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Fighter, Battle Master 3 Marine Arjuna

CLASS & LEVEL BACKGROUND PLAYER NAME


Braun Bildgewyrite
Human (v)
CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS

INSPIRATION
STRENGTH I laugh loudly and see the humor in stressful
18 +3 30ft situations.
10+2+1+1+1 ARMOR
CLASS
I never pass up a friendly wager.
+2 PROFICIENCY BONUS INITIATIVE SPEED

2 PERSONALITY TRAITS

Hit Point Maximum 31


● Strength Embracing: Life is messy. Throwing yourself into the
DEXTERITY worst of it is necessary to get the job done.
Dexterity Aspiration: Someday I'll own my own ship and chart
my own destiny.
10+2+2+1+1 ● Constitution
CURRENT HIT POINTS IDEALS
Intelligence
3 Wisdom Ruthless pirates murdered my captain and cremates,
plundered our ship, and left me lo die. Vengeance will
Charisma be mine.

I'm searching for a fellow marine captured by an elusive


CONSTITUTION SAVING THROWS Pirate captain.

TEMPORARY HIT POINTS BONDS


10+1+2+1+2
3d10
Acrobatics (Dex) Total SUCCESSES I hold grudges and have difficulty forgiving others.
3 I grow combative and unpredictable when I drink.
Animal Handling (Wis) FAILURES

Arcana (Int) HIT DICE DEATH SAVES FLAWS


INTELLIGENCE ●
Athletics (Str)

10 Deception (Cha)
NAME ATK BONUS DAMAGE/TYPE
History (Int) - Lucky -
Mace +1 +4 1d6 Bludgening 3 luck points. Whenever you Make an attack
0 Insight (Wis) roll, ability check, saving throw. Spend 1 luck
Intimidation (Cha) Long Bow +5 1d8 Piercing point to roll an additional d20. Can choose to
spend 1 luck point after you roll the die, but
WISDOM ●
Investigation (Int) before the outcome is determined. You choose
Longsword +4/V+5 1d8 (1d10V) Slashing
Medicine (Wis) which of the d20s is used.
10 Nature (Int)
Can spend one luck point when an attack roll
Arrows ( ) is made against you. RolI a d20, and then
0

Perception (Wis) choose whether the attack uses the attacker's
roll or yours.
Performance (Cha) Regain your expended luck points when you
CHARISMA Persuasion (Cha) finish a long rest.
Religion (Int) - Steady -
10 Sleight of Hand (Dex) You can move twice the normal amount of time
(up to16 hours) each day before being subject

Stealth (Dex) to the effect of a forced march.
0 ●
Survival (Wis) You can automatically find a safe route to land
a boat on shore, provided such a route exists.
SKILLS ATTACKS & SPELLCASTING
-Fighting Style (Defense) -
While wearing armor, +1 to AC.
10 PASSIVE WISDOM (PERCEPTION)
CP - Studded Leather - Second Wind -
Armor (12+Dex) On your turn, bonus action to regain HP equal
to 1d10 + fighter leveI.
Tools: SP -Shield (+2) Regain on short or long rest.
Vehicles(water, land) - set of traveler's
Cartographer's tools - Action Surge -
EP
clothes On your turn,can take one additional action on
Armor: All armor, shields top of your regular action and a possible bonus
- action.
Weapons:
GP 9 Regain on short or long rest.
Simple weapons, martial weapons
PP
- Battle Master - 4d8 ( )
Languages: Precision Attack
Common, Elvish Riposte
Trip Attack

OTHER PROFICIENCIES & LANGUAGES EQUIPMENT FEATURES & TRAITS

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
40 5'10 190
AGE HEIGHT WEIGHT
Braun Blackwater
Brown Tan, Leathery (sea worn and salty) Short, Brown
CHARACTER NAME EYES SKIN HAIR

SALTMARSH TIES NAME


As a former member of Waterdeep Marine Flag
Saltmarsh's elite marine
contingent, you are friends of
Tom and Will Stoutly and
can turn to them for help and
support. Eliander Fireborn,
captain of the guard also makes
time to listen to
your concerns.

SYMBOL

CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

BATTLE MASTER
Braun was part of a marine - Superiority Dice (SD) = 4(d8)
- Maneuver save DC = 13 (8 + your proficiency bonus +
crew out from Waterdeep in the strength or Dexterity modifier)
North to reinforce Saltmarsh as
part of a trade deal. - Precision Attack-
When you make a weapon attack roll against a creature, you can expend one SD to add it to
A year after joining up with the the roll. You can use this maneuver before or after making the attack roll, but before any
Saltmarsh elite marines, one effects of the attack are applied.
night out on patrol along the - Riposte -
coast, ruthless pirates When a creature misses you with a melee attack, you can use your reaction and expend one
murdered his captain and SD to make a melee weapon attack against the creature, if you hit, you add the SD to the
attack's damage roll.
crewmates. They plundered
his ship, and left him to die. - Trip Attack -
Nearly drowned, he hid When you hit a creature with a weapon attack, you can expend one SD to attempt to knock
the target down, you add the SD to the attack's damage roll, and if the target is Large or
underwater to avoid detection smaller, it must make a Strength saving throw, On a failed save, you knock the target prone.
by enemies and held his breath
for an extremely long time. ADDITIONAL FEATURES & TRAITS
Just before he would have
died, he had a revelation that
Backpack
without him his best friend and
soldier in arms, Aaron, would - Rope (50ft.)
be tortured and killed if did not - Folded flag emblazoned with the symbol of your
survive. ship or company
Finding a new well of fortitude,
Braun swam to the surface, Boot
cobbled together a raft from his - A dagger that belonged to a fallen comrade (Aaron)
ruined ship and attempted to
make it back to land...

CHARACTER BACKSTORY TREASURE

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

0 CANTRIPS 3 6

SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED

1 7
EPAR
SPELL NAME
ED
PR

4
SPELLS KNOWN

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.

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