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Storyboard Template.

Shot Number: 1 Shot Visual Soundtrac Action Shot Edit /


Type Information k/ Duratio Transition
: Dialogue n
Camera
Instructions
/
Movement
/ Focus /
Mise en
Scene
Title This will be Non- 6 This shot
Screen the screen diegetic seconds will be
that will be sound as fading in
presented there are and will
to the elements also fade
viewer; this to create out into
is the first sound the second
shot that within the shot to
they will shot. make it
see. flow
smoothly.
Storyboard Template.

Shot Number: 2 Shot Visual Soundtrac Action Shot Edit /


Type Information k/ Duratio Transition
: Dialogue n
Camera
Instructions
/
Movement
/ Focus /
Mise en
Scene
Contextu This is the Non- 4 This shot
al Screen shot that diegetic seconds will be
will be sound as fading in
adding there are and will
context to elements also fade
the entire to create out into
adaptation. sound the second
This shot within the shot to
will be used shot that make it
to help have been flow
create a continued smoothly.
time period from the
as to when previous
the shot.
adaptation
is set.
Storyboard Template.

Shot Number: 3 Shot Visual Soundtrac Action Shot Edit /


Type Information k/ Duratio Transition
: Dialogue n
Camera
Instructions
/
Movement
/ Focus /
Mise en
Scene
Extreme The camera There will The main 10 The shot
Close-up would be non- character seconds will be
slowly diegetic Jamie will appearing
zooming sound of be waking after the
out to be his alarm up to second
able to clock going begin his shot has
identify the off. day. faded out.
main There will
character at be no
the start of transition.
the
adaptation
to make
sure that
the
audience is
familiar
with the key
character.
Storyboard Template.

Shot Number: 4 Shot Visual Soundtrac Action Shot Edit /


Type Information k/ Duratio Transition
: Dialogue n
Camera
Instructions
/
Movement
/ Focus /
Mise en
Scene
Long The camera There will The main 10 The shot
shot. would be be diegetic character seconds would be
zooming sound of Jamie will appearing
out of the general be moving after the
houses noise that out of his third shot
therefore would shack has played.
changing appear in There will
the shot civilisation be no
from a long such as transition.
shot into an fires,
extreme talking and
long shot. footsteps.

This scene is
supposed to
re-create
conditions
that are
found in
poverty run
areas such
as a
Hooverville
to add to
the context.

The focus of
the shot is
to outline
the
conditions
that the
main
character
lives in.
Storyboard Template.

Shot Number: 5 Shot Visual Soundtrac Action Shot Edit /


Type Information k/ Duratio Transition
: Dialogue n
Camera
Instructions
/
Movement
/ Focus /
Mise en
Scene
Long shot This shot is There will The action 10 The
used to be the in this seconds transition
focus on diegetic shot will from the
Jamie’s sound of be when previous
workplace people Jamie shot would
which is a talking as approach just be a
factory. The they make es the jump from
shot shows their way factory one scene
that Jamie into the and walks to the next
has work factory. in. one.
and is one
of the very
few that do
have a job.
Storyboard Template.

Shot Number: 6 Shot Visual Soundtrac Action Shot Edit /


Type Information k/ Duratio Transition
: Dialogue n
Camera
Instructions
/
Movement
/ Focus /
Mise en
Scene
Long This shot There will The action 10 There will
shot. will be of be diegetic in this seconds be no
Jamie sound of shot will transition
walking on footsteps be when for this
the road when Jamie shot as I
back to his Jamie walks want it to
home that takes a down the appear
is near the step. road. naturally
mountains. and to
The focus of jump to
this shot this shot
will be on after the
Jamie and fifth shot.
the
environmen
t around
him.
Storyboard Template.

Shot Number: 7 Shot Visual Soundtrac Action Shot Edit /


Type Information k/ Duratio Transition
: Dialogue n
Camera
Instructions
/
Movement
/ Focus /
Mise en
Scene
Long shot The focus There will The action 7 There will
of this shot be a faint in this seconds be a fade
will be on sound of shot will in from the
Jamie as he non- be of previous
is laid diegetic Jamie scene to be
down. This sound of laying making the
shot is used an air down and film look
to create conditioni going to profession
context of ng unit. sleep. al.
Jamie’s
surrounding
s and living
conditions.

There will
not be any
movement
in this shot
because
Jamie,
Storyboard Template.

Shot Number: 8 Shot Visual Soundtrac Action Shot Edit /


Type Information k/ Duratio Transition
: Dialogue n
Camera
Instructions
/
Movement
/ Focus /
Mise en
Scene
Extreme The camera There will The action 8 There will
close up will be in be non- is when seconds be no
Jamie’s face diegetic Jamie is transition
when he sound of putting on in this shot
has put the an air the because I
virtual conditioni glasses want it to
reality on ng unit in which will jump from
his face. the then the 7th shot
backgroun simulate to this one.
The focus of d of this the game.
this shot shot.
will be
Jamie’s face
Storyboard Template.

Shot Number: 9 Shot Visual Soundtrac Action Shot Edit /


Type Information k/ Duratio Transition
: Dialogue n
Camera
Instructions
/
Movement
/ Focus /
Mise en
Scene
Close up The focus of There will The action 20 The
the shot will be non- in this seconds transition
be on the diegetic scene that will be
guns and sound would be used in this
also on the which will when the shot will be
background be the players fading in
as it will be starting spawn in from shot
adding music from they all number 8.
context and the have to
also be original figure out
adding an game. what
element pistol they
from the will buy or
original whether
adaptation. they will
buy Kevlar
instead.
Storyboard Template.

Shot Number: 10 Shot Visual Soundtrac Action Shot Edit /


Type Information k/ Duratio Transition
: Dialogue n
Camera
Instructions
/
Movement
/ Focus /
Mise en
Scene
Long shot The focus of There will The action 7 There will
this shot be a non- in this seconds be no
will be the diegetic shot will transition
surrounding sound of be when for this
s, exploring footsteps. Jamie is shot so it
a new area. walking will just
The Mise en down “A- jump from
scene that Long” as it shot 9 to
comes from is called in this shot.
this is a the game.
sense of
mystery as
to what
lurks
around the
corner.
Storyboard Template.

Shot Number: 11 Shot Visual Soundtrac Action Shot Edit /


Type Information k/ Duratio Transition
: Dialogue n
Camera
Instructions
/
Movement
/ Focus /
Mise en
Scene
Long shot The focus of There will The action 6 There will
this shot be a non- in this seconds be no
will be of diegetic shot will transition,
Jamie sound of a be when only a
looking heart beat Jamie is jump from
down the and also moving the
iron sight of footsteps into “Long previous
the five that are Doors” shot.
seven. heard in looking
the for the
distance. enemy
players.
Storyboard Template.

Shot Number: 12 Shot Visual Soundtrac Action Shot Edit /


Type Information k/ Duratio Transition
: Dialogue n
Camera
Instructions
/
Movement
/ Focus /
Mise en
Scene
Long shot The focus of The sound The action 10 This is a
this shot is that will be in this seconds shot of an
on Jamie in this shot shot will action that
when he is will be be when has
searching footsteps Jamie is progressed
around the and also searching from the
area for the noise around 11th shot
enemies. of a gun the area therefore
cocking for an there will
The camera which will enemy. be no
is to just be non- transition.
simply diegetic.
follow
Jamie
around and
capture his
perspective.
Storyboard Template.

Shot Number: 13 Shot Visual Soundtrac Action Shot Edit /


Type Information k/ Duratio Transition
: Dialogue n
Camera
Instructions
/
Movement
/ Focus /
Mise en
Scene
Long shot The focus of There will The action 20 There will
this shot is not be any in this seconds be some
to show the soundtrack scene is computer
danger that s being that Jamie generated
Jamie’s played is hunting images in
virtual here for this scene
character is because counter because
in. this scene terrorists this scene
The mise en will be to kill to will have a
scene in this used to win the lot of gun
shot is to break the game. fire in.
add realism suspense.
to the scene
and to also
add an
accurate
level of
detail into
the map
because of
the
relatability
between
the two
medias.
Storyboard Template.

Shot Number: 14 Shot Visual Soundtrac Action Shot Edit /


Type Information k/ Duratio Transition
: Dialogue n
Camera
Instructions
/
Movement
/ Focus /
Mise en
Scene
Long shot There will There will The action 10 There will
be no be a faint of this seconds not be any
camera sound of scene will transition
instructions the sound be of the however
because all track from person there will
of the the game that Jamie be editing
actions, when this just killed involved
movement scene is on in the because
that will be because of game is the suit
done will fit the able to that he
into this connection feel the wears
frame between shot in needs to
without the the two real life glow
camera products. because orange in
operator of the the area
having to kind of that the
move. The suit that player was
mise en he is hit in the
scene in this wearing. game.
scene is
used to help
create the
environmen
t that the
main
character is
in and to
also help
seem
realistic to
the
audience.
Storyboard Template.

Shot Number: 15 Shot Visual Soundtrac Action Shot Edit /


Type Information k/ Duratio Transition
: Dialogue n
Camera
Instructions
/
Movement
/ Focus /
Mise en
Scene
Long shot The camera There will The action 10 There will
instructions not be any that is seconds be the edit
for this sound being of the gun
scene are to tracks that created in fire and the
pan to the will be this scene vapour trail
right of the used in is that on the
scene to this scene Jamie is bullet that
focus on the because it looking is added
player, to has around into this
create a maintaine the corner scene
sense of the d intensity to peak however
main from the the corner there will
character previous and not be any
Jamie’s scene. notices a transitions.
sudden player
realisation that is
that there is hiding in
a player terrorist’s
there. The base.
mise en
scene of the
scene is the
idea making
the scene
look
destroyed.
Storyboard Template.

Shot Number: 16 Shot Visual Soundtrac Action Shot Edit /


Type Information k/ Duratio Transition
: Dialogue n
Camera
Instructions
/
Movement
/ Focus /
Mise en
Scene
There will There will The action 15 There will
Long shot not be any not be any in this seconds be editing
camera soundtrack scene is in this
instructions s in this that the scene
in this scene. main because as
scene. The character the gun
mise en Jamie is fires the
scene of peeking gun will be
this scene is the needing a
to make the corners special
map look looking effect that
very for more can be
relatable to enemies edited in.
the original to kill as
media he just
which is killed 2 of
very them
popular and previously
many .
people pay
attention to
detail in the
game and
the maps.
Storyboard Template.

Shot Number: 17 Shot Visual Soundtrac Action Shot Edit /


Type Information k/ Duratio Transition
: Dialogue n
Camera
Instructions
/
Movement
/ Focus /
Mise en
Scene
Extreme There is There will The action 20 There will
long shot only one be no in this seconds be editing
instruction sound scene is in this
for the track like the scene
camera and within this rest of the which
that is to scene previous would have
get a close because I shots, been
on the do not feel Jamie is repeated in
player the like it is peeking the
moment necessary. around previous
that the the scenes for
main corners when the
character looking gun is
realises he’s for fired, the
there. enemies explosion
The mise en to finish and the
scene is the game. vapour trail
used to to trace
relate the the bullet.
map to the
original
map that is
in the game
because of
the people
that pay
attention to
the detail in
the map.
The mise en
scene is
used to
replicate
the exact
map and
what
features it
has.
Storyboard Template.

Shot Number: 18 Shot Visual Soundtrac Action Shot Edit /


Type Information k/ Duratio Transition
: Dialogue n
Camera
Instructions
/
Movement
/ Focus /
Mise en
Scene
The camera There will The action 5
Close up instructions be the in this seconds There will
are to just default shot is not be any
remain still sound that the editing in
and to get a track in sun will this scene.
shot of the this scene be helping
sun. from when to
The mise en the round reinforce
scene of finishes what
this shot is from the Jamie said
to create an game. about it
environmen being a
t where the hot day.
character is
expressing
how hot the
day is and
how it’s
affecting
him.
Storyboard Template.

Shot Number: 19 Shot Visual Soundtrac Action Shot Edit /


Type Information k/ Duratio Transition
: Dialogue n
Camera
Instructions
/
Movement
/ Focus /
Mise en
Scene
The camera There will The action 5 There will
Extreme instructions not be any in this seconds not be any
closeup for this soundtrack scene is editing
scene are to s used in the facial added into
zoom into this scene. expressio this scene
the face and ns that because
to outline to are this scene
sweat that happenin is used to
will be on g in this emphasise
the face. scene. the
The mise en weather.
scene of
this scene is
that the
sweat will
be used to
reinforce
the idea of
the weather
being hot.
Storyboard Template.

Shot Number: 20 Shot Visual Soundtrac Action Shot Edit /


Type Information k/ Duratio Transition
: Dialogue n
Camera
Instructions
/
Movement
/ Focus /
Mise en
Scene
Extreme There will There will The action 10 There will
long shot not be any be the in this seconds not be any
camera default scene editing
instructions soundtrack would be needed
for this used here the clouds here
scene. which is moving in because
The mise en found in front of the clouds
scene for the game. the sun to will be
this scene is help out used as a
that the the time lapse
clouds are character. that
supposed to would’ve
be helping been
out the captured.
character
by helping
with the
weather.
Storyboard Template.

Shot Number: 21 Shot Visual Soundtrac Action Shot Edit /


Type Information k/ Duratio Transition
: Dialogue n
Camera
Instructions
/
Movement
/ Focus /
Mise en
Scene
There are There will The action 10 There will
Extreme no camera be a in this seconds not be any
close up instructions soundtrack scene is editing that
here that has when the will be
because all been character involved in
of the edited that takes off this last
action will will be the VR scene.
be used here. goggles
happening finishing
within the the film.
frame.
The mise en
scene of
this scene is
used to help
signify the
end of the
film and to
also signify
the ending
of the
events.
Storyboard Template.

Shot Number: 22 Shot Visual Soundtrac Action Shot Edit /


Type Information k/ Duratio Transition
: Dialogue n
Camera
Instructions
/
Movement
/ Focus /
Mise en
Scene
There are There will The action 10
Long shot camera not any here seconds There will
instructions sound would be not be any
which will tracks Jamie editing
consist of used here getting involved
the camera because into his here
getting they are bed and because it
closer to not going to is not
Jamie. needed. sleep. necessary.
This is the
very last
scene that
the user will
see with
Jamie in the
scene so
the last shot
will be of
Jamie going
to sleep.
Storyboard Template.

Shot Number: 23 Shot Visual Soundtrac Action Shot Edit /


Type Information k/ Duratio Transition
: Dialogue n
Camera
Instructions
/
Movement
/ Focus /
Mise en
Scene
The camera There will The action 10 There will
instructions be a sound in this seconds not be any
Close up are to zoom track here scene will editing in
into the because be of this scene
goggles to this is the Jamie because it
show that very last taking off is a simple
they are off scene that the scene.
Jamie. will ever goggles
The mise en been seen and
scene in this with the placing
shot is that goggles in. them on
the goggles his
just created drawers.
Jamie a
career and
they are
easily put
down whilst
he is resting
to create
the
environmen
t that is
needed to
finish off
the film
Storyboard Template.

Shot Number: 24 Shot Visual Soundtrac Action Shot Edit /


Type Information k/ Duratio Transition
: Dialogue n
Camera
Instructions
/
Movement
/ Focus /
Mise en
Scene
Title There are There will There will 10 There will
screen no camera be the be no seconds be no
instructions edited action in editing in
because it is sound this this scene
simply a track from screen. because it
title screen. the game. is just text
The mise en however
scen of this this scene
scene is to will fade
represent out.
the official
ending of
the film.

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