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- Dark Angels v2.

2a

DARK ANGELS
This team list uses the special rules and wargear found
in Codex: Dark Angels. If a rule differs from the Codex, it
will be clearly stated.

Models in Terminator Armour may Deep Strike as


normal (see the Built-up Area rule in the Kill Team rules).
Use the rules for Deathwing Assault and Vengeful Strike
as normal (decide which models are using this and when
before deployment).
You must adhere to the following model requirements
when building your Kill Team:
Models with the Fortress of Shields special rule only  1 Team Leader model
need to be in base contact with one other model with  1-20 Core models
the same special rule to gain the +1 Toughness.  0-3 Special models

14 points

WS BS S T W I A Ld Sv Options:
 May replace any weapon with:
4 4 4 4 2 4 1 8 3+ - Chainsword Free
- Storm Bolter 5 pts
Wargear: Special Rules: - Combi-flamer, -melta, -plasma 10 pts
 Power Armour  Inspiring Presence - Plasma Pistol 15 pts
 Bolt Pistol  And They Shall Know - Power Weapon 15 pts
 Boltgun No Fear - Lightning Claw 15 pts
 Frag & Krak Grenades  Grim Resolve - Power Fist 25 pts
- Thunder Hammer 30 pts
 May take any of the following:
Assault Squad Leader: - Melta Bomb 5 pts
In a Kill Team lead by a Sergeant with a Jump Pack, - Combat Shield 5 pts
Assault Marines must be taken as Core. - Auspex 5 pts
- Infravisor 5 pts
Veteran Upgrade: - Digital Weapon s 10 pts
May upgrade to a Veteran Sergeant for 10 pts. If you do - Jump Pack 10 pts
so, the model gains +1 to both its Attack and Leadership - Storm Shield 15 pts
characteristics.  May take wargear from the Dark Angels armoury
including Sergeant and Leader only items.

51 points

WS BS S T W I A Ld Sv Wargear: Special Rules:


 Terminator Armour  Inspiring Presence
5 4 4 4 2 4 3 9 2+  Flail of the Unforgiven  Deathwing Assault
 Storm Shield  Inner Circle
Options:  Fortress of Shield
• May take wargear from the Dark Angels armoury  Hammer of Wrath
including Leader and Terminator only items.

1
- Dark Angels v2.2a

44 points

WS BS S T W I A Ld Sv Champion Upgrade:
May upgrade to a Deathwing Champion for 5 pts, gaining
4 4 4 4 2 4 2 9 2+ +1 WS and replacing all weapons with the Halberd of
Caliban.
Wargear: Special Rules:
 Terminator Armour  Inspiring Presence Options:
 Storm Bolter  Deathwing Assault  May replace Storm Bolter with:
 Power Sword  Inner Circle - Combi-flamer, -melta, -plasma 6 pts
 Vengeful Strike  May replace both Storm Bolter and Power Sword with:
- Pair of Lightning Claws Free
Deathwing Leader: - Thunder Hammer & Storm Shield 5 pts
If the Deathwing Sergeant is your Team Leader any  May take wargear from the Dark Angels armoury
Deathwing Terminator models may be taken as Core. including Sergeant, Leader and Terminator only items.

27 points

WS BS S T W I A Ld Sv Options:
 May replace Bolt Pistol with:
4 4 4 5 2 4 1 8 3+ - Chainsword Free
- Storm Bolter 5 pts
Unit Type: Bike Special Rules: - Combi-flamer, -melta, -plasma 10 pts
 Inspiring Presence - Plasma Pistol 15 pts
Wargear:  And They Shall Know - Power Weapon 15 pts
 Power Armour No Fear - Lightning Claw 15 pts
 Grim Resolve - Power Fist 25 pts
 Bolt Pistol
 Hit & Run - Thunder Hammer 30 pts
 Twin-linked Boltgun
 Scouts  May replace bike’s Twin-linked Boltgun with:
 Frag & Krak Grenades
- Plasma Talon 15 pts
 Teleport Homer
- Ravenwing Grenade Launcher 15 pts
Ravenwing Leader:  May take any of the following:
If the Ravenwing Sergeant is your Team Leader any - Melta Bomb 5 pts
Ravenwing Biker models must be taken as Core. - Auspex 5 pts
- Infravisor 5 pts
Veteran Upgrade: - Digital Weapon s 10 pts
May upgrade to a Veteran Sergeant for 10 pts. If you do  May take wargear from the Dark Angels armoury
so, the model gains +1 to both its Attack and Leadership including Sergeant and Leader only items.
characteristics.

42 points

WS BS S T W I A Ld Sv Champion Upgrade:
May upgrade to a Ravenwing Champion for 5 pts, gaining
4 4 4 5 2 4 2 9 3+ +1 WS and replacing its Corvus Hammer with the Blade of
Caliban.
Unit Type: Bike Special Rules:
Options:
 Inspiring Presence
• May replace Corvus Hammer with:
Wargear:  And They Shall Know
- Power Sword 12 pts
 Power Armour No Fear
- Power Maul 12 pts
 Bolt Pistol  Grim Resolve
 May replace bike’s Plasma Talon with:
 Plasma Talon  Hit & Run
- Ravenwing Grenade Launcher Free
 Corvus Hammer  Scouts • May take any of the following:
 Frag & Krak Grenades  Skilled Rider - Melta Bomb 5 pts
 Teleport Homer - Auspex 5 pts
- Infravisor 5 pts
- Digital Weapon s 10 pts
• May take wargear from the Dark Angels armoury
including Leader only items.

2
- Dark Angels v2.2a

12 points

WS BS S T W I A Ld Sv Options:
• May replace any weapon with:
4 4 4 4 2 4 1 8 4+ - Combat Knife Free
- Sniper Rifle Free
Wargear: Special Rules: - Space Marine Shotgun Free
 Scout Armour  Inspiring Presence - Storm Bolter 5 pts
 Bolt Pistol  And They Shall Know - Combi-flamer, -melta, -plasma 10 pts
 Boltgun No Fear - Plasma Pistol 15 pts
 Frag & Krak Grenades  Infiltrate - Power Weapon 15 pts
 Move Through Cover - Lightning Claw 15 pts
 Scouts - Power Fist 25 pts
- Thunder Hammer 30 pts
• May take any of the following:
Veteran Upgrade: - Camo Cloak 2 pts
May upgrade to a Veteran Scout Sergeant for 10 pts. If - Melta Bomb 5 pts
you do so, the model gains +1 to both its Attack and - Auspex 5 pts
Leadership characteristics. - Infravisor 5 pts
- Digital Weapon s 10 pts
• May take wargear from the Dark Angels armoury
including Sergeant and Leader only items.

55 points

WS BS S T W I A Ld Sv Options:
• May replace Bolt Pistol with:
4 4 4 4 2 4 2 9 3+ - Boltgun Free
- Storm Bolter 5 pts
Wargear: Special Rules: - Combi-flamer, -melta, -plasma 10 pts
 Power Armour  Inspiring Presence - Plasma Pistol 15 pts
 Bolt Pistol  Zealot - Power Fist 25 pts
 Crozius Arcanum  Grim Liturgies* • May take any of the following:
 Frag & Krak Grenades - Melta Bomb 5 pts
- Auspex 5 pts
- Infravisor 5 pts
Grim Liturgies: - Porta-rack 10 pts
Any friendly Dark Angels models within 6” of the - Digital Weapon s 10 pts
Warden-Chaplain gain the Zealot special rule. • May take one of the following:
- Jump Pack 10 pts
- Space Marine Bike 15 pts
• May take wargear from the Dark Angels armoury
including Leader and Warden only items.

45 points

WS BS S T W I A Ld Sv Options:
• May replace Bolt Pistol with:
4 4 4 4 2 4 2 9 3+ - Boltgun Free
- Storm Bolter 5 pts
Wargear: Special Rules: - Combi-flamer, -melta, -plasma 10 pts
 Power Armour  Inspiring Presence - Plasma Pistol 15 pts
 Bolt Pistol  Inner Circle • May take any of the following:
 Force Weapon  Psyker (Mastery Level 1) - Melta Bomb 5 pts
 Frag & Krak Grenades - Auspex 5 pts
- Infravisor 5 pts
Psychic Powers: - Digital Weapon s 10 pts
Before the battle the Lexicanium may choose a single • May take one of the following:
Psychic Power from the following list: - Jump Pack 10 pts
- Space Marine Bike 15 pts
- Prescience (Divination) • May take wargear from the Dark Angels armoury
- Flame Breath (Pyromancy) including Leader and Lexicanium only items.
- Assail (Telekinesis)
- Psychic Shriek (Telepathy)

3
- Dark Angels v2.2a

14 points

WS BS S T W I A Ld Sv Options:
• For every five Tactical Marines you take in your team,
4 4 4 4 1 4 1 8 3+ one model may replace its Boltgun with:
- Flamer 5 pts
Wargear: Special Rules: - Meltagun 10 pts
 Power Armour  And They Shall Know - Heavy Bolter 10 pts
 Bolt Pistol No Fear - Multi-melta 10 pts
 Boltgun  Grim Resolve - Plasma Gun 15 pts
 Frag & Krak Grenades - Plasma Cannon 15 pts
- Missile Launcher 15 pts
- Lascannon 20 pts

12 points

WS BS S T W I A Ld Sv Options:
• Any Scout may replace its Boltgun with:
3 3 4 4 1 4 1 8 4+ - Combat Knife Free
- Sniper Rifle Free
Wargear: Special Rules: - Space Marine Shotgun Free
 Scout Armour  And They Shall Know • For every five Scouts you take in your team, one model
 Bolt Pistol No Fear may replace its Boltgun with:
 Boltgun  Infiltrate - Heavy Bolter 8 pts
 Frag & Krak Grenades  Move Through Cover - Missile Launcher 15 pts
 Scouts • Any Scout may take a Camo Cloak for 2 pts.

46 points

WS BS S T W I A Ld Sv Wargear: Special Rules:


 Terminator Armour  Deathwing Assault
5 4 4 4 1 4 2 9 2+  Mace of Absolution  Inner Circle
 Storm Shield  Fortress of Shield
Options:  You Cannot Hide
• May take wargear from the Dark Angels armoury  Hammer of Wrath
including Terminator only items.

42 points

WS BS S T W I A Ld Sv Unit Type: Bike Special Rules:


 And They Shall Know
4 4 4 5 1 4 2 9 3+ Wargear: No Fear
 Power Armour  Grim Resolve
Options:  Bolt Pistol  Hit & Run
• One Ravenwing Black Knight in your team may  Plasma Talon  Scouts
replace its Plasma Talon with:  Corvus Hammer  Skilled Rider
- Ravenwing Grenade Launcher Free  Frag & Krak Grenades
• May take wargear from the Dark Angels armoury.  Teleport Homer

4
- Dark Angels v2.2a

27 points

WS BS S T W I A Ld Sv Options:
• One Ravenwing Biker in your team may replace its Bolt
4 4 4 5 1 4 1 8 3+ Pistol with:
- Flamer 5 pts
Unit Type: Bike Special Rules: - Meltagun 10 pts
 And They Shall Know - Plasma Gun 15 pts
Wargear: No Fear • If you have more than three Ravenwing Bikers in your
 Power Armour  Grim Resolve team, a second Ravenwing Biker may replace its Bolt Pistol
 Bolt Pistol  Hit & Run with:
 Twin-linked Boltgun  Scouts - Flamer 5 pts
- Meltagun 10 pts
 Frag & Krak Grenades
- Plasma Gun 15 pts
 Teleport Homer

44 points

WS BS S T W I A Ld Sv Options:
• May replace Power Fist with:
4 4 4 4 1 4 2 9 2+ - Chainfist 5 pts
• May replace all weapons with:
Wargear: Special Rules: - Pair of Lightning Claws Free
 Terminator Armour  Deathwing Assault - Thunder Hammer & Storm Shield 5 pts
 Storm Bolter  Inner Circle • One Deathwing Terminator in your team may take one of
 Power Fist  Vengeful Strike the following options:
- Replace Storm Bolter with Heavy Flamer 10 pts
- Replace Storm Bolter with Plasma Cannon 15 pts
- Replace Storm Bolter with Assault Cannon 20 pts
- Take a Cyclone Missile Launcher 25 pts
• May take wargear from the Dark Angels armoury
including Terminator only items.

18 points

WS BS S T W I A Ld Sv Options:
• May replace any weapon with:
4 4 4 4 1 4 2 9 3+ - Chainsword Free
- Storm Bolter 5 pts
Wargear: Special Rules: - Combi-flamer, -melta, -plasma 10 pts
 Power Armour  And They Shall Know - Plasma Pistol 15 pts
 Bolt Pistol No Fear - Power Weapon 15 pts
 Boltgun  Grim Resolve - Lightning Claw 15 pts
 Frag & Krak Grenades - Power Fist 25 pts
• One Company Veteran in your team may replace its
Boltgun with:
- Flamer 5 pts
- Meltagun 10 pts
- Heavy Bolter 10 pts
- Multi-melta 10 pts
- Missile Launcher 15 pts
- Plasma Gun 15 pts
- Plasma Cannon 15 pts
- Lascannon 20 pts
• May take any of the following:
- Melta Bomb 5 pts
- Combat Shield 5 pts
- Storm Shield 10 pts
• May take wargear from the Dark Angels armoury.

5
- Dark Angels v2.2a

17 points

WS BS S T W I A Ld Sv
4 4 4 4 1 4 1 8 3+

Wargear: Unit Type: Jump Infantry


 Power Armour
 Bolt Pistol Special Rules:
 Chainsword  And They Shall Know
 Frag & Krak Grenades No Fear
 Jump Pack  Grim Resolve

Options:
• One Assault Marine in your team may replace its Bolt
Pistol with:
- Flamer 5 pts
- Plasma Pistol 15 pts

35 points
You may only ever take one Apothecary in your Kill Team.

WS BS S T W I A Ld Sv Options:
• May replace Power Armour, Bolt Pistol and Frag & Krak
4 4 4 4 1 4 2 9 3+ Grenades with Terminator Armour, Storm Bolter and gain
the Inner Circle special rule for 39 pts.
Wargear: Special Rules: • If not wearing Terminator Armour, may take a Space
 Power Armour  And They Shall Know Marine Bike (with Plasma Talon or Twin-linked Boltgun) and
 Bolt Pistol No Fear gain the Hit & Run, Scouts and Skilled Rider special rules for
 Nathecium*  Grim Resolve 35 pts.
 Frag & Krak Grenades • May replace Bolt Pistol with:
- Storm Bolter 5 pts
Narthecium: - Combi-flamer, -melta, -plasma 10 pts
Rule Amendment: The Apothecary and all friendly - Plasma Pistol 15 pts
models within 6” of the Apothecary gain the Feel No • May take wargear from the Dark Angels armoury
Pain special rule. including Apothecary only items.

50 points
You may only ever take one Techmarine in your Kill Team.

WS BS S T W I A Ld Sv Options:
• May upgrade Servo-arm to a Servo-harness for 25 points.
4 4 4 4 1 4 1 8 2+  May replace any weapon with:
- Storm Bolter 5 pts
Wargear: Special Rules: - Combi-flamer, -melta, -plasma 10 pts
 Artificer Armour  And They Shall Know - Plasma Pistol 15 pts
 Bolt Pistol No Fear - Power Weapon 15 pts
 Boltgun  Grim Resolve - Lightning Claw 15 pts
 Servo-arm  Blessing of the - Power Fist 25 pts
 Frag & Krak Grenades Omnissiah - Thunder Hammer 30 pts
 Bolster Defences • May take the following:
- Space Marine Bike 15 pts
• May take wargear from the Dark Angels armoury
including Techmarine only items.

6
- Dark Angels v2.2a

Watcher in the Dark (Leader Only) – 15 pts Purification Vials (Apothecary Only) – 5 pts
The Watchers have the ability to resist the warp and These are grenade vials filled with toxic gases that
other magical entities, and sometimes accompany Dark envelop an enemy and choke them to death. Purification
Angels to battle. The team leader and all models within Vials use the following profile:
12” of him pass Deny the Witch rolls on a 3+. The
Range S AP Type
Watcher (if it has a model) plays no part in the game.
Purification Vials 8” 1 - Assault 1, Blast, One
Shot, Poisoned (2+)
Refractor Field (Leader Only) – 15 pts
An all-enclosing energy field that partially refracts Auto-launchers (Terminator Only) – 10 pts
energy around the bearer. Grants the model a 5+ The model counts as having assault grenades that do not
invulnerable save. have the One Use rule (i.e. they never run out). These
grenades may not be fired in the shooting phase.
Purity Seal (Leader Only) – 10 pts
A Purity Seal takes the form of prayers or litanies Cataphractii Armour (Terminator Only) – 10pts
inscribed onto paper and then affixed to the warrior’s The Cataphractii pattern was amongst the first
armour. Increases a Leader’s Inspiring Presence radius Terminator armour issued, and suits of this type were
from 6” to 12”. even more heavily protected than their contemporaries.
Models with Cataphractii Pattern Armour gain a 4+
Needle of Truth (Sergeant Only) – 25 pts invulnerable save and the Slow and Purposeful special
Replaces one weapon of your choice. rule, but lose the Relentless special rule. Models with
In addition to being a finely crafted power sword, the this armour may not also take Tartaros Pattern Armour.
Needle of Truth has a terrible power over Daemons or
any champion of the Dark Gods. The Needle of Truth has Tartaros Pattern Armour (Terminator Only) – 5 pts
the following profile: The Tartaros pattern provides greater mobility for its
Range S AP Type wearer with no loss in durability or protection. Allows
Needle of Truth - User 3 Melee, Chaosbane* the model to make a Sweeping Advance. Models with
Master-crafted this armour may not also take Cataphractii Pattern
*The weapon gains the Poisoned (2+) special rule against Armour.
models with the Daemon or Champion of Chaos special rule.
Teleporter (Terminator Only) – 5 pts
Heavenfall Blade (Sergeant Only) – 20 pts Instead of moving, a Terminator may teleport. Roll 2d6,
Replaces one weapon of your choice. the model may then move up to this amount in any
A Heavenfall Blade is crafted using a single block of jet- direction, ignoring all terrain and models. If he does this
black obsidian and has the following profile: he cannot assault this turn.
Range S AP Type
Heavenfall Blade - User 2 Melee Photon Beam (Techmarine Only) – 10 pts
The Photon Beam is a high-powered searchlight which is
Signum (Sergeant Only) – 5 pts able to flash in short bursts blinding the enemy. The
Rule Amendment: The leader may use his Signum in the Photon Beam is a ranged weapon that may be fired in
Shooting phase instead of shooting. Choose one model addition to another weapon, and has the following
within 6” to become BS5 for the rest of the phase. profile:
Range S AP Type
Psychic Hood (Lexicanium Only) – 10 pts Photon Beam 36” * - Assault 1, Blind
A Psychic Hood uses a set of interwoven intricately *The Photon Beam causes no damage when it hits, but still
aligned crystals to nullify an opponent’s psychic attacks. causes a Blind test.
Use the rules for Psychic Hoods on page 68 of the core
rulebook. Banner of Moment – 15 pts
Maximum of one per Kill Team.
Staff of Hellfire (Lexicanium Only) – 10 pts Once per game, at the start of the Assault phase the
The Lexicanium may fire a burst of hellfire from the tip model may call upon his brothers oath of moment, all
of this staff. The Staff of Hellfire counts as a shooting friendly models gain +1 to assault results for that phase
weapon with the following profile: (per combat).

Range S AP Type
Master-Crafted Weapon – 10 pts
Staff of Hellfire Template 5 4 Assault 1, Flaming*
*Counts as a Flaming weapon, see Kill Team rules.
Choose a single weapon the model has to gain the
Master-crafted special rule.
Rosarius (Warden-Chaplain Only) – 25pts
A spiritual relic that confers a 4+ invulnerable save to
the bearer.

7
- Dark Angels v2.2a

Overcharged Weapon – 10pts Targeter – 5 pts


Choose a single ranged weapon the model has to be A targeter is a simple but effective optical aid to
overcharged. This gains +1 Strength and the Gets Hot accuracy. If a model with a Targeter has not moved in
rule. Plasma weapons may be overcharged but will Get the previous Movement phase it may re-roll To Hit rolls
Hot on a To Hit roll of a 1 or 2 instead of just a 1. of 1 when shooting

Suspensors – 10 pts Auxiliary Grenade Launcher – 5 pts


A model with Suspensors that is equipped with a Heavy A tubular device that fires pre-loaded grenades, fixed to
type weapon may fire this weapon even if he has moved the models primary weapon. This attachment allows any
in the previous Movement phase – although if he does grenades to be fired in addition to another weapon in
so, the maximum range of the weapon is halved. the shooting phase rather than instead of.

Smoke Grenades – 10 pts Auspex – 5 pts


A smoke grenade has the following profile: See Codex: Dark Angels.

Range S AP Type
Smoke Grenade 8” - - Assault 1, One Shot
Bionics – 5 pts
Large Blast, Smoke* The model gains the Feel No Pain (6+) special rule.
*Smoke: Any model that is hit by this weapon gains a 5+ cover
save until the start of their next turn. You may target friendly
models with this weapon.

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