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Wizard
Zrag RACE BACKGROUND
3 PROFICIENCY PASSIVE
PERCEPTION 9 AC INITIATIVE SPEED
ARCANE RECOVERY
1
Once per day when you finish a short rest, you can choose
14 +2 30ft
expended spell slots to recover. The spell slots can have a
combined level that is equal to or less than half your wizard
INSPIRATION PASSIVE
INSIGHT 12 +5 level, and none of the slots can be 6th level or higher.
LEVEL
+3
+3 ATHLETICS
+5 (Int) concentration
+5 (Int) AC
adv acrobatics
16 LEVEL
6
HIT DICE DEATH SAVES
ARCANE TRADITION FEATURE
DEXTERITY Used Total
+2 SAVING THROWS SUCCESSES
Extra Attack:
7
+2
+2 ACROBATICS
FAILURES
+2 SLEIGHT OF HAND d6 x2 Attacks. Can replace one of
+2 STEALTH
those attacks for casting a cantrip.
14 NAME ATK BONUS DAMAGE/TYPE
14
SPELL SPELL CANTRIPS SPELLS
ATTACK BONUS SAVE DC LEVEL
INTELLIGENCE KNOWN KNOWN
+8 SAVING THROWS ARCANE TRADITION FEATURE
14
◆
+5
+5 ARCANA
●
+5
+8
HISTORY
INVESTIGATION
10 16 4 18
20
+5 NATURE
+5 RELIGION
FAVOURITE SPELLS
WISDOM ◆ +2 SAVING THROWS NAME RANGE CASTING TIME SAVE LEVEL
-1
●
●
+2
+2
ANIMAL HANDLING
INSIGHT C
SPELL MASTERY
18
Choose a 1st-level wizard spell and a 2nd-level wizard spell
-1 MEDICINE that are in your spellbook. You can cast those spells at their lowest
8 ●
-1
+2
PERCEPTION
SURVIVAL
level without expending a spell slot when you have them prepared. If
you want to cast either spell at a higher level, you must expend a
spell slot as normal.
C By spending 8 hours in study, you can exchange one or both of the
CHARISMA -1 SAVING THROWS spells you chose for different spells of the same levels.
-1
-1 DECEPTION LEVEL
●
-1
+2
INTIMIDATION
PERFORMANCE C
SIGNATURE SPELL
Choose two 3rd-level wizard spells in your spellbook as your signature
20
8 -1 PERSUASION spells. You always have these spells prepared, they don’t count against
the number of spells you have prepared, and you can cast each of them
once at 3rd level without expending a spell slot. When you do so, you
can’t do so again until you finish a short or long rest.
C If you want to cast either spell at a higher level, you must expend a spell
RACIAL TRAITS slot as normal.
Small
Fury of the Small: add PB to the damage, PB times per
long rest Level P R CANTRIPS & SPELLS KNOWN
C
0 2
Deathless Nature: adv at saves against poison and Ray of Frost ◆ Vortex Warp
disease, adv at death saves, resistance to poison, no 0 Green Flame Blade 3 ◆ Counterspell
Knowledge from a Past Life: can add 1d6 to a skill check, 0 Dancing Lights 3 ◆ Ashardalon's Stride
LIGHT
ARMOUR
SIMPLE
WEAPONS Common, Goblin, SPELL SLOTS
1
1
◆ Shield
Silvery Barbs
●
Draconic 1st 2nd 3rd 4th 5th 6th 7th 8th 9th 1 ● Detect Magic
MEDIUM MARTIAL
1 ● Identify
ARMOUR WEAPONS
TOOLS & OTHER PROFICIENCIES ● ● ● ●
1 ◆ Comprehend Languages
BACKGROUND
FLAWS
CHARACTER APPEARANCE
16
for a bombard (5d6 acid) Spell attack and save dc for the effects. can change the damage of
73 +3 40ft
spells for acid
Saddle Attuned
Name
STR DEX ● CON INT WIS CHA +1 AC to the mount. features and spells that has
16 16 14 04 12 06 range of self affects both the mount and the rider