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Ranger 3

Rogue 3 Outlander
class & Level Background Player Name
Elf-Orc Chaotic Neutral 21130
character name race Alignment Experience Points

Strength
■ Inspiration
element - Wind
16 +4 30 1d6 hp
+1 Armor
Class
1d6 roll to mobility stuffs
+3 Proficiency bonus Initiative Speed +20 movement
12 Personality Traits

Hit Point Maximum 69


■ +4 Strength
dexterity ■ +7 Dexterity 69
+4 +3 Constitution
+5 Current hit points Ideals
■ Intelligence
18 +1 Wisdom
+1 Charisma
constitution saving throws
Temporary hit points Bonds
+3
■ +10 Acrobatics
★ (Dex) Total 6 HD Successes
17 ■ +4 Animal Handling (Wis) Failures
+2 Arcana (Int) Hit Dice Death saves Flaws
intelligence +1 Athletics (Str)
+1
+2 +2
Deception (Cha)
Name Atk Bonus Damage/type Favored Enemy: Humanoids (humans, dwarves, elves, and halflings,
History (Int) goblinoids, orcs, gnolls, lizardfolk, and kobolds)

+1
Dagger +4 1d4 Darkvision: 60 feet of you as if it were bright light, and in darkness as if it were
15 Insight (Wis) dim light. You can't discern color in darkness, only shades of gray.
+1 Intimidation (Cha) Energy sword +6 2d8(2d10) Quicksmithing: Find Familiar, Ceremony

wisdom ■ +5 Investigation (Int) -Clockwork Toy. This toy is a clockwork animal, monster, or person, such as a
frog, mouse, bird, dragon, or soldier. When placed on the ground, the toy
+1
Ribbon Longbow +6 2d8 moves 5 feet across the ground on each of your turns in a random direction
Medicine (Wis)
+1 ■ +5 Nature (Int)
7 daggers
-Fire Starter. This device produces a miniature flame, which you can use to
light a candle, torch, or campfire. Using the device requires your action.
1 energy sword double dice damage 2d8(2d10) +2 ATK
-Music Box. When opened, this music box plays a single song at a moderate
■ +4 Perception (Wis) 1 holy sword life steal 10 (+10 damage) 1d8(1d10) +2ATK volume. The box stops playing when it reaches the song’s end or when it is
13 78 closed.
+1 Performance (Cha) Ribbon-longbow 2d8 damage +2 ATK
Elven Gift : An elf-orc of moon elf or sun elf (choosing moon elf) descent can
Quiver x2 choose the high elf's Cantrip: Green-Flame Blade
+1 Persuasion (Cha) Mastiff
charisma Fey Ancestry: You have advantage on saving throws against being charmed,
+2 Buckler
Religion (Int) and magic can’t put you to sleep.
2016 arrows
+1 ■ +7 Sleight of Hand (Dex) herb kit, brewers, thieves kit
crowbar
Relentless Endurance. Once per long rest: When reduced to 0 hit points but not
killed outright, you can drop to 1 hit point instead.

■ +10 Stealth (Dex)



10xoil Trance: Don't need to sleep. meditate deeply, remaining semiconscious, for 4
5 posion spider familiars 1d4 per turn poison hours a day. While meditating, you can dream after a fashion; Actually a
12 +4
■ Survival (Wis) reflexive mental exercises. Gain the same benefit that a human does from 8
hours of sleep

Two-Weapon Fighting
SKILLS Attacks & Spellcasting When you engage in two-weapon fighting, you can add your ability modifier to
the damage of the second attack.

armOr SHIELD: ■ AC Horde Breaker


14 Passive wisdom (Perception) Once on each of your turns when you make a weapon attack, you can make
CP Leather Armor 16 another attack with the same weapon against a different creature that is within
5 feet of the original target and within range of your weapon.

Cunning Action
Bonus Action; Dash, Disengage, Hide Action, Control Mage Hand
sP
Mage Hand Legerdemain
-You can make Mage Hand invisible
-Stow one object the hand is holding in container worn or carried by another
creature.
eP -Retrieve an object in a container worn or carried by another creature.
-Use thieves' tools to pick locks and disarm traps at range.
-Perform one of these tasks without being noticed by a creature if you succeed
on a Dexterity (Sleight of Hand) check contested by the creatures Wisdom
(Perception) check.
gP
Sneak Attack: 2D6

Languages: Common, Elvish, and Orc, Draconic, Thieves' Cant


pP
Item proficiencies
Light Armor, Medium Armor, shields, simple Weapons, martial Weapons, hand
crossbows, longswords, rapiers, shortswords, Thieves' tools,

Other proficiencies & languages Equipment Features & Traits

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
Ranger
INT 13 5
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

0 CANTRIPS 3 6
Green-Flame Blade
Mage Hand
Thunderclap

SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED

1 3+3 7
EPAR
SPELL NAME
ED
PR

Ritual cast: Find Familiar

Ritual Cast: Ceremony


4
Ranger: Hunters Mark

Ranger: Good berry


SPELLS KNOWN

Ranger: Ensnaring strike

Arcane Tricster:

Arcane Tricster:

Arcane Tricster

Ritual cast: Alarm

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.

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