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Dark Wood Elf 305 1

PLAYER NAME RACE WEIGHT LEVEL

Ryld Evenstar
Monk Iron Fist 6' 1,800
CLASS Martial Arts HEIGHT CURRENT EXP

Sage Neutral Good 156 Hoar


BACKGROUND ALIGNMENT AGE DEITY

ABILITY SCORES HEALTH DEFENCE [Flurry of Blows]


STRENGTH DEXTERITY Immediately after you take the
Attack action on your turn, you can
17
USING SHIELD

8 15 STEALTH DISADV.
spend 1 ki point to make two
ARMOR
CLASS unarmed strikes as a bonus action.
-1 +2
SAVING THROWS [Patient Defense]
CONSTITUTION
WISDOM
● +2 STRENGTH You can spend 1 ki point to take the
● +6 DEXTERITY Dodge action as a bonus action on
14 12 CURRENT HIT POINTS +2 CONSTITUTION
your turn.

+2 +1 +3 WISDOM
[Step of the Wind]
-2
28
INTELLIGENCE
You can spend 1 ki point to take
INTELLIGENCE CHARISMA
-1 CHARISMA
the Disengage or Dash action as a
bonus action on your turn, and
MAX HP TEMP HP

13 18 your jump distance is doubled for


EXHAUSTION
the turn.
+1 +4
45 +4
INITIATIVE
Ki Save DC 13
SPEED BONUS
Proficiency Bonus +2
Passive Perception +15
Weapon Attacks
SKILLS ATK BONUS DAMAGE TYPE BONUS
● +6 Acrobatics (Dex)
+3 Animal Handling (Wis)
+6 1d8 +4
-2 Arcana (Int) Unarmed Strike +6 1d4 BL +4
0 Athletics (Str)
-1 Deception (Cha)
-2 History (Int)
+3 Insight (Wis) Spell Attacks &Weapon Buffs
-1 Intimidation (Cha)
DAMAGE RANGE
-2 Investigation (Int)
● +5 Medicine (Wis)
-2 Nature (Int)
● +5 Perception (Wis)
-1 Performance (Cha)
-1 Persuasion (Cha)
● 0 Religion (Int)
+4 Sleight of Hand (Dex)
● +6 Stealth (Dex) Martial Arts
+3 Survival (Wis)

[Open Hand Technique] [Deflect Missiles]


Whenever you hit a creature with Starting at 3rd level, you can use your reaction to deflect or
one of the attacks granted by your catch the missile when you are hit by a ranged weapon attack.
Flurry of Blows, you can impose one When you do so, the damage you take from the attack is
of the following effects on that target: reduced by 1d10 + your Dexterity modifier + your monk level.
--It must succeed on a Dexterity saving If you reduce the damage to 0, you can catch the missile if it is
throw or be knocked prone. small enough for you to hold in one hand and you have at
--It must make a Strength saving least one hand free. If you catch a missile in this way, you can
throw. If it fails, you can push it up to spend 1 ki point to make a ranged attack with the weapon or
15 feet away from you. piece of ammunition you just caught, as part of the same
--It can’t take reactions until the end reaction. You make this attack with proficiency, regardless of
of your next turn. your weapon proficiencies, and the missile counts as a monk
weapon for the attack, which has a normal range of 20 feet
and a long range of 60 feet.
CLASS FEATURES
ARMOUR
FEATS & TRAITS PROFICIENCIES

[Fey Ancestry] Personality: I am utterly serene, even in the face of disaster.


You have advantage on saving throws Ideal: Self.Knowledge. If you know yourself, there's nothing
against being charmed, and magic can't put you to sleep. left to know. (Any)
Bond: I'm still seeking the enlightenment I pursued in my
[MASK OF THE WILD] sedusion, and it still eludes me.
You can attempt to hide even when Flaw: I'd risk too much to uncover a lost bit of knowledge.
you are only lightly obscured by foliage, heavy rain,
falling snow, mist, and other nalural phenomena.

[Feature: DISCOVERY]
The quiet seclusion of your extended hermitage gave
you access to a unique and powerful discovery. The WEAPON
exact nature of this revelation depends on the nature of PROFICIENCIES
your seclusion. It might be a great truth about the
cosmos, the deities, the powerful beings of the outer longsword
planes, or the forces of nature. It could be a site that no shortsword
one else has ever seen. You might have uncovered a fact shortbow
that had been long forgotten, or unearthed some relic of longbow
the past that could rewrite history. It might be Simple weapons
information that would be damaging to the people who
consigned you to exile, and hence your reason to return
to society.

__________________________________________

As you wandered deep in the mountains and thru the


deserts, your eyes followed the flow of the land. The
curves, the edges, the strong lines. You came to realize TOOL
PROFICIENCIES
that all these lines flowed in human shapes, the long
curve of the plains was an arm, or a leg, the mountains Herbalism
eyelashes. Great Titans of astounding size slumbered
just beneath the surface of the world in plain sight.

LANGUAGE
PROFICIENCIES

INVENTORY Common
Elvish
Dwarvish

COPPER PIECES (CP)

SILVER PIECES (SP)

ELECTRUM PIECES (EP)

GOLD PIECES (GP)

PLATINUM PIECES (PP)


CANTRIPS LEVEL FOUR
SPELLCASTING

13
SPELL ATTACK
BONUS SPELL SAVE DC

SPELLS KNOWN

LVL MAX USED

L0 CANTRIPS

LEVEL ONE LEVEL FIVE L1

L2

L3

L4

L5

L6

L7

L8
LEVEL TWO LEVEL SIX
L9

LEVEL EIGHT

LEVEL THREE LEVEL SEVEN

LEVEL NINE

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