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Game Overview: Currently Untitled Stealth Game

Anton Carty, Amy Huntzinger, Curtis Johnson, Andrei Saltykov

Game Type: First-person, Stealth, Escape, Mystery, Puzzle

Story/Description: The main character is stationed at a military compound under the command

of a dictator. The main character finally has had enough and wants to escape from the compound.

Before they leave, the scientists wants to steal any of the blueprints they had made for prototyped

weapons, but they are scattered across the facility. As they travel through the various buildings

in each level, the player will collect blueprints, destroy prototypes, and set traps for guards

following them.

Characters: Main character (Scientist), Dictator the main villain in the storyline, General the

one talking to the character through radios in each level and the head of this facility/compound.

Other characters will be made up of the military personnel on the base.

Level 1 (Andrei): Is a secret laboratory, with inventions all around and possibly a few traps. The

scientist escapes from his personal lab and then will need to exit the building.

Level 2 (Curtis): Level 2 is a weapons factory with an assembly line for the weapons. The

scientist will enter from the outside and then exit through secret route into an underground

missile bunker.

Level 3 (Anton): The scientist travels through the missile bunker and makes a break towards

The Dump.

Level 4 (Amy): A dump of every refuse the compound makes, including the bodies of test

subjects and executed prisoners of war. The player will begin the level sneaking into the main

facility where the refuse is brought, and will then exit into the actual dump and escape from the

facility using the piles of refuse to hide and clamor out.


Level Transition: This game involves continuous motion of one individual across one night.

The player will be guided from point A to point B by fences alongside the roads. Transition

from one level to the next will occur when players pass into the territory of the next level, and

will be marked to the player by an announcement being made on the radio.

Aesthetic: Dark with red and black coloring, dystopian, industrial city skyline with smoke and

dirty clouds.

Reference Images:

Source: https://i.pinimg.com/736x/c1/20/f0/c120f06e3ba5738c6b6bb63f37c85e13.jpg
Source:

http://vignette3.wikia.nocookie.net/wolfenstein/images/3/3a/WtNO4.png/revision/latest/scal

e-to-width-down/2000?cb=20140526134045

http://gta.wikia.com/wiki/Humane_Labs_and_Research?file=Humane_Labs_and_Researc
h_61.jpg
World Map

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