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The Jersey Devil The Jersey Devil - Special Rules Miss Lavoe miss lavoe - Special Rules

power & savage attacks equipment & powers


7 Savage Attack - Hamstring Slash 6 M
6 Hand Cannon 5 10
3 Savage Attack - Lunging Strike 5 M+1 3 Staff of Curses 4 M

80 Power - Terrorize 4 85 Power - Evil Eye 5


Power - Restless Dead 5
vital info
5 Demon Hero, member of the Wicked. 3
Large Model - +1 Health, already added to stats. vital info
5 faction - cursed 4 Demon Hero, Leader of the Wicked
Corruption - Cursed characters may learn Powers without needing the Witch or Brujah skill. faction - cursed
4 skills 4 Corruption - Cursed characters may learn Powers without needing the Witch or Brujah skill.
Flying - This character may fly for any move action.
skills
4 Hearty - Reroll 1D6 from a failed saving throw.
Pulverize - Enemies taken out of action in melee combat cannot be revived. 5 Bad Mojo - If Miss Lavoe leads your gang, any Mortal enemy will be forced to reroll their
first successful Morale roll in the game, as long as she is not out of action.
Savagery - May learn savage attacks.
4 equipment & power rules
Hamstring Slash - This melee attack grants +1 strength. If the target fails his defense roll,
3 Hearty - Reroll 1D6 from a failed saving throw.
Planner - Reserve 1 action to use as a bonus action in the next Game Turn.
Ranger - Treat outdoor Area Terrain as open ground while moving.

1 he will be unable to move as if he was hurt with a binding weapon.


Lunging Strike - One melee attack per activation may have a 2 inch range rather than the
usual 1 inch. Your Personal Space will still remain 1 inch.
4 Spiritualist - Communing with spirits will give you insight into the battle ahead. This
character may reroll any one D6 per Game Turn.
Terrorize - Ranged. Target enemy character must make an immediate Morale roll. If failed, power & equipment rules
they will flee by making a normal move action directly away from you. Hand Cannon - Pistol, 1-Handed
Staff of Curses - Light 2-Handed Melee. Grants the Evil Eye power.
Evil Eye - Ranged. 1 enemy suffers -1 Defense from your next attack.
life life Restless Dead - Radius. Revive 1 friendly undead model.

© 2018 Gangfight Games. All rights reserved. © 2018 Gangfight Games. All rights reserved.

The Belle Witch THE BELLE WITCH - Special Rules charlie graves charlie graves - Special Rules
equipment & power equipment & power
4 Bowie Knife 4 M
4
Sixgun 4 8
2 Poison Bombs 4 3 2 Sixgun 4 8

56 Power - Grasping Roots 3 3 56 Power - Deadeye of the Dead

vital info vital info


3 Mortal Henchman, member of the Wicked. 3 Undead Henchman, member of the Wicked

4 faction - cursed
Corruption - Cursed characters may learn Powers without needing the Witch 4 faction - cursed
Corruption - Cursed characters may learn Powers without needing the Witch
or Brujah skill. or Brujah skill.
4 skills 3 skills
Alchemist - May carry unlimited Poison Bombs Bravery - Lower target number by 1 when making a Morale roll.
3 Duck & Cover - Receive an additional +1 Defense (+2 total) when hiding.
Planner - Reserve 1 action to use as a bonus action in the next Game Turn.
3 Gunslinger - Lower base to hit Target Number by one when using pistols.
Manunter - Gain +1 D6 to Hit against any Mortal.
2 equipment & power rules
Bowie Knife - Strong 1-Handed Melee
2 equipment & power rules
Sixgun - Pistol, 1-Handed
3 Poison Bombs - Thrown, DOT (poison)
4 Deadeye of the Dead - Self. Ignore the to hit penalty for long ranged attacks
until your next activation.

life life

© 2018 Gangfight Games. All rights reserved. © 2018 Gangfight Games. All rights reserved.

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Eater of Hearts Eater of Hearts - Special Rules Fester Fester - Special Rules
equipment & powers equipment, power & attacks
5 Sacrificial Blade 4 10
4 Skull Totem 5 M
2 Sixgun 4 8 2 Power - Pestilent Cloud 3 3

59 Racial Trait - Bloodsucker M 54 Savage Attack - Stanky Musk M


Power - Unholy Speed M
vital info
3 4 Undead Henchman, member of the Wicked
vital info
4 Wendigo (Undead) Henchman, member of the Wicked 3 faction - cursed
Corruption - Cursed characters may learn Powers without needing the Witch
faction - cursed or Brujah skill.
3 Corruption - Cursed characters may learn Powers without needing the Witch
or Brujah skill.
3 skills
Bravery - Lower target number by 1 when making a Morale roll.
3 skills
Hearty - Reroll 1D6 from a failed saving throw.
3 Hearty - Reroll 1D6 from a failed saving throw.
Savagery - May learn savage attacks.
3 Manhunter - Gain +1 D6 to Hit against any Mortal.
Tough - Gain +1 Health (already added to stats). 3 equipment, power & attack rules
Skull Totem - Strong 1-Handed Melee. If the target fails his defense roll, he will
equipment & power rules
3 Sacrificial Blade - Light 1-Handed Melee. Vorpal. 3 be afflicted with a DOT (disease) effect.
Pestilent Cloud - Ranged. If the target fails his defense roll, he will be afflicted
Sixgun - Pistol, 1-Handed. with a DOT (disease) effect.
Bloodsucker - Special Wendigo Trait. If you take an enemy out of action in Stanky Musk - Self. Any enemy model moving into your Personal Space must
melee combat, you will regain one previously lost point of health. make a Stamina roll with a target number of 5. If they fail, they cannot move
Unholy Speed - Self. You may double your distance for one movement action and the action is lost.
life per activation. life

© 2018 Gangfight Games. All rights reserved. © 2018 Gangfight Games. All rights reserved.

Mr. Kreeper Mr. Kreeper - Special Rules the rake The Rake - Special Rules
equipment & power equipment & power
4 Envenomed Blade 4 M
4 Vorpal Fingerblades 4 M+1
2 Power - Evil Eye 3 2 2 Vorpal Fingerblades 4 M+1

53 vital info 56 Power - Terrorize 3


Demon Henchman, member of the Wicked
vital info
4 faction - cursed 4 Demon Henchman, member of the Wicked
Corruption - Cursed characters may learn Powers without needing the Witch
3 or Brujah skill. 4 faction - cursed
Corruption - Cursed characters may learn Powers without needing the Witch or Brujah skill.
skills
3 Charge - Double your move distance if doing so will allow you to enter an
enemy model’s Personal Space. You will receive +1 Strength for your next
3 skills
Ambush - When setting up your game, this model does not get placed before the game
starts. Instead he may appear inside any piece of Area Terrain or Building, starting in the
melee attack if it happens right after your charge, and in the same activation.
3 Flying - This character may fly for any move action. 3 second Game Turn or any Game Turn thereafter. Appearing will count as one Move action.
This model cannot appear in terrain that is already occupied by an enemy model that is
Wrassler - Lower base to hit Target Number by one when fighting in melee still standing.
4 combat.
equipment & power rules
1 Charge - Double your move distance if doing so will allow you to enter an enemy model’s
Personal Space. You will receive +1 Strength for your next melee attack if it happens right
after your charge, and in the same activation.
2 Envenomed Blade - Light 1-Handed Melee. If the target fails his defense roll,
he will be afflicted with a DOT (poison) effect. 4 Wrassler - Lower base to hit Target Number by one when fighting in melee combat.

Evil Eye - Ranged. 1 enemy suffers -1 Defense from your next attack. equipment & power rules
Vorpal Fingerblades - Vorpal. Light 1-Handed Melee
Terrorize - Ranged. Target enemy character must make an immediate Morale roll. If failed,
they will flee by making a normal move action directly away from you.
life life

© 2018 Gangfight Games. All rights reserved. © 2018 Gangfight Games. All rights reserved.

Instructions: Print this page in Landscape Format, cut the cards along the solid line, fold in half across the dotted line.
Visit our website at SkirmishGames.com for pre-made character cards, free rules, miniatures and more!

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