Professional Documents
Culture Documents
RESUM10 Experiencelist
RESUM10 Experiencelist
WHANG
518 CUMBRE ST / MONTEREY PARK / CALIFORNIA / 91754 / 323-265-2363 / ALWHANG@GMAIL.COM
2011 2011
Walking buildings, bus, bill board structure, and misc. props for commercial. Modeled, from Art Director sketches, leg assemblies for 2 of 4 buildings. Reworked vendor models to conform to desired size and pipeline conventions. Coordinated with over-seas vendor to provide models that conform to our pipeline. Poly, Subd, UV.
2011
Built stadium environment based on Art Director sketches and client requests. Modeled major props and tracking models for interaction with actress. Models based on hand measurements, survey, and matching on-set reference photos.
DIGITAL DOMAIN
Digital Artist, Modeler. Work done on PC Linux platform using Maya.
Environments and props for live action feature. Worked with Vancouver office on destroyed Jotenheim (Ice Giant Planet), then worked with the Venice office on pristine Jotenheim. Reworked pre-vis / layout sketch models to conform to pipeline conventions. Poly, Subd, UV. Credited
1999 - Present
Supervisor, Model Lead, Modeler, and Matchmove Modeler for various film projects. Work done on SGI Unix and PC Windows or Linux platforms using Maya.
2010
Environments and props for full cg feature. Modeled all the houses for wrong Trelew, Argentina, and conveyor system and elf holes in the s-1, dispatch room. Reworked pre-vis sketch models to conform to our pipeline conventions. Poly, Subd, UV. 2011 release.
2010
Environments and props for live action feature. Built iconic Zakim Bridge based on on-site photos and Internet images only. Modeled sections of animal enclosures using Lidar scan data. Poly, Subd, UV. Credited
2009
Environments and props for live action feature. Parachute and packs for 4 main characters. Cat paw satellite (omitted). Carnival ride roof set for final battle scene, based on live action set piece and blueprints. Poly, Subd, UV. 2011 release.
2009
Environments and props for full cg feature. Major environments throughout the film based on a variety of techniques using as little as a view rendering to Lidar scans and survey data. Sets include March Hare house, Red Queen throne room, beheading courtyard, Red Queen hallway modules, Bandersnatch lair and stables, White Queen throne room, White Queen castle, White Queen kitchen, and round hall. Poly, Subd, UV. Credited
2008
Environments and props for live action feature. Telephone handsets based on historical examples for finger removal. P-40n Warhawk and 500lb bomb, based on photos. Berghof and Bendlerblock modeled from period photos and allied aerial reconnaissance photos. Bombed out church extension based on live action set Lidar scans, surveys, and production art department renderings. Poly, Subd, UV. Credited
2007
Built building exterior and immediate surroundings. Using architectural drawings and sketches, modeled modules for
base and key floors. A TD generated script duplicated, scaled, lifted, and rotated each module into its final position. At times, testing of design ideas were left to us as we could generate a complete building with modular tweaks quickly and efficiently.
2007
Environments and props for live action feature. Built corner of Hollywood and Highland, and construction site for fight sequence, US Bank building for opening sequence. Repurposed Empire State Building for closing sequence. Poly, Subd, UV. Credited
PIPELINE R & D
Testing new model library system tools and methodology. Formalizing workflow issues, tool GUIs, testing and debugging reports. Training and training materials for coworkers.
2006
2005-2006
Environments and props for full cg feature. Hrothgar's quarters and Hrothgar era bridge. Modeled to limited reference
ALEXANDER H. WHANG
518 CUMBRE ST / MONTEREY PARK / CALIFORNIA / 91754 / 323-265-2363 / ALWHANG@GMAIL.COM
images and pre-existing stand in versions to create pipeline ready assets. Poly, Subd, UV. Un-credited
2005
2005
Responsible for buildings, props, and completed environments. Coordinated between reference acquisition, texture team, lighting and layout. Took over as Character Model Lead for last 6 months of show. Poly, Subd, UV. Credited
2004-2005
Responsible for environments and props for full cg feature. Built models based on artist sketches. Director presentations. Tested assembly / component system for production. Poly, Subd, UV. Credited
2004-2005
Worked with art department to flesh out environments, train carriages, and house interior. Each environment was camera matched to the corresponding page in the original book. Un-credited
2004
Responsible for buildings, props, and completed environments. Coordinated between reference acquisition, texture team, and riggers. On set surveying and hand measuring throughout run of production. Poly, Subd, UV. Credited
Built props and background character (Darth Vader) for academy award winning short animation. Nurbs. Credited
Responsible for buildings, props, and completed environments. Coordinated between reference acquisition, texture team, look dev., riggers, and production, to keep a steady stream of assets flowing through the production pipeline. New York location and on-set surveyor. Nurbs. Credited
2000
Environments and props. Location and on-set surveyor / data acquisition for modeling, matchmoving, and fx teams. Nurbs. Un-credited
2000
Environments and props. Location and on-set surveyor / data acquisition for modeling, matchmoving, and fx teams. Mentor for new environment modelers. Nurbs. Un-credited
2000
1999
1999 1999
Built matchmove models for entire show. Location and on-set surveyor / data acquisition for modeling, matchmoving, and fx teams. Responsible for scheduling and producing models to keep pace with shot turn-overs. Maya, Poly. Credited
1996 - 1999
Fx animation, modeling, color and lighting for various film and TV projects. Most work done on pc / windows platform in 3d Studio Max.
Jonny Quest, Edge of Yesterday - cg enhanced cartoon episode, modeler, fx animator Too Gone, Too Long - En Vogue music video, matchmove, modeling, fx animator Goo Chee Park - Sony Center interactive display, modeling, fx animator
ALEXANDER H. WHANG
518 CUMBRE ST / MONTEREY PARK / CALIFORNIA / 91754 / 323-265-2363 / ALWHANG@GMAIL.COM
Big Apple Gumby - Multimedia / DCG in house project, modeler Sony Dream Kids - Siggraph HD promotional piece, on site surveyor, matchmove, modeling Perversions of Science test - proof of concept, modeler Starship Troopers - live action feature, pre-vis models, construction templates
Siggraph 1996 and 1997 - designed Sony's 1996 Digital Bayou display and Siggraph's 1997 Emerging Technologies Pavilion.