You are on page 1of 2

The Keymancer

1
Keymancer
A Keymancer is a wizard who has mastered the art of
magical keys and has replaced their spell book with a ring of
keys. Each key has be uniquely imbued with a specific spell
that only the Keymancer can use.
Keymancer Features
Wizard Level Features
2nd Keymancy
6th Lock Master
10th Replacement Key
14th Key to the House

Keymancy
Starting at 2nd level, you replace your spell book for a ring of
keys. Copying spells still require the same amount of ink and
paper with the addition of a small amount of material you
wish to have your key made of.
The process of copying a spell into a key requires the spell
to be written on the paper and then wrapped around the
material. The spell will fuse with the material and transmute
it to a key form of your choosing.
Lock Master
At 6th level you can use your keys as an arcane focus.
Additionally you add the Knock and Arcane Lock spells to
your ring of keys if it is not there already.
Whenever you cast Knock or Arcane Lock, you may chose
an additional target of the spell.
Replacement Key
Starting at 10th level, you can use your action to swap out a
single spell from your ring of keys.
Once you use this feature, you can’t use it again until you
finish a short or long rest.
You can do this an additional time at 12th, 16th, 18th, and
20th.
Key to the House
Starting at 14th level, you can cast Magnificent Mansion
without using a spell slot.

Credits
Made via https://homebrewery.naturalcrit.com/

2 The Keymancer

You might also like