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Sentinel 6 Lawful Dark

Human Bounty Hunter

Ra Raspatin 14000 23000 NuclearMango

+3 +5
-1 -1

8 -1
17 51
+5 +8
Combat suit
Light shield generator
20 +8
+5
. +11
.

+3 +3

16
6d8

-1 -1

8 -1
+2
-1
-1
-1
Doublesaber +5 1d8+5 Energy
-1 -1 Double (1d8 energy), finesse, luminous

8 -1 Unarmed Strike +2 0 Kinetic


+2
-1
+2
-1

+3 +6

16 +6
+3
+3
+6

12
Forcecasting
Led by the Force
Force-Empowered Self
Sentinel Calling
Ability Score Improvement
Extra Attack
Sentinel Ideals
Ability Score Increase
30 ft 3 miles 24 miles
Age
Simple Lightweapons, Simple
Vibroweapons, Martial Lightweapons With
The Finesse Property, Martial
Vibroweapons With The Finesse Property,
Light Armor, Your Choice Of Demolitions
Kit Security Kit Or Slicers Kit

Galactic Basic

Forcecasting: _**Sentinel:** 1st level_


In your meditations on the force, you have
learned powers, fragments of knowledge
that imbue you with an abiding force ability.
See chapter 10 for the general rules of
forcecasting and chapter 11 for the force
powers list.
#### Force Powers Known
Ear to the Ground
You learn 7 force powers of your choice,
You are in frequent contact with people in the segment of society that your chosen quarries
and you learn more at higher levels, as
move through. These people might be associated with the criminal underworld, the rough-
shown in the Force Powers Known column
and-tumble folk of the streets, or members of high society. This connection comes in the
of the sentinel table. You may not learn a
form of a contact in any city you visit, a person who provides information about the people
force power of a level higher than your
and places of the local area.
Max Power Level, and you may learn a
force power at the same time you learn its
prerequisite.
#### Force Points
You have a number of force points equal to
your sentinel level x 3, as shown in the
Force Points column of the sentinel table,
+ your Wisdom or Charisma modifier (your
choice). You use these force points to cast
force powers. You regain all expended
force points when you finish a long rest.
#### Max Power Level
Many force powers can be overpowered,
consuming more force points to create a
greater effect. You can overpower these
abilities to a maximum level, which
increases at higher levels, as shown in the
Max Power Level column of the sentinel
table.
You may only cast force powers at 5th, 6th,
and 7th-level once. You regain the ability to
do so after a long rest.
#### Forcecasting Ability
Your forcecasting ability varies based on
the alignment of the powers you cast. You
use Wisdom for light side powers,
Charisma for dark side powers, and
Doublesaber 2.25 lbs

Demolitions kit 4 lbs.


Combat suit 10 lbs. 0
Light shield generator 0 lbs.

Backpack 5 lbs.

Glowrod x5 10 lbs.

Fusion cutter 2 lbs.

Chronometer 1 lbs.
Grappling hook 4 lbs.

Field rations (one day's) 1 lbs.

Canteen 3 lbs.

Fibercord cable, 50 ft (rolled) 2 lbs.

Binders 6 lbs.

12.25 lb 38 lbs.
50.25 lbs.

40 lbs. 80 lbs. 120 lbs. 240 lbs.


21
+6 14
+2 10
+6 14
+6 14

Force Push/Pull Battle Precognition


Saber Reflect Disperse Force
Saber Ward Instinctive Movement
Wall Run Saber Assault
Feedback Improved Feedback
Slow Burst of Speed
Psychic Charge

Force Camouflage Knight Speed


Phasewalk Sever Force
Force Suppression

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