Professional Documents
Culture Documents
Basic Guide Training Manual
Basic Guide Training Manual
Two Equipment . . . . . . . . . . . . . . . . . . . . . . . 17
Six Water . . . . . . . . . . . . . . . . . . . . . . . . . . . 45
Ten Rigging . . . . . . . . . . . . . . . . . . . . . . . . . . 89
Glossary . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 95
Basic Guide Training Manual
ONE
Personal Gear
People who love the outdoors love gear. Having the right things becomes part of
your identity, and if you can afford it, it is tempting to go out and fill your whole
garage with stuff. You want to look like a guide, after all! We respectfully suggest,
however, that you refrain from buying a bunch of stuff until you have practical ex-
perience\ and have spoken to a number of experienced people who have used the
gear you’re contemplating. This chapter is intended to be an overview of basic op-
tions, not the be-all and end-all of gear recommendations.
Clothing
There are many options of outerwear to protect you from the elements. Under-
neath this outerwear, you’ll want to have clothing that will insulate even when
wet. That means synthetics like Capilene and polypropylene are best. Wool is
the old standby. What you want to avoid is cotton, as it does not insulate when
wet. Even on the hottest days, there will be shade in a river canyon, and there is
always the possibility of a misadventure causing a trip to be on the river late into
the evening. Whenever possible, dress in layers so you can add or remove layers as
conditions change.
You’ll need shoes that won’t come off your feet. Teva and Chaco style sport san-
dals are a popular choice, but are not ideal for a guide. As a guide you may be in-
volved in rescue operations, where a closed toe, a secure fit and good grip are
essential. There are many specialized rafting shoes on the market. Check with
guides that you meet to get their feedback. Canvas sneakers or high-tops are a pop-
ular and inexpensive choice.
You may elect to wear a splash top, paddling jacket or even a dry-top, and
splash pants or dry-pants instead of or in addition to your wetsuit. Splash tops and
paddling jackets/pants generally have velcro closures at the neck, waist, wrists and
ankles. They are not meant to keep you completely dry, but rather to keep the
clothing underneath from getting too wet. In the event of a swim, they’ll do little
for you while you’re in the water, though protection from the wind and another
layer of insulation when you get out of the water can be nice.
Drytops and drysuits have rubber gaskets and are intended to completely seal
out water. A drytop by itself is not ideal for a rafter. They are intended to keep
kayakers’ upper bodies dry, and depend on the kayak and skirt to keep the lower
body dry. On a cold day, there is nothing quite like a drysuit. Bundle as much
clothing as you want under it and you will be nice and toasty, and there are a num-
ber of options. Pockets, relief-zippers to allow bathroom breaks without having to
disrobe, and attached booties rather than ankle gaskets are among them. They’re
made of several materials. Gortex being the most popular. A Gortex drysuit with all
the bells and whistles may cost over $1,000 though, so unless you plan on doing a
lot of winter boating, you’ll probably opt to rent one for the times you need it.
A safety note on drysuits: rubber gaskets break
down under sunlight. Always inspect the gaskets of
a drysuit before using it. A drysuit filled with water
will make you significantly less buoyant and make
it much harder to move and swim. It’s best not to
combine a drysuit with a very low flotation pfd, no
matter how great a swimmer you think you are.
A torn neck Gasket.
The well-dressed guide. While this guide’s PFD is low profile, it has considerable flotation.
Note the whistle, knife, several extra locking carabiners and a pair of pulleys. While this guide
is comfortable in a short-sleeve thermal top, notice that the other guides in the photo are each
dressed in varying degrees of warmth. On the left you see a wetsuit. In the middle, a drysuit,
and on the right splash pants. There is no one “perfect” outfit for everyone.
Helmets
As of this writing, helmets are not required by any regulation on the rivers that
Project GO operates on. By custom, all participants wear helmets on class IV rivers,
and helmets are optional on class III rivers. We do expect this custom to change and
to see more and more helmets on class III rivers.
Regardless of regulation or custom, a helmet is an important piece of equipment
for a guide to own. A guide may be directly involved in rescue operations, so it
makes a lot of sense for guides to always wear one, so they can be prepared to act in-
stantly in case of an emergency.
A helmet should fit very securely, and not move about the head. The ability to
hear in a boat is very important, so many guides prefer helmets that do not cover
the ears.
Personal Effects
For day-trips, it’s nice to have a small dry bag or pelican box in which you can
keep a few extra warmies, sunscreen, or the incidental item that one of your pad-
dlers will ask you to store. A small mesh bag to carry your straps and carabiners can
also be rigged into the boat to carry personal effects that don’t have to stay dry.
All of your gear should be marked with your name and phone number, and or
some other identifying mark. All rafting gear looks the same, and it is not uncom-
mon for things to get mixed up over the course of a day.
Equipment
Inflatable rafts come in a number of shapes and sizes, and can be made of a num-
ber or materials. Different brands and sizes of boats are more or less common, de-
pending on the river where they are used. On the South Fork of the American River
and in fact on most Sierra rivers, a fourteen foot boat is the most common. You’ll
see twelve and thirteen foot boats being paddle-guided, and every now and then
you’ll see a fifteen or even a sixteen foot boat on the South Fork. If you get up to
the Ottawa River in Canada, though, or the Zambezi in Africa, you’ll see 20 and 22
foot paddle rafts. You’ll also see them flip end over end in huge whitewater. It’s
kinda fun to watch: See what a google search of “ottawa river carnage” brings up.
Most commonly, boats are made from a densely woven fabric coated with a rub-
ber or plastic compound: Hypalon and PVC are perhaps the most common. The
quality and strength of the fabric is based broadly on the density of the weave of the
base material, measured in denier, the mass of fiber in grams per 9,000 meters (file
that one away in the trivia file). Fabric for a typical whitewater inflatable boat
ranges from 800 denier on the low end, to 1200 on the high end. Boats may have
fabric of different denier in different parts, The bottom of tubes and the bottom of
the floor may be denser than the top of the tubes, for example. Rubber (hypalon
etc.) and plastic (pvc etc.) have different characteristics, and can impact boat per-
formance, durability and longevity.
Plastic tends to be stiffer, for example, which can make the boat a little less likely
to “wrap” around a rock, for instance, but a little more likely to flip over. Plastic
Boat Anatomy
Tube Thwarts Chafe Pad Floor
D-Rings
The outer tube is divided into four separate “chambers,” each with its own valve and sepa-
rated by “baffles.” It’s very important that all be equally inflated.
Whether seated as a guide or as a paddler, it’s important that you keep a low cen-
ter of gravity, and keep your upper body balanced over your torso. Your feet should
be placed in a position of security, with one foot tucked under the thwart in front of
you, and the sole of the other foot pressing on the thwart (or tube, if in the rear of
the boat) behind you. Sit as far out on the tube as you comfortably can. If you’re sit-
ting on the inside of the boat, you won’t be able to get your paddle into the water in
an effective way. The guides in the photos above are sitting securely and comfort-
ably in the boat. Note that all three of them are sitting upright, and can easily reach
the water without contorting themselves.
Paddle strokes are intended to move the boat and not the paddle. Ideally the pad-
dle is stationary in the water while the boat is either pulled toward or pushed away
Forward Backpaddle
Paddle Strokes. Guides will rarely use these strokes, but it is important that one know how to
do them well so paddlers can be taught correct technique. Note that to move the boat for-
ward, the paddle travels back, and to move the boat back, the paddle travels forward. This is
sometimes cause for confusion with novice paddlers.
The Forward Sweep provides forward power with moderate turning force.
When done by a guide in the proper position, the stern of the boat is pulled to
the paddle side, turning the raft to the non-paddle side. The paddle is inserted in
the water just out from the hip. The paddle is swept back in a wide arc until the
blade reaches the stern. To recover, lift paddle edgewise and rotate the face flat to
the water while swinging forward in an arc out to the side of the boat until the
paddle is as far forward as you can comfortably reach. Now you are ready to re-
peat the stroke.
Reverse Sweep
The Reverse Sweep is a turning stroke. Insert the paddle with the blade directly
behind you. Using your hip as a fulcrum and sweep the blade away from you while
pulling in with the upper hand. To recover, lower your upper hand and raise your
lower hand to remove the blade edgewise from the water.
The Draw stroke is used to move the end of the boat to the paddle side. This will
turn the boat to the non-paddle side when executed off the side, or will add back-
ward power when executed off the stern. The upper hand is held at about eye-level,
with the elbow below the chin, and the torso is turned from the waist depending on
where the blade is to enter the water. This stroke is made by reaching out as far as
possible from the raft with the lower hand. The face of the paddle on the surface of
the water will keep you from falling out of the raft. As you push out with the upper
hand and then pull in with the lower hand, use the lower hand as a fixed pivot
point: the raft will be pulled toward the paddle blade. Continue the stroke by sit-
ting upright, and using the muscles of your torso to complete the stroke. To recover,
just before the raft hits the paddle, use the lower hand as a pivot point and push the
upper hand down and forward toward the bow while swinging the blade up out of
the water. Another method of recovery, useful when a number of draw strokes are
done in rapid succession, is to rotate the paddle shaft 90 degrees with the upper
hand and slice the blade through the water out to the initial position.
The Pry is a short powerful turning stroke. Slice the blade through the water to-
wards your hip. Once the shaft of the paddle is touching the tube on which you are
sitting, twist the blade 90 degrees clockwise, and pull the handle towards the inside
of the boat, across your chest, using the tube as a fulcrum. One the paddle is at
about a 45 degree angle, you may either recover by slicing the blade back and out of
the water, or twist the blade counter-clockwise 90 degrees and repeat the stroke.
The J-stroke is a propelling stroke used by the guide. Insert the blade of the pad-
dle in the water as far forward as possible and pull to your hip. Once your lower
hand passes your hip, the shaft will come into contact with your hip. Execute a
short pry stroke to correct any spin caused by the first half of the stroke. This move-
ment suggests the letter “J.” To recover, lift paddle edgewise and rotate the blade flat
to the water while swinging forward in an arc out to the side of the boat until the
paddle is as far forward as you can reach. Now you are ready to repeat the stroke.
Commanding a Crew
What makes rafting such a rewarding activity for many is that it is at once an in-
dividual and a team sport. The crew of your boat is an integral part of your ability
to get the boat down the river. How you train, communicate with and motivate
your crew will have a lot to do with your level of success. Most paddlers want to do
a good job and want to participate. It is up to you as the guide to make sure they
have the tools to do that. It is tempting for a strong guide to do all the work herself.
While it is important, especially for a Project GO Guide, to be able to get a boat
down the river without much (or any) help from the crew, the experience will be
better for all if the crew is actively engaged.
Commands
First let’s look at the basic things your crew needs to do, and how you command
them to do it. There are five basic commands. Forward, Backpaddle, Left-Turn,
Right-Turn and Stop, as well as few ancillary ones Each corresponds with a specific
action that the crew should take. Some other commands that are good to be famil-
iar with include Bump, Down, Highside, Over-Left, Over-Right, Draw-Left and
Draw-Right.
Foward means that your crew should, in unison, reach forward with their pad-
dles and pull the boat towards their paddles, adding forward momentum. Informa-
tion and illustrations of how to correctly do a forward stroke are in the preceding
chapter.
Backpaddle means that your crew should, in unison, reach behind them with
Since the advent of self-bailing rafts, “wraps” are much less common. Nevertheless, hitting a
rock sideways can result in one (or a flip). If you want to avoid the situation above, call HIGH-
SIDE before the boat hits the rock. If you do wind up like these folks, make sure your entire
crew is accounted for, and remember to SMILE... as someone WILL take a photo.
There are a few things that will quickly demotivate a crew, and it is important to
avoid these. Doing the opposite of any the seven steps above is sure to demotivate
them. In addition avoid:
1) Ignoring them.
2) Taking them on a route that is more challenging than they can handle and
swimming/scaring them. Remember that they don’t know where the easy route
and the hard route are. They may say they want to go big, but if they are not
ready for it, go small, and tell them they went big.
3) Putting them down, demeaning them or questioning their worth.
Many guides use humor. At Project GO, we ask that your humor not be directed
at the guests. We are an educational organization. If a client asks how deep the
water is, there are a whole bunch of ways you can use the question to make fun of
them. Instead of one of these pat responses, we ask that you consider the question
as an opportunity for them to learn something. A great response to that question
might be “I don’t know how deep the water is here. Can you think of a way we
could find out?” Put some time into thinking of kind and meaningful responses to
common questions. It makes a difference.
Basic maneuvering
There are quite a few ways to maneuver a raft. But all of them are meaningless if
you don’t know where you want to go. A river guide is constantly evaluating sensory
input and trying to plan several steps in advance. Make sure to use your eyes! A
good technique is called tri-focal vision. Instead of keeping your eyes fixed imme-
diately ahead of the boat, switch your focus frequently through three distinct areas.
(1) Right in front of your boat, (2) 20-50 feet downstream of your boat, and (3) as
far down the river as you can see.
Look right in front of your boat for obstacles that you may have to avoid. Some
of the trickier things to avoid can only be seen when you’re right up against them.
Look downstream a little further to identify more pronounced obstacles and useful
river features with enough time to do something about it. Look downstream as far
as you can to see things like which way the river bends and whether there are more
than one channel to choose from.
Keeping your eyes moving though these three focal points will ensure that you al-
ways have enough information to help you decide where your boat needs to be. In
time, this will be automatic, and you can then start paying attention to other im-
portant things too. Your paddlers. The boat in front and behind yours. The first
and last boat in your trip. The weather. Your paddlers. All of this can influence how
you choose to maneuver.
90° angle, or
perpendicular
to the current
Angles and Ferrying
The angle at which your boat points relative to the current is called a ferry angle,
or simply an angle. When your boat points directly downstream parallel with the
current, your boat has no angle, or a zero degree angle. In this situation you have no
ability to move laterally across the river, but you have a good ability to speed up and
slow down. When your boat is pointed across the current, you are said to have a 90°
angle to the current. Here you have extreme ability to move laterally across the river,
but no control over your downstream momentum.
When we speak of angles, we are speaking about the boat’s angle relative to the
current directly under the boat. When we speak of holding angles we are speak-
ing of using our guide strokes and/or crew to spin the boat to keep the
same angle relative to current as it changes underneath the boat.
Three simple techniques. A) Hold a 90° angle, B)“Line it Up and Feed it” and C) Backing
Away From Danger. These are not the only ways to run a rapid, nor are they the “best,” but
they all work. As your understanding of water and momentum increase, you’ll combine all of
these techniques with others that will be highlighted in a later chapter.
Water
“Wild Rivers are Earth’s renegades, dancing to their own tune, resisting the
authority of humans, and eventually always winning”
—Richard Bangs, River Gods
A moving river is a complex system and it’s beyond the scope of this manual to
provide a complete scientific description of how water acts in different situations.
Instead we’ll concentrate on broad topics that are applicable to whitewater guid-
ing. First we’ll start with some very broad information and then we’ll look at
some specific river features and present possible strategies for using or working
with them.
One thing to clarify right up front: How directions are described on the river.
Universally, “left” and “right” are shorthand for “river-left,” and “river right,” refer-
ring to directions assuming the viewer is facing downstream.
To make a rapid, three things must be present in some degree: flow, gradient and
obstruction. Flow refers to the amount of water, gradient is how steep the rapid,
and obstruction refers to rocks, constrictions and bends in the river.
In the United States, flow is measured in cubic feet per second, (CFS): How many
cubic feet of water pass a given point in a second. On a typical summer weekend on
the South Fork of the American, you might experience a flow of anything from 1200
to 1800 CFS. In the spring, it is not unusual to have that same river at 4500 or 7000
CFS. When the upstream dam is releasing only enough water to keep fish alive (“fish
Continuous vs. Pool and Drop. Two rivers may have the same overall gradient and flow and
yet be quite different from one another.
Class I Class II
Class I: Fast moving water with riffles and small waves. Few obstructions, all ob-
vious and easily missed with little training. Risk to swimmers is slight; self-rescue
is easy.
Class II: Straightforward rapids with wide, clear channels which are evident with-
out scouting. Occasional maneuvering may be required, but rocks and medium-
sized waves are easily missed by trained paddlers. Swimmers are seldom injured
and group assistance, while helpful, is seldom needed. Rapids that are at the
upper end of this difficulty range are designated Class II+.
Class IV: Intense, powerful but predictable rapids requiring precise boat handling
in turbulent water. Depending on the character of the river, it may feature large,
unavoidable waves and holes or constricted passages demanding fast maneuvers
under pressure. A fast, reliable eddy turn may be needed to initiate maneuvers,
scout rapids, or rest. Rapids may require “must-make” moves above dangerous
hazards. Scouting may be necessary the first time down. Risk of injury to swim-
mers is moderate to high, and water conditions may make self-rescue difficult.
Group assistance for rescue is often essential but requires practiced skills. Rapids
that are at the lower or upper end of this difficulty range are designated Class IV-
or Class IV+ respectively.
Class V
This bend marks the start of the “Gorge” on the South Fork of the American River. Though the
river bend itself is a continuous curve, the current goes straight until it hits the left bank, and
then goes straight again, in a different direction. Looking at this bend, can you tell where the
water is deepest, and where shallowest?
The very inside of a turn can also be a tricky spot for a raft to be. If the water is
deepest and fastest at the outside of a turn, it follows that it is shallowest and slow-
est on the inside of a turn. Shallow water means rocks will be close to the surface
and a good probability of getting stuck.
With a little experience, you’ll be able to gauge the depth of any part of a river
channel by the color and texture of the water. Small waves and a brownish color
probably mean shallow water, while green water in general means the river is deep.
White water indicates turbulence, which could be caused by any number of things.
It might be water piling up against the outside of a bend and crashing back into it-
self. It might be water going over a drop and compressing. It might be water cascad-
ing over a shallow rocky area. The texture of the surface water and where the white
water is relative to the banks will give you a good indication of which of these you’ll
be dealing with. Ask yourself, what would be the most likely cause of white water in
the inside of a bend? On the outside of a bend? In the middle of a bend?
It’s also important for a guide to take in the “big picture.” You need to notice the
color and texture of the water around and in front of your boat, of course, but look
way downstream, and above you too. You can tell a lot about what’s coming ahead
by looking at the shape of the canyon and layout of hills and cliffs up ahead.
Upstream and Downstream Vs show you where to go… and where not to.
Eddies are formed by water rushing past an obstruction, and then flowing back
upstream to fill the void left as the water rushes by. An eddy, then, is an area of up-
stream flow (or much slower downstream flow at least) in the river. You will find ed-
dies behind (i.e. downstream of ) any object that obstructs the flow of the river. This
may be a rock of any
size, a peninsula
reaching out from the
shore, or a bend in
the river. The size of
the eddy is dependent
on the size of the ob-
ject obstructing the
flow and how much
flow there actually is.
Eddies are of great
importance to a
whitewater boater. If
large enough to fit
your boat, they are
Pillow
Pourover Hole
Pillows, pourovers and holes are caused by the same elements. The difference is simply in
how much water is meeting and/or pouring over the obstruction.
When there is enough water flowing over the obstruction, or in the case of a lot
of water coursing over a sudden depression or drop-off in the riverbed, a hole is
formed. Water pouring over the drop hits the bottom, bounces up and surfaces
Hole
Boil Line
When enough water pours over an obstruction or ledge a hole is formed. Water flows back up-
stream to fill the void behind the obstruction. To get a boat through a hole, paddlers will have to get
hold of water downstream of the “boil,” the spot where water starts moving downstream again.
The water on the surface of a hole is flowing upstream. Determine the “size” of
the hole by how far away the point where the water is again flowing downstream is
from the beginning of the hole. If this length is greater than the width of your boat,
you should probably avoid the hole, as the possibility of your boat turning sideways
and surfing or flipping is substantial.
The shape of the obstruction or drop that causes the hole influences the character
of the hydraulic. Some holes are shaped such that the water (and therefore boats
and swimmers) flush out and downstream. Others, called stoppers, or keepers, have
characteristics that cause the water to re-circulate more significantly. These latter are
generally holes to avoid. You can make some basic assumptions about a hole by its
shape. Imagine a “smiley-face” on the river with the eyes downstream of the hole.
Imagine the hole as the grin (or frown) on the smiley face. In general, if you see a
smile, it’s a happy hole, as the water will flush out. If you see a “frown,” stay away,
as it is more likely to be a keeper.
Ledges can form holes, and are worthy of special note. A long straight hole, espe-
cially one that stretches across the river (as you might find on a low-head dam) can
be particularly dangerous, as there is no exit for water to the side.
Right.
This boat has turned so
as to hit the wave
perpendicularly. Even
though the wave is diag-
onal, it will not turn the
boat, the guide will re-
main in control and the
boat is unlikely to flip.
SEVEN
Catch an eddy with an upstream ferry. This is generally the easier method for novice
guides, as it slows the boat down relative to the current, so buys some time. Holding the
angle as you cross the eddy-line can be challenging. Anticipation is the key!
Line Dancing
Guides sometimes talk about “seeing a line.” They’re not describing a straight line
from point A to point B. They’re talking about the best path through a rapid. Look
for a “line” that allows the river to lead in your dance. Her waves will push one way,
her holes may kick another, her eddies will suck you towards them, and gravity will
influence where you go too. Do not expect to become a dancer right away. But pay
attention to how all of these things interact with your raft. Experiment. Note that
being in the same place simply with different momentum can result in very differ-
ent runs. With experience and practice, you WILL see the line.
Safety Talk
Any run down a river, regardless of the conditions, begins with a brief and effec-
tive talk about the dangers of river rafting and about ways to stay safe. How this
talk is given is at least as important as what is said as safety information is only use-
ful if people hear it and remember it. A very thorough safety talk might go on for
45 minutes and be a complete waste of time. Cover the big-ticket items, and do it
in less than ten minutes! Your goal is to inform, not to frighten. Humor is a great
tool, but make sure the whole talk isn’t seen as a joke. It’s a fine line to walk, and a
very important one!
V Solicit feedback
1) Are there any questions?
2) Does anyone have a medical condition that might impact your
participation?
a. Please inform me or your guide. You may do that privately
b. Allergies, and do you need/have an eppi-pen. Where is it?
c. Asthma, and do you need/have an inhaler. Where is it?
d. Neck or back problems?
If you guide a boat, one of the very first things you should do with your crew is
check for understanding of the safety talk. Especially highlight the things likely to
cause injury: entrapments and strainers, keeping a hold of the paddle’s t-grip, and
how to pull someone into the boat. It can’t hurt to hear these items several times.
Guide Meeting
After the safety talk, but before pushing off, the head guide should lead a brief
meeting to discuss issues relating to safety and logistics for the day. If this is a group
of guides who have worked together in similar situations, and there are no issues re-
lating to the paddlers or specific new river conditions to report, the meeting might
be foregone.
In this meeting several things must be communicated:
(1) Where is take-out? By what time must the trip be there?
(2) Where will the trip stop for lunch?
(3) In what order will the boats travel?
(4) What is the location of the med kit and rescue equipment?
(5) Who will be in charge of medical situations? Who is second in command?
(6) Who will be the overall incident commander? Who is second in command?
(7) Share any medical information provided on liability release forms or other-
wise.
(8) Any specific conditions that might make this trip “non-standard.”
Go!
An arm or paddle held straight up means GO.
This signal is sometimes used to indicate that
your boat is ready to go, and once the signal is
seen in all boats in a trip, the trip can proceed.
Go!
Holding your arms above your head, crossed between the wrist
and elbow, means “First Aid Required”
First Aid
Eddy out!
Twirling your index finger in the air vertically near your head
means “Catch an eddy and stop.” Pointing immediately after this
signal to the left or right indicates which side of the river that
eddy should be.
Swimmer! Paddle!
Holding your hands above your head and
moving them in a mock swimming motion
means “Swimmer in the water.”
Spacing of Boats
It was noted above that boats must be close enough together to easily pass a sig-
nal from boat to boat. Certainly, you must be able to see the boat in front of you
and behind you. But just because you’re close enough to SEE a boat, does not
mean you are close enough to provide assistance to it. And really, that is what boat
spacing is all about. Simple courtesy is another reason to keep the boats on a trip
close together.
How close is close enough? And how close is too close? The short answer is “it de-
pends.” As a general rule, in very slow moving water where little or no maneuvering
is required, boats can be nearly touching one another, and there is little reason for
boats in the same trip to be more than two boat-lengths apart. In a rapid, you need
to give the boat in front of you room to maneuver without getting in the way, but
you must remain close enough to render assistance if something should go wrong.
It is the responsibility of the following boat to stay close enough to the boat in
front of it. If it is impossible to keep up, signal the boat in front before they get
away from you. Think of yourself as “safety” for the boat in front of you and never
let them face danger alone!
Boats seem to get separated in rapids. That is because as soon as a raft leaves a
pool and enters swift current, it pulls way out ahead. Anticipation is the key here.
Pay attention and don’t let the boat in front of you get away!
When a boat reaches the bottom of a rapid, unless they are the last boat of the
trip, there should be a boat in the rapid just navigated. Move to some slow water, or
even catch an eddy while you ensure that the following boat made it through safely.
Once you know they are OK, continue down the river. They will do the same for
the boat behind them. Unless it has been agreed upon ahead of time for some rea-
son, there is no need for an entire trip to eddy out after a rapid.
In situations where several boats are in an eddy together, and intend to get under-
way, careful attention must be paid. It takes a little while to get out of an eddy and
you must start leaving well before you actually leave, else you will be way behind. If
you need to exit an eddy and get behind a boat that is in the current and coming
towards you, you must start your exit well before that boat passes you. If you wait
until the boat passes you to exit the eddy, you will be far behind, disrupting the
whole trip.
Swimming
As a guide, you ab-
solutely WILL find
yourself in the water
someday. There is a
lot that can be said
about swimming
whitewater, but we’ll
stick to the basics.
First: if you are in the
water, it is likely that
your crew is as well.
You can do nothing Guide Swim! Like it or not, you’re going to wind up in the river
for them until you get someday. Make sure you know how to take care of yourself and
squared away yourself, get back into the boat!
so get to and in or (if
it is upside-down) on your boat. From here you can formulate a plan to rescue
your crew. If your boat is out of sight, or impossible to reach, however, you need
to take care of yourself. Here are some suggestions.
Avoid entrapments. This does NOT mean assume the “victim” position with
your feet downstream and wait for someone to save you. It means that while you are
actively swimming towards your boat, another boat, or an eddy, you should know
where your feet are and keep them near the surface if at all possible.
Just about every technique that you use when guiding a boat can be used as a
swimmer. For example you can catch eddies and ferry left or right. Rocky rapids are
actually easier for a guide to swim because there are eddies everywhere. Get into
one, and make a plan from there.
If you go over a drop or hole, bring all your limbs in close to your body, as the
turbulence of the drop may toss you about like a rag doll. The purpose of keeping
your limbs close to your body is to minimize the possibility of entrapment. Once
you are again on the surface, reorient yourself and make a plan. If you find yourself
sucked back upstream into the hydraulic, you may have to work a bit to get out of
it. First try and get a part of your body or your paddle on the other side of the boil-
line, in water that is moving downstream. You may have to wait for the hydraulic to
suck you under and spit you out again to accomplish this. If you can’t get out on
the downstream side, try to get out to the left or the right. If that fails, you can try
to go deep. Frequently water is moving downstream at the very bottom of a hy-
draulic, on the riverbed. This all sounds pretty scary (and anyone who’s been “recir-
culated” in a hole will confirm that it IS indeed) but be assured that at most flows
there are very few holes like this on the South Fork of the American.
Flips
There are two kinds of guides: those who have flipped, and those who will. Flips
put a lot of people in the water, so really ought to be avoided if at all possible. A few
things you can do to keep your boat upright include hitting big waves and holes
straight and active
highsiding.
At ordinary sum-
mer flows on the
South Fork of the
American, there are
few (if any) hy-
draulics that, if hit
straight and with ap-
propriate momen-
tum, will flip a raft.
Hit them sideways,
though, and you and
your crew will be
Hospital Bar on the South Fork is responsible for many “fist flips.” swimming with the
There’s a diagonal wave/hole that must be hit square-on, or this fish.
might happen. Notice the guide trying (too late) to climb to the high Especially in these
side of the boat, while the paddlers fall off the low-side. situations though, a
What flip lines are named after! Getting the boat flipped right-side up is the easy part. For
many, getting back into the boat is a little tougher. Make sure you have this skill, and don’t be
ashamed to rig additional handles and straps to the boat to help you!
Perched?
Your boat will, from time to time, find itself stuck on rocks. Making use of“tri-
focal vision” described in the basic maneuvering chapter can help you avoid this, as
can strategic spinning of your raft and calling “over-left,” or “over-right” to move
weight in the boat away from the rock. The fewer rocks to get stuck on, the better
for the trip and for the boats themselves. here ‘re a few tactics you can use, in the
order in which they should be tried.
(1) As soon as the boat hits a rock, try to spin it. This may prevent you from get-
ting stuck at all.
(2) Being stuck is not always a bad thing. Use it as an opportunity to get your
bearings, and make note of what is directly downstream of you, as you’ll have
to navigate that as soon as you get un-stuck.
(3) “Go slow to go fast.” That is, work deliberately. So long as no one is stuck be-
tween the boat and the rock, and all of your paddlers are still with you, you
are in a safe place, and there’s no need for extreme haste.
(4) DON’T have your crew bounce up and down. This will do nothing to get
you off the rock, may lead to an injury and may damage the boat.
(5) Determine where the rock actually is. You or your paddlers will be able to feel
it through the floor. Note that there may be several.
(6) If the position of the rock suggests success, try to spin the boat. Use guide
strokes and/or a called turn to your crew.
(7) Move people in the boat to get the weight away from the rock. Try again to spin.
(8) Use your flip line from inside the boat be attaching it to one side, and pulling
from the other to “peel” the boat off the rock. There are a few mechanical ad-
dvantage systems you can use to do this, but make sure you understand how
they work before you attempt them. These techniques are beyond the scope
of this manual.
(9) If you can do it safely, get out of the boat to push or pull
(10) As a last resort, you may ask your paddlers to get out of the boat. Make sure
that this can be done safely, and make sure you have a good plan for getting
them back in the boat once it is unstuck.
If none of these work, it will require assistance from others, and possibly
ropes from the shore. Signal your trip to stop, and be prepared to make and/or
follow a plan.
It is beyond the scope of this manual to outline all of the methods and systems
that may be used to free a raft that is really wrapped or stuck. In general, listen
to the head guide or designated incident commander and follow their instruc-
tions. Keep your safety and the safety of your team and guests in that order, as
boats can be replaced, while people cannot. Work from simple to complex.
Throw it!
Open the closure mechanism, and grab an arm’s-length or so of rope. Hold this
securely in your non-throwing arm. Yell the word “ROPE!” and with the other arm,
throw the bag to the swimmer. You may throw the bag underhand, overhand, side-
arm or like a football as your ability and the environment dictate. Try to actually hit
the victim. If you’re going to miss, it is best to miss slightly downstream, as the vic-
tim will travel faster than the floating rope, and may catch up to it. But better not
to miss. Practice. Practice. Practice.
A second chance
If you miss with your throw, or must rescue another swimmer before your bag is re-
stuffed, quickly haul in the rope and coil it in your hands. You need not pull in the
entire length: only enough to reach the victim, as on your “second throw, you will
throw the END of the rope, not the bag side. Separate the big coil into two coils,
holding one in each hand, the coil with the end of the rope in your throwing hand.
Stand on the rope to ensure that when you throw the coils, you don’t loose the rope,
and as soon as you’ve thrown, reach down and pick it up. Throw the first coil, and
then throw the second one after it. With practice, you’ll be able to throw these coils
almost as far as you can throw a full bag. Try other methods for your second throw
and find the method that works best for you.
Terminology
It’s helpful to have a common vocabulary when talking about anything. It’s espe-
cially important when trying to describe how to tie a knot.
Working end
Loop
Bight
The working end is sometimes called the “running end.” It is the active end of a
line used in making a knot.
The working part is the section of line between the knot and the working end.
The standing end is the end of the line opposite the working end.
The standing part is the section of line between the knot and the standing end.
A bight is a U-shaped bend used in making a knot.
A loop is a circle of rope or cord formed by passing the working end over or
under itself. This is different from a bight, where the working end does not cross
the line.
A coil is a series of loops used to collect a line.
An anchor is an object that provides a stable attachment point for a line. In
whitewater rafting this is usually a rock or tree on shore. This is not to be confused
with a nautical anchor like the one in Popeye’s tattoo.
The Knots
Overhand Knot
This is the most basic knot. In fact, you already know how to tie this knot – it is
what you use to tie your shoelaces. This knot has many other names: Granny Knot,
Thumb Knot and half hitch among them. It is not a secure knot on its own, but is
the basis for some other knots, and is sometimes used to finish knots.
1) Form a loop.
2) Pass the working end through the loop
3) pull to tighten.
Overhand knot
The Overhand knot is the first knot you ever learned to tie, and is known by a few other
names: granny knot and half-hitch are the most common. It’s not good for much all by itself,
but is an important part of many other knots.
2
3 4
3
Overhand slip-knot
The overhand slip-knot is useful anytime you need a “quick release” system. It’s an integral
part of a “trucker’s hitch,” which is what you’ll use to tie a load to a trailer.
1 2 3 4
Figure Eight
On its own, this knot is useful only as a “stopper” knot on the end of a line. But it forms the
basis for several of the most useful knots there are to a whitewater boater.
1 2 3 4
1 2 3 4
No Knot
A very simple and very strong hitch, the unfortunately-named No Knot is indis-
pensable. It is also called a Tensionless Hitch. The No Knot can be used when tying
up a boat at lunch and attaching a line to an anchor for rescue work.
Tying this hitch is simple; just wrap the
working end around the anchor several
times. The strength of this hitch comes
from the friction between the anchor and
the wrapped section of rope. The number
of wraps needed around the anchor is deter-
mined by the diameter of the anchor and
its surface texture. When tying to a big oak
tree with rough bark, two or three wraps
will be sufficient. On the other hand, if
you’re tying to a polished round post, you
should use several wraps. Finish the knot
with an overhand knot, or for rescue work,
a bowline or a figure-8 follow through.
Double Half-Hitch
1 2 3
3
4
1
Trucker’s Hitch
Bowline
The bowline is one of the most useful knots you can know. Simple to tie, it forms
a secure loop that is reasonably easy to untie, even when it has been loaded.
1) Form a loop with the standing part running underneath.
2) Run the working end up through the loop, but do not pull it all the way
through.
3) Take a turn around the standing part, and then back down the original loop
and hold it there.
4) Pull the standing part to tighten the knot.
4
1
2
Bowline
Spare Paddle
This is a tough one. If you need a spare, you are likely to need it in a hurry, and
rigging it securely will make it hard to get. We suggest tucking it blade-down along
the side of the rear thwart opposite of the guide. Tuck it in hard and it won’t go
away unless the boat flips. For a measure of added security a strap from the handle
to the floor or outside d-ring with the cam positioned in such a way that it can be
easily reached is a good solution. Many guides rig it to the top of the rear thwart
with two straps, one on the left, and one on the right. If you do it this way, make
sure that at least one of the straps loop around the handle, to keep it from moving
around, and carefully consider how you rig other things to this thwart so that they
don’t interfere with your ability to get the paddle, and so that the paddle rigging
does not interfere with your ability to get to other things. This method is preferable
on runs where a flip is more likely.
Pumps
These are a real pain to rig. They are hard plastic, so will hurt to fall on, have no
convenient attachment points, and thanks to the hose, can create entrapment haz-
ards. Fortunately, only one is needed per trip, so you won’t frequently have to rig it.
Plan “a” is to rig it on top of the saddlebag that contains the rescue and medical
equipment. By putting just below the top, and cinching the top down tight, it is
possible to keep the hose under cover so that it does not become an entrapment
hazard. Another good idea is to put the whole thing in a mesh bag, and strapping
that bag to a thwart. Someone always has a mesh-bag at put-in, and sometimes its
owner would rather have it on the boat than left in a vehicle at put in.
If neither of these are options, you must coil the hose along the length of the
pump, and put a strap around it to keep it in place. Then strap it to the front of the
rearmost thwart using two straps, one at each end. Make sure one of these two
straps, or a separate locking carabiner create a positive lock.
Throwbag
This is the only item to be rigged for which there are some unbreakable rules.
The rules are centered around the extreme danger of a loose rope in the water, and
the need for a guide to able to get the bag quickly.
NEVER secure a throwbag on the outside of a boat. We know many guides do
this, but that does not make it smart. The plastic buckles are flimsy, and the poten-
tial for the bag to come loose and fall into the river when the boat hits a rock, or is
bumped by another boat is too great. And a bag full of rope “somewhere” in the
river creates a potentially fatal hazard for ALL who travel the river.
Make sure that the bag is secured in such a way that there is no possibility of the
rope coming out of the bag. There is a knot at the end of many throwbags, usually a
This system ensures that the knot will not come out of the bag, and provides the extra security
of two attachment points. It’s been noted that to deploy the bag, one need only release the
plastic buckle on the bag, leaving the loop on the carabiner. You should only do it this way if
the boat is tied off to the shore. As a rule, we do not throw ropes from boats.
Another acceptable method is to put the loop or bitter end inside of the bag and
tighten the drawstring. Cinch the throwbag strap as tight as you can to further en-
sure that the rope will not escape. Then attach the bag by its bottom. Almost every
bag has a loop of some sort at the back end. Again, place it somewhere inside the
rear compartment, close to the guide.
Remember that bags should never be thrown from a boat, so your real goal is to
make it easy for you to take from the boat when you go to shore.
Big Stuff
Ideally, big stuff like the lunch cooler will be rigged in an oarboat, and are not
your concern. Nevertheless, there may be times when trip logistics require that you
get the cooler, or something equally large into your boat. This requires some creativ-
ity, and may mean you have to borrow straps from someone. A cooler should always
have a strap around it, keeping the lid closed. If the cooler has molded handles –
that is the handles are literally part of the cooler – you are in luck, because these are
secure attachment points. Most coolers nowadays have flimsy handles that are use-
less for rigging. Putting a strap through these will do nothing more than break the
handles from the cooler.