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"STEALTHED SLAYER" - Season 10 Loki Masters Build

8.5

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 355  63  470,421
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by DongerErin updated May 4, 2023

Smite God: Loki

Precios de Pisos por caja, pueden variar por plaza*

BUILD GUIDE DISCUSSION  28 MORE GUIDES

 Tap an item or ability icon for detailed info

Loki Build

STARTING STRAT NOTES

RELICS

Bumba's Mace Healing


Carapace
Dagger Potion
Shard

INVISIBLE TRICKSTER BUILD NOTES

Bumba's Jotunn's Shadowdrinker Hydra's


Spear Cunning Lament

The Heartseeker
Crusher

CRIT BUILD

Bumba's Transcendence Hydra's Rage


Hammer Lament

Malicious Dominance
Deathbringer

SITUATIONAL/LATE GAME NOTES

Bloodforge Serrated Soul Eater Malicious


Edge Deathbringer

Dominance

RELICS NOTES

RELICS

Scorching Temporal
Blink Beads
Rune

LOKI THREATS
Tap each threat level to view Loki’s threats

MAX MAJOR EVEN MINOR TINY


7 5 7 4 1

i i i i i

i i

Arachne | Maximum
Her web slows shouldnt be a problem but the
trails still reveal you to her and the enemy
team, try not to walk thru them even in Stealth.
Can outbox you anytime so dont take "ghts
against her unless its a 2v1

LOKI SYNERGIES
Tap each synergy level to view Loki’s synergies

IDEAL STRONG OK LOW NONE


0 3 3 0 0

i i i

Cu Chulainn | Strong
His high area damage really helps when you
ult/stun in team"ghts so he can pull o# his ult
as well

INTRO 

THIS NEW LOKI CHANGES


EVERYTHING

AS A LOKI MAIN MYSELF


I am quite impressed with this new rework but some
tweaks can be made to make him more e!cient at jungling
instead of solo/split pushing all the time and more of
investing time into ganking/team"ght. Ill leave comments
and suggestions along this intro on how to improve the
new kit. This intro is assuming youve played old loki before.

NEW REWORK ABILITIES

BEHIND YOU!
Bonus 20% damage to Gods hit from behind.
Loki's abilities now bene"ts from his passive
His basic attack chain is bu#ed back to 1/.5/.5/.5/1.5x
damage

VANISH
Damage per tick: 30/45/60/75/90 + 25% scale
Stealth duration: 4 seconds
Stealth speed bu#: 35%

Loki dissppears in a pu# of smoke, laughing while entering


stealth, removing any slow e#ects and immune to any new
ones.

Basic attacks from stealth will add a Bleed e#ect to


enemies damaging them for 4 ticks.

If Loki takes damage while in stealth he will be revealed for


.33 secs

(This removes the stealhy/sneakiness Loki had when


ganking but for his opponent now having the time to react
before getting ganked. They can tweak this by lowering the
laugh audio to be only heard 30 meters away instead of
50m, you can be heard from Gold Fury/Fire Giant when
trying to gank...wtf?)

AGONIZING VISIONS
Damage per tick: 13/18/23/28/33 + 15% scale
Damage Dealt: -5-20% for 2.5s

Loki summons a vision of his past to torment and poison


enemies. A spectral version of Loki, bound by chains, with
poison dripping onto his face is summoned to a location.
Enemies nearby take damage every second, enemies hit 4
times by this become blinded. If stood longer in the target
location. Enemies have their damage dealt reduced by 5%

Blinded enemies now take damage from “Behind You”


when hit by Loki from any direction. Roughly lasts 4s and
ticks up to a total of 8 times.

This deployable does not taunt, cannot be damaged or


targeted, and does not draw tower aggro. Can still body
block opponents.

Should be at 2 or 3 ticks to blind since enemies can easily


escape it even without boots or add a poison after-e#ect
since the second you leave the AOE the blind wears o# and
no poison damage, doesn't make sense, They could do so
much more with this ability like prot shred, teleport, or any
other form of CC or self-bu#

FLURRY STRIKE
Flurry Damage: 19/25/35/45/55 + 25% scale
Final Damage: 40/65/90/115/140 + 70% scale
Slow: 15-30% for 3s

Loki channels into a combat stance, rapidly attacking all


enemies in an area in front of him then unleashes a "nal
strike that deals more damage and slows the enemies hit.
These attacks can bene"t from the bonus damage of
“Behind You” if the damage hits enemies in the
back.Includes knockup immunity

A stacking slow wouldve been better considering the


refresh on the slows for "rst 5 hits isnt an after e#ect,
meaning enemies can dash out of it without any slow
e#ects before getting hit by the "nal strike. Making this do
4 total hits would be much better and faster jungle clears

ASSASSINATE
Cripple Damage: 70/105/140/175/210 + 35% scale
Heavy Damage: 100/145/190/235/280 + 90% scale
Stun: 1s

Upon activation, Loki will teleport to a ground target


location. If an enemy is within the radius, Loki will damage
his target crippling them for 1s. After, he will wind up a
heavy strike damaging enemies in front of him and
stunning them.

(This is de"nitely a big bu# and lots of team"ght potential,


just wish it can stun for 2 secs so loki can get a hit o# them
since animations take too long)

IN CONCLUSION
Overall, this new Loki rework will de"nitely change the way
people approach or react to Loki since the problems
people had with him before still exist but this time they are
manageable. So if there's frustration pointed at this new
loki, it wont be Loki's own fault given how everything he
does now is more on how you would react to him than to
complain. This all could still change depending how the
devs wanna go about him with more bu#s/nerfs.

GUIDE 

NEW SKILLS COMBOS

You still have one shot potential given loki's AA bu# back to
100% but the rework for now--its best you just do these
ability combos for successful ganks.

First, for GANKING


1>>AA>>2>>AA>>3
or
1>>AA>>2>>AA(if building crit)

Vanish before using your 2 when entering the lane.


Enemies upon seeing your 2 will run away from the AOE
and try to escape, thats where you would sneak behind
them AA to get the bleed from your 1 and as theyre leaving
do your 3 since it has range and can do BEHIND YOU
damage.

Second, for TEAMFIGHTS


2>>3

If youre going against your enemy jungler and mid. Put


down your 2 to box in or disperse your enemies and pick
o# either target with your 3, if they decide to step into your
2 and take the blind and passive dmg then immediately do
your 3 and do lots of damage when boxing with them. If
you build Brawlers,Crusher, or Heartseeker; His 2 is
great for range application so enemies cant heal from a
distance when battling against Mages or Hunters

Last, the ULTIMATE combo


1>>2>>ULT>>3

This is your all-in combo to fully kill your target.


Vanish to sneak up on them, activate your 2 to distract
them and deter them away from escaping, immediately ult
them to cripple and stun them in your 2 AOE zone, from
there they will be blinded and take damage from your 3
and the bonus 20% passive damage. Boom, that "nal heavy
strike from your 3 will "nish them o#

PROS AND CONS 

PROS

Good burst damage

Average team"ght potential

Good early base damage

Passive/Agonizing Visions bu#s whole kit alot

CONS

Too long ability animations to land attacks, easy to


CC him when using his 3 or ulting

Vanish is less sneaky and easier to track

Old decoy was better at lane clearing/tower pushing

Very risky late game

SUMMARY / READ ME 

ATTENTION

This rework is de"nitely changing up the way people


approach Loki, some will hate it and some will be relieved.
Majority will say its a bu# and makes Loki a B-A+ tier God
now. Loki mains will split over this but that was predictable.
As a main myself, Its acceptable. Im not in love with it but
its a for-the-better change in Loki's kit. Its just that theres
so much MORE potential they couldve gave this loki rework
but HiRez was afraid their playerbase is stuck with PTSD of
old loki so its like they feel if they bu# him then its back to
the drawing board cuz people will hate it and say hes
broken. As you saw in the notes below each ability, there
were suggestions on how to improve the kit instead of just
bumping dmg numbers but will HiRez listen? Not likely,
whatever makes them more money. Loki's new kit couldve
been alot better if they stuck with more Lore-wise abilities
and more trickery and deceit instead of just this slow poke
of a rework that barely covers any abilities of deceit. The
Morrigan is more of Loki than Loki himself. And thats just
sad. Who knows how theyll change him, im not holding any
hopes but im still open for discussions on how to improve
the kit.

The problems before still exist today, its just a whole nerf
to his kit to slow down those problems. Noobs using new
loki will experience the same they did back with old loki
considering how easy his kit is to use and how easy it will
be for experienced players to counter him. Loki can still
pubstomp but higher ranks will know better to have picked
a better jungler on their team to be 2 steps ahead.

i am gonna miss proxy laning to troll the enemy


team...goodbye old loki

REWORK IDEAS(OUTDATED, PRE-REWORK) 

THESE ARE JUST IDEAS TO HIS KIT ON HOW THEY


CAN BE REVOLVED AROUND JUNGLING WHILE
ALSO BEING AN EFFECTIVE GANKER WITH LOKI'S
CORE IDENTITY OF BEING A STEALTHY BURST
ASSASSIN WITH BITS OF TRICKERY

SINCE IM SURE DEVS ARE UNWILLING TO REWORK HIS


WHOLE KIT AGAIN SINCE THEY SPENT 7 MONTHS ON
THIS, I WOULDNT WANNA WAIT ANOTHER 7 JUST TO BE
EITHER RELIEVED OR DISSAPPOINTED AGAIN. IF DEVS
COULD JUST LISTEN TO THE COMMUNITY AROUND LOKI
AND NOT JUST THE ANGRY REDDIT TROLLS CLAIMING
"LoKI iZ OP, pLz NErF". ITS LIKE THERES THIS
DISCRIMINATION AGAINST LOKI USERS.

HERE ARE MY IDEAS OF A REWORK ONLY FOR HIS 2 AND 3


THAT HAS MORE UTILITY AND MOBILITY TO COMPETE
WITH THE ENEMY JUNGLER

NEW 2:
"DECOY"
Ability: Pet/Teleport
A#ects: Self and Enemies

Loki spawns a decoy of himself to a target location with


25% of Loki's base health and can only deal 50% basic
attack damage. When the decoy expires or loses all HP
from taking damage or hit with a hard CC, the decoy
explodes dealing damage to all enemies in the radius. This
ability can be activated again where Loki teleports to the
decoy's location and explodes for 75% damage. Doesn't
aggro or taunt minions and towers.
Explosion Damage: 90/140/190/240/290
Radius: 20
Decoy Duration: 8s
Decoy Range: 50m
Cooldown: 10s

Notes:
- Decoy doesn't attack until an enemy is within its radius
- Can be used during Vanish without dispelling it.
- The decoy has unit collision.
- The decoy can target and be attacked by enemy gods
- Cooldown wont begin until after decoy is gone

NEW 3:
"HIDDEN DAGGERS"
Ability: Aura/Line
A#ects: Self and Enemies

Loki summons an aura of 5 shadow daggers spinning


around him. Nearby enemies are dealt damage and slowed
every time a dagger passes through an enemy every .75s.
Activating this ability again puts you in a ranged mode
being able to send one dagger at a time.
Damage per tick: 30/45/60/75/90
Aura duration: 5s
Aura radius: 15m
Range Damage: 30/40/50/60/70
Range: 30m
Slow per tick: 6/12/18/24/30%

Notes:
- Can be used during Vanish, activating range mode dispells
Vanish upon "rst attack
- Daggers aura can pass thru enemies and ranged daggers
stops at "rst enemy collision
- Can bene"t from Behind You! passive

Again these are just ideas not the best but, I have the
highest of doubts Hi-Rez will do anything similar to this or
even just see this guide itself but youre welcome to share
these ideas to the devs on their social media accounts.

SMITE GODS

Assassins

Arachne Awilix Bakasura

Bastet Camazotz Cliodhna

Da Ji Fenrir Hun Batz

Kali Lancelot Loki

Mercury Ne Zha Nemesis

Pele Ratatoskr Ravana

Serqet Set Susano

Thanatos Thor Tsukuyomi

Guardians

Ares Artio Athena

Atlas Bacchus Cabrakan

Cerberus Cthulhu Fafnir

Ganesha Geb Jormungandr

Khepri Kumbhakarna Kuzenbo

Maui Sobek Sylvanus

Terra Xing Tian Yemoja

Ymir

Hunters

Ah Muzen Cab Anhur Apollo

Artemis Cernunnos Charybdis

Chernobog Chiron Cupid

Danzaburou Hachiman Heimdallr

Hou Yi Ishtar Izanami

Jing Wei Martichoras Medusa

Neith Rama Skadi

Ullr Xbalanque

Warriors

Achilles Amaterasu Bellona

Chaac Cu Chulainn Erlang Shen

Gilgamesh Guan Yu Hercules

Horus King Arthur Mulan

Nike Odin Osiris

Shiva Sun Wukong Surtr

Tyr Vamana

Mages

Agni Ah Puch Anubis

Ao Kuang Aphrodite Baba Yaga

Baron Samedi Chang'e Chronos

Discordia Eset Freya

Hades He Bo Hel

Hera Ix Chel Janus

Kukulkan Merlin Morgan Le Fay

Nox Nu Wa Olorun

Persephone Poseidon Ra

Raijin Scylla Sol

The Morrigan Thoth Tiamat

Vulcan Yu Huang Zeus

Zhong Kui

View All Gods 

SMITEFIRE & SMITE

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