Professional Documents
Culture Documents
INSPIRATION
STRENGTH If someone is in trouble, I'm
14 2 30 always ready to lend help.
10 +2 PROFICIENCY BONUS
ARMOR
CLASS INITIATIVE SPEED
+0 PERSONALITY TRAITS
●
Constitution
Intelligence
CURRENT HIT POINTS IDEALS
+2 Wisdom
My tools are symbols of my past life,
Charisma and I carry them so that I will never
CONSTITUTION SAVING THROWS forget my roots.
TEMPORARY HIT POINTS BONDS
14 1d8
Acrobatics (Dex) Total SUCCESSES I'm convinced of the significance of
+2 Animal Handling (Wis) my destiny, and blind to my
●
1d8 FAILURES
shortcomings and the risk of failure.
Arcana (Int) HIT DICE DEATH SAVES FLAWS
INTELLIGENCE Athletics (Str)
17 Deception (Cha)
History (Int)
NAME ATK BONUS DAMAGE/TYPE
Feat-Infernal Constituion
Daggers +4 1d4+2
+3 Insight (Wis) Variable Trait-Darkvision 60 ft.
Intimidation (Cha) xbow,light +4 1d4+2 Rustic Hospitality
WISDOM Investigation (Int) Magical Tinkering
● Medicine (Wis) Spellcasting
8 ● Nature (Int)
Perception (Wis)
-1
Performance (Cha)
Persuasion (Cha)
CHARISMA
Religion (Int)
12 Sleight of Hand (Dex)
Stealth (Dex)
+1 ● Survival (Wis)
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
AGE HEIGHT WEIGHT
Father-Kosron-Farmer
NAME
Mother-Lilphi-Farmer
SYMBOL
Standard Array
-I was born in a small villiage in the
+2 Any-Int.
outskirts of Elturgard to two Tiefling
parents +1 Con (Feat)
-It was a small community of
humans, tieflings, and gnomes Resistance to Poison (Feat)
-I was always different from the Resistance to Cold (Feat)
other Tieflings, and not because of
Adv. on Saves Against
how I got on with the Gnomes. One
day, Tiefling kids were daring each
other to pick up a hot coal, and I
tried it, but I was burned more
harshly than the others. It turned
out I didn't have any resistances to
heat
-So I didn't spend as much time
with them, but I was fascinated with
the devices the gnomes made and I
slowly learned to build magic into ADDITIONAL FEATURES & TRAITS
devices
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
Artificer Int. 13 +5
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS
0 CANTRIPS 3 6
Magic Stone-1d6+3
Mage Hand
SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED
1 2 7
EPAR
SPELL NAME
ED
PR
Faerie Fire
Catapult
4
Cure Wounds
SPELLS KNOWN
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.