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Reborn (Goblin) Outlander/Explorer

Wizard
Zrag RACE BACKGROUND

Rakdos (black/red) Milestone


CHARACTER NAME ALIGNMENT EXPERIENCE POINTS 7 Bladesinging
ARCANE TRADITION
LEVEL

3 PROFICIENCY PASSIVE
PERCEPTION 9 AC INITIATIVE SPEED
ARCANE RECOVERY
1
Once per day when you finish a short rest, you can choose

14 +2 30ft
expended spell slots to recover. The spell slots can have a
combined level that is equal to or less than half your wizard
INSPIRATION PASSIVE
INSIGHT 12 +5 level, and none of the slots can be 6th level or higher.

LEVEL

Hit Point Temporary ARCANE TRADITION FEATURE


2
45
Maximum Hit Points

STRENGTH Bladesong (3/3 per L. Rest):


+3 SAVING THROWS
+10ft

+3
+3 ATHLETICS
+5 (Int) concentration
+5 (Int) AC
adv acrobatics
16 LEVEL

6
HIT DICE DEATH SAVES
ARCANE TRADITION FEATURE
DEXTERITY Used Total
+2 SAVING THROWS SUCCESSES
Extra Attack:
7
+2
+2 ACROBATICS
FAILURES
+2 SLEIGHT OF HAND d6 x2 Attacks. Can replace one of
+2 STEALTH
those attacks for casting a cantrip.
14 NAME ATK BONUS DAMAGE/TYPE

Gunlance +8 1d12+7 piercing LEVEL

CONSTITUTION +2 SAVING THROWS


ARCANE TRADITION FEATURE
10
quarterstaff +6
+2
1d6+5 bludgeoning

14
SPELL SPELL CANTRIPS SPELLS
ATTACK BONUS SAVE DC LEVEL
INTELLIGENCE KNOWN KNOWN
+8 SAVING THROWS ARCANE TRADITION FEATURE
14

+5
+5 ARCANA


+5
+8
HISTORY
INVESTIGATION
10 16 4 18
20
+5 NATURE
+5 RELIGION
FAVOURITE SPELLS
WISDOM ◆ +2 SAVING THROWS NAME RANGE CASTING TIME SAVE LEVEL

-1


+2
+2
ANIMAL HANDLING
INSIGHT C
SPELL MASTERY
18
Choose a 1st-level wizard spell and a 2nd-level wizard spell
-1 MEDICINE that are in your spellbook. You can cast those spells at their lowest
8 ●
-1
+2
PERCEPTION
SURVIVAL
level without expending a spell slot when you have them prepared. If
you want to cast either spell at a higher level, you must expend a
spell slot as normal.
C By spending 8 hours in study, you can exchange one or both of the
CHARISMA -1 SAVING THROWS spells you chose for different spells of the same levels.

-1
-1 DECEPTION LEVEL


-1
+2
INTIMIDATION
PERFORMANCE C
SIGNATURE SPELL
Choose two 3rd-level wizard spells in your spellbook as your signature
20
8 -1 PERSUASION spells. You always have these spells prepared, they don’t count against
the number of spells you have prepared, and you can cast each of them
once at 3rd level without expending a spell slot. When you do so, you
can’t do so again until you finish a short or long rest.
C If you want to cast either spell at a higher level, you must expend a spell
RACIAL TRAITS slot as normal.

Small
Fury of the Small: add PB to the damage, PB times per
long rest Level P R CANTRIPS & SPELLS KNOWN
C
0 2
Deathless Nature: adv at saves against poison and Ray of Frost ◆ Vortex Warp

disease, adv at death saves, resistance to poison, no 0 Green Flame Blade 3 ◆ Counterspell

needs, 4hr standby sleep 0 Sword Burst 3 ◆ Fireball

Knowledge from a Past Life: can add 1d6 to a skill check, 0 Dancing Lights 3 ◆ Ashardalon's Stride

PB times per long rest C 0 3 Sleet Storm

1 ● Find Familiar 4 ◆ Otiluke's sphere

1 ◆ Fog Cloud 4 Raulothim's psychic lance


PROFICIENCIES LANGUAGES 1 Longstrider

LIGHT
ARMOUR
SIMPLE
WEAPONS Common, Goblin, SPELL SLOTS
1
1
◆ Shield

Silvery Barbs

Draconic 1st 2nd 3rd 4th 5th 6th 7th 8th 9th 1 ● Detect Magic
MEDIUM MARTIAL
1 ● Identify
ARMOUR WEAPONS
TOOLS & OTHER PROFICIENCIES ● ● ● ●
1 ◆ Comprehend Languages

dagger, quarterstaff, darts,


● ● ●
HEAVY
2 ◆ Flaming Sphere
ARMOUR
SHIELDS ● ● ●
slings, light crossbows, lances 2 Shatter
● 2 ◆ Levitate
150+ 3'11"/1.19m 41lb/18.6kg
AGE HEIGHT WEIGHT DISTINGUISHING MARKS

Red Green Black Rot spots


CHARACTER NAME EYES SKIN HAIR SCARS

BACKGROUND

En vida, Zrag fue un goblin entrenado en el


combate montado. Fiero como guerrero, nunca
tuvo el temor (ni el tacto) de decir lo que pensaba.

Tristemente, hizo enojar a la persona incorrecta


IDEALS
con esa bocaza. Zrag fue asesinado para dar un
ejemplo al resto de sus compañeros.

Habiendo sido encontrado y revivido por el Black


Parade, Zrag decidió embarcarse en una busqueda
hacia el horizonte, con el fin de encontrarse a si
BONDS mismo y maravillarse ante los milagros que han
sobrevivido ante el Miasma.
(Casi) siempre acompañado por
Plushneck
ALLIES ENEMIES

FLAWS

CHARACTER APPEARANCE

ADDITIONAL FEATURES & TRAITS EQUIPMENT BACKPACK/STORAGE


Attuned

Known Shelters: medium DC survival check for HEAD


finding settlements.
hemp rope 50ft
AMULET
Born in the Saddle: add a 1d4 to an Animal lamp
Handling check while riding your mount or CLOAK
quarterstaff
interact with.
Feats:
ARMOUR
Bag of Holding:
(0) Fighting Iniciate: Dueling HANDS/ARMS mapmaking tools
+2 damage with One Handed Weapons.
(5) Mounted Combatant:
RING -quill
-adv on melee attack rolls against any unmounted RING -ink
creature that is smaller than your mount
-can force an attack targeted at your mount to BELT -parchment
target you BOOTS -calipers
-Evasion for mount
(7) Savage Attacker:
-ruler
-reroll (once per turn) the Damage die of a melee common clothes
CP SP EP GP PP
attack
tinder box
MAGIC ITEMS
Gunlance (lance +2) Attuned
waterskin
Name
Plushneck (inserte nombre de especie)
can be used as a cannon while on both hands. 10 charges to spend. 1 charge for shooting a
hatchet
Hit Points Initiative Speed
AC
herbalism kit
shell (1d6 acid), 3 for a spray 15 ft cone (3d6 acid), and 5 charges

16
for a bombard (5d6 acid) Spell attack and save dc for the effects. can change the damage of

73 +3 40ft
spells for acid

Saddle Attuned
Name

STR DEX ● CON INT WIS CHA +1 AC to the mount. features and spells that has
16 16 14 04 12 06 range of self affects both the mount and the rider

Skills Athletics, Perception Attuned


Name
Senses Darkvision 60 Blindsight 60 Keen Hearing
NAME ATK BONUS DAMAGE/TYPE

bite +6 1d8 +3 piercing


Attuned
Name
claw +6 1d8 +3 slashing

ADDITIONAL FEATURES & TRAITS


Glide: substract 100ft from fall damage. moves 2ft horizontal for each 1ft vertical
Climb: 40ft climbing speed
Defender: reaction to add disadv Attuned
Second Wind (1d10+lvl) Name
Improved Critical: Crit on 19 and 20
Extra attack
Battle Readiness: adv on iniciative
Studded Leather Barding

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