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Gnomo das rochas Sábio (aprendiz de ferreiro)

Artificer
ScrapJak RACE BACKGROUND

Leal e Bom
CHARACTER NAME ALIGNMENT EXPERIENCE POINTS 1 Ferreiro de Batalha
ARTIFICER SPECIALIST
LEVEL

+2 PROFICIENCY PASSIVE
PERCEPTION 11 AC INITIATIVE SPEED
ARTIFICER SPECIALIST FEATURE
3
16 +2 7,5m
INSPIRATION PASSIVE
INSIGHT 11 2
Hit Point Temporary

10
Maximum Hit Points
Level Artificer Specialist Spells
STRENGTH SAVING THROWS 3rd Palavra Curativa, Raio Nauseante

-1
● ATHLETICS
5th
9th
13th
8 17th
HIT DICE DEATH SAVES
LEVEL

3
DEXTERITY Used Total THE RIGHT TOOL FOR THE JOB
SAVING THROWS SUCCESSES

1
+2
ACROBATICS Using Tinker’s Tools, you can magically create one set of artisan’s tools. This requires 1 hour of
FAILURES uninterrupted work. The tools are nonmagical and vanish when you use this feature again.
● +4 SLEIGHT OF HAND d8
STEALTH LEVEL

15 NAME ATK BONUS DAMAGE/TYPE


ARTIFICER SPECIALIST FEATURE
5
Estilingue +4 1d4 + 1
CONSTITUTION ◆ +3 SAVING THROWS
Adaga +4 1d4 + 2
+2
14 LEVEL
FLASH OF GENIUS
When you or another creature you can see within 30 feet makes an ability
7
SPELL SPELL SPELL SLOTS
check or saving throw, you can use your reaction to add your Intelligence modifier to
INTELLIGENCE ◆ +5 SAVING THROWS
ATTACK BONUS SAVE DC
1st 2nd 3rd 4th 5th the roll. You can use this feature a number of times equal to your Intellience
modifier (minimum of one). You regain all uses when you fiinish a long rest.

+3
+5 ARCANA ●

+5 13

● +5 HISTORY ●
LEVEL

9
● +5 INVESTIGATION ARTIFICER SPECIALIST FEATURE
16 NATURE
RELIGION
KNOWN INFUSED

WISDOM SAVING THROWS


3 MAGICAL INFUSIONS
2
+1
ANIMAL HANDLING
INSIGHT
MEDICINE LEVEL

12 PERCEPTION
SURVIVAL ADEPT: At 11th level
MAGIC ITEM MASTER
10
• You can attune to up to four items at once.
• If you craft a common or uncommon magic item, it takes quarter of the time
CHARISMA SAVING THROWS and costs half as much gold.
SAVANT: At 14th level

0
DECEPTION • You can attune to up to five items at once.
INTIMIDATION • You ignore all class, race, spell, and level requirements when attuning to or
using a magic item.
PERFORMANCE LEVEL

1
MASTER: At 18h level
MAGICAL TINKERING
10 PERSUASION
As an action, you can touch a Tiny nonmagical object and give it one of the following
• You can attune to up to six items at once.

LEVEL

11
magical properties of your choice:
SPELL-STORING ITEM
• The object sheds bright light in a 5-foot radius and dim light for an additional 5
RACIAL TRAITS feet. When you finish a long rest, you can touch one weapon or spellcasting
• When tapped, the object emits a recorded message that can be heard up to 10 focus, and store a spell in it. Choose a 1st- or 2nd- level spell from the
feet away. You utter the message when you bestow this property. The recording can artificer spell list that requires 1 action to cast. While holding the object, a
Engenhoqueiro be no more than 6 seconds long.
• The object continuously emits your choice of an odor or a nonverbal sound (wind,
creature can take an action to cast the spell, using your spellcasting ability
modifier. If the spell requires concentration, the creaure must concentrate.
Conhecimento de Artífice waves, chirping, or the like). The chosen phenomenon is perceivable up to 10 feet
away.
The spell stays in the object until it’s been used a number of times equal to
twice your Intelligence modifier or until you use this feature again.
• A static visual effect appears on one of the object’s surfaces. This effect can be a
Esperteza Gnômica picture, up to 25 words of text, lines and shapes, or a mixture of these elements, as
you like.
LEVEL
Visão no Escuro The maximum number of objects you can affect with the feature at one time is ARTIFICER SPECIALIST FEATURE
15
equal to your Intelligence modifier.

LEVEL
PROFICIENCIES LANGUAGES INFUSE ITEM
2
LIGHT
ARMOUR
SIMPLE
WEAPONS Comum e Gnômico You gain the ability to imbue mundane items with certain magical
infusions. The magic items you create with this feature are effectively
● ●
Orc e Élfico prototypes of permanent items. When you finish a long rest, you can
touch a nonmagical object and imbue it with one of your artificer LEVEL

20
MEDIUM MARTIAL
ARMOUR WEAPONS infusions. If the item requires attunement, you can attune to it the SOUL OF ARTIFACE
TOOLS & OTHER PROFICIENCIES
● instant you infuse the item, or you can forgo attunement so that
someone else can attune to the item. Your infusion remains in an item • You gain a +1 bonus to all saving throws per magic item you are
HEAVY
ARMOUR
SHIELDS Artesão Ferreiro indefinitely, but when you die, the infusion vanishes after a number of
attuned to.
• If reduced to 0 hit points but not killed, you can use your reaction to end
days have passed equal to your Intelligence modifier. The infusion also
● Kit de Reparos vanishes if you give up your knowledge of the infusion for another one.
of of your artificer infusions, causing you to drop to 1 hit point instead of 0.
45 0,95 22kg
ScrapJak
Castanho Pardo Preto

Jak é uma pessoa altruísta, criativo e que Antes do "apocalipse" era um aprendiz
gosta de mistérios, ele gosta de ser de ferreiro que vivia nos cânions e que
guiado pela razão. depois do acontecido veio a ser
conhecido como "ScrapJak" (Na língua
gnômica significa Jak Sucata). Jak ganha a
Ele pretende ajudar a sociedade e já faz vida fazendo favores e ajudando com
isso da forma que pode, sendo bastante proteses, consertando coisas pelo
gentil e ajudando quem precisa. mundo e ajudando quem precisa e tem o
objetivo de criar uma forma sustentável
de sair da sua atual situação.
ScrapJak busca sempre conhecer mais
formas de resolver os problemas e acha
que a ciência é o caminho

Jak é inocente e não é muito bom em


ver pontos de vistas distintos do dele

Escudo

Brunea

10
Pedra Encantada
Reparar

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