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Human Journeyman

Fighter
Akmos Trollmace RACE BACKGROUND

Temur (R/G/U)
CHARACTER NAME ALIGNMENT EXPERIENCE POINTS 6 Living Crucible
MARTIAL ARCHETYPE
LEVEL

+3 PROFICIENCY PASSIVE
PERCEPTION 10 AC INITIATIVE SPEED
FIGHTING STYLE
1
18 +1 30
Defense: +1 bonus AC if wearing
armor
INSPIRATION PASSIVE
INSIGHT 10 3
Hit Point Temporary LEVEL

STRENGTH ◆ SAVING THROWS


66
Maximum Hit Points SECOND WIND
1
On your turn, you can use a bonus action to regain hit points

+4
ATHLETICS equal to 1d10 + your fighter level. Once you use this feature, you must finish a
short or long rest before you can use it again.

LEVEL

18
ACTION SURGE
On your turn, you can take one additional action on top of
2
HIT DICE DEATH SAVES your regular action and a possible bonus action. You must finish a short or long
rest before you can use this feature again.
DEXTERITY Used Total
SAVING THROWS SUCCESSES

6
At 17th level, you can use it twice before a rest, but only once on the same turn.

+1
ACROBATICS
FAILURES
SLEIGHT OF HAND d10 LEVEL

12
STEALTH LIVING CRUCIBLE FEATURE
3
NAME ATK BONUS DAMAGE/TYPE
Compound Creator: in 10 min can
Chaos Runic Warhammer +8 1d8+5Bld
CONSTITUTION ◆
SAVING THROWS
create my compounds. last till
Flame Bellows +7 long rest.
+3
2d6+4 Fire Damage

LEVEL

16 EXTRA ATTACK
5
You can attack twice, instead of once, whenever you take the
Attack action on your turn.
INTELLIGENCE SAVING THROWS
The number of attacks increases to three when you reach 11th

+3
● ARCANA ACTION SURGE EXTRA ATTACK INDOMITABLE
level in this class and to four when you reach 20th level.
● HISTORY

1 1
● INVESTIGATION LEVEL

16 NATURE
RELIGION
BATTLEMASTER FEATURE
7
WISDOM SAVING THROWS

0
ANIMAL HANDLING Compounds consumed
Compund SAVE DC
INSIGHT Used Total
MEDICINE

10 PERCEPTION 4 13 LEVEL

● SURVIVAL
Die
INDOMITABLE
You can reroll a saving throw that you fail. If you do so, you
9
must use the new roll, and you can’t use this feature again until you finish a
CHARISMA SAVING THROWS long rest.
Compounds known

-1
DECEPTION
You can use this feature twice between long rests starting at 13th level and
INTIMIDATION
-Fleshknit Phosphate: For the next

three times between long rests starting at 17th level.
PERFORMANCE

8 PERSUASION min, if you have at least 1 hp, you LEVEL

heal a number of hp equal to your


BATTLEMASTER FEATURE
10
proficiency bonus at the start of each
Weapons
of your turns.
Flame Bellows (range 15 ft), scatter 15 ft -Adrenal Injection:For the next min,
cone DC 15 dex save.
your movement speed is increased by
4 fire Damage.
10 ft and your jumping distances are LEVEL
Warhammer: Runic, Balanced (+1 hit),
Spiked (crit 19-20) and Wounding (+1 dmg) tripled.
BATTLEMASTER FEATURE
15
-Draught of Bull Strenhg: For the next
10 min, you have adv on strenght.
PROFICIENCIES LANGUAGES -Elfsight Oil: For the next 8 hrs, you
LIGHT
ARMOUR
SIMPLE
WEAPONS Common, Giant, have darkvision out to a range of 120
LEVEL
ft.
Dwarven
18
● ●
BATTLEMASTER FEATURE
MEDIUM MARTIAL
ARMOUR WEAPONS
TOOLS & OTHER PROFICIENCIES
● ●

HEAVY Runesmith tools(x2), Alchemist


SHIELDS
ARMOUR Supplies(x2), Blacksmith tools,
● ● Harvester tools.
25 1.85 m 75 kg Black paint over the eyes

Akmos Trollmace AGE HEIGHT WEIGHT DISTINGUISHING MARKS

Brown Tanned Black Mohawk


CHARACTER NAME EYES SKIN HAIR SCARS

PERSONALITY TRAITS BACKGROUND

Bad temper, cocky and pretty idealistic.


Thinks he can be the best artisan.

IDEALS

Freedom: he wants to magic became


available to everyone, not just the ones
born with it.
BONDS

His craft: making stuff is what gets


me going.
ALLIES ENEMIES

FLAWS

He think everyone in disagree is a


potential enemy.
CHARACTER APPEARANCE

ADDITIONAL FEATURES & TRAITS EQUIPMENT Attuned


BACKPACK/STORAGE
HEAD
Feats: Unamovable Tower Shield (Runic)
AMULET
-Runesmithing adept: bag of holding tools:
CLOAK
Over the course of a short rest, -Runesmith tools.
you can attempt to remove a ARMOUR Wormwood Half plate -Alchemist Supplies
runestone affixed to a piece of HANDS/ARMS -Blacksmith tools.
equipment without destroying it. RING -Harvester tools
At the end of the short rest, make RING Leg pouch with compunds and
a check with your runesmith’s BELT components.
tools, where the DC is equal to BOOTS Bagpack with bedroll
the DC to create the runestone. Mess kit
On a success, the runestone is 50 ft rope
CP SP EP GP PP
recovered. Travel Journal
MAGIC ITEMS
-Shield Master: Wormwood Half plate Attuned
Name
After Attacking, as bonus action 4 gemas de 50 gp
can Shove with the shield. Lightning resitance 7 gemas de 100 gp
If not incapacitated, Shield AC
Name Chaos Runic Warhammer Attuned

bonus to Dex Saves for effects


that target only me. When Crit rolls wild magic surge
If a effect use a Dex Save to get Attuned
half damage, I take no damage on Name

the success using my reaction.


Attuned
Name

Attuned
Name

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