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What appears at first glance to be a child or halfling has skin more akin to
cracked porcelain barely covering a black, insectile carapace, and it has
spiderlike legs where one would expect arms.
DEFENSE
OFFENSE
At will—bleed (DC 14), charm person (DC 14), dancing lights, ghost sound (DC 14)
3/day—darkness, dimension door, spiritual weapon
1/day—glitterdust (DC 15), scare (DC 15)
STATISTICS
Str 12, Dex 19, Con 14, Int 13, Wis 15, Cha 16
Base Atk +5; CMB +5; CMD 19
Feats Following Step, Improved Initiative, Step Up
Skills Acrobatics +12, Bluff +11, Climb +9, Knowledge (local) +9, Knowledge
(nobility) +9, Perception +10, Sense Motive +10, Stealth +16
Languages Abyssal, Common, Halfling, Undercommon
SQ puppet strings
SPECIAL ABILITIES
Aura of Revelation (Su)
A fantionette stands between 3 and 4 feet high and weighs about 70 pounds.
Ecology
A wide array of divinely granted powers assists the fantionette in its paired roles
as assassin and deceiver.
These gifts most often manifest in a variety of spell-like abilities, which the
fantionette uses as means to overcome targets or as a way of deflecting scrutiny in
social settings. The god’s hand is said to hover invisibly over every fantionette.
While fantionettes are free-willed beings, they can temporarily suspend their
independence and allow other forces to guide their malignant claws. Such lapses in
control manifest in odd last-second movements, such as a claw destined to miss a
foe suddenly jolting upward into a disemboweling strike. Other times, a fantionette
moves in an oddly contorted manner; these jerks and jostles reveal that it’s being
guided by its hidden puppeteer.
Habitat And Society
Whether directly delivered by their god or summoned to the Material Plane by eager
spellcasters using spells such as lesser planar ally, fantionettes seek only to
spread the chaotic, murderous joy of their patron deity. Of the divine servitor
races, perhaps none are more closely aligned than fantionettes and their karumzek
counterparts. Where fantionettes prefer the eventual chaos of revealing themselves
to a target, karumzeks prefer to act entirely behind the scenes. The two outsiders
complement each other well, as karumzeks provide alchemical tools and poisons to
fantionettes.
A fantionette’s patron will inevitably grow weary of its murderous presence and
either destroy the outsider or release it into the wild. On their own, fantionettes
often assist thieves and murderers—and disenfranchised halflings in particular—
establish a violent reputation by grafting their own long trails of murder and
theft that lead to these apprentices.
When not acting on the Material Plane, fantionettes are found in equal measure in
the Abyss and Axis. In the Abyss, they congregate around their deity’s mysterious
home, operating as guardians or entertainment, depending on the whims of their
capricious master. In lawful realms, fantionettes fall in line, acting in equal
roles as assassins, entertainers, and messengers for the deity. Left to their own
devices on either plane, fantionettes form horrific gaggles. These groups traverse
the planes in search of new arrivals or otherwise weak prey, first presenting
themselves as lost or stranded children or halflings. In the Abyss, this deception
often surprises voracious demons, who see nothing more than a buffet of innocent
humanity and are torn apart shortly after realizing the truth of their would-be
meal.