Professional Documents
Culture Documents
FMP REPORT
CONTENTS
PREFACE 3
IN RETROSPECT
INTRODUCTION 4
EVER ONWARDS
COMFORT ZONE
PART 1: JÖRMUNGANDER 5
A LURKING KINDNESS
SCRIPT
PART 2: SMOOTHBORE 6
PUT A BOMB UNDER THE TABLE
MINUTAE
PART 2.1: CLEAR SKIES 7
PART 2.2: BLU 7
PART 3: O, LEMURIA 8
OZYMANDIAS
SET IN STONE
MODELING AND RIGGING
CINEMATOGRAPHY, LIGHTING AND ANIMATION
COLLABORATION
CONCLUSION 12
THE TOP OF THE MOUNTAIN
SET IN STONE
PREFACE
IN RETROSPECT
This report is, by design, highly discursive. I cannot
in good conscience, however, throw the reader
head-first into a report ostensibly about my film ‘O,
Lemuria’ that makes no mention of it until 60% of
the way through. I started my film very late. I started
writing this report well before the idea for the film
had even been conceived. This report is primarily
an account of the process that led to me to create
‘O, Lemuria’, and so devotes a large amount of time
to the ideas that preceded it. Similarly, since the
production cycle was so non-linear and iterative I
have elected to present the process in ‘not-quite
chronological’ order to preserve some kind of
structure and flow.
INTRODUCTION
EVER ONWARDS COMFORT ZONE
I am a character animator. I have a In previous projects I have spent my time
passion for visual storytelling and imaginative animating very short body mechanics focused,
beats, and I have found the most success with dynamic pieces with a focus on subversive
dynamic body mechanics. I want to deliver work slapstick or rule-of-cool action. I want to move
that sells me as an animator and a storyteller, away from this somewhat, and expand my range
so I see FMP as a unique opportunity to create to include performative, tense animation.
work that has the visual impact that I so miss in I have never really made an animation with
short animation tests. narrative tension and real story. I want to find my
For my final film I will produce a 3-5 speed and voice, when communicating feeling
minute CG short that is visually engaging, with and drama. Rarely have I animated within a full-
a narrative that is easily understood and takes fledged environment, which I have designed
unexpected turns. I will do this using Maya and from the ground up. I have the opportunity to
Blender, rendering in Arnold. demonstrate my understanding of blocking,
My aim is to produce a large, consistent framing and lighting using more than just basic
and appealing body of animation for my characters in a blank environment.
showreel upon graduation. Alongside this I will Since this will be the most involved project
engage in set design, modeling, lighting and I have attempted in my time at Ravensbourne, I
cinematography. More subtle performance expect to encounter many unforeseen issues,
animation is vital to this, in that it is required to tell as well as having to develop new approaches to
a story, and that I feel this is a good opportunity problems due to the scope of my project.
to either prove that I can do it just as well as
dynamics, or learn to. I aim:
the poem in any way I can. If the audience Tell that its sculptor well those passions read
understands the animation as a separate but Which yet survive, stamped on these lifeless things,
related entity to the poem, they can think about The hand that mocked them, and the heart that fed;
how the two reflect on eachother. I also plan to
And on the pedestal, these words appear:
systematically disconnect the animation from
My name is Ozymandias, King of Kings;
any concrete setting or greater narrative and
Look on my Works, ye Mighty, and despair!
create dissonance between solemnity and levity.
The aim of this is to help the viewer understand Nothing beside remains. Round the decay
that the animation is an allegorical vignette, and Of that colossal Wreck, boundless and bare
to encourage them to question the most literal The lone and level sands stretch far away.”
meaning they are presented with.
(Shelley, 1818)
SET IN STONE
Starting this project just before easter is With such a limited time, it is doubly
risky. I spent a very long time without commiting important that I have a plan of attack. The main
to an idea, and while I was productive during strategy I’ll need to employ is working in as
that time, I now have a much shorter period to parallel a manner as I possibly can, and getting
get this done. That said, I am confident in my all dependencies out of the way as quickly as
abilities. What this really means is that I don’t possible. That gives me the freedom to jump
have the luxury of picking a fourth project: I back and forth between parts of the production
have to commit to this one, or give up on doing as I deem necessary. For example, the sooner
a cohesive project this year entirely. Ellie and I agree on a general design for the
In order to make a commitment, I need main character, the sooner I can start making a
to know exactly what I am committing to. model - as soon as I do that I will race to get it
After planning three different projects, I realize to the point where I can at least start the rigging
my objective is to make an animation that process. This approach has the added bonus of
feels complete. One that is visually rich and giving my collaborators as much time as they
conceptually involved. This means that in a very need to tweak and polish their work once the
crude sense, if I get the thing done on time I’ve dependencies are dealt with.
achieved my objectives.
I have a very vivid picture of what I want
in my head. Most important is if I’m satisfied
with it - that means if it looks the way I want
it to, if it pleases me when it’s on display. It’s
not a very rigorous metric for success, but
personal satisfaction just is not objective. After
that, it’s about how people react to it. Does it
provoke thoughts, or discussion? Are people
impressed by the atmosphere? Do people see it
as a complete package? This will become clear
during the show.
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