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Gems

Weapon
Increased Weapon Damage
Increased Attack Speed
Critical Hit Chance
Crushing Blow
Deadly Strike
Area Damage
Overpower
Life per Attack

Armor (Helm, Chest, Belts)


Increases Maximum Life by x%
+x Armor
Take x% reduced damage from melee attacks
Take x% reduced damage from ranged attacks
Life Regeneration
Dodge Chance
Movement Speed

Jewellery (Rings, Amulet)


Resource Cost Reduction
Cooldown Reduction
x% Increased Healing
Life per Resource spend
Increases Self-Buff Duration
Increased Shrine & Pylon duration

Off-Hand (Shield, Quiver, Mojo, Orb)


Reduces the damage taken of blocked attacks by x%
+x% Block Chance
Reduces the cooldown of your Health Potions
Increased Life gained from Health Globes and Potions
+x to all Skills
+x Life when being hit
Increased maximum Resource
Intensifies Buffs and Debuffs (not duration) ???

???
Reduces the maximum amount you can get slowed and chilled by 7,5%
+x% increased Chance that a Health Globe drops
pierce (is also a rune)
parry
Gems

Diamond (Bland Boni)


Weapon: Increased Weapon Damage
Armor: +x Armor
Jewellery: Resource cost reduction
Off-Hand: Reduces the damage taken of blocked attacks by x%

Saphire (Bland Boni II)


Weapon: Deadly Strike
Armor: Take reduced damage from melee attacks
Jewellery:
Off-Hand:

Amethyst (Not Totally Bland Boni)


Weapon: Area Damage
Armor: Take reduced damage from ranged attacks
Jewellery:
Off-Hand: Increased maximum Resource

Topaz (Speed Boni)


Weapon: Attack Speed
Armor: Movement Speed
Jewellery: Cooldown reduction
Off-Hand:

Ruby (Life Recovery Boni)


Weapon: Life per Attack
Armor: Life Regeneration
Jewellery: Life per Resource spend
Off-Hand: Life when being Hit

Emerald (all that has to do with Life)


Weapon: Crushing Blow
Armor: Increases Maximum Life by x%
Jewellery: x% Increased Healing
Off-Hand: Reduces the cooldown of your Health Potions

Obsidian
Weapon: Critical Hit Chance
Armor: Dodge Chance
Jewellery: Increased Shrine and Pylon Duration
Off-Hand: Increased Block Chance

Zircon
Weapon: Overpower
Armor:
Jewellery: Increased Self-Buff Duration
Off-Hand: Increased Life gained from Health Globes and Potions
Runes
Runes have different effects depending in what type of item you socket them.
Runes will alwas have the same effect in weapons, off-hand items and jewlery, but a different effect in
armor items.

Weapon & Off-Hand & Jewelry (offensive bonuses)


Armor (defensive bonuses)

???: x% increased fire damage / +x fire resistance


???: x% increased cold damage / +x cold resistance
???: x% increased lightning damage / +x lightning resistance
???: x% increased poison damage / +x poison resistance
???: x% increased arcane damage / +x arcane resistance
???: x% increased physical damage / +x physical resistance
???: x% increased overall damage / +x to all resistances
???: ignores x% of targets fire resistance / x% increased fire resistance
???: ignores x% of targets cold resistance / x% increased cold resistance
???: ignores x% of targets lightning resistance / x% increased lightning resistance
???: ignores x% of targets poison resistance / x% increased poison resistance
???: ignores x% of targets arcane resistance / x% increased arcane resistance
???: ignores x% of targets physical resistance / x% increased physical resistance
???: ignores x% of targets resistances (all) / x% increased resistances
???: increased damage against elites / reduced damage taken from elites
???: ignores x% of targets armor / increases your overall armor by x%
???: increases damage against enemies under a CC / reduced damage taken while CCed
???: chance to pierce / thorns
???: increased CC duration on enemies / CC resistance
???: attack drain enemies resource / generates x% max resource every second
???: increases minions damage / increases minions defense

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