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Accumulated Keywords for LotR LCG

1.0 - 6/22/13 - Includes Everything up to The Drúadan Forest - compiled by thesmallman


(Keywords in bold appear or affect more than the set they are included in.)

Keyword Release Cycle Description


Ambush is a new keyword used in the Road to
Rivendell scenario. When an enemy with the
ambush keyword enters play, each player, starting
with the first player and proceeding clockwise,
Road to must make an engagement check. The engagement
Ambush Rivendell
Dwarrowdelf
check is only made against the enemy that just
entered play, and not other enemies that are in the
staging area. If the enemy engages a player as the
result of this effect, then no further engagement
checks are made against it.
While a card with the archery keyword is in play,
players must deal damage to character cards in
play equal to the specified archery value at the
beginning of each combat phase. This damage can
be dealt to characters under any player’s control,
Heirs of Against the and it can be divided among the players as they
Archery X Númenor Shadow see fit. If there is disagreement as to where to
assign archery damage, the first player makes the
final decision. If multiple cards with the archery
keyword are in play, the effects are cumulative.
Remember that (Defense) does not block archery
damage.
If a quest card has the battle keyword, when
characters are committed to that quest, they count
Heirs of Against the their total (Attack) instead of their total
Battle Númenor Shadow (Willpower) when resolving the quest. Enemies
and locations in the staging area still use their
(Threat) in opposition to this quest attempt.
“Burgle” is a new game effect featured on some
encounter cards in The Lonely Mountain. Burgle
effects are ignored except while making a “burgle
attempt.”
The Hobbit:
Burgle On the Saga Burgle attempts represent Bilbo Baggins’ efforts
Doorstep to sneak past Smaug in order to steal treasure from
the dragon’s lair without waking him.

See page 6 of On the Doorstep rulebook for details


of Burgle mechanic.
Keyword Release Cycle Description
Battle of Print on See rule card included with Battle of Lake-town
Burn X Lake-town Demand set.
If an encounter card with the doomed keyword is
revealed during the staging step of the quest phase
Doomed X Core N/A
or in setup, each player must raise his threat level
by the specified value.
The guarded keyword is a reminder on some
objective cards to reveal and attach the next card
of the encounter deck to the objective when it
enters the staging area from the encounter deck,
and place them both in the staging area. The
objective cannot be claimed as long as any
encounter card is attached. Once that encounter is
dealt with, the objective remains in the staging
area until it is claimed. If another objective card
comes up while attaching a card for the guarded
keyword, place the second objective in the staging
area, and use the next card of the encounter deck
to fulfill the original keyword effect.

Enemy and location cards attached to guarded


objectives do still count their threat while the
enemy or location is in the staging area. An
Guarded Core N/A
encounter card attached to a guarded objective is
dealt with in the following method, depending on
its card type:

Enemy: The enemy leaves play, either by being


defeated or as the result of a card effect.

Location: The location leaves play, either by


being fully explored or as the result of a card
effect.

Treachery: The treachery’s effects resolve, or are


canceled. (Treachery cards are immediately
triggered when they are revealed.)

Once all encounter cards attached to a guarded


objective are dealt with, the players can claim the
objective in the manner specified by its card text.
The Hobbit: An enemy with the Indestructible keyword cannot
Indestructible On the Saga be destroyed by damage, even when it has damage
Doorstep on it equal to its hit points.
Keyword Release Cycle Description
Some cards have “Lost:” effects on them. These
The Long effects are only triggered by other card effects,
Lost Dark
Dwarrowdelf
and are not tied to any timing structure or phase of
the game.
Prowl is a new keyword that represents the
Woses’ uncanny ability to stalk their prey through
the Drúadan Forest.

The When an encounter card with the prowl keyword


Against theis revealed from the encounter deck, the players
Prowl X Drúadan
Shadow
Forest (as a group) must discard the specified number of
resources from their heroes’ resource pools. If the
players do not have enough resources to match the
specified value, then they must discard as many
resources as they can.
A character with the ranged keyword can be
declared by its controller as an attacker against
enemies that are engaged with other players. A
character can declare ranged attacks against these
Ranged Core N/A targets while its owner is declaring attacks, or it
can participate in attacks that are declared by other
players. In either case, the character must exhaust
and meet any other requirements necessary to
make the attack.
An enemy with the Regenerate keyword heals
damage from itself equal to the specified amount
The each round. This takes place immediately
Regenerate X Watcher in Dwarrowdelf
the Water following the passing of the first player token
during the Refresh Phase, and occurs before
player actions.
Some attachments have the restricted keyword. A
character can never have more than two
attachments with the restricted keyword attached.
Restricted Core N/A
If a third restricted attachment is ever attached to a
character, one of the restricted attachments must
immediately be moved to its owner’s discard pile.
Keyword Release Cycle Description
“Riddle” is a new game effect featured on some
encounter cards. When an encounter card with a
riddle effect is revealed from the encounter deck,
the first player must choose between resolving that
The Hobbit: card normally or answering the riddle on that card.
Riddle
Over Hill
Saga The first player can only choose to answer a riddle
and Under if it is revealed from the encounter deck. If a card
Hill
with riddle is dealt as a shadow card, the first
player cannot choose to answer it at that time.

See Over Hill and Under Hill Rulebook for


description and game mechanic (pg. 7).
The keyword “Sack X” is a new keyword in this
quest that instructs the players to draw cards from
the sack deck. When the keyword Sack X is
triggered by the encounter deck, the first player
draws the top X cards from the sack deck and
resolves the “When Sacked” effects on those
cards. If players are instructed to draw multiple
cards from the sack deck, those cards are drawn
and resolved one at a time.

If the Sack X keyword is triggered and there are


The Hobbit: no cards remaining in the sack deck, the Sack X
Over Hill
Sack X and Under
Saga effect is ignored. If a Sack card leaves play for
Hill any reason, shuffle it back into the sack deck.

When resolving the “when sacked” text on a sack


card, if there are two or more eligible targets for
that card the first player must choose one. If a sack
card instructs players
to select a target that is not eligible, the first player
must choose an eligible target. If there are no
eligible targets, shuffle the Sack card back into the
sack deck.

Secrecy is a new keyword introduced on player


cards in the Dwarrowdelf Cycle. Secrecy lowers
The the cost to play the card by the specified value,
Secrecy X Redhorn Dwarrowdelf provided the threat of the player who is playing
Gate the card is 20 or below. Secrecy only applies when
the card is played from hand, and never modifies
the printed cost of the card.
Keyword Release Cycle Description
A character with the sentinel keyword can be
declared by its controller as a defender during
enemy attacks that are made against other players.
A character can declare sentinel defense after the
Sentinel Core N/A
player engaged with the enemy making the attack
declares “no defenders.” The defending sentinel
character must exhaust and meet any other
requirements necessary to defend the attack.
If a quest card has the siege keyword, when
characters are committed to that quest, they count
their total (Defense) instead
Heirs of Against the
Siege Númenor Shadow of their total (Willpower) when resolving the
quest. Enemies and locations in the staging area
still use their (Threat) in opposition to this quest
attempt.
When an encounter card with the surge keyword is
revealed during the staging step of the quest phase
or in setup, reveal 1 additional card from the
Surge Core N/A
encounter deck. Resolve the surge keyword
immediately after resolving any when revealed
effects on the card.
In this scenario, the heroes are striving to uncover
an evil conspiracy at work in Minas Tirith. To
represent the hidden dangers involved in rooting
out such a threat, some locations in this scenario
have the underworld keyword. When a location
with the underworld keyword enters play, take
cards from the top underworld deck equal to the
specified value and stack them facedown
The underneath that location.
Against the
Underworld X Steward’s
Shadow
Fear When a location leaves play, any facedown cards
stacked underneath that location are revealed one
at a time, and added to the staging area. If a card
from the underworld deck would be discarded, it
is placed in the encounter deck discard pile. If a
location with underworld is revealed from the
encounter deck and there are no cards left in the
underworld deck, then the underwold keyword has
no effect.
Keyword Release Cycle Description
Some enemy and location cards award victory
points when they are defeated. When such a card
leaves play, one player should place it near his
threat dial to remind the players of the victory
points when they are scoring at the end of the
Victory X Core N/A
game. It is recommended that one player collects
all the victory cards the players earn during the
scenario, as victory points are applied to the score
of the entire group. (See “Scoring,” page 22 of
Core Rulebook.)

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