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Aasimar - Protector Clerig - Preacher

Cleric
Uxuel Lightport RACE BACKGROUND

L-N
CHARACTER NAME ALIGNMENT EXPERIENCE POINTS 7 Peace
DIVINE DOMAIN
LEVEL

3 PROFICIENCY PASSIVE
PERCEPTION 16 AC INITIATIVE SPEED Level Spells
DOMAIN SPELLS
1
16
1st Heroism - Sanctuary

INSPIRATION PASSIVE
INSIGHT 18 +1 30 3rd
5th
7th
Aid - Warding Bond
Beacon of Hope - Sending
Aura of Purity - Otilike's Resilient Sphere
9th Greater Restoration - Rary's Telepathic Bond

Hit Point Temporary


LEVEL
62 1
Maximum Hit Points
DIVINE DOMAIN FEATURE
STRENGTH +3 SAVING THROWS
Emboldening Bond: As Action, choose prof. number
+2
+2 ATHLETICS
of creatures (can include myself) within 30 ft. Those
creatures get +d4 for hit, or ability check or saving
14 throw rolls once per turn for 10 minutes.
Can use this my prof. times.
HIT DICE DEATH SAVES
LEVEL
Used Total
DEXTERITY +2 SAVING THROWS SUCCESSES CHANNEL DIVINITY FEATURE
2
7
+1
+1 ACROBATICS
FAILURES Balm of Peace: As an action, you can move up to your speed,
+1
+1
SLEIGHT OF HAND d8 without provoking opportunity attacks, and when you move
STEALTH within 5 feet of any other creature during this action, you

12 NAME ATK BONUS DAMAGE/TYPE


can restore a number of hit points to that creature equal to
2d6 + WIS.
A creature receive this healing only once with this action.
Skyblinder Staff +6 1d6+3 (1d8+3) Bdg
CONSTITUTION +3 SAVING THROWS LEVEL
CHANNEL DIVINITY: TURN UNDEAD
2
+2 Action. Each undead that can see or hear you within 30 feet
must make a Wisdom saving throw. If it fails, it is turned for 1
minute or until it takes any damage. A turned creature must
15 spend its turns trying to move as far away from you as it can, and
it can’t willingly move to a space within 30 feet of you. It also
can’t take reactions. For its action, it can use only the Dash action
or try to escape from an effect that prevents it from moving. If
SPELL SPELL CHANNEL DIVINITY there’s nowhere to move, the creature can use the Dodge action.
INTELLIGENCE ATTACK BONUS SAVE DC
+1 SAVING THROWS Used Total

+0
0 LEVEL

5
ARCANA
0
0
HISTORY
INVESTIGATION
+10 +17 DESTROY UNDEAD
When an undead fails its saving throw against your Turn Undead feature, it is instantly
destroyed if its challenge rating is at or below a certain threshold, as shown in the Destroy Undead

10
table below.
0 NATURE
● +3 RELIGION Cleric Level Destroys Undead of CR...
FAVOURITE SPELLS 5th 1/2 or lower

NAME RANGE CASTING TIME SAVE


8th 1 or lower
WISDOM ◆ +9 SAVING THROWS 11th 2 or lower
14th 3 or lower

+5
+5 ANIMAL HANDLING C 4 or lower
+8 17th
● INSIGHT
● +8 MEDICINE LEVEL

20 +5
+5
PERCEPTION
SURVIVAL
DIVINE DOMAIN FEATURE
6
C Protective Bond: When a creature affected by your
Emboldening Bond feature is about to take damage, a
CHARISMA ◆ +3 SAVING THROWS second bonded creature within 30 feet of the first can use
its reaction to teleport to an unoccupied space within 5

-1
-1 DECEPTION
● +2 INTIMIDATION feet of the first creature. The second creature then takes
SPELL SLOTS all the damage instead.
● +2 PERFORMANCE
1st 2nd 3rd 4th 5th 6th 7th 8th 9th
8 ● +2 PERSUASION LEVEL




● DIVINE DOMAIN FEATURE
8
● ● ●

RACIAL TRAITS ●
Cantrips
Known
4
Darkvision (60 ft)
CANTRIPS & SPELLS KNOWN
Healing Hand (heal = lvl until Level
C
P
C
◆ Light ◆ Holy Word
LongRest) Thaumaturgy LEVEL

10
C ◆ Word of Radiance C
DIVING INTERVENTION
Necro&Rad Resist. C
C
◆ Guidance

Sacred Flame
-
-
Misty Step

HEX Action. You call on your deity to intervene on your behalf. Describe the

assistance you seek, and roll percentile dice. If you roll a number equal to or
1D ◆ Heroism
lower than your cleric level, your deity intervenes. The DM chooses the nature
1D ◆ Sanctuary of the intervention. If your deity intervenes, you can’t use this feature again for
7 days. Otherwise, you can use it again after you finish a long rest.
3D ◆ Aid
PROFICIENCIES LANGUAGES 3D ◆ Warding Bond 20th level: Your call for intervention succeeds automatically.
LIGHT
ARMOUR
SIMPLE
WEAPONS Common - Celestial - 5D
5D
◆ Beacon of Hope

Sending

Infernal - Dwarvish
LEVEL

17
● ●
7D Aura of Purity DIVINE DOMAIN FEATURE
MEDIUM MARTIAL
7D Otiluke's Resilien Sphere
ARMOUR WEAPONS
TOOLS & OTHER PROFICIENCIES
● 9D Greater Restoration

HEAVY
9D Rary's Telepathic Bond
ARMOUR
SHIELDS

24 5'11'' (1,81 m) 170 lb (70 kg) Left eyebrow cut
Uxuel Lightport AGE HEIGHT WEIGHT DISTINGUISHING MARKS

Black Ring Pale Blond Ash None (yet)


CHARACTER NAME EYES SKIN HAIR SCARS

PERSONALITY TRAITS BACKGROUND

I believe that an old fanatic order is the


Clergy - Preacher (Rank 1)
best thing that ever happened to this
world, and I want to revive that order. Visions froms Fedexiel, the
"Messenger of the Gods"
IDEALS
Angel.
Clean the Heresy and Expand the
Faith

BONDS

My order has given me everything in this


world, and I will repay that by punishing
heresy. ALLIES ENEMIES
AllGods Temple
FLAWS
Lady Celestine Ordo Poena
I have very little tolerance or ability to
Fedexiel
Nevan Lightbringer the 3rd
OathKeepers
face nonviolently those who annoy or Xal'xand Denosumab
CHARACTER APPEARANCE oppose me. (Lich)

ADDITIONAL FEATURES & TRAITS EQUIPMENT Attuned


BACKPACK/STORAGE
HEAD
Background Talent: +1d4 Holy Symbol
AMULET Amulet of the Devout +1
Investigation (Diligent Reseach) Prayer Book
CLOAK Cloak of Protection
Feat lvl 1: Sentinel Vestment
Feat lvl 5: Fey Touched ARMOUR Humble Studded Leather

Cloak of Protec: +1AC - +1 Sav HANDS/ARMS Bracers of Protection


Thw. RING Holy Water (Flask) x2
Bracer of Protec: +2AC (sin RING Torch (x5)
armadura o escudo) BELT

Feat lvl 7: War Caster BOOTS Esfera de Tiempo Hiperbólico [5


días 15-JUL-2022 ](10 min = 8 Hrs,
35 1510
1d6+1 día entre usos)
CP SP EP GP PP

MAGIC ITEMS
Skyblinder Staff Attuned
Healing Potions x1 (2d4+2)
Name

+1 hit/dmg/SpllAtk
Reaction para segar un ataque de una criatura voladora contra
Spell DC.
17 raciones
Name NeuroEnervador Attuned

Spell attack: Effecto: Int DC 18 o stun por una ronda. Recargar


con manivela (1 accion). Psionic Cretures are inmune. Beneficio Base: Channel Divinity -
Aliados a 30 ft curan 3d8 HP por
Weather Clock Attuned
Name
nivel de base, y recarga por
Reloj de pulsera que me indica el clima la descanso extendido (no
siguiente hora
abandonar la base por una
Attuned
Name
semana)

Attuned
Name

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