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Artificer 1 Folk Hero

CLASS & LEVEL BACKGROUND PLAYER NAME


Kyvius
Custom Origin Chaotic Good
CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS

INSPIRATION
STRENGTH If someone is in trouble, I'm
14 2 30 always ready to lend help.
10 +2 PROFICIENCY BONUS
ARMOR
CLASS INITIATIVE SPEED

+0 PERSONALITY TRAITS

Hit Point Maximum 10


Strength
DEXTERITY
Dexterity
Sincerity
Destiny
14 ●


Constitution
Intelligence
CURRENT HIT POINTS IDEALS

+2 Wisdom
My tools are symbols of my past life,
Charisma and I carry them so that I will never
CONSTITUTION SAVING THROWS forget my roots.
TEMPORARY HIT POINTS BONDS

14 1d8
Acrobatics (Dex) Total SUCCESSES I'm convinced of the significance of
+2 Animal Handling (Wis) my destiny, and blind to my

1d8 FAILURES
shortcomings and the risk of failure.
Arcana (Int) HIT DICE DEATH SAVES FLAWS
INTELLIGENCE Athletics (Str)

17 Deception (Cha)
History (Int)
NAME ATK BONUS DAMAGE/TYPE
Feat-Infernal Constituion
Daggers +4 1d4+2
+3 Insight (Wis) Variable Trait-Darkvision 60 ft.
Intimidation (Cha) xbow,light +4 1d4+2 Rustic Hospitality
WISDOM Investigation (Int) Magical Tinkering
● Medicine (Wis) Spellcasting
8 ● Nature (Int)
Perception (Wis)
-1
Performance (Cha)
Persuasion (Cha)
CHARISMA
Religion (Int)
12 Sleight of Hand (Dex)
Stealth (Dex)
+1 ● Survival (Wis)

SKILLS ATTACKS & SPELLCASTING

PASSIVE WISDOM (PERCEPTION)


CP
studded leather
armor, thieves' tools,
dungeoneer's pack,
Languages-Common, SP
20 bolts, 2 daggers,
Tiefling,
EP carpenter's tools, a
shovel, an iron pot, a
Thieves' Tools, Tinker's
GP 10 set of common
Tools, Alchemist's Supplies,
clothes,
Carpenter's Tools,
PP

OTHER PROFICIENCIES & LANGUAGES EQUIPMENT FEATURES & TRAITS

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
AGE HEIGHT WEIGHT

CHARACTER NAME EYES SKIN HAIR

Father-Kosron-Farmer
NAME
Mother-Lilphi-Farmer

SYMBOL

CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

Standard Array
-I was born in a small villiage in the
+2 Any-Int.
outskirts of Elturgard to two Tiefling
parents +1 Con (Feat)
-It was a small community of
humans, tieflings, and gnomes Resistance to Poison (Feat)
-I was always different from the Resistance to Cold (Feat)
other Tieflings, and not because of
Adv. on Saves Against
how I got on with the Gnomes. One
day, Tiefling kids were daring each
other to pick up a hot coal, and I
tried it, but I was burned more
harshly than the others. It turned
out I didn't have any resistances to
heat
-So I didn't spend as much time
with them, but I was fascinated with
the devices the gnomes made and I
slowly learned to build magic into ADDITIONAL FEATURES & TRAITS
devices

Defining Moment-A celestial


revealed my secret origin.
-When I reached adulthood, a deva
appeared before me and told me of
my gifts, and how they will one day
prove essential to completing my
destiny. While they didn't specify
how or what that destiny was, I still
felt inspired to head out and find
that destiny.

CHARACTER BACKSTORY TREASURE

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
Artificer Int. 13 +5
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

0 CANTRIPS 3 6
Magic Stone-1d6+3
Mage Hand

SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED

1 2 7
EPAR
SPELL NAME
ED
PR

Faerie Fire

Catapult
4
Cure Wounds
SPELLS KNOWN

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.

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