and brought over to their clan. In addition to their other Anyone who could find evidence of either would be greatly re-
traits, the Lord Strains have an extremely high libido and a drive to warded by scientists the world over, assuming of course they could
bring others into their clan. survive a trip into the city.
The Horned Hound clan is lead by a great mongrel dog The Ants
with large horns. The members of the clan are a wide variety of ca- In a small city in what was the eastern United States, a
nines, from wild dogs to wolves, but they all have horns. The ferals strange thing occurred during the early days of the Phage. For the
of the clan seem to take some sort of pride in their horns, stroking most part, people infected by the virus gained traits from mammals
them and adorning them with stolen jewellery. The members of or the occasional bird or lizard. But for some reason, the people of
this clan are extremely loyal, sometimes retaining their allegiance this town were infected by a strain carrying the genes of the com-
despite being infected by the strains of other clan Lords. The clan mon field ant. They gained hard carapace shells, pheromone-sens-
currently has the most land of any clan, but this could change swift- ing antennae, abdomens and an extra set of arms. What’s more,
ly if any of the other clans teamed up on them. they gained the instincts to organize themselves into a hive, like
The Mother Cow clan are led by a large hermaphroditic insects do.
bovine. The clan are known to be extremely lustful, doing almost The colony, as it now calls itself, has become a vast un-
nothing but having sex with other clan members, and are all her- derground metropolis. Tunnels connect living blocks lined with
maphrodites. Other clans frequently try to invade their territory, stone beds, all leading into a vast central chamber dozens of stories
only to get caught up in their orgies and transformed into more tall. Underground farms grow fungus of all species, while workers
bovines and bulls. hunt and forage through the nearby wilderness for game and edible
The Bird Clan occupy the tops of the city’s tallest build- plants.

74
The people of the colony are divided into a number of houses and pooling their limited resources. But the water wasn’t
ranks. Worker ants are the most common, are relatively small in the only threat. Carried within it was a particularly strain of the
stature, and are predominantly female. They perform all of the Phage, which transformed those infected by it into sharks.
building, gathering and farming that the colony needs. Warriors Now, the people of New Orleans live on makeshift is-
are muscular and tall, and are mostly male. They patrol the colo- lands, made by placing wooden walkways between submerged
ny’s borders and keep other ferals at bay. Drones are lithe and have houses and other rooftops. The islands are small, rarely housing
wings, and are exclusively male. Their sole role is to mate with the more than a few dozen people. The people eat fish and seaweed,
Queen to produce more offspring. The Queen is plump, yet strong, resorting to their animal hunting instincts for survival. The aquatic
and has a large abdomen. She spends most of her time having species among the survivors are greatly valued, as they can go into
sex with drones, but also oversees the activities of the colony as a the submerged buildings and hunt for supplies and food. They use
whole. She can command the other ants of the hive through releas- old boats left over from before the Impact to sail or row between
ing pheromones, which the other ands instinctively obey. Unlike islands and exchange what little they have.
the other members of the colony, the Queen has retained most of However, the sharks pose a constant threat to the people.
her intelligence, although has changed from a meek farmer into a They have claimed many regions of the city as their own, trapping
regal and self-righteous ruler. some islands within their territory. Anyone who swims in these re-
Unlike regular ants, all members of the colony have a sex gions is likely to be captured and made part of their harems. What’s
drive, and mate with one another, and captured outsiders, on a worse, they often make raids into the rest of the city, stealing food
regular basis. In recent years, the Queen has begun experimenting and supplies and sleeping with anyone they can find.
with adding the genes of other insect species to the colony. So far, Unknown to the rest of the city, the sharks attacks are not
she has tried adding termite and firefly genes to the her children, completely at random. There are three groups of sharks, the killer
with some success. The termites make fantastic builders, while the sharks, the tiger sharks and the great white sharks, who are fight-
fireflies have abdomens that provide wonderful light, but there is a ing for control of the city’s waterways. They have each staked out a
problem. The addition of new genes weakens the hold her phero- portion of the city for themselves, and fight constantly for control
mones have on the ant’s actions. She can’t fully control the actions of the rest. If some force could come by and unify them, they could
of the new insect strains, and is currently looking for a solution to easily pose threat to the waterside cities of New Avalon.
this. There are rumors among the land-dwellers that someone
Rather than disorganized and aggressive like most ferals, or something purposely broke down the levees during the days af-
the inhabitants of the colony are relatively peaceful. When out- ter the Impact. Some say that one of the now shark-people did it,
siders are encountered, they are brought before the Queen. There, either driven by instinct to submerge the city or following some
they are given a choice. Allow her to infect them and make them plan known only to them. Others claim that one of the meteor frag-
part of the colony, or leave peacefully. In recent years, the Queen ments hit just off the coast of the city, and that the levees broke
has begin to look out beyond the borders of her small colony and because of the force of the impact. No one knows for sure, but one
toward the rest of the world. She contemplates how she could make thing is certain: the levees should have held.
other nearby communities part of the colony, bringing to them
the peacefulness and order that her own ants enjoy. Of course, Hostile Strains
she would be their undisputed ruler, but they wouldn’t complain. Macro
Should she decide to launch an attack on the nearby town, she Traits: Massive, Hyper
would meet little resistance, and could possibly create a force of The macro strain causes its host to grow extremely large,
ants large enough to threaten the Republic or New Avalon. and all of their sexual traits are extremely enhanced. Penises be-
The Reef come up to a foot long and six inches wide, breasts swell to triple
When the Impact hit, the west coast of North America Z cups and testicles become the size of melons. Along with this
was devastated. Tsunamis swept across the region and destroyed increase in physical size is a decrease in mental capability. Most
entire cities, with millions dead and countless more displaced. But macro strains are dim witted, caring only about fondling their
at the same time, a much smaller disaster struck a city on the other oversized bodies and finding someone to sleep with. While not all
side of the continent, a disaster that’s cause is still unknown. When macros are feral, they do lose a great deal of intellect, and often
the Impact struck, the levees that keep water out of the city of New leave civilization to find a place where they can masturbate all day
Orleans all failed, flooding the city with water and reducing most without anyone caring.
of it to a swamp. Dragons
The people of the city were forced to take refuge on roof- Traits: Large, Horns, Claws, Tail, Wings, Scales
tops or on the few points of high ground. They hoped that help There are rumours among scavengers and mercenaries
would arrive swiftly, but with the Phage beginning to spread and who venture into the wilderness of a mythical creature that hunts
mass casualties along the western seaboard, none came. In time, lone travellers, but is more than capable of taking down an entire
the people of the city banded together, bridging the gaps between caravan. These massive beasts, if they indeed are real, have mus-

75
cular bodies covered in scales, horns, claws, long tails and wings.
They are said to swoop down out of the sky and attack without
Halcyon Tech
Based out of New Avalon, the biotech giant Halcyon
warning, and are impervious to most weaponry. These mysterious seems to have come from nowhere. There are few, if any, records
beings have come to be known as dragons among the traders of the of its existence prior to the Phage, but now it is among the largest
world. Most people hope they are just a myth. corporations in the world. They specialize in studying the Phage
Tentacle Strain and the mutations it brings, and were among the first ones to iso-
Traits: Phallic Tentacles (x2) late individual strains of the virus. They frequently capture ferals
These rare mutants are infected by strain that grants them and bring them back to their laboratories to experiment with their
four thick tentacles growing from their backs. Along with these strains. They are currently looking to unlock the secrets of the
physical traits, the strain also confers an overwhelming desire to Phage, with the hopes that they can find a cure. That’s what they
infect others with the strain, granting them tentacles as well. Un- say, at least. In reality, they hope to use the virus to make a race of
like most ferals, the tentacle strain is highly intelligent. Most ten- super soldiers, who they can then sell to the highest bidder. They
tacle strains wear clothing to hide their mutations and walk unno- have already developed a serum that prevents the contraction of
ticed among the cities of the world. There, they hunt for loners and new stains for a short period of time, and have begun selling it to
outcasts, to bring back to their lairs to infect. traders and mercenaries who venture into the wilderness.
Latex Fox Halcyon has recently announced that is it looking to ac-
Traits: Skin (latex), Tail, Large Ears, Claws quire fragments of the asteroid that caused the Impact, in the hopes
These rare mutants have the features of a fox, but skin of finding a pure sample of the Phage. They are offering a ludicrous
made of a slick, rubbery substance. They are easily recognizable by sum of money for such a sample, and many scavengers and trea-
their unnatural colouration. Most are black, but other are purple, sure hunters have set off to try and find one.
blue or pink. Latex foxes are usually skittish and shy, hiding when-
ever others come near. However, when two or more of them are
Gameplay
The Strain offers a radically different kind of gaming ex-
together, they can become highly aggressive. Scientists are still at a perience than the other two settings included in this book. Rather
loss as to how such a strain can exist, as it seemingly goes against than focus on character interaction and relationships, the Strain
the laws of nature, but there are enough reports of latex foxes from offers a world of danger and adventure, lending itself to more tra-
travellers that it seems they are truly real. ditional RPG gameplay. Exploration and conflict are core elements
The Others of the setting, rather than the more social elements found in the
other settings. Stories focussing on relationships can still be told, of
Some people look at everything that has happened, at the
asteroid and the Phage, and see a pattern. What are the chances course, but so can ones about fighting ferals or scavenging for old
that a virus like that could survive both a trip through space and world technology. If you’re looking for inspiration about the kind
entry into a planet’s atmosphere, they ask. Furthermore, what are story that can be told in this setting, look at the Fallout series of
the chances that it would spread through the planet’s entire popula- video games, the Mad Max movies and Flexible Survival, an adult
tion so quickly? No, they say, this can’t be a coincidence. Someone, text-based adventure game set in a world much like the one the
or something, wanted to infect Earth with the Phage. This mysteri- Strain is set in.
ous external force they call the Others. Starting Out
Some propose that the Others are an alien race, who pur- Everyone on the world of the Strain has been infected
posely seeded Earth with a virus they created. What is unclear is with the Phage. As a result, all of them have Traits that are not na-
why they wanted to infect Earth in the first place. It could be the tive to their species. Every character in the Strain gains three addi-
first stage in a full-scale invasion, but considering how non-lethal tional Traits upon being created. These Traits must not be ones that
the Phage is, that seems unlikely. It could simply be an experiment, are native to the character’s race. Most people in the new world are
a test run of some vast bioengineering project, with the Others ob- animal hybrids of some sort, but a rare few still look mostly human.
serving events on Earth from afar like scientists. These humans simply have a natural resistance to the Phage. What
Some, perhaps the most paranoid among those who be- this means is that you can still play as any race, albeit with a few
lieve in the Others, have a different theory. They think that the Traits from another one.
Others are not aliens, but rather a force on Earth. The Phage was Conflict With Ferals
created by one of the world’s governments or corporations. The Im- Ferals are the ever-present threat that makes the world of
pact didn’t release the Phage, but provided the virus’ true creators the Strain what it is. Without them, the old world would never have
with an opportunity to release it themselves. Most people consider fallen and the new one would never exist. Unless you’re telling a
this theory to be nothing but paranoid conjecture, but still, many story completely within a nation like New Avalon, ferals are bound
people believe it. If proof of any of these theories could be found, to come up in your stories.
it would change everything people know about the events of the
Impact and the mass infection that followed.

76
Most often, ferals want sex. As a result, they present the
players with two options. The main characters can sleep with the
ferals and likely gain new Traits, or they can fight. Should they take
the second option, the resulting conflict follows the same rules as it
does for regular conflict, with a few exceptions.
Ferals are driven by lust, and so social attacks based on
lust and arousal always work on them. Physical attacks also always
work, as ferals are no more resilient than anyone else. The skills
that function differently are Deception and Knowledge. Ferals lack
higher mental functioning, and so can’t be reasoned with. As a re-
sult, all Deception and Knowledge rolls made to attack a feral take
a -2 penalty. Ferals might pick up on some of the knowledge being
presented, and might have enough brain power left to recognize
what it means, but they likely don’t.
Wealth
Most societies in the new world rely on a barter system,
and even more civilized ones like New Avalon place a great deal of
value on certain kinds of goods. Mostly these are relics of the old
world, but also rare foodstuffs like spices and functioning technol-
ogy. As a result, Wealth can mean a variety of things, from food
to old gadgets. These are things that can then be traded in order
to get other goods. If your players are scavengers, the easiest way
to keep track of their finds is through Wealth. Whenever they find
something of particular note or value, give each player a number
of Wealth points. This way, they don’t have to track everything they
find and how much it’s worth. When the characters then go to buy
something, it can be assumed that they either already sold the loot
they found or are using it to barter with.
Mutation
The Phage started airborne, but now it mostly passed on
through sexual contact. What this means is that, every time a char-
acter has sex with someone, they are infected with another strain
of the Phage. Provided that their partner has at least one Trait they
don’t, the character gains one of their partner’s Traits. These new
Traits appear almost instantly after climax, as the person’s body
rapidly mutates into their new form. If both partners have the ex-
act same Traits, no new Traits are added. It’s not necessary to keep
track of every strain that a character has. Simply note their Traits
and assume that they possess one strain per Trait, and one for their
race.
There are some places, however, where the Phage is still
airborne. These are known as hot spots. When in these areas, char-
acters gain one Transformation per hour of exposure. A day or two
spent in a hot spot can completely alter a character’s appearance.

77
Glimmer

Magic is real. same question they asked me. Do you want to stay here and pre-
It’s no great secret, really. Everyone knows it. It’s only the tend for the rest of your life that you’re normal, or do you want to
crazy who would think to deny it. Magic has always been real, from come with me and embrace your magic.
the earliest recorded history up to modern day. Magic has existed, You’ll come? Good. In that case, we’ve got to hurry. We
and so have those who wield it. have a train to catch.
Called a dozen things by a dozen cultures: witches, war-
locks, shamans, those with the talent for magic have always stood A Little History
out from those around them. Modern day sees them called magi- Comfortable? Good. The trains heading to the capital are
cians, but it’s really just another term for the same thing. really quite nice. Ever been there before? No? Well, you’re in for
Why am I telling you all this? Because you are one of a treat. The city has everything. Stores, exotic restaurants, bars.
them, and I suspect you’ve always known it. You’ve always been There’s this great place down on McLough street that I …
able to do things that other people can’t. Little things, but impossi- Well, that’s not important right now. I see that look in
ble ones all the same. You’ve made things float or a bad meal taste your eye. You want to hear about where we’re going. About Glim-
like candy. You probably didn’t know it at the time, but what you mer. It’s a fantastic place, really. But before I can tell you about it,
were doing was magic. I think a little bit of a history lesson is in order. I know, history is
I’m here to offer you an invitation. No, more a golden op- boring. I’ll try to make it brief, I promise.
portunity. Come back with me, leave this place behind and em- As you probably know, the world is composed of one vast
brace your true destiny. Come study magic. Become one of the landmass, called Mundus. Around it are a few islands, and beyond
great magicians of this age, and make the world shake with your them an endless ocean. Well, we call it endless. The truth is no one
footsteps. Okay, so maybe that’s thinking a bit too big. But even so, has ever found the end, and so we just assume that it doesn’t have
there’s so much potential within you, and you’ll be wasting it if you one.
stay in this backward town. Come with me to greatest school in the Anyway, Mundus is home to every landscape and climate
world. Come with me to Glimmer. imaginable. It’s a vast place, and the people who live on it are varied
Why am I making you this deal? Simple. When I was your to an extreme. There are the wolves of the Junhar forests. The great
age, and in about the same situation as you, someone came and horse cities of the Seven Plains. The coral palaces of the sharks
made it to me. And it changed my life. So now, I’m asking you the along the southern coasts. If you can imagine it, it probably exists

SandraMJ - Twitter @TheHunkBunker

78
out there somewhere. Maybe, if you play your cards right, you’ll surprised to see army recruiters coming to talk to your upper year
get to visit some of these places one day. What does this have to do classes. The real reason that Glimmer exists is so that, if the war
with Glimmer? Be patient, I’ll get to that. ever starts again, the Federation will have a large pool of magicians
Anyway, these different people have always gone about to recruit from.
their own business. They traded and occasionally made war, but for Here’s our stop. Get your things, we’ll be disembarking
the most part each region had its native rulers, and people accepted soon. Are you hungry? Good. I know this great sandwich shop
that. Until the Empire came along. down the street from the train station. If we hurry, we can get there
Around fifty years ago, a group of races along the west- before the lunch rush starts.
ern coast banded together and formed a single nation. They called Magic
themselves the Empire, and declared that they were the rightful What did you get? Ruben? Good choice. Me, I prefer the
rulers of the whole world. Then they launched a series of coordi- classic BLT. Can’t go wrong with bacon.
nated attacks against their neighbours. They quickly conquered I can see you’re still confused. It’s a lot to take in all at
them, and turned their attention toward the rest of the world. once. I know, I’ve been there. Why don’t you tell me what you’re not
Within a year, the world was plunged into the most brutal getting and I’ll elaborate.
war ever fought. No one had ever imagined fighting on this scale You want to know how magic works? Well, I’m not the
before. Pretty soon, whole nations were covered in trenches and best person to ask that. There’s a reason I hunt down magicians
their landscape was torn apart by artillery. What’s worse, the Em- for a living instead of teaching courses on the stuff. I’ll do my best
pire used magic to fight their war, charging their bombs and artil- though.
lery with arcane properties and decimating everything that stood Ever heard of a Quality? No, I don’t mean video quality. I
in their way. mean the philosophical notion of a Quality. Never heard of it? Not
One by one, the nations who fought against the Empire surprised. Most people haven’t. A Quality is a trait that something
fell. Alone, they simple didn’t stand a chance against its military possesses that sets it apart from other things. Magic works by pull-
might. Within five years, the Empire controlled a quarter of the ing Qualities out of things and rearranging them.
continent, and it looked like it would quickly conquer the rest. That Let me give you an example. Can I see your sandwich for
was when the remaining free nations got the idea to band togeth- a second? Thanks.
er. Alone, they would fall like all the others had, but together they Here, take a bite. It tastes different, doesn’t it? The meat
might have a shot at victory. now tastes like lettuce. See, taste is a Quality, and tastes-like-lettuce
Most of the world’s remaining nations came together and is a Quality that my sandwich possesses. Using magic, I’ve given
formed the United Federation, and with their combined strength, your ruben the taste Quality of lettuce. Make sense? Sort of? Well,
they finally had a fighting chance against the Empire. The battles that’s the basics at least.
that ensued were the worse the world has ever seen. Millions died. You see, everything around us has Qualities. The air, the
Whole nations were wiped out. But the Federation held its own, earth, the objects we touch and interact with. Even people. If you
and eventually beat the Empire into a stalemate. That stalemate has can touch it, it has Qualities you can alter. Magic works by taking
continued to this day. Mundus is divided down the middle by a the a Quality out of one thing and putting it into another thing. In
line of military fortifications and barricades, separating the Empire order to do this, you need to have a sample of that Quality on hand.
from the Federation. I couldn’t have made your sandwich taste like cheese, for example,
You’ve heard most of this before, I hope. Good. Your home because there’s no cheese nearby to use as a source. Magicians call
town isn’t quite as backwards as some. But what you probably hav- these Quality donators sources. The First Law of Magic states that
en’t heard is this. In the aftermath of the stalemate, the government all Qualities must have a source. That’s why I had to use my own
of the Federation launched a plan to gather and educate as many sandwich as a source of the lettuce Quality.
magic users as it could. It reasoned that, if the stalemate ends and What are the other laws? Let me see.
the war resumes in full, it will need as many magicians as it can get The Second Law of Magic states that part of something is
in order to stand a change against the Empire. as good as all of it. So if I wanted to make your sandwich taste like
See, as the Empire grew, it poured vast amounts of re- bacon, I’d just need a tiny piece of bacon to use as a source, not a
sources into collecting and training magicians. It’s still doing so to whole pig. This is useful when giving Qualities to living things. If
this day. It hopes that magic will prove to be the decisive element you want to give something cat fur, you just need a sample of cat
that wins the war for it. The only way to counter this is for the Fed- fur, not an entire cat.
eration to have its own army full of magic users, and so it created You can typically tell if someone is a magician because
Glimmer. they’ll carry a pouch of sources. I’ve got one in my cloak right now.
I know what you’re about to ask, and the answer is no. What’s that? Can I change your sandwich back now? Sure. Let me
I haven’t recruited you to join a military academy. We don’t live just touch it. There. It should taste normal now.
in the Empire, and you’re not going to be pressed into military The Third Law of Magic states that feelings and thoughts
service. The Federation leaves Glimmer to run itself, but don’t be aren’t Qualities. You can manipulate abstract traits like growth and

79
hardness, but you can’t alter someone’s thoughts or mind. It’s just The next twenty are all library. Yes, I know, that’s a lot of
not possible. books. Most of these floors are actually one giant room, with walls
Finally, the Fourth Law of Magic states that all changes ten stories tall and covered in books. The librarians work to keep
made with magic are permanent. Think twice before using magic the place ordered and clean, but there’s only so much they can do
on yourself or a treasured object, because once done, it will never in such a large space. Do try to not make a mess in there. The top
wear off. of this region is a massive skylight, which lets in light to the whole
Can anyone do magic? Well, technically yes. Anyone can library.
learn to draw out and manipulate Qualities. But that doesn’t mean Then, on the tops of the tower are smaller spires, where
that everyone will be good at it. Why do you think the Federation the faculty live. Sometimes they invite students up there for tutor-
puts so much money into finding and training young magicians? ing or the occasional dinner party, but for the most part they’re off
It’s because some people have a talent for the stuff. Some people limits to students. I have a room up there, although I’m never at the
are innately able to grasp and apply Qualities, and these people university long enough to use it.
make better magicians than people who have no talent for it. It’s Are there elevators? No. Don’t let that intimidate you,
like learning an instrument. In theory, anyone can do it, but some though. You won’t have to climb one hundred flights of stairs every
people have an ear for it and others are tone-deaf. day. Running down the centre of the tower is an open channel. It’s
Magicians have also subdivided magic into a number of under a constant magical effect that allows anyone who sets foot
different types. I’m sure you’ll learn all about them in your classes, in it to fly. You can simply float up to your desires floor and touch
but I want to give you a basic overview while I have the chance. down on its balcony, and there you are. Just a warning, but a set of
Transfiguration is the art of applying Qualities to inani- informal rules have developed for use in the chamber. If you’re go-
mate objects, like I did with your sandwich. It’s a very useful prac- ing up, keep to the front, and if you’re going down, stay to the back.
tice, but often overlooked in favour of more flashy magic. Also, no horsing around. Obstructing the passage for other people
Transformation is applying Qualities to living things. It is always frowned on.
can make fish fly like a bird, or give a human fur or claws. This one Outside of the main tower is a large courtyard. It’s here
seems to be very popular among the students, and I’m not quite that the sports teams and clubs meet, and where large ceremonies
sure why. are held. If it’s raining, the faculty can create a magical shell around
Nullification is the art of removing Qualities from objects. the top of the tower to block it out.
It is useful for undoing changes made by other magic. Beyond the courtyard is a high stone wall that rings the
Last is evocation. It’s the art of conjuring new things using campus. Set into it are six smaller towers, each 25 floors high. This
magic. It essentially takes empty space and gives it all of the qual- is where the students dorms and cafeterias are. The towers are es-
ities of an object. It can be used to make something from nothing, sentially all the same, so it doesn’t really matter which one you’re in.
and is one of the most powerful uses of magic. That doesn’t stop the students from competing among themselves
You’re done eating? Good. Here, I’ve been talking so to see which one is the best, however. Also, each cafeteria serves
much I’ve barely started. I’ll eat as we walk. The university’s only a different food, and as a student you’re free to go to any of them, so
few blocks from here, and I don’t want you to be late. if your home Tower isn’t serving something you like you can just
Glimmer walk over to another and eat there. Back when I was a student, my
What’s the university like? Well, its large, for one. There home Tower would make this horrible meatloaf on Fridays, so I
are thousands of students there. It also looks very old. The whole would walk over to the next tower and have whatever they were
place is made of magically bleached stone. It’s gleaming white, having. I met some interesting people that way, some of which I
hence the name Glimmer. In the summer the whole place lights up still talk to today.
like a shaft of light. Magical Jobs
The campus is divided into seven buildings. At the centre I should also mention the kind of jobs available to magi-
is a large tower. It’s the university proper. All of the classes, libraries cians, once they graduate. First and foremost, you could get a job
and offices are in there. All told, it’s one hundred floors. The first with the military. Now I know I said Glimmer wasn’t a military
ten are for administration and record keeping. Don’t expect to be school, and it’s not, but a lot of its graduates do end up serving
spending much time there. The next fifty are all lecture halls, usu- there for a time. As a military magician, you’ll be applying Qual-
ally two per floor. They’re numbered for ease of access. If you ever ities to armaments and using magic to destroy enemy equipment
have a class in Hall 38B, it’s going to be on floor 38. and fortifications. It’s dangerous work, but also very well paid.
The next twenty floors are large practice rooms. Upper On a more domestic note, you could become an enforcer.
year classes on practical applications of magic usually happen in They’re magicians who work with the police to lend them addi-
there, but some are always reserved for students looking to try out tional firepower. Like military wizards, they mostly use magic to
their magic. They have a host of objects in storage there to use as destroy things, but this time it’s within cities and towns, not on a
sources. Just be nice to the storemaster, and he’ll let you use them battlefield.
whenever you need to.

80
That’s it for the dangerous jobs. If you have an artistic they’ve grown into very different places. As your mentor, it’s my
streak, you could become a cosmeticist. These people use magic to responsibility to ensure that you get into a Tower that suits you, and
create changes in the way things look. They can make artwork out that requires telling you how they really work.
of anything, and most make their living painting magical murals or Starting at the north end of the campus, and going clock-
altering mundane objects for rich clients. wise, there’s Vinum Tower. It’s known across the campus for its par-
Speaking of money, perhaps the most lucrative use of ties. There normally one or two happening every night, and there’s
magic is being a spell surgeon. These people use magic to add or always a big one that covers the entire building during the week-
remove features from other people’s bodies. They give people fur, ends. You don’t want to stay there if your grades are important to
wings, breasts and so on. Their services are expensive, and most of you. Although, in my humble opinion, there are more important
them live in luxury mansions and drive sports cars. things than grades. Like having something tight to stick your dick
If you aren’t interested in all that, you could become a cur- in, but I digress. At the parties, the students typically drink water
rier. Most magicians learn to fly, and some make a living transport- that’s been magically altered to act like beer or wine. Sometimes
ing goods across cities or small stretches of countryside. Curriers they throw aphrodisiacs into the mix for a really fun time. If you
aren’t as well paid as some jobs, but they do get to spend most of end up getting invited to one of these, and you probably will, defi-
their time in flight, which is a bonus. nitely go. You’ll be missing out massively if you don’t. This is where
On a more fun note, you could be a party magician. These I stay, and I can probably get you an invite to the one happening
people perform magical tricks for people, either on a stage or at a next weekend, if you’re interested.
private function. Some people look down on the profession as a Next up, in the northeast, is Adagio Tower. It’s here you’ll
waste of magical potential, but I know several party magicians who want to go if you’re the scholarly type. The residents of Adagio
are quite happy with what they do. spend most of their time studying in their rooms or the library.
Finally, if you find you like Glimmer too much to leave, Personally, I’ve always found the Tower to be kind of boring, but
you could become a professor there. Or you could do what I do, if you really care about your marks, it’s a good environment to be
travel around the world looking for people with magical potential, in. I have noticed, though, that when the residents of the Tower let
and asking them to come to the university. It’s a good job, but you go, they really let go. No one can get as rowdy or wild as an Adagio
can never really settle down anywhere because you’re always on the when he puts his books away.
move. In the southeast is Exter. This Tower is unusual, I’ve got
And would you look at that, here we are. On the doorstep to say. It’s residents are an eclectic group, known throughout the
of the university. And would you look at that, there’s Kyle, your campus for their strange behaviour. They dress strangely, have odd
mentor. He’s volunteered to show you around the place and help conversations and generally are a little off beat. Not that there’s
you settle in. anything wrong with them per se, they can just be a little hard to
I’m afraid this is where I leave you. I know, we’ve only just understand is all. Besides that, there isn’t really any one thing I can
met, but I have another recruit to track down this afternoon. I’m say about the group. They’re pretty individualistic that way. Some
sure I’ll see you around campus later on in the year, but for now this are scholarly while others are party animals. Some are secretive and
is goodbye. I’m sure Kyle will be more than capable of showing you others are popular. You just never know what you’re going to get
around the university. with them.
Celatum is the southmost Tower. It’s … well, it’s a strange
The Towers place. The people there are highly insular. They don’t like to talk to
Welcome. Is this your first time in the capital? It was mine outsiders, and they never eat outside of their Tower. If you go to
to when I was first shown around Glimmer. Don’t worry, I’m sure their cafeteria for a meal, be prepared to be completely ignored. I
you’ll feel right at home here in no time. had a girlfriend once who stayed in the Tower for a year and then
So what did the old man tell you about? Boring history I’ll moved to Adagio. She said that the people there practised secret
bet. Well, there won’t be any of that with me. I’m here to tell you the magic rituals, which usually ended in magically-enhanced orgies.
things you really need to know in order to succeed here. She didn’t like how secretive the whole thing was and so she ap-
First and foremost, are you a virgin? Don’t look so tak- plied for a transfer, and personally I don’t blame her, but some of
en aback. It’s just a question. Yes? Well, you won’t be one for long. the stuff she told me about their parties sounds extremely interest-
The students here are very inviting, and I’m sure they’ll show you a ing.
good time pretty soon. You seem uncomfortable. Trust me, you’ll In the southeast is Risum. Every year, the Tower seems
get used to this stuff pretty quickly. to attract all of the competitive sports-types. The best jocks and
Most importantly, did the old man tell you about the Tow- atheletes are always from this Tower. I don’t know why this is, if
ers? A little bit. Well forget everything he told you. He’s faculty, they’re selected for the Tower or just gravitate to it, but that’s the
and he has no idea how things really work in the residences. He way things work. It’s residents are renowned for two things. First,
probably told you that the six of them were interchangeable. Well, they are spectacularly fit. They’re just gorgeous to look at, men and
they aren’t. Each one caters to very different kinds of people. Maybe women. And this is coming from someone who’s straight, mind
what he said was true when he went here, but in the years since

81
you. The second is their huge libido. They’re literally always horny. buildings of the campus are a network of unlit tunnels stretching
I don’t know what it is about that Tower, maybe it’s something in far into the earth. No one knows where they came from or why
the water, but its residents are just insatiable. Risum parties are al- they’re there. Some people think they predate the campus, while
most as good as Vinum ones, but they have a lot more sex. others think they’re there to house things too dangerous to let out
Last up is Accipit, the northwest Tower. Most people into the light of day. I know of a few people who have broken into
generally ignore the Tower. It’s residents don’t really seem to have them and almost got caught, and they didn’t find anything unusu-
much unique about them, or so most people think. I’ve found, al, but then again, they didn’t get particularly deep. What’s really
though, that’s they’re among the nicest and most accepting people down there, no one knows for sure.
on campus. If you have a problem and need someone to talk to who Here we are, at your Tower. I’ll show you to your new
isn’t a guidance councillor, or you want to try something new in dorm room and then I’ll be off. I’m sure your bunk mates can an-
bed, they’re the people you want to talk to. No matter what or how swer any other questions you might have. Each tower floor has two
strange your request is, there someone in Accipit who’ll do it for rooms around a central common area. Each room has six beds in it,
you. My best friend stays in the Tower, and we’ve tried some pretty along with closets and some other storage space. They can get cold
crazy things. Just last week we … well, I’ll leave that up to your in the winter, but warming a room up is an easy magical trick once
imagination. you learn it.
Now that you’ve got the rundown, which one do you This is your room. I hope I’ve been helpful to you, and
think you’ll like best? Exter? Well, that wasn’t what I expected. But if you ever need anything, please come find me. I’m in room 21B
to each their own, I suppose. Here, I’ll walk you there. in Vinum, and you’re always welcome there. Good luck with your
The Secrets studies, and don’t forget to let loose and have some fun every once
So, how much did the old man tell you about the campus? in a while.
The basic layout and all? Well, I bet he didn’t tell you about the Campus Life
missing floor, or the catacombs, did he? No? Not surprised. We Hey there. So you’re my new roommate. Nice to meet you,
students aren’t supposed to know about this kind of stuff. But as I’m Ken. Short for Kennith, but most people here just call me red,
your mentor, I’d be leaving you in the dark if I didn’t tell you about on account of my fur. No, it’s not naturally that colour. I use magic
them. on it. I’m a third year student here, so if you ever need a hand with
First is the hidden floor. You know how they say that the something, just ask.
main building is one hundred stories tall? Well, it’s not. People have Why am I naked? Why not? You’re going to have to get
counted the number of floors visible from the outside, and there used to nudity if you’re going to live here. Most people in the Tower
are one hundred and one. But on the inside, you can only get to don’t bother with clothing. I just got back from a very nice shower,
one hundred of them. One of the floors is cut off from the rest if you know what I mean.
somehow. Where exactly it is, no one knows, but it’s in the building You seem a little uncomfortable. That’s okay. I was too my
somewhere. first year. All this takes some getting used to. Why don’t I give you
How about the library’s forbidden wing? I’m sure he some tips, to help make the process easier.
wouldn’t have told you about that. Here’s the deal. In the back First of all, every Tower is overseen by a don, who is elect-
portion of the library, away from the skylight and the librarians’ ed each year by that Tower’s students. They’re supposed to make
desks, is a door. Behind that door are books detailing all the ways sure we don’t get too wild, but since the students elect them, they
of using magic that students aren’t supposed to know about. For- pretty much let us do whatever we want, so long as we don’t trash
bidden stuff, but also fun stuff. Ways of using magic in sex, stuff like the place. This year’s don is a fox named Sasha. She’s hardworking,
that. The faculty assume that just putting the stuff behind a door is but she has a wicked sense of humour. Make sure to get on her
enough to keep people away from it, but it isn’t. I know of at least good side, although with a face like yours, I doubt that would be a
three people who have snuck in there and read some of the books. problem. She’s a sucker for a cute face.
The stuff the staff don’t want us to know is circulating around the Also, you’ll probably want to get used to people having
campus as we speak. If you want to see it, you just need to know the sex. It happens a lot here, and there will be times when you come
right person to ask, and be willing to do them a favour in return. back from a class to find your roommates sleeping with someone.
There’s also another secret hidden in one of the faculty If you want some peace and quiet, go to the library. That’s really the
spires. At the top of the northeast tower is a room that can only be only place you’ll really find any.
described as a spa. There are hot tubs, massage tables and a pool On a similar note, people here are pretty open. If you’re
laced with magically-enhanced oils and perfumes. The room is ever feeling horny, or just want a good time, ask around. You’re
usually reserved for faculty, but sometimes they grant upper year sure to find someone willing to have some fun. Or just do what I
students permission to go into it. Clothing is completely optional do. Start masturbating in the common room and see who comes to
there, and I’ve heard rumours about the parties and events that the join you. Sometimes people just watch, but others they jump right
staff get up to in the place. Risque stuff, I have to say. in and you’ve got a party on your hands. I’ve spent some good eve-
Finally, there are the catacombs. Underneath the main nings that way.

82
Anyway. The Towers technically have separate floors for the school’s superstars, and for the last few years we’ve won the na-
men and women, but no one really cares. People sleep wherever tional championships. If you’re thinking of trying out, be prepared
they are when they’re done having sex, be that in someone else’s for practices almost every night. I’ve heard rumours that the team
room or someone else’s Tower. The beds here are pretty large, so hosts private, invite-only parties to celebrate its victories. I’ve been
you’ll never run out of places to sleep. I can’t help but wonder if the trying to get into one for years, but so far no luck.
people who designed this place knew what it would be used for. The other main sport on campus is tennis, but it’s unlikely
Also, birthdays area big deal here. When yours comes you’ll ever get involved in it. The tennis team makes the theatre club
around, expect the whole floor to go crazy for a few days. Any ex- look downright inviting to outsiders. It’s extremely close-knit, only
cuse to celebrate is good one, right? accepting new members if they’re related to the old ones somehow.
You’re probably wondering about your classes too. Study The tennis players normally only associate with other tennis play-
here is divided up into four years. First and second year classes ers, so there’s practically no chance of getting on the team. I have
are mostly lectures and theory. There are a few demonstrations of heard, however, that the student council is trying to force them to
magic, but not much. They’re kind of boring, but they do teach you take on new members, so we’ll see how that goes.
things like what a Quality is, how to pull one out of an object and While it’s not a sport per se, a lot of people here enjoy
what you can do with it once you have it. Third and fourth year playing skytag. It’s a fun game, where you chase one another around
classes are more hands on. They typically happen in the practice through the air, trying not to get tagged. Me and a few friends of
rooms in the upper floors, and teach you specific applications of mine play it most weekends, and anyone who wants to is welcome
magic. to join. You have to be able to fly, of course, so it’s mostly for upper
In your fourth year you’re expected to do a thesis on some year students.
facet of magical practice. You can either write a paper on magi- There’s one more group I should mention, even though
cal theory, or invent a new use for a Quality that no one has ever they aren’t really a club or team. Technically they don’t even exist.
thought of before. I’ve got a friend who’s doing some really interest- They’re called the Blacklight Society. They’re a secret fraternity that
ing things with using colour Qualities to help monitor cell division. operates within the campus. No one is entirely sure where or when
Don’t worry though, you’ll have plenty of time to figure out what they meet, but its probably somewhere in the catacombs beneath
you want to do yours on. the main tower. No one knows what they do at their meetings, but
For now, though, just try to settle in. Get your things in its probably something magical.
your chest and get used to your new bed. If you want some help I’ve heard rumours about some of their rituals. Some peo-
breaking it in, just let me know. That reminds me. Sometime, we’ll ple say that they use magic to all transform into monstrous forms
have to put together a proper welcome for you. Don’t worry, it and them sleep with one another, while others claim that they
won’t be too crazy. Just the people from the floor and maybe a few are really the ones who run the university, and that their society
friends. John, who sleeps in the bed next to yours, has this recipe he predates Glimmer’s founding. I’ve also heard that they haze their
uses to make this drink using magic. It’s just fantastic. You’ll have to initiates by forcing them to wear vibrators under their clothing,
try it sometime. which the higher ups turn on and off at will. I’ve also heard that
The Clubs they maintain a strict hierarchy, with new members having to serve
Classes don’t start for another week or so, so now’s a good older members for the first year or so.
time to get to know everyone. Make some new friends, if you know The strange thing is that, if you ask any of the faculty
what I mean. There are some clubs and teams you might be inter- about it, they’ll deny completely that any such group could even
ested in joining, while you have the time to check them all out. exist. They won’t even accept that it’s possible. Some people think
There’s the astronomy club. They meet once a week on top that the staff are in on it. I personally think it’s all just a bunch of
of one of the Towers and look at the stars. I’ve heard that rather rumours, but I’ll leave you to make your own conclusions.
than use telescopes, they use magic to give their eyes the magni-
fication properties of one, and just look up. I personally don’t find
the idea of spending all night looking at the sky that exciting, but if
Other Students
You may want to sit down for this part. It may take a
you do, more power to you. while. You comfortable? Good. Now, I’ve been here for two years
The theatre club meets in one of the unused practice now, and I’ve met a lot of people. I’m going to do you a massive fa-
rooms, where they rehearse and write scripts. Every few months, vour and give you a run down of who’s who around campus. I wish
they put on a performance in a lecture hall, and they’re always pret- someone would have done this for me when I first got here. I had to
ty good. They’re pretty insular, do it’s difficult to get involved with figure all this out for myself, so count yourself lucky that you don’t.
them, but I’ve got a friend in the club, so I might be able to put in a
good word for you.
As for sports, there are a few options. The most popular
sport on campus is hardball. It’s a highly competitive sport usually
played in the courtyard between two teams. The top players are

83
Joffrey I’ve known at least ten men who have slept with him.
Species: Deer Here’s the interesting thing though. He doesn’t think of
Sex: Male himself as a player. According to him, he’s looking for the right per-
Orientation: Gay son. Supposedly, when he finds them, he’ll settle down and form a
Joffrey is one of the most popular people on campus. lasting relationship. This could all just be a cover for him liking to
Everyone knows him, and it’s easy to see why. In addition to be sleep around, but if he ever finds this magical person, he might just
absolutely gorgeous, he comes from a long line of nobility in his stop.
home nation. He dresses only in the finest cloth and jewellery, and Vanessa
he carries himself like a prince. Did I mention he’s gay, because Species: Lion
he is. Not like I’m likely to ever get with him. He has a constant Sex: Female
stream of people lining up to be his lover. He is known to be very Orientation: Straight
selective about who he sleeps with, only allowing people he deems Vanessa is one of my best friends, and I’m sure you’ll hit
sufficiently cultured into his bed. it off with her when you meet her. She’s one of the nicest people I
There are rumours though that the guy is lonely. They say know. She’s attentive, supportive and an excellent listener. Whenev-
that all his noble background and regal bearing just push people er I’ve needed something, she’s always there with exactly the right
away from him. I’ve hears that, on occasion, he breaks down after thing. She’s also very gentle in bed, should it ever come up.
sex and tells his partner how alone he really is. It seems he wishes Here’s the thing though, she’s one of the most competitive
he had more real friends, as most of the people he knows just want people I’ve ever met. She simply cannot let a competition go once
to get with him to get in good with his family. I feel kind of sorry she’s gotten involved in it. A year ago, she tried out for the tennis
for the guy, and if he ever lets me fuck him, I’ll tell him as much. team and was turned down. She still hasn’t gotten over it, and she
Theon has a grudge against them to this day. Whenever we play skytag,
Species: Otter she always needs to win, or she’s in a foul mood all night. And don’t
Sex: Male ever bring up the time she tried to play hardball.
Orientation: Bi Len
Theon is an interesting fellow. He’s extremely muscular Species: Dog
for an otter, and is one of the best hardball players the campus has. Sex: Male
He stays in Vinum, and has a reputation for being quite the party Orientation: Bi
animal. He has a wide friend group, and is known for throwing What can I say about Len that you won’t learn on your
some of the best orgies the campus has ever seen. How he gets any own? He’s really nice when you get to know him. He’ll talk about
school work done in the midst of all this is anyone’s guess. whatever you want to talk about, for as long as you want to talk
Here’s the interesting thing. Half of the guy’s friends are in about it. He’s small, but kind of in an adorable way. He also likes
love with him. I’ve heard from some very reputable sources that his to experiment with different hair colours every now and then. But
best friend, a wolf named Jay, has been trying to get with him since that’s not what he’s known for.
they met. He also has a new friend, a tiger named Markus, who he’s He’ll sleep with anyone. Just ask him and he’ll drop what-
gotten close with over the last year. They’re both jocks, and it seems ever he’s doing and sleep with you, then and there. He’s known as
like Markus might succeed in winning Theon’s heart. Jay isn’t too the dorm slut by some, but that’s not quite the truth. I’ve slept with
happy about this, but he’s scared to tell the otter how he feels, for him several times, and I’ve learned why he’s so generous. It’s be-
fear of ruining their relationship. cause he’s such a caring guy. He just wants everyone he knows to be
Ramsey happy, and he figures the best way to do that is to sleep with them
Species: Wolf a lot. He knows that he has a reputation as a slut, and he finds the
Sex: Male whole thing kind of amusing. He also has no intentions of stopping
Orientation: Straight because of it.
Speaking of jocks, I should tell you about Ramsey. He’s a Jess
new face around here, only in his second year now, but he’s quickly Species: Blue Jay
risen through the ranks to become one of Glimmer’s top athletes. Sex: Female
He’s gotten a top spot on our hardball team, and scored the win- Orientation: Bi
ning goal in last year’s final game. He’s handsome, quick witted and I can’t say I know Jess very well. We’ve met on occasion,
surprisingly kind. In short, everyone loves him. and she seems quite nice, but you get the feeling that she’s keeping
He also seems to have made it his mission to sleep with something from you. She’s a little standoffish. But more than that,
the entire student body. In his first semester here he worked his she seems to have an aversion to talking about herself. She’s mostly
way through his Tower, and then moved on to the others when he kept to herself the two years she’s been here, and as far as I know
ran out of new people there. He tells people that he’s straight, but she hasn’t made any friends, or attended a single party. She isn’t

84
antisocial, she just seems to like keeping to herself. She also stays in Harold is a good friend of mine, despite being from Ada-
Adagio, which doesn’t help. gio and spending most of his time in the library. He’s got something
It wasn’t until part way through last year that someone of a reputation around campus, and I can’t say that it’s undeserved.
figured out why she’s such a loner. A friend of mine was going See, he’s a mouse, but you’d never know it from looking at him. He
through some old newspaper clippings for a research project when loves to try out new traits and body alterations. It seems like every
he found one about a car accident. It seems her parents were killed time I see him he’s got some new appendage somewhere.
the year before the started coming here. Most people don’t know What most people don’t know about him is how he likes
this, but use few who do are trying to see if we can’t comfort her in to test out his new body parts. Every once in a while, he’ll break
some way. It’s a long shot, but maybe if we get her to open up about away from his studies and magic use and come over to my dorm
her past, we might just help her to become more comfortable here room. There, we put together a little party, nothing big, just a few
and maybe make some new friends. of my roommates and some of their friends. Then we all get a turn
Alex testing out his new body parts. It’s a lot of fun. If you’re interested,
Species: Bear I’m sure I could get you in one of these times. I hear this week
Sex: Female he’s looking to give himself something ‘horse-like.’ Can’t wait to see
Orientation: Straight what that means.
Now here is someone near and dear to my heart. She is the Hugh
don of Vinum, and boy is she ever good at her job. What I mean Species: Tiger
by that is that she throws the best parties anywhere on campus. She Sex: Male
doesn’t do it very frequently, maybe once a month, but when she Orientation: Gay
does, they are spectacular. Being the don, she gets the entire tower This guy is tons of fun. He’s a master at partying. I don’t
to take part. She has some floors designated for drinking, others for just mean he’s good at drinking, but this guy has turned parties into
sex and others for recreational magic use. It’s like twenty awesome an art form. He is a master at finding the right party and showing
parties all going on at the same time. up just as it gets good. Once there, he seems to brighten up whatev-
She herself is quite the party animal. She’s known to jump er everyone else was doing. Parties are simply more fun with him
from one party to the next, wearing nothing but a bow tie and slip- there. Everyone who meets him wants to be his friend, and I’m
pers, using magic on people and sleeping with anyone she finds lucky enough to be counted as one of his closest companions.
particularly attractive. Strangely, she never seems to drink anything He’s also pretty promiscuous. He never leaves a party
at these parties, although there’s plenty available to drink there. If without a date. I’m proud to report that I’ve been the one on his
she ever throws a party, go. You’ll miss out on something amazing arm a few times. He’s as good in bed as he is at a get together. De-
if you don’t. spite all of his sleeping around, I heard recently that he’s got himself
Celena a boyfriend. Me and the others who know him want to meet the
Species: Fox lucky guy, but no one has yet. Apparently the boy’s quite shy, but I’ll
Sex: Female get to him in a moment. For now, Eric comes to parties by himself,
Orientation: Unknown and he still sleeps around. Apparently his new friend isn’t the jeal-
Celena is a relatively unknown member of Celatum ous type.
Tower. She generally keeps to herself, which is a shame, because Eric
she’s adorable. She’s got this petite librarian thing going on, with Species: Rabbit
black fur and little glasses and everything. But I digress. That’s not Sex: Male
what’s important. What’s important is that she’s curious. She came Orientation: Gay
to Glimmer to learn magical secrets, and apparently the standard Eric is Hugh’s new boyfriend. He’s apparently a soft-spo-
curriculum isn’t enough for her. She’s taken to spending most of ken rabbit who’s rather timid around people and hates crowds.
her time in the library, researching obscure magical ideas and prac- From what Hugh tells me, he’s really bright. Like, genius level
tising with little-used Qualities. bright. But his shyness makes it difficult for him to be around other
There are rumours that she’s even broken into the forbid- people.
den wing of the library a few times. Some rumours go on to say He’s apparently a member of the astronomy club, and its
that she used to go there on a regular basis, but that recently she’s members are the few people he actually talks to. Apparently with
stopped going to the library altogether. Some people think that, them he’s witty, if still somewhat quiet. Thanks to his boyfriend,
whatever it is she was looking for, she’s found it. he’s apparently started to open up a bit more and become more
Harold comfortable around people. It’s only a matter of time before he goes
Species: Mouse to his first party, and we’re all hoping to be there when he does.
Sex: Male
Orientation: Gay

85
Benjamin beck and call, and why he works so hard to carry out her plans and
Species: Wolf projects. He wants to be noticed by her, although I doubt he ever
Sex: Male will be.
Orientation: Bi Jake
Benjamin comes from a well-respected family in the Fed- Species: Lion
eration military. Apparently both his father and grandfather were Sex: Male
high-ranking commanders or something like that. He’s here be- Orientation: Bi
cause he’s training to be a military magician. Everyone knows that Jake’s a favourite of mine. Although, come to think of
he’s going to become one after he graduates. He’s apparently quite it, he’s a favourite of half the campus. He’s known around here as
talented as a magician, but that’s not what he’s known for. guitar guy, and for good reason. The guy can to amazing things
The guy’s a massive submissive. He really gets off being with one. I think he knows every some ever made or something
ordered around. He doesn’t come to parties all that much, but I’ve like that. More than that, he likes to incorporate magic into his act.
heard that’s because his roommates keep him really busy. It must He’ll conjure up sounds from thin air or make random objects into
be nice having your own personal fuck servant around. There’s one musical instruments. The guy’s a genius when it comes to putting
story I heard where a group of guys found him in a bathroom. They on a show.
ordered him to suck them off and he dropped to his knees on the Everyone wants him to come to their parties. Unfortu-
spot. He not only sucked off every one of them, twice, but he salut- nately, there’s only so much of him to go around. He typically goes
ed them afterwards and thanked them for it. I’d love to get the guy to a party every night and plays there, and in exchange he gets his
for a night and see what he’s willing to do, but so far I haven’t had pick of the guests to take back to his dorm. I can’t say I’ve ever had
any luck. the good fortune to be his pick, but I’ve heard that the guy is amaz-
Erica ing in bed. Unfortunately, all his partying seem to affect his marks
Species: Cow some. I’ve heard he’s struggling to keep them up, and he’s been put
Sex: Female on academic probation. If his marks drop any more, he won’t be
Orientation: Bi able to continue to attend Glimmer. That would be a shame for
Erica is our current student council president. She’s held everyone involved, although I’m sure he could make a good living
the role for a year now, and she’ll likely be elected again next year. as a musician if he really tried.
She’s an extremely driven and ambitious person, setting her sights Demetri
on high office from the moment she set foot in the school. She’s Species: Horse
also extremely intense. The rest of her staff are intimidated by her, Sex: Male
and I think she knows it. Some part of me suspects she gets off on Orientation: Bi
it somehow. Cemetri has a nickname around campus. People here call
She doesn’t come to parties as far as I know, but that isn’t him the Dom. From the name, I’m assuming you can guess why.
to say she doesn’t occasionally have a good time. She’s known to The guy’s has a massive domination fetish. He loves ordering other
select people and let them into an exclusive inner ring of people people around and being in control. Lucky for him, he stays in Ac-
she sleeps with. According to one of her fuck buddies I know, she cipit, and those people are generally up for anything.
claims that having sex on a regular basis lets her concentrate better I’ve heard recently that he’s trying to put together a stable
on her work. That could just be an excuse for having what is essen- roster of subs that he can rely on to always obey him. So far, I think
tially a harem, but if it works for her, more power to her. he has one or two people, but he wants more. He’s been attending
Lau parties recently in the hopes of finding more people, so expect to
Species: Otter see him around campus in the future.
Sex: Male Felix
Orientation: Straight Species: Fox
Lau is our student council vice president. He is in all ways Sex: Male
the opposite of the president. He’s quiet and meek, to the point Orientation: Gay
of being a bit shy, but apparently he’s really bright. He keeps the I’m going to let you in on a little secret. It’s about Felix, a
student council in operation, and is probably the hardest working fox who stays in Adagio. He doesn’t really want anyone to know
person on campus. The rest of the council rarely credit the work he this, but I figure I can trust you with it. See, when he came here, he
does, but he doesn’t seem to mind. In fact, I think he prefers it that was pretty inexperienced with sex. I think he might even have been
way. a virgin. Anyway, so he starts putting himself out there, and soon
There’s a rumour going around campus that he’s secretly enough he’s getting laid, but he starts to notice a pattern. He seems
in love with the president. I don’t know how true it is personally, to like it best when someone else takes control. Soon enough, he’s
but if it is, it wouldn’t surprise me. It explains why he’s always at her discovered that he can only get off by being dominated.

86
Now, for some reason, he doesn’t want this to become it’s that important now, but trust me, it’s going to be useful in the
common knowledge. I’ve tried to convince him that it would be future.
much easier to find a dom if he’s open about being a sub, but so First is the library. I know it might not seem like the most
far no luck. He seems to be kind of embarrassed about the whole private of locations, but you just need to know when to visit it. The
thing. Why, I can’t imagine. There are people with plenty of more librarians typically stay near the main part of the library until dusk,
unusual preferences around here who are completely open about it. when the do their re-shelving. The library is normally pretty full
For now, though, it seems he’s going to remain in the closet. all day, but most people leave it come dinner time. If you hit it be-
Rodger tween when dinner starts and the sun sets, you’ll have the entire
Species: Human place to yourself. Just find a nice back corner and fuck away. And
Sex: Male don’t worry, there’s usually plenty of food left in the cafeterias later
Orientation: Bi on in the evening.
Rodger is a second year student in this Tower. He started My personal favourite place is a bit of a secret. Don’t let
out his first year like most people do, exploring his sexuality and anyone know about this one, okay? There’s a number of storage
trying new things. Most new students do that for a while and then rooms on the first floor with sports equipment in them. They store
settle down into a pattern of what they like, but he never did. In hardball balls and tennis rackets and stuff. There are three of them,
fact, the longer he was here, the more adventurous he got. Now he but no one ever uses the third. It’s small and doesn’t have anything
has a reputation as the man without boundaries, and this has only of use in it, so people just ignore it. So long as you don’t make too
attracted more new experiences to him. much noise, you can stay in there all day and no one will bother
He’s willing to try just about anything, and from what I’ve you. I know I have.
heard the guy really doesn’t have any limits. It doesn’t matter if it’s Finally, if all else fails, you can always just use one of the
submission, domination, masochism or voyeurism, he’s up for it. lecture halls. Make sure you check the schedule posted out front to
My guess it that he gets off on the thrill of the unknown, but maybe be sure it’s unoccupied for a while. If it’s a weekend, you’re golden.
he really just loves every fetish that much. Maybe, if you ever sleep There is one thing I should mention though. There’s an unspoken
with him, you’ll be able to find out. rule that, if you’re using a lecture hall and someone else comes in,
you let them join you. It’s just polite. I know I’ve had some wild
Mal afternoons that way, with people just coming in right after one an-
Species: Human other.
Sex: Female Well, that’s all I had to tell you. If you have any other ques-
Orientation: Straight tions, just ask. Oh, and I forgot to mention. I’m throwing a little get
Mal is our resident newspaper. She doesn’t write a news- together tomorrow, so if you want to get your feet wet, so to speak,
paper, she is one. She’s up on everything going on here. When peo- you’re more than welcome to join in. I can guarantee you it will be
ple what to hear about what’s happening on around campus, they a lot of fun.
go to her. She can fill them in on everything from hardball scores
to parties to which staff member forgot to wear pants to their class. Magic
She’s only in her second year, but most people honestly can’t imag- All things in the world possess Qualities, mystical prop-
ine the school without her. She has this cool trick she does with erties that set one object and creature apart from others. Through
magic. She carries a disposable camera around, but she never takes skill and training, these Qualities can be taken, rearranged and re-
pictures with it. Instead, the gives herself the Quality of recording moved, making one object behave like another. The ability to do
images, and then gains a perfect memory. Then, the uses evocation this is called magic. Anyone can use magic, but like most skills,
to create copies of the images she keeps in her mind. Pretty clever. those with a talent for it are far more likely to succeed at it.
She’ll probably write about the trick for her thesis, when the time Magic is governed by four laws:
comes for her to do one. Law One: All Qualities must have a source.
Recently though, I’ve heard she’s taken on a new project. Law Two: Part of something is as good as all of it.
She wants to crack the Blacklight Society. She’s been trying inter- Law Three: Feelings and thoughts aren’t Qualities.
view people who have some connection to the group, but as the So- Law Four: Magic is permanent.
ciety is extremely secretive, she hasn’t gotten anywhere yet. Know-
ing her though, she won’t give up until she knows everything there Within these laws, a skilled magician has virtually unlim-
is to know about them. ited control over the traits of everything around them. They can
make ice hot, a breeze cut like knives, or plain water as nutritious
Places to Have Sex as a multivitamin.
You seem tired. I suppose it’s probably been a long day for
you. I’ll let you get some rest, but before I do, there’s one more thing Magical Skills
I should mention. I’d be remiss if I didn’t let you know about some Magicians recognize four distinct uses of magic. Each one
of my favourite places on campus to have sex. You might not think of these is its own Skill, and like other Skills they are rated as +1,

87
+2, or +3. What a magician can do with their magic depends on the can roll their most appropriate magical Skill as an attack roll. The
rating they have in the appropriate magical Skill. These Skills are as attack can be defended against normally, and deals Wounds like
follows. any other attack does.
• Transformation deals with giving Qualities to living
things. Sample Qualities
• Transfiguration deals with giving Qualities to inanimate The best way to understand how magic functions is to see
objects. examples of it. This section outlines several commonly used Qual-
• Evocation deals with making new objects out of existing ities and how they can be applied through the four Skills of magic.
Qualities. The Qualities are sorted by tier, and sample sources are provided
• Nullification deals with removing Qualities from living for each one.
or non-living things. Feel free to invent new Qualities during play. If an object
can reasonably be said to possess a Quality, then it can be used as a
Casting a Spell source and that Quality manipulated using magic. Be creative, and
In order to cast a spell on something, the magician must have fun.
touch the source of the Quality they are imbuing and then touch
the target of the spell. They then must succeed on a simple roll of Colour
the Skill most appropriate to the magic in question, plus Intellect. Tier: Cosmetic
Transformation is used if the target is a living thing, including the Sample Sources: Any colourful object, dyes, clothing.
caster. Transfiguration is used if the target is non-living. More than • Transfiguration- Any inanimate object can be dyed.
one Quality can be imbued at once, provided the magician has a • Transformation - Skin, fur or hair can be coloured. Skin
source of all of them on hand. will remain the new colour permanently, while fur and hair will
When using Evocation, the target object can be created regrow as its natural colour, requiring repeated use of magic to
anywhere within ten yards. Only inanimate objects, plants and en- maintain. This Quality can also be used to create magical tattoos
ergy can be created using this Skill, not animals or people. Each by only colouring part of the skin.
Quality used adds to the final object, which becomes the sum total • Evocation - A conjured object has the selected colour. If
of all Qualities applied to it. These objects have no substance un- used on its own, an illusion can be created of an object that is that
less Material Qualities are used in their creation, and are normal- colour.
ly obviously magical in nature, only possessing the Qualities they • Nullification - The target is returned to its natural colour,
were given. When using an Evocation on a Conceptual Quality, the or made colourless.
Quality can be made to affect a region of up to ten square yards, Taste
rather than a created object. When using Nullification, a source of Tier: Cosmetic
the Quality being removed must be present, and it must not be the Sample Sources: Food, salt, seasonings, flavour packets.
object that the Quality is being removed from. • Transfiguration - An object can be made to taste differ-
Kinds of Qualities ently. This is often used to flavour bland food or make water taste
There are three tires of Qualities that magicians can work like soda or candy.
with. Using Qualities from a tier requires having the appropriate • Transformation - Part of all of a person can be made to
Skill at that tier’s rating. taste a certain way. Their skin could be affected, making kissing or
Cosmetic Qualities govern the sensory traits an object giving them oral sex tasty. Alternatively, some of their fluids could
has, like colour and taste. Using Cosmetic Qualities requires a Skill be changed, making their saliva, milk, semen or vaginal juices
of +1. taste appealing.
Material Qualities govern all of the physical traits that • Evocation - A created object can be made to taste a
an object has, like hardness, shape and flammability. All External certain way.
Traits that creatures possess are Material Qualities. Using Material • Nullification - The target is returned to its natural taste,
Qualities requires the appropriate Skill be at rating +2. or made tasteless.
Conceptual Qualities govern all the capabilities of an ob- Texture
ject that can’t be touched, including the ability to grow, heal or fly. Tier: Cosmetic
Using magic on Conceptual Qualities requires having the appro- Sample Sources: Stone, bubblewrap, glass.
priate Skill at +3. • Transfiguration - An object can be given a new texture.
Magical Attacks • Transformation - Part or all of a person can be given
None of the four magical Skills are designed to harm oth- a new texture. This is often used on the tongue or genitalia for
ers or cause magical damage. But a clever magician could easily added pleasure in sex. This grants a +1 to all pleasuring rolls made
use them to cause harm, especially Evocation. If a player can give a with the affected region.
decent explanation of how they use magic to make an attack, they • Evocation - A created object can be given a desired

88
texture. If used on its own, an object can be created that has no clean
substance, but feels a certain way when touched. • Transformation - A person’s body can be cleaned from
• Nullification - The target is returned to its natural tex- all dirt and residue.
ture, or made completely smooth. • Evocation - An object that cleans everything it touches
Hard can be made. Essentially magical soap.
Tier: Material Weightless
Sample Sources: Stone, metal, hardwood. Tier: Material
• Transfiguration - An object can be made rock hard and Sample Sources: Helium, air, feathers.
difficult to break. • Transfiguration - An object can have all of its weight
• Transformation - Part of all of a person can be made removed.
hard. This is often used on the penis, for a permanent erection, or • Transformation - A person can be made to float. Having
on the whole body, to make the target’s skin hard as stone. wings is recommended before using this Quality on someone, as
• Evocation - A physical object can be created that is rock otherwise they will have no way of manoeuvring once in midair.
hard. • Evocation - A created object can be made weightless.
• Nullification - An object can be made softer. • Nullification - An object can be made to have weight, or
Trait no longer be weightless.
Tier: Material Hot
Sample Sources: Fur, hair, nail clippings, blood, semen from a crea- Tier: Material
ture with the desired Trait. Sample Sources: Hot soup, fire, a radiator.
Any external Trait that a creature possesses is a Quality. • Transfiguration - An object can be made permanently
So long as the magician possesses a part of that creature, they can hotter.
grant objects and people any Trait that the source creature possess- • Transformation - A person’s body can be made to heat
es. A magician can use their own body as a source as well. up. This can be dangerous, as it essentially creates a magical fever.
• Transfiguration - An object’s shape can be changed to • Evocation - Fire can be created. This can constitute a
possess the Trait. Useful for making dildos or fake vaginas out of magical attack. Alternatively, an area can be made warmer, re-
everyday objects. moving the need for heaters or mundane fire.
• Transformation - The target person can be given any • Nullification - The target can be cooled down. Magically
Trait the source creature possesses. created heat or fire can be removed.
• Evocation - Physical objects can be created shaped like Electric
the chosen Trait or Traits. These objects are tangible and perma- Tier: Material
nent. Sample Sources: Batteries, statically charged clothing, a wall socket.
• Nullification - Traits can be removed from the target • Transfiguration - An object can be given a permanent
object or creature. electric charge. This can be used to make an electronic device’s
Vibrating batteries never run out.
Tier: Material • Evocation - Lightning can be created. This constitutes a
Sample Sources: Vibrator, cell phone. magical attack.
• Transfiguration - An object can be made to vibrate con- • Nullification - An electric charge can be removed from
stantly. Great for making toys. an object.
• Transformation - A part or all of the target’s body can be Sharp
made to vibrate. Using it on their genitalia provides an additional Tier: Material
one Pleasure a turn to them and anyone they’re having sex with. Sample Sources: Claws, knives, toothpicks.
Applying it to their hands or tongue adds one Pleasure to any • Transfiguration - An object can be made to cut like a
pleasuring action using that location. Applying it to their whole knife, even if it’s a rock
body does all of the above. • Transformation - Part of a person’s body can be given
• Evocation - A created object can be made to vibrate blade-like qualities. This grants them the Weapon Trait. They need
constantly. to be careful, however, not to harm themselves with it.
• Nullification - An object can be made to stop vibrating, • Evocation - Magical blades can be created. This can con-
or lose the ability to vibrate. stitute a magical attack.
Clean • Nullification - Magical or mundane blades can be dulled
Tier: Material and made completely safe.
Sample Sources: Water, clean clothes, white cloth.
• Transfiguration - An object can be made completely

89
Radiant stop healing naturally.
Tier: Material Flight
Sample Sources: Fire, light bulb, LED, flashlight, phone screen. Tier: Conceptual
• Transfiguration - An object can be made to give off light Sample Sources: Feather, part of an airplane.
of any intensity or colour. • Transfiguration - An object be made to fly through the
• Transformation - Part or all of a person’s body can be air like a plane. If it is large enough, it can be ridden on.
made to glow. This can make them into a living light bulb, or just • Transformation - An individual gains the ability to fly.
grant them the Subtle Glow Trait. • Evocation - Everything in ten yards of the Evocation can
• Evocation - A magical light source can be made, usually fly.
a point of glowing light. Created objects can be made to glow. • Nullification - Remove the ability to fly from an object or
• Nullification - An object or person can be made to no person.
longer give off light.
Nutritious
Large Tier: Conceptual
Tier: Material Sample Sources: Multivitamins, plants, bread, flour.
Sample Sources: Hair from someone with the Large or Massive • Transfiguration - An object can be made to provide
Trait, part of a large statue. nutrients to anyone who consumes it.
• Transfiguration - An object can be made larger. • Transformation - One or more of a person’s fluids can be
• Transformation - Part or all of a person’s body can be made nutritious.
enlarged. This includes their breasts or genitals. • Evocation - Everyone who enters the affected region is
• Nullification - An object or person can be made smaller, satiated as though they ate a full meal.
or returned to their normal size. • Nullification - An object’s nutritive properties can be
Sensitive removed.
Tier: Conceptual Alcoholic
Sample Sources: Hands, lips, a penis. Tier: Conceptual
• Transformation - Part of all of a person’s body can be Sample Sources: Run, beer, wine.
made sensitive like their genitalia are. This can add new sexual • Transfiguration - Any material, even water, can be made
Regions, which can be pleasured as though they were genitalia. to act like alcohol. Most people who use this trick also make their
• Evocation - Everyone in selected region has their whole drinks taste like something nice.
body become as sensitive as their genitalia. • Transformation - Some or all of a person’s fluids can be
• Nullification - A body part can be made less sensitive. made to act like alcohol.
Growing • Evocation - Everyone who enters the affected area acts as
Tier: Conceptual though they had a few drinks.
Sample Sources: A leaf, stem, bark. • Nullification - Alcoholic properties can be removes from
• Transfiguration - An object can be made to get larger a substance. Alternatively, a person can be sobered up instantly by
over time. using magic on their blood.
• Transformation - A person or part of a person can be Aphrodisiac
made to get larger over time. Tier: Conceptual
• Evocation - Everything in an affected region grows larger Sample Sources: Aphrodisiac potions.
over time. • Transfiguration - Any substance can be made to act like a
• Nullification - An object, plant or person can be made to moderate aphrodisiac when consumed.
stop growing. • Transformation - Some or all of a person’s fluids can be
Healing made to act like a moderate aphrodisiac when consumed.
Tier: Conceptual • Evocation - Everyone who enters the affected region
Sample Sources: Blood, a leaf, hair. gains one Arousal per minute or sexual turn.
• Transfiguration - An object can be made to repair itself • Nullification - Aphrodisiac qualities can be removed
gradually. from an object or fluid. Alternatively, one Arousal can be removed
• Transformation - Wounds can be magically healed at a from the target’s sex track.
rate of one per turn of magic use.
• Evocation - Everything in the affected region repairs
itself over time. Living things are unaffected, as they already do
this.
• Nullification - An object or living thing can be made to

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