Professional Documents
Culture Documents
VC 250
Reflection Paper
As a final project and culmination of my skills learned while at ITT- tech I was tasked
with creating something of my own choosing from start to finish in the diverse field of Digital
Graphics. The emphasis of my studies had always been on the 3D modeling and animation
aspect of the field so I chose to do a character model, rig and animation demo. As a requirement
for the project I was required to set up a schedule of activities to be completed allowing us to
stay on track with the project over time, Finally I was tasked with creating an evaluation
document for my peers so that I might receive feedback and grading at a midpoint of the project.
Among all the things I learned from the project the thing that sticks out most in my mind
is that as much as I thought I knew about the field , in reality my skill set was actually quite
small and I still have much to learn . The project schedule was helpful in allowing me to stay
mostly on time but I will admit I often found myself altering it as circumstances changed moving
deadlines or sometimes eliminating certain points altogether as the project took shape. Much
like work in the field I was forced to remain flexible in my plans as things changed and problems
arose. The peer review was a useful asset to my design process though I wish that the evaluation
had been at an earlier date as I felt that by that point in the project I really had very little time to
alter the course of the projects scope. In closing I would summarize by saying that I believe this
project has furthered my skill set in the modeling and animation department and if I were to do
this again I would likely have given myself more time to complete the project and taken more