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KHTHONIC DEMANDS Invocation List

Minimum Lethal Effective Maximum Initial


INVOCATION Invoke Dice Power+ P+P
Range Range Range Range
Wound+ Invocation Rules
Price
Cost

Continuous Effect: Marked unit becomes slowed until the end of their next activation. Marked units with a F LIGHT attribute become grounded until the
1 Earthed 1 2 end of their next activation. 1+ 5
Focus Rules: Once per Mark; Entire Mark +strength

2 Stone Soil 1 2 3 4 5 6 30 33 0” 6” 48” 60” Khthonic 3+ 8


Sight

3 Lava Threads 1 2 3 4 5 6 7 40 45 0” 6” 32” 46” Fire Damage; Khthonic 5+ 9


Sight

4 Maw of Khthon 1 2 3 4 50 58 0” 0” 12” 24” 1 D 10 No Lethal Range; Piercing; Khthonic 8+ 13


Sight

5 Crush 1 2 3 4 60 65 0” 6” 40” 60” Ignores Armour; Khthonic 5+ 14


Sight

Boiling Rock 2+
6
Focus
1 2 3 4 5 50 52 Ignores Armour; Khthonic; Fire Damage
+strength
14

Immediate Effect: The Marked unit becomes a Bled unit and suffers D10 wounds per warrior, distributed to each Different Mark's wounded warrior
7 Bleed 1 2 3
first. 2+ 16
Focus Continuous Effect: Any parries, evades or avoids made by a Bled unit are difficult parries, evades or avoids until the end of its next activation. +strength
Rules: Once per Mark; Majority Mark

Immediate Effect: One Marked warrior from the Marked unit must immediately take a M IGHT TEST, in this case a FUSING TEST. If the FUSING TEST is
passed, the Marked warrior is unaffected. If the FUSING TEST is failed, the Marked warrior (now called the Fused warrior) receives invoke damage equal
8 Fuse 1 2 3 to the difference between the FUSING TEST result and his MIGHT, called the fuse damage. Additionally, the fuse damage is deducted from the Fused 3+ 16
Focus warrior's MIGHT. If this reduces the Fused warrior's M IGHT to 0, the Fused warrior is dead. +strength
Rules: Khthonic

Focus Marks: Marked units must include every unit (friend or enemy) within total focus range, including the Invoker's unit. 2+
9 Quake 1 2 3 4 5 6 7 8 9 35 37 Continuous Effect: Each Marked unit's next Ground Move cannot be a Direct Move and will be a Difficult Move. 20
Focus +strength
Rules: Once per Mark; Majority Mark; Khthonic

Melded Marks: Marked unit may only be a unit that contains warriors that bear equipment of the class “Worn” or “Borne”.
Warriors that bear such equipment are called Melded warriors.
Immediate Effect: The Marked unit becomes a Melded unit. One element of each Melded warrior's equipment - of class
Melding Metal “Worn” or “Borne” only, chosen by the Invoker and now called the melded equipment - has its attack dice or shoot dice 2+
10
Focus
1 2 3 30 32 reduced to a minimum of 1. If the melded equipment is an armour element, that armour element is totally destroyed. This +strength
24
causes D10 wounds per invoked die upon the Melded unit, distributed randomly amongst the Melded warriors only. The melded
equipment must be the same class and type for Melded warriors of the same Class and S KILL where possible.
Rules: Entire Mark

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