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SPELLS PER DAY CLEAR BLOODLINES/?

& PATRONS CLEAR SPELLS PER DAY CLEAR

class Wizard level 8 bloodline/Ppatron class level


ability spells bloodline/PApatron ability spells
save dc level total class bonus misc known save dc level total class bonus misc known

0 0
DOMAINS
1st 1st
domain
2nd 2nd
subdomain
3rd 3rd
domain
4th 4th
subdomain
5th 5th
domain
6th 6th
subdomain
7th 7th
8th WIZARD SPECIALITY SCHOOL 8th
9th speciality Conjuration 9th
close:
25ft +
medium:
100ft +
long:
400ft +
focused close:
25ft +
medium:
100ft +
long:
400ft +
5ft / 2 lvl
45 10ft / lvl
180 40ft / lvl
720 5ft / 2 lvl
25 10ft / lvl
100 40ft / lvl
400
prohibited Necromancy
total class ability other current points total class ability other current points
SPELL 0 prohibited Enchantment SPELL 0
points points

SPELLS CLEAR
level prep used name & description school duration range save sr reference
0 Acid Splash: Orb deals 1d3 acid damage. Conjuration
0 Detect Magic: Detects all spells and magic items within 60 ft. Divination
CLEAR GROUP

0 Detect Poison: Detects poison in one creature or small object. Divination


0 Read Magic: Read scrolls and spellbooks. Divination
0 Daze: A single humanoid creature with 4 HD or less loses its next action. Enchantment
0 Dancing Lights: Creates torches or other lights. Evocation
0 Flare: Dazzles one creature (…1on attack rolls). Evocation
CLEAR GROUP

0 Light: Object shines like a torch. Evocation


0 Ray of Frost: Ray deals 1d3 cold damage. Evocation
0 Ghost Sound: Figment sounds. Illusion
0 Bleed: Cause a stabilized creature to resume dying. Necromancy
0 Disrupt Undead: Deals 1d6 damage to one undead. Necromancy
CLEAR GROUP

0 Touch of Fatigue: Touch attack fatigues target. Necromancy


0 Mage Hand: 5-pound telekinesis. Transmutation
0 Mending: Makes minor repairs on an object. Transmutation
0 Message: Whisper conversation at distance. Transmutation
0 Open/Close: Opens or closes small or light things. Transmutation
CLEAR GROUP

0 Arcane Mark: Inscribes a personal rune on an object or creature (visible or invisible). Universal
0 Prestidigitation: Performs minor tricks. Universal
0 Resistance: Subject gains +1 on saving throws. Abjuration
1 Shield: Invisible disc gives +4 to AC, blocks magic missiles. Abjuration
1 Grease: Makes 10-ft. square or one object slippery. Conjuration
CLEAR GROUP

1 Mage Armor: Gives subject +4 armor bonus. Conjuration


1 Obscuring Mist: Fog surrounds you. Conjuration
1 Summon Monster I: Summons extraplanar creature to fight for you. Conjuration
1 Unseen Servant: Invisible force obeys your commands. Conjuration
1 Identify: Gives +10 bonus to identify magic items. Divination
CLEAR GROUP

1 True Strike: +20 on your next attack roll. Divination


1 Color Spray: Knocks unconscious, blinds, and/or stuns weak creatures. Illusion
1 Enlarge Person: Humanoid creature doubles in size. Transmutation
1 Expeditious Retreat: Your base speed increases by 30 ft. Transmutation
1 Feather Fall: Objects or creatures fall slowly. Transmutation
CLEAR GROUP

1 Reduce Person: Humanoid creature halves in size. Transmutation


1 Alarm: Wards an area for 2 hours/level. Abjuration
1 Hold Portal Abjuration
original created by bill barnes (www.neceros.com). modified by dan brink. this product licensed by creative commons license (http://creativecommons.org/licenses/by-nc-sa/3.0). pathfinder and its logo are copywritten paizo publishing LLC.

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