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User Options
User Options
Version 10
[Video]
;Overrides all other options to achieve desired performance profile. Must be set to
-1 for changes in this file to be applied.
PerformanceImpact -1
;Overrides all other options to achieve desired memory profile. Must be set to -1
for changes in this file to be applied.
MemoryImpact -1
[Terrain]
;1 = full-res, 2 = low-res.
TerrainSynthesisDetailLevel 2
;Set to use low quality terrain shader (reduces texture filtering quality and
specular lighting)
LowQualityTerrainShader 1
[General]
;Number of passes when calculating screen-space reflection with 16 samples per
pass, default is 4 (64 samples). 0 disables SSR.
SSReflectPasses 2
;Set which game views are enabled: 0 = Strategic only. 1 = 3D only. 2 = Both.
AvailableViews 2
[AO]
;Whether or not to turn on AO
EnableAO 0
[Bloom]
;Whether or not to turn on Bloom
EnableBloom 1
[Shadows]
;Whether or not to turn on Shadows
EnableShadows 1
[DynamicLighting]
;Whether or not to use dynamic lighting
EnableDynamicLighting 1
[Leaders]
;Overall leader rendering quality
Quality 1
;Whether or not to use motion blur for leaders, requires medium quality (2) or
greater
EnableMotionBlur 0
[Video]
;Submit draws via the DX11 immediate context
DX11_ForceImmediate 0
[DX12]
;Throw away all compute dispatches. This is a debugging switch
DiscardCompute 0
;Enable packing small textures into 4K aligned buffers instead of 64K aligned ones.
Saves GPU memory, especially on low-end devices.
Use4KSmallTexturePacking 1
;If supported, use Root Signature 1.1 (1), or don't (0), or platform default(-1)
EnableRootSig_1_1 -1
;Set DX12 compute queue usage on (1), off (0), or platform default(-1).
EnableAsyncCompute -1
[Debug]
;Set to 1 to drop all rendering except for UI. This is a debugging switch
UIOnlyRendering 0