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Savage Worlds Combat Survival Guide

If you are having


And... Then Try... Game Effect: Good For...
problems:
Hitting your opponent Your team outnumbers the opponent GANGING UP. +1 Fighting per additional attacker Team
(high Parry)
An Agility TRICK. Success: Opponent ­–2 Parry until next action
You are more agile than the opponent Team
(Throwing sand in foe’s face) Raise: Opponent –2 plus Shaken

A Smarts TRICK. Success: Opponent ­–2 Parry until next action


You are smarter than your opponent Team
(“Look behind you!”) Raise: Opponent –2 plus Shaken

You are quick-witted TAUNTING. Success: +2 bonus for next action against opponent You (success)
(have the TAUNT skill) (“You’re so ugly...”) Raise: +2 bonus plus opponent Shaken Team (raise)

You are fearsome


INTIMIDATING. Success: +2 bonus for next action against opponent You (success)
(have the INTIMIDATE skill)
(Flex muscles or give a war cry.) Raise: +2 bonus plus opponent Shaken Team (raise)
or your foe is cowardly
A WILD ATTACK. You
You are OK with lowering your defenses +2 to Fighting attack and damage, but –2 to Parry
(Strike him down with all of your (if you take
until next action until next action
anger!) him down)
AIMING.
You are using a ranged weapon (Don’t fire until you see the whites Miss one action for +2 Shooting You
of their eyes.)
Target number is the usual 4 at short range instead
You are using a melee weapon Switching to a RANGED ATTACK. You
of target’s Parry

All adjacent non-Shaken opponents get a free at- You


WITHDRAWING from combat to
You are going to die if you keep fighting tack. Try DEFEND option for +2 Parry but normal (assuming
fight another day!
movement you survive!)
Damaging your opponent Limb: –2
(high Toughness*) Head/Vitals: –4
You are not having problems hitting your A CALLED SHOT to unarmored Small Target: –4
You
opponent areas or head/vitals. Tiny Target: –6
Ignore armor if successful
+4 damage for Head/Vitals
You
You are OK with lowering your defenses +2 to Fighting attack and damage, but –2 to Parry
A WILD ATTACK. (if you take
until next action until next action
him down)
Recover from being Shaken = Spirit roll Soaking Wounds = Vigor roll
*Many of the combat maneuvers that assist in hitting an opponent also help deal damage, as they increase the chance of getting a raise and extra +1d6 damage
(or they make an opponent Shaken).

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