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Leads characteristics
Leads are like the vocalists in a song, are
supposed to standout in the mix. There are
many types of leads depending on genre but
the one thing in common is that they stand
out in the mix and are bright(Has many high
freqs harmonics), have minimal filtering, uses
basic waveforms such as saws and squares,
are melodic, grabs your attention, minimal
and simple notes are played with it to keep it
memorable to audience. Also not every song
needs a lead(prehaps drone music or techno).
In leads sometimes good to filter out a bit of
the harshness with a low pass filter set at
almost full cutoff. Distortion gives lead a
standout factor allowing it to cut through the
mix more.
Bass characteristics
Bass. Often monophonic. Lowest note/Bass
line is very important in songs. Use
brightwhite noise(crucial) to add grit to high
end of bassline.Often use Lowpass or band
pass with drive put up, then bring down mix
to let a bit of high freqs pass go through the
sound(a matter of taste). Use Distortion on
bass. Put on tube distortion to give more drive
to bass.
Pads Characteristics
Provide background and texture. Sit in back
ground of mix and is subtle. Generally slow
attack and release time so there is swell. Has
low pass often to filter out high freqs, since
sounds that are far away often have less high
freqs. Envelope often linked to Filter cutoff
and WT POS o make sound evolving. When
making pads don’t worry about which knob to
put to which. You can sometimes just drag
random modules to random knobs to help
create unique pad sounds(perhaps similar for
complex Dubstep sounds and Flume?).
Arps Characteristics
Arps are generally more dry and simple
because you are playing a lot of notes one
after the other with it.
Filter types
Multi filters combine several simple filters.
HP12(most popular dubstep filter in serum)
and HN12 in Multi filters often used for
Dubstep sounds. Flange Filters make Metallic
sounds and add weird harmonics to sounds. In
Misc you can find EQ filters which you can use
to sculpt your sound even more. With Low EQ
12 and High EQ 12 you can turn up DB and
Res to make filter like a dubstep type filter
which is good for growls. Ring Mod similar to
that in Bend modes, makes crazy sound,
Cutoff is like adjusting pitch of modulator in
bend mode. Samp and hold is good for wierd
computer noises(Skrillex and dubstep stuff).
Combs,Allpasses, Reverb all 3 are similar and
have damp knob, all good for dubstep. French
LP is like normal LP but if you turn up drive
and boeuf it gets wierd and dubsteppy.
German LP is a very clean LP with a sharp
Resonance. Formant filters are what make
that vocal bass in dubstep. Use cutoff knob
and formant to make it talk. Band reject good
for pads, basses, dubstep sounds.
LFO delay
You can link two same LFO(1and2)
patterns(Alt drag to copy paste LFO) to OSC A
level(or some other knob), then turn up delay
Knob on LFO2 to have an effect of LFO2
coming after LFO1. Another thing you can
think about is to have two LFOs linked two the
same parameter.
Detuning 2 oscs
often good to detune oscA a lot to give
bigness while oscB is not detuned as much to
keep consistent tone.
Detune and metallic tone
Easiest way to make tone sound more
metallic is to add a little more detune than
usual to oscs. Could link macros to detune
amount.
Hypersaw
Both oscs have 16 unison with around 40%
detune and POLY on 16 or higher
(IMPORTANT!!!) and have Brightwhite noise
to add high harmonics, Low cut EQ/ Highpass
filter to cut out low frequencies. Might have
one osc -1oct to add low notes. Sometimes
have delay and reverb.
Deadmau plucks
Oldest trick in the book in making a pluck
sound is by using decay mod envelope to
modulate lo pass filter cutoff.
Adding 5ths
Have osc2 tuned 5th up, but use MACROS to
mod its volume so it is more a versatile
preset.