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ENGL 210 PROJECT

GAMING FOR EVERYONE

SALEM AL MARRI
JASSIM AL NAAMA
JERAHMEEL BAUTISTA
MOHAMMED ABU-HOLAYQAH
OVERVIEW
Overview
1. Introduction
2. Scenarios
3. Literature Studies
4. Our Approach
5. Design Factors
6. Initial Designs
7. Final Design
INTRODUCTION
Introduction
Overview
• 65% of the households
• 65% of the households around the
around the world own a
world own a gaming console
gaming console
•• Gaming is one of the most
Gaming However, people with disabilities don’t get the chance to
people with disabilities don’t get the chance
is one of the most
common ways for people to
common ways for people to experience this
to experience this
socialize
socialize
•• This social experience
This social experience becomes a
becomes a fond memory
fond memory
However, people with disabilities don’t get the chance to
people with disabilities don’t get the chance
to experience this
experience this
SCENARIOS

1 2 3

You are a Gamer with no mobility impairment


• Scenario
• Game controller’s complex buttons may be intimidating
• Do not want to learn how to use it
SCENARIOS

1 2 3

You are a Gamer with a temporary mobility impairment


• Scenario
• Broken thumb or arm
SCENARIOS

1 2 3

You are a Gamer with a permanent mobility impairment


• Scenario
• Lost an arm
• Parkinson’s disease
• Body paralysis
LITERATURE STUDIES
LITERATURE STUDIES

Number of Gamers through the years 2014 -2021


LITERATURE STUDIES
Growth in Number of Accessible Technology Users from 2003 to 2010
OUR APPROACH

• One of many categories is being left out: people with limited mobility
• Our targeted audience

• From research & feedback of users using different controllers:


• Difficulty in holding the controller
• Travel distances between buttons are small
• Buttons require certain pressures
• Unaccessible 4-directional D pad
• Fixed joystick precision

• According to Raghav Bhardwaj:


• Current controllers failed the 95th percentile test of the
“Worldwide measure of Man and Women”.
DESIGN FACTORS

• Comfortability
• The controller doesn’t need to be held with both hands
• Weight
• Lightweight and portable (1.5 kg - 2 kg)
• Accessibility
• The controller can be used on all consoles available
• Accuracy
• Minimal input delay of 1-2 milliseconds
• Cost
• Affordable to people with various income levels
• Uniqueness
• Fully customizable controller supporting third party accessories and to foster
your individual needs
OUR INITIAL DESIGNS

Design 1 Design 2
OUR VISION

4 30

11 11

15
Note: All measurements are in cm.
FINAL DESIGN

Action buttons
Touch bar Charging port
Control buttons
3rd party ports

Joysticks
FINAL DESIGN
SUMMARY
Summary
• A portable controller
• 2 large and sensitive joysticks
• 8 directional D-pad
• Necessary navigation console buttons
• Macro buttons
• Adjustable sensitivity
• Multiple ports

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