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Fighter : 4 Pirate Trevor

CLASS & LEVEL BACKGROUND PLAYER NAME


Trafalgar
Human True Neutral
CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS

INSPIRATION
STRENGTH I always have a plan for
16 +2 40 what to do when things go
+2 +2 PROFICIENCY BONUS
ARMOR
CLASS INITIATIVE SPEED wrong.
14 PERSONALITY TRAITS

Hit Point Maximum 31


● Strength
DEXTERITY People. I'm committed to

+2
Dexterity
Constitution
31 my crewmates not ideals.
CURRENT HIT POINTS IDEALS
Intelligence

15 Wisdom
Someone i loved died because of a
Charisma mistake that i made. That will never
CONSTITUTION SAVING THROWS happen again.
TEMPORARY HIT POINTS BONDS

+2
Acrobatics (Dex) Total SUCCESSES Once someone questions my
15 Animal Handling (Wis) courage i never back down, no
1d10 FAILURES
matter how dangerous the situation.
Arcana (Int) HIT DICE DEATH SAVES FLAWS
INTELLIGENCE Athletics (Str)

+3 ● +2 Deception (Cha)
History (Int)
NAME ATK BONUS DAMAGE/TYPE
Prof : all armor, shields ;
Insight (Wis)
LS +6oh 1d8 slash Dueling : +2 to rolls on one-handed
16 +6

weapons
=2 Intimidation (Cha) HA +6oh 1d6slash Action Surge
WISDOM Investigation (Int)
RAP +6oh 1d8 pierci 1 action per turn ( 1 per sr/lr )
Medicine (Wis) identify key pressure points within.
+5 Nature (Int) Your knowledge of pressure points
● +7 Perception (Wis) is equal to your fighter lvl 1 per lr
20 1 BA ( 1 pp ) 1d6 heal to touch
Performance (Cha)
use it to pressure points.
Persuasion (Cha)
CHARISMA Room 5ft r ( 1 min ) action
Religion (Int) You may use this feature a number
0 Sleight of Hand (Dex) of times equal to your proficiency
bonus.
Stealth (Dex)
10 While in the room abilities :
Survival (Wis)
Shambles 200lbs ;
SKILLS ATTACKS & SPELLCASTING Amputate extra 1d6 slash;
Tact : Wisdom saving throw vs DC
( 8+ 2 +3 ). On fail target lifted 10 ft
16 PASSIVE WISDOM (PERCEPTION)
-Chain mail considered restrained. Can target
CP
- Longsword an object 200lbs
Common; Thieves Cant; Celestial SP
- 2 Handaxes Wisdom>higher than creature for
- A flask heart steal, Widom check 13; 2
Navigator tool, proficiency with times per lr
water vehicles EP - Grappling hook oh=onehand;pp=presurepoint;
/ - A rapier sr=shortrest;lr=long rest
First mate. You are used to being 90lbs
GP 15 note
the second in command. You are
the eyes, ears, and mouth of the
captain. Loyalty is the most PP

important thing to you.

OTHER PROFICIENCIES & LANGUAGES EQUIPMENT FEATURES & TRAITS

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