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Owlfolk Academic/Antiquarian

Sorcerer
Tytus Miletta RACE BACKGROUND

Izzet (Blue/Red) Milestone


CHARACTER NAME ALIGNMENT EXPERIENCE POINTS 4 Haunted
SORCEROUS ORIGIN
LEVEL

2 PROFICIENCY PASSIVE
PERCEPTION 10 AC INITIATIVE SPEED
SORCEROUS ORIGIN FEATURE
1
Phantom Companion: Find Familiar, but only a
13 +9 30/30 Specter. (MM280). you can forgo your attack
INSPIRATION PASSIVE
INSIGHT 10 to allow the Specter make an attack with the
Life Drain action
Hit Point Temporary Sixth Sense: Initiative= dex+cha
30
Maximum Hit Points

STRENGTH +1 SAVING THROWS


2
LEVEL
FONT OF MAGIC

0
0 ATHLETICS
Converting a Spell Slot to Sorcery Points. As a bonus action on your turn, you can
expend one spell slot and gain a number of sorcery points equal to the slot’s level.

10 Creating Spell Slots. You


Spell Slot Level Sorcery Point Cost

HIT DICE DEATH SAVES 1st 2


can transform unexpended
2nd 3
Used Total sorcery points into one
DEXTERITY SUCCESSES 3rd 5
+3 SAVING THROWS spell slot as a bonus action

4 4th 6

+2
+2 ACROBATICS on your turn.
FAILURES 5th 7
+2
+4
SLEIGHT OF HAND d6
● STEALTH LEVEL

14 NAME ATK BONUS DAMAGE/TYPE


METAMAGIC
You gain the ability to twist your spells to suit your needs.
3
Dagger +4 1d4+2 piercing You gain two Metamagic options o f your choice. You gain
another one at 10th and 17th level.
CONSTITUTION ◆ +6 SAVING THROWS
Ray of Frost +4 1d8 cold
+3
You can use only one Metamagic option on a spell when you cast it,
unless otherwise noted.

Chill Touch +4 1d8 necrotic LEVEL


SORCEROUS ORIGIN FEATURE
16
SPELL SPELL SORCERY POINTS
INTELLIGENCE ATTACK BONUS SAVE DC
+2 SAVING THROWS Used Total

+1
+3

4
ARCANA
+4 12

● +3 HISTORY
● +3 INVESTIGATION

12
+1 NATURE LEVEL

+1 RELIGION
SORCEROUS ORIGIN FEATURE
METAMAGIC OPTIONS KNOWN

WISDOM
2
+1 SAVING THROWS
Transmuted Spell (1)[acid, cold,
0
0 ANIMAL HANDLING
0 INSIGHT fire, lightning, poison, thunder]
0 MEDICINE
Enpowered Spell (1)[2]
10 0
0
PERCEPTION
SURVIVAL LEVEL
SORCEROUS ORIGIN FEATURE

CHARISMA ◆ +5 SAVING THROWS

+2
+2 DECEPTION FAVOURITE SPELLS
+2 INTIMIDATION NAME RANGE CASTING TIME SAVE
+2 PERFORMANCE Magic Missile 120ft 1 actC
15 ● +4 PERSUASION
3 (1d4+1) force darts. 1 extra per slot LEVEL
SORCEROUS RESTORATION
RACIAL TRAITS
Sleep 90ft 1 actC You regain 4 expended sorcery points whenever you finish a short rest.

Small sleep to a total of 5d8 hp of enemy units


Darkvision 90 Level R CANTRIPS & SPELLS KNOWN
Magic Sight: access to Detect Magic Color Spray 15ft cone
C 0 Calling Card

Nimble Flight: dex save (DC 10) to prevent blind to a total of 6d10 hp of enemy units
0 Ray of Frost

0 Chill Touch
fall while flying as a reaction 0 Message

1 ◆ Find Familiar
C
1 Magic Missile

1 Sleep
PROFICIENCIES LANGUAGES 1 Color Spray

LIGHT
ARMOUR
SIMPLE
WEAPONS
Auran, Common, Halfling, 1 ◆ Detect Magic

SPELL SLOTS 1 Unseen Servant


Sylvan 1st 2nd 3rd 4th 5th 6th 7th 8th 9th 2 Maximilian's Earthen Grasp
MEDIUM MARTIAL
2 Shatter
ARMOUR WEAPONS
TOOLS & OTHER PROFICIENCIES ● ●
2 See Invisibility

daggers, darts, slings,


● ●
HEAVY
0 Shocking Grasp
ARMOUR
SHIELDS ●
quarterstaffs, light crossbows

Cantrips
Known
4
3 years 3'2" 22 lbs
AGE HEIGHT WEIGHT DISTINGUISHING MARKS

Black Pale Light Brown


CHARACTER NAME EYES SKIN HAIR SCARS

PERSONALITY TRAITS BACKGROUND

Si es posible evitar un conflicto sin Thales Miletta fue un antiguo aventurero que terminó
maldito por una Bruja. Esta maldición provocaba que
violencia, apostaré a ese método toda la descendencia de Thales nacieran como gemelos,
pero inevitablemente, uno de ellos moriría al nacer para
atormentar al otro.
IDEALS
Años más tarde, Tytus y Albus Miletta nacen en
"No dejes ningun libro sin leer" Baluarte. Pero como era de esperarse, Albus muere al
nacer y la maldición recae en Tytus.

Pasa el tiempo y Tytus decide trabajar de Aprendiz de


Anticuario para embarcarse en la misión intelectual de
BONDS averiguar sobre el origen de este fenomeno y las
aplicaciones arcanas que su conexión con Albus le
He dedicado mucho de mi tiempo en otorga.
investigar el origen de esta maldición
ALLIES ENEMIES

FLAWS Albus
Cree que los demás no notan sus
limitaciones por sobrevaloración
CHARACTER APPEARANCE

ADDITIONAL FEATURES & TRAITS EQUIPMENT Attuned


BACKPACK/STORAGE
HEAD
Insightful Discovery: History orb
AMULET
Check to uncover any object, Zombie hand
CLOAK Cloak of Protection
language, cultural practice, or Cloak of Protection (+1 ac &
similar. can investigate magic ARMOUR
saves)
items without attunement HANDS/ARMS dagger
RING component pouch
Runekeeper (PD 1d4): Arcana RING backpack
Check to determine magic runes, BELT rope 50ft
glyphs or symbols BOOTS scroll rack
bedroll
93375
Alert (0): healer's kit (°°°°0°°°°0)
CP SP Orvo GP PP
+5 initiative signal whistle
MAGIC ITEMS
Can't be surprised Attuned
waterskin
Name
Can't grant advantage by hidden rations
foes caltrops (20)
Attuned
steel mirror
Name
ink and quill
brush
Attuned
magnifying glass
Name
wooden relic crate
potion of healing x1 [2d4+2]
soul necklace
Attuned
Name
Carta: un mago le dice a otro que
hizo un laboratorio en el
mausoleo
Attuned
Name

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