You are on page 1of 2

Yurei

Long black hair obscures the face of this pale woman. With each motion, her body
twitches and jerks.

Yurei CR 12

XP 19,200
NE Medium undead
Init +11; Senses darkvision 60 ft.; Perception +23

DEFENSE

AC 27, touch 22, flat-footed 15 (+7 Dex, +5 dodge, +5 natural)


hp 157 (15d8+90)
Fort +11, Ref +14, Will +16
Defensive Abilities channel resistance +2, evasion, flicker; Immune cold, undead
traits; SR 23

OFFENSE

Speed 40 ft.
Melee painful grasp +11 touch (12d6 plus sickened)
Special Attacks choking suffocation, face of death
Spell-Like Abilities (CL 10th; concentration +16)

Constant�blink, spider climb, water walk


At will�enter image
3/day�suffocation (DC 21)
1/day�mislead (DC 22), nightmare (DC 21)

STATISTICS

Str 10, Dex 25, Con �, Int 14, Wis 21, Cha 23
Base Atk +11; CMB +11; CMD 33
Feats Combat Reflexes, Dodge, Improved Initiative, Iron Will, Lightning Reflexes,
Mobility, Spring Attack, Step Up
Skills Acrobatics +22, Climb +18, Intimidate +24, Perception +23, Sense Motive +23,
Stealth +25
Languages Common

SPECIAL ABILITIES
Choking Suffocation (Su)

When a yurei uses her suffocation spell-like ability, she causes something
disgusting (such as a tangled clump of wet hair or a foul-tasting clot of rancid
swamp mud) to manifest in the target�s throat.

As soon as the victim succeeds at its saving throw against choking suffocation or
the ability�s duration ends after 3 rounds, the victim coughs up the disgusting
foreign matter in a horrific display and must succeed at a DC 23 Fortitude save or
become nauseated for 1d6 rounds. The save DC is Charisma-based.
Face of Death (Su)

As a full-round action, a yurei can expose her face to a single adjacent creature.
The target must succeed at a DC 23 Will save or be stunned for 1d6 rounds. If the
target is stunned by this effect, it must then succeed at a DC 23 Fortitude save or
immediately die of fright. A target that succeeds at the initial save is immune to
that particular yurei�s face of death ability for 24 hours. This is a mind-
affecting fear effect, and the secondary effect is a death effect. The save DCs are
Charisma-based.
Flicker (Sp)

A yurei gains a +4 dodge bonus to her Armor Class on any round she moves at least 5
feet.
Painful Grasp (Su)

A yurei�s touch inflicts horrific pain, dealing 12d6 points of untyped damage and
sickening the target for 1d6 rounds. A creature can avoid the sickened effect with
a successful DC 23 Fortitude save, but this does not reduce the damage. The save DC
is Charisma-based.

ECOLOGY

Environment any land


Organization solitary, pair, or haunting (3�6)
Treasure incidental

When a person dies a violent death in the grip of extreme emotion, such as in a
blinding rage or in overwhelming sorrow, she may return from the dead as a twisted
and horrific undead creature known as a yurei. These restless spirits remain
consumed by the emotional torment that pervaded their demise, and can feel a
measure of peace only while causing other creatures to suffer as they did. To
accomplish this, they haunt the people and places they knew in life in search of
fresh victims for their painful grasp.

Regardless of whether she received a proper burial or not, a yurei always appears
dressed in the remnants of funereal clothing, with her face obscured by long black
hair. Often, the restless spirit seems to be dripping wet or caked with mud or
filth, or displays other distressing signs of neglect. Her body can also appear
contorted or disjointed, reflecting the pain that twists her very existence. When a
yurei uses nightmare, she typically creates dreams wherein the target is placed in
the role of her murderer, so it may suffer her vengeance from beyond the grave.

You might also like