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Rogue 3 Outlander
class & Level Background Player Name
Elf-Orc Chaotic Neutral 21130
character name race Alignment Experience Points
Strength
■ Inspiration
element - Wind
16 +4 30 1d6 hp
+1 Armor
Class
1d6 roll to mobility stuffs
+3 Proficiency bonus Initiative Speed +20 movement
12 Personality Traits
+1
Dagger +4 1d4 Darkvision: 60 feet of you as if it were bright light, and in darkness as if it were
15 Insight (Wis) dim light. You can't discern color in darkness, only shades of gray.
+1 Intimidation (Cha) Energy sword +6 2d8(2d10) Quicksmithing: Find Familiar, Ceremony
wisdom ■ +5 Investigation (Int) -Clockwork Toy. This toy is a clockwork animal, monster, or person, such as a
frog, mouse, bird, dragon, or soldier. When placed on the ground, the toy
+1
Ribbon Longbow +6 2d8 moves 5 feet across the ground on each of your turns in a random direction
Medicine (Wis)
+1 ■ +5 Nature (Int)
7 daggers
-Fire Starter. This device produces a miniature flame, which you can use to
light a candle, torch, or campfire. Using the device requires your action.
1 energy sword double dice damage 2d8(2d10) +2 ATK
-Music Box. When opened, this music box plays a single song at a moderate
■ +4 Perception (Wis) 1 holy sword life steal 10 (+10 damage) 1d8(1d10) +2ATK volume. The box stops playing when it reaches the song’s end or when it is
13 78 closed.
+1 Performance (Cha) Ribbon-longbow 2d8 damage +2 ATK
Elven Gift : An elf-orc of moon elf or sun elf (choosing moon elf) descent can
Quiver x2 choose the high elf's Cantrip: Green-Flame Blade
+1 Persuasion (Cha) Mastiff
charisma Fey Ancestry: You have advantage on saving throws against being charmed,
+2 Buckler
Religion (Int) and magic can’t put you to sleep.
2016 arrows
+1 ■ +7 Sleight of Hand (Dex) herb kit, brewers, thieves kit
crowbar
Relentless Endurance. Once per long rest: When reduced to 0 hit points but not
killed outright, you can drop to 1 hit point instead.
Two-Weapon Fighting
SKILLS Attacks & Spellcasting When you engage in two-weapon fighting, you can add your ability modifier to
the damage of the second attack.
Cunning Action
Bonus Action; Dash, Disengage, Hide Action, Control Mage Hand
sP
Mage Hand Legerdemain
-You can make Mage Hand invisible
-Stow one object the hand is holding in container worn or carried by another
creature.
eP -Retrieve an object in a container worn or carried by another creature.
-Use thieves' tools to pick locks and disarm traps at range.
-Perform one of these tasks without being noticed by a creature if you succeed
on a Dexterity (Sleight of Hand) check contested by the creatures Wisdom
(Perception) check.
gP
Sneak Attack: 2D6
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
Ranger
INT 13 5
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS
0 CANTRIPS 3 6
Green-Flame Blade
Mage Hand
Thunderclap
SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED
1 3+3 7
EPAR
SPELL NAME
ED
PR
Arcane Tricster:
Arcane Tricster:
Arcane Tricster
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.