You are on page 1of 3

ALEXANDER H.

WHANG
518 CUMBRE ST / MONTEREY PARK / CALIFORNIA / 91754 / 323-265-2363 / ALWHANG@GMAIL.COM

PROJECTS & RESPONSIBILITIES:

METHOD STUDIOS Modeler. Work done on PC Linux platform using Maya.

2011 2011

CANON IMAGIN8ION PARADE Environment Modeler

Walking buildings, bus, bill board structure, and misc. props for commercial. Modeled, from Art Director sketches, leg assemblies for 2 of 4 buildings. Reworked vendor models to conform to desired size and pipeline conventions. Coordinated with over-seas vendor to provide models that conform to our pipeline. Poly, Subd, UV.

VERIZON DROID PHONE Environment Modeler

2011

Built stadium environment based on Art Director sketches and client requests. Modeled major props and tracking models for interaction with actress. Models based on hand measurements, survey, and matching on-set reference photos.

DIGITAL DOMAIN
Digital Artist, Modeler. Work done on PC Linux platform using Maya.

2010 - 2011 2011

THOR Environment Modeler

Environments and props for live action feature. Worked with Vancouver office on destroyed Jotenheim (Ice Giant Planet), then worked with the Venice office on pristine Jotenheim. Reworked pre-vis / layout sketch models to conform to pipeline conventions. Poly, Subd, UV. Credited

SONY PICTURES IMAGEWORKS, DIGITAL / DCG DEPTS -

1999 - Present

Supervisor, Model Lead, Modeler, and Matchmove Modeler for various film projects. Work done on SGI Unix and PC Windows or Linux platforms using Maya.

ARTHUR CHRISTMAS Environment Modeler

2010

Environments and props for full cg feature. Modeled all the houses for wrong Trelew, Argentina, and conveyor system and elf holes in the s-1, dispatch room. Reworked pre-vis sketch models to conform to our pipeline conventions. Poly, Subd, UV. 2011 release.

THE ZOOKEEPER - Environment Modeler

2010

Environments and props for live action feature. Built iconic Zakim Bridge based on on-site photos and Internet images only. Modeled sections of animal enclosures using Lidar scan data. Poly, Subd, UV. Credited

CATS AND DOGS 2: THE REVENGE OF KITTY GALORE - Environment Modeler

2009

Environments and props for live action feature. Parachute and packs for 4 main characters. Cat paw satellite (omitted). Carnival ride roof set for final battle scene, based on live action set piece and blueprints. Poly, Subd, UV. 2011 release.

ALICE IN WONDERLAND - Environment Modeler

2009

Environments and props for full cg feature. Major environments throughout the film based on a variety of techniques using as little as a view rendering to Lidar scans and survey data. Sets include March Hare house, Red Queen throne room, beheading courtyard, Red Queen hallway modules, Bandersnatch lair and stables, White Queen throne room, White Queen castle, White Queen kitchen, and round hall. Poly, Subd, UV. Credited

VALKYRIE - Environment Modeler

2008

Environments and props for live action feature. Telephone handsets based on historical examples for finger removal. P-40n Warhawk and 500lb bomb, based on photos. Berghof and Bendlerblock modeled from period photos and allied aerial reconnaissance photos. Bombed out church extension based on live action set Lidar scans, surveys, and production art department renderings. Poly, Subd, UV. Credited

CHICAGO SPIRE PROMOTIONAL VIDEO - Environment Modeler

2007

Built building exterior and immediate surroundings. Using architectural drawings and sketches, modeled modules for

base and key floors. A TD generated script duplicated, scaled, lifted, and rotated each module into its final position. At times, testing of design ideas were left to us as we could generate a complete building with modular tweaks quickly and efficiently.

HANCOCK - Environment Modeler

2007

Environments and props for live action feature. Built corner of Hollywood and Highland, and construction site for fight sequence, US Bank building for opening sequence. Repurposed Empire State Building for closing sequence. Poly, Subd, UV. Credited

PIPELINE R & D
Testing new model library system tools and methodology. Formalizing workflow issues, tool GUIs, testing and debugging reports. Training and training materials for coworkers.

2006

BEOWULF - Environment Modeler

2005-2006

Environments and props for full cg feature. Hrothgar's quarters and Hrothgar era bridge. Modeled to limited reference

ALEXANDER H. WHANG
518 CUMBRE ST / MONTEREY PARK / CALIFORNIA / 91754 / 323-265-2363 / ALWHANG@GMAIL.COM

PROJECTS & RESPONSIBILITIES:

images and pre-existing stand in versions to create pipeline ready assets. Poly, Subd, UV. Un-credited

CLOUDY WITH A CHANCE OF MEATBALLS - Environment Modeler, R&D


Built pre-production study environment of main town based on early artist renderings and topographic drawings. Director / producer presentations of model. Poly. Un-credited

2005

SPIDER-MAN 3 - Environment Modeling Lead

2005

Responsible for buildings, props, and completed environments. Coordinated between reference acquisition, texture team, lighting and layout. Took over as Character Model Lead for last 6 months of show. Poly, Subd, UV. Credited

OPEN SEASON - Environment Modeling Lead

2004-2005

Responsible for environments and props for full cg feature. Built models based on artist sketches. Director presentations. Tested assembly / component system for production. Poly, Subd, UV. Credited

THE POLAR EXPRESS - Environment Modeler

2004-2005

Worked with art department to flesh out environments, train carriages, and house interior. Each environment was camera matched to the corresponding page in the original book. Un-credited

SPIDER-MAN 2 - Environment Modeling Lead, On site surveyor

2004

Responsible for buildings, props, and completed environments. Coordinated between reference acquisition, texture team, and riggers. On set surveying and hand measuring throughout run of production. Poly, Subd, UV. Credited

ANGER MANAGEMENT - Environment Modeler


Modeled stadium based on surveys and plans provided by production. Nurbs. Credited

2003 2002 2002 2001 - 2002

CHUBBCHUBBS - Modeler ISPY On site surveyor


Data / site survey acquisition in Budapest. Uncredited

Built props and background character (Darth Vader) for academy award winning short animation. Nurbs. Credited

SPIDER-MAN - Environment Modeling Lead, On site surveyor

Responsible for buildings, props, and completed environments. Coordinated between reference acquisition, texture team, look dev., riggers, and production, to keep a steady stream of assets flowing through the production pipeline. New York location and on-set surveyor. Nurbs. Credited

CHARLIE'S ANGELS - Environment Modeler, On site surveyor

2000

Environments and props. Location and on-set surveyor / data acquisition for modeling, matchmoving, and fx teams. Nurbs. Un-credited

HOLLOW MAN Environment and Matchmove Modeling, On site surveyor

2000

Environments and props. Location and on-set surveyor / data acquisition for modeling, matchmoving, and fx teams. Mentor for new environment modelers. Nurbs. Un-credited

WHAT LIES BENEATH - Environment and Character Modeling, On site surveyor


"Beautiful Madison" character, built props and environments. Location and on-set surveyor / data acquisition for modeling, matchmoving, and fx teams. Nurbs. Credited

2000

CAST AWAY - Matchmove Modeling, On site surveyor


Matchmove models. Location and on-set surveyor / data acquisition for modeling, matchmoving, and fx teams. Nurbs. Un-credited

1999

SNOW FALLING ON CEDARS - Modeling


Built models to plate photography. Poly. Un-credited

1999 1999

STUART LITTLE Matchmove Modeling, On site surveyor

Built matchmove models for entire show. Location and on-set surveyor / data acquisition for modeling, matchmoving, and fx teams. Responsible for scheduling and producing models to keep pace with shot turn-overs. Maya, Poly. Credited

SONY PICTURES IMAGEWORKS, MULTIMEDIA DEPARTMENT -

1996 - 1999

Fx animation, modeling, color and lighting for various film and TV projects. Most work done on pc / windows platform in 3d Studio Max.
Jonny Quest, Edge of Yesterday - cg enhanced cartoon episode, modeler, fx animator Too Gone, Too Long - En Vogue music video, matchmove, modeling, fx animator Goo Chee Park - Sony Center interactive display, modeling, fx animator

ALEXANDER H. WHANG
518 CUMBRE ST / MONTEREY PARK / CALIFORNIA / 91754 / 323-265-2363 / ALWHANG@GMAIL.COM

PROJECTS & RESPONSIBILITIES:

Big Apple Gumby - Multimedia / DCG in house project, modeler Sony Dream Kids - Siggraph HD promotional piece, on site surveyor, matchmove, modeling Perversions of Science test - proof of concept, modeler Starship Troopers - live action feature, pre-vis models, construction templates

Siggraph 1996 and 1997 - designed Sony's 1996 Digital Bayou display and Siggraph's 1997 Emerging Technologies Pavilion.

You might also like