1.0 - 6/22/13 - Includes Everything up to The Drúadan Forest - compiled by thesmallman
(Keywords in bold appear or affect more than the set they are included in.)
Keyword Release Cycle Description
Ambush is a new keyword used in the Road to Rivendell scenario. When an enemy with the ambush keyword enters play, each player, starting with the first player and proceeding clockwise, Road to must make an engagement check. The engagement Ambush Rivendell Dwarrowdelf check is only made against the enemy that just entered play, and not other enemies that are in the staging area. If the enemy engages a player as the result of this effect, then no further engagement checks are made against it. While a card with the archery keyword is in play, players must deal damage to character cards in play equal to the specified archery value at the beginning of each combat phase. This damage can be dealt to characters under any player’s control, Heirs of Against the and it can be divided among the players as they Archery X Númenor Shadow see fit. If there is disagreement as to where to assign archery damage, the first player makes the final decision. If multiple cards with the archery keyword are in play, the effects are cumulative. Remember that (Defense) does not block archery damage. If a quest card has the battle keyword, when characters are committed to that quest, they count Heirs of Against the their total (Attack) instead of their total Battle Númenor Shadow (Willpower) when resolving the quest. Enemies and locations in the staging area still use their (Threat) in opposition to this quest attempt. “Burgle” is a new game effect featured on some encounter cards in The Lonely Mountain. Burgle effects are ignored except while making a “burgle attempt.” The Hobbit: Burgle On the Saga Burgle attempts represent Bilbo Baggins’ efforts Doorstep to sneak past Smaug in order to steal treasure from the dragon’s lair without waking him.
See page 6 of On the Doorstep rulebook for details
of Burgle mechanic. Keyword Release Cycle Description Battle of Print on See rule card included with Battle of Lake-town Burn X Lake-town Demand set. If an encounter card with the doomed keyword is revealed during the staging step of the quest phase Doomed X Core N/A or in setup, each player must raise his threat level by the specified value. The guarded keyword is a reminder on some objective cards to reveal and attach the next card of the encounter deck to the objective when it enters the staging area from the encounter deck, and place them both in the staging area. The objective cannot be claimed as long as any encounter card is attached. Once that encounter is dealt with, the objective remains in the staging area until it is claimed. If another objective card comes up while attaching a card for the guarded keyword, place the second objective in the staging area, and use the next card of the encounter deck to fulfill the original keyword effect.
Enemy and location cards attached to guarded
objectives do still count their threat while the enemy or location is in the staging area. An Guarded Core N/A encounter card attached to a guarded objective is dealt with in the following method, depending on its card type:
Enemy: The enemy leaves play, either by being
defeated or as the result of a card effect.
Location: The location leaves play, either by
being fully explored or as the result of a card effect.
Treachery: The treachery’s effects resolve, or are
canceled. (Treachery cards are immediately triggered when they are revealed.)
Once all encounter cards attached to a guarded
objective are dealt with, the players can claim the objective in the manner specified by its card text. The Hobbit: An enemy with the Indestructible keyword cannot Indestructible On the Saga be destroyed by damage, even when it has damage Doorstep on it equal to its hit points. Keyword Release Cycle Description Some cards have “Lost:” effects on them. These The Long effects are only triggered by other card effects, Lost Dark Dwarrowdelf and are not tied to any timing structure or phase of the game. Prowl is a new keyword that represents the Woses’ uncanny ability to stalk their prey through the Drúadan Forest.
The When an encounter card with the prowl keyword
Against theis revealed from the encounter deck, the players Prowl X Drúadan Shadow Forest (as a group) must discard the specified number of resources from their heroes’ resource pools. If the players do not have enough resources to match the specified value, then they must discard as many resources as they can. A character with the ranged keyword can be declared by its controller as an attacker against enemies that are engaged with other players. A character can declare ranged attacks against these Ranged Core N/A targets while its owner is declaring attacks, or it can participate in attacks that are declared by other players. In either case, the character must exhaust and meet any other requirements necessary to make the attack. An enemy with the Regenerate keyword heals damage from itself equal to the specified amount The each round. This takes place immediately Regenerate X Watcher in Dwarrowdelf the Water following the passing of the first player token during the Refresh Phase, and occurs before player actions. Some attachments have the restricted keyword. A character can never have more than two attachments with the restricted keyword attached. Restricted Core N/A If a third restricted attachment is ever attached to a character, one of the restricted attachments must immediately be moved to its owner’s discard pile. Keyword Release Cycle Description “Riddle” is a new game effect featured on some encounter cards. When an encounter card with a riddle effect is revealed from the encounter deck, the first player must choose between resolving that The Hobbit: card normally or answering the riddle on that card. Riddle Over Hill Saga The first player can only choose to answer a riddle and Under if it is revealed from the encounter deck. If a card Hill with riddle is dealt as a shadow card, the first player cannot choose to answer it at that time.
See Over Hill and Under Hill Rulebook for
description and game mechanic (pg. 7). The keyword “Sack X” is a new keyword in this quest that instructs the players to draw cards from the sack deck. When the keyword Sack X is triggered by the encounter deck, the first player draws the top X cards from the sack deck and resolves the “When Sacked” effects on those cards. If players are instructed to draw multiple cards from the sack deck, those cards are drawn and resolved one at a time.
If the Sack X keyword is triggered and there are
The Hobbit: no cards remaining in the sack deck, the Sack X Over Hill Sack X and Under Saga effect is ignored. If a Sack card leaves play for Hill any reason, shuffle it back into the sack deck.
When resolving the “when sacked” text on a sack
card, if there are two or more eligible targets for that card the first player must choose one. If a sack card instructs players to select a target that is not eligible, the first player must choose an eligible target. If there are no eligible targets, shuffle the Sack card back into the sack deck.
Secrecy is a new keyword introduced on player
cards in the Dwarrowdelf Cycle. Secrecy lowers The the cost to play the card by the specified value, Secrecy X Redhorn Dwarrowdelf provided the threat of the player who is playing Gate the card is 20 or below. Secrecy only applies when the card is played from hand, and never modifies the printed cost of the card. Keyword Release Cycle Description A character with the sentinel keyword can be declared by its controller as a defender during enemy attacks that are made against other players. A character can declare sentinel defense after the Sentinel Core N/A player engaged with the enemy making the attack declares “no defenders.” The defending sentinel character must exhaust and meet any other requirements necessary to defend the attack. If a quest card has the siege keyword, when characters are committed to that quest, they count their total (Defense) instead Heirs of Against the Siege Númenor Shadow of their total (Willpower) when resolving the quest. Enemies and locations in the staging area still use their (Threat) in opposition to this quest attempt. When an encounter card with the surge keyword is revealed during the staging step of the quest phase or in setup, reveal 1 additional card from the Surge Core N/A encounter deck. Resolve the surge keyword immediately after resolving any when revealed effects on the card. In this scenario, the heroes are striving to uncover an evil conspiracy at work in Minas Tirith. To represent the hidden dangers involved in rooting out such a threat, some locations in this scenario have the underworld keyword. When a location with the underworld keyword enters play, take cards from the top underworld deck equal to the specified value and stack them facedown The underneath that location. Against the Underworld X Steward’s Shadow Fear When a location leaves play, any facedown cards stacked underneath that location are revealed one at a time, and added to the staging area. If a card from the underworld deck would be discarded, it is placed in the encounter deck discard pile. If a location with underworld is revealed from the encounter deck and there are no cards left in the underworld deck, then the underwold keyword has no effect. Keyword Release Cycle Description Some enemy and location cards award victory points when they are defeated. When such a card leaves play, one player should place it near his threat dial to remind the players of the victory points when they are scoring at the end of the Victory X Core N/A game. It is recommended that one player collects all the victory cards the players earn during the scenario, as victory points are applied to the score of the entire group. (See “Scoring,” page 22 of Core Rulebook.)