Professional Documents
Culture Documents
When Malkala stalks, all tremble, and even the mighty Talents
Alertness 1 (+2 Perception rating)
tyrannosaurs are swift to depart lest they too become meat Skill Aptitude (+2 Brawl Rating)
Skill Aptitude (+2 Survival Rating)
Resources
Where credit is due… None
Each entry has its creator and source noted, some Flaws
with full name and “handle;” some with “handle” Bestial (Character cannot communicate or use tools)
only; currently all are from the membership of the * One Eye (-2 penalty to any rolls involving ranged visual
official Exile Game Studio forums (abbr. ‘XGSf’) Perception)
Weapons Rating Size Attack (Average)
Hollow Earth Expedition ™ and © 2006 Exile Game Bite 6L -6 16 L (8) L
Studio, LLC Claw 3L -6 13 L (6+) L
Image from King Kong © 2005 Universal Studios Stomp 6N -6 16 N (8) N
and MFPV FILM GmbH, used without permission
** Malkala has a tough hide that provides a +1 Defense bonus.
compiled and edited by Daniel “Harrier” Potter *** Malkala suffers a -6 Size penalty on Stealth rolls.
v0.2, 06 Dec 2006 Colin Chapman (XGSf, 2006)
1
Addendum
CARNIVORES
Giant Eagle Giant Octopus
Haast's Eagle (Harpagornis moorei) was a massive A cunning and stealthy predator, a single giant octopus
eagle that once lived on the South Island of New Zealand. is more than a match for most opponents in one-on-one
Female Haast's Eagles weighed 10 to 14 kilograms (22 to combat.
30 pounds), and males weighed 9 to 10 kilograms. They
had a wingspan of about 2.6 - 3 metres (8-10 feet) at most, Giant Octopus
which is short for a bird of the Haast's Eagle's weight, but Archetype: Animal Motivation: Survival
permitted them to hunt in forests. Style: 0 Health: 12
-Wikipedia
Primary Attributes
Body: 6 Charisma: 0
Giant Eagle Dexterity: 4 Intelligence: 1
Archetype: Animal Motivation: Survival
Strength: 6 Willpower: 4
Style: 0 Health: 7
Primary Attributes Secondary Attributes
Body: 3 Charisma: 0 Size: 2 Initiative: 5
Dexterity: 4 Intelligence: 0 Move: 10 (20)* Defense: 8
Strength: 5 Willpower: 3 Perception: 5 Stun: 6
Skills Base Levels Rating (Average)
Secondary Attributes
Brawl 6 4 10 (5)
Size: 1 Initiative: 4
Stealth 4 4 6** (3)
Move: 9 (4)* Defense: 7
Survival 1 3 6 (3)
Perception: 3 (7)** Stun: 3
Talents
Skills Base Levels Rating (Average)
Brawl 5 4 9 (4+) Dual Wield (ignore offhand penalty)
Skill Aptitude (+2 Survival Rating)
Stealth 4 3 7 (3+)
Resources
Survival 0 4 6*** (3)
None
Talents Flaws
** Keen Sense (+4 on sight-based Perception rolls) None
*** Skill Aptitude (+2 Survival Rating) Weapons Rating Size Attack (Average)
Resources Bite 0L -2 8L (4) L
None Tentacle 2N -2 10 N (5) N
Flaws
Bestial (Character cannot communicate or use tools) * Giant Octopi double their Move rating when swimming.
Weapons Rating Size Attack (Average) ** Giant Optopi suffer a -2 Size penalty to Stealth rolls and
Bite 4 -1 12 L (6) L automatically fail unless underwater or camouflaged.
Andrew McColl (“Wolverine”) (XGSf, 2006)
Claw 5 -1 13 L (7+) L
* Giant Eagles use their full Move rating for flying, and half
their move rating when on the ground.
Andrew McColl (“Wolverine”) (XGSf, 2006)
2
Bestiary
HERBIVORE MISCELLANEOUS
Moa Godzilla
Moa were giant flightless birds native to New Zealand. “Oh no! There goes Tokyo!”
They are unique in having no wings, not even small wings, - Blue Oyster Cult “Godzilla”
3
Addendum
Taniwha
In Maori mythology, Taniwha are beings that live in
deep pools in rivers, dark caves, or in the sea, especially in
places with dangerous currents or deceptive breakers.
Some can tunnel through the earth, uprooting trees in the
process. Some taniwha are credited with creating harbors
by carving out a channel to the ocean.
-Wikipedia
Taniwha
Archetype: Animal Motivation: Survival
Style: 1 Health: 11
Primary Attributes
Body: 5 Charisma: 3
Dexterity: 3 Intelligence: 2
Strength: 4 Willpower: 4
Secondary Attributes
Size: 2 Initiative: 5
Move: 8 (16)* Defense: 6
Perception: 6 Stun: 5
Skills Base Levels Rating (Average)
Athletics 5 2 7 (3+)
Swimming 8 (4)
Brawl 5 3 8 (4)
Intimidation 3 1 4 (2)
Linguistics 2 2 4 (2)
Stealth 3 4 7 (3+)
Survival 2 3 5 (2)
Talents
Mobile Attack (Move and attack simultaneously)
Swim (Double Move rating when swimming)
Total Recall (No Intelligence roll to remember)
Resources
None
Flaws
Primitive (-2 penalty on technology related rolls)
Weapons Rating Size Attack (Average)
Bite 4 -2 10 L (5) L
Claw 6 -2 12 L (6) L