aggressive behavior which allows for maximize learning WHAT IS IT? time in the classroom ✓ Students are less likely to need behavioral services, less The Good Behavior Game (GBG) likely to abuse drugs and has been well researched and is aimed at students’ positive alcohol, and have lower rates behavior instead of punishing of suicide and depression negative behavior (Van Lier, Van ✓ Does not compete with Der Sar, & Crijen, 2004). instructional time and A team competition for prizes, integrates into the school privileges, and special activities. Check marks are recorded on day. the blackboard for a team when disruptive behavior of any team Strong Evidence Base member occurs. If the check marks for a team remain below a pre-set number (4) by the end Tested with 1st and 2nd Graders in of the Game the team wins. All teams may win if their check Baltimore City Maryland, in 1985. marks do not exceed the pre-set number (4). Implemented in 41 classrooms in 19 elementary schools with 2 groups of 1st graders Misconceptions Good Behavior Game is an Experts followed up periodically with intervention or practice. these students to study long term Yet it focuses on clearly effects defined and meaningful student outcomes, data Positive Outcomes driven decision making and problem -solving processes Elementary School students-male The good Behavior game students who entered the 1st grade utilizes the use of tangible displaying aggressive behavior had rewards that can negatively reduction in: aggressive and disruptive affect the development of behavior, and off task behavior. intrinsic motivation. But it includes practices Young Adulthood- males at age 19-21 that provide students with had reduction in school- based feedback on the accuracy services for problem with mental and use of their social skills health or use of tobacco/alcohol, illicit and their behavior. drug use, and antisocial personality The good Behavior Game disorder. was designed for students The Good Behavior Game has been with disabilities. implemented in locations that It was developed to included a major population of ethnic improve how schools minorities as well as populations from select, organize, urban areas in the U.S. and abroad. implement, and evaluate behavioral practices in meeting the needs of all students. Language Learners and Students with Learning Disabilites
Research suggests that the use of the GBG
with culturally and linguistically diverse students, show a potentially positive impact of the GBG on the outcome of the individual student in a small group setting.
CONTENT AREA EXAMPLES
The Good Behavior Game can be used during any content area instructional time throughout the day. The length of the game can vary depending on the time block for the PROCEDURES content area. This game is most useful during times when the whole class is expected to show appropriate academic behaviors, such as reading or math. The Good Step 1: Decide when to schedule the Game Step 2: Clearly define the negative behaviors that Behavior Game is also useful during independent will be scored during the Game. seatwork, to keep students motivated and reward them Step 3: Decide upon suitable daily and (perhaps) weekly rewards for teams winning the Game for staying in their seat, not talking out of turn, and not Step 4: Introduce the Game to the class displaying disruptive behavior. Step 5: Put the Game into effect Step 6. Turn timer on Step 7. Review rules Population: ADHD, AUTISM, ANXIETY, ED, ALL Step 8. Identify child and specific problem behavior in a neutral tone of voice STUDENTS Step 9. Give a check mark to child's team Step 10. Periodically praise teams for good Breeman, L. D., van Lier, P. C., Wubbels, T., Verhulst, F. C., van der behavior Ende, J., Maras, A., & ... Tick, N. T. (2016). Effects of the good behavior Step 11. Identify winning teams on chalkboard game on the behavioral, emotional, and social problems of children Step 12 Distribute or promise to distribute reward with psychiatric disorders in special education Settings. Journal of DEALING WITH COMMON PROBLEMS Positive Behavior Interventions, 18(3), 156-167. Last retrieved July 2, 2018 from ERIC. • What should I do if a small number of Lastrapes, R. E. (2014). Using the good behavior game in an inclusive classroom. 49(4), 225-229. Last retrieved July 2, 2018 from ERIC. students try to sabotage the game for other Lynne, S., Radley, K. C., Dart, E. H., Tingstrom, D. H., Barry, C. T., & children by deliberately acting out and Lum, J. K. (2017). Use of a technology-enhanced version of the good earning penalty points for their team? behavior game in an elementary school setting. Psychology in the ➢ Consider forming them into a separate team Schools, 54(9), 1049-1063. Last retrieved July 2, 2018 • I have used the Good Behavior Game for a Ortiz, J., Bray, M. A., Bilias-Lolis, E., & Kehle, T. J. (2017). The good while and have found it to be effective. But behavior game for latino english language learners in a small-group lately it doesn't seem to have the same setting. International Journal of School & Educational Psychology, 5(1), impact on my students. What do you 26-38. Last retrieved July 2, 2018 from ERIC. Tingstrom, D. H., Sterling-Tuner, H. E., Wilczynski, S. M. (2006), The recommend? Good Behavior Game: 1969-2002. Behavior Modification, 30 (2), 225- ➢ If the Good Behavior Game appears to be 253 Last retrieved July 6, 2018 from EBSCO. losing effectiveness over time, be sure that Van Lier, A. C., Van Der Sar, R. M., Muthen, B. O., Crijen, A. M. you are consistently noting and assigning (2004). Preventing disruptive behavior in elementary schoolchildren: team points for inappropriate behaviors and impact of a universal classroom-based intervention. Journal of that you are avoiding verbal arguments with Counseling and Clinical Psychology, 72 (3), 467-478. Last retrieved July students. It is very important that points be 6, 2018 assigned consistently when you witness inappropriate behavior; otherwise, the Game may not bring about the expected behavioral improvement among your students. (WWW.INTERVENTIONCENTRAL.ORG/BEHAVIORAL- INTERVENTIONS/SCHOOLWIDE- CLASSROOMMGMT/GOOD-BEHAVIOR-GAME)
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