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Unearthed Arcana: Cleric: Divine Domains
Unearthed Arcana: Cleric: Divine Domains
Arcana
Cleric: Divine Domains
At 1st level, a cleric gains the Divine Domain touch one nonmagical object that is a suit of
feature. Here are new domain options for that armor or a simple or martial weapon. Until the
feature: Forge, Grave, and Protection. end of your next long rest, the object becomes a
magic item, granting a +1 bonus to AC if it’s
Playtest Material armor or a +1 bonus to attack and damage rolls
The material here is presented for playtesting and to if it’s a weapon.
spark your imagination. These game mechanics are in Once you use this feature, you can’t use it again
draft form, usable in your campaign but not fully until you finish a long rest.
tempered by design iterations. They are not officially
part of the game. For these reasons, material in this Channel Divinity: Artisan’s Blessing
column is not legal in D&D Adventurers League events. Starting at 2nd level, you can use your Channel
Divinity to create simple items.
Forge Domain Starting at the beginning of a short rest, you
conduct a ritual to your deity that grants you the
The gods of the forge are patrons of artisans who
ability to craft a finished item that is at least part
work with metal, from a humble blacksmith who
metal. The item is completed at the end of the
keeps a village in horseshoes and plow blades to
rest.
the mighty elf artisan whose diamond-tipped
The object can be worth no more than 100 gp,
arrows of mithral have felled demon lords. The
and as part of this ritual you must expend
gods of the forge teach that, with patience and
metals, such as coins or other finished items,
hard work, even the most intractable metal can
with a value equal to the item you want to make.
transform from a lump of ore to a beautifully
The item can be an exact duplicate of a
wrought object. Clerics of these deities quest to
nonmagical item, such as a copy of a key, if you
search for objects lost to the forces of darkness,
possess the original during your short rest.
liberate mines overrun by orcs, and uncover rare
and wondrous materials necessary to create
potent magic items. Followers of these gods take Soul of the Forge
great pride in their work, and they are willing to Starting at 6th level, your mastery of the forge
craft and use heavy armor and powerful grants you a number of special abilities:
weapons to protect them. Deities of this domain
• You gain a +1 bonus to AC while you are
include Gond, Reorx, Onatar, Moradin,
wearing medium or heavy armor.
Hephaestus, and Goibhniu.
• You gain resistance to fire damage.
Forge Domain Spells • When you hit a construct with an attack, you
deal additional force damage to it equal to
Cleric Level Spells your cleric level.
1st searing smite, shield
3rd heat metal, magic weapon Divine Strike
5th elemental weapon, protection from energy At 8th level, you gain the ability to infuse your
7th fabricate, wall of fire weapon strikes with the fiery power of the forge.
9th animate objects, creation Once on each of your turns when you hit a
creature with a weapon attack, you can cause the
Bonus Proficiency attack to deal an extra 1d8 fire damage to the
When you choose this domain at 1st level, you target. When you reach 14th level, the extra
gain proficiency with heavy armor. damage increases to 2d8.
Blessed Healer
Beginning at 6th level, the healing spells you cast
on others can heal you as well. When you cast a